Merge pull request #10451 from kevinz000/mobility_flags
Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
This commit is contained in:
@@ -22,11 +22,11 @@ In all, this is a lot like the monkey code. /N
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switch(M.a_intent)
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if (INTENT_HELP)
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if(!recoveringstam)
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resting = 0
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AdjustStun(-60)
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AdjustKnockdown(-60)
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AdjustUnconscious(-60)
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AdjustSleeping(-100)
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set_resting(FALSE, TRUE, FALSE)
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AdjustAllImmobility(-60, FALSE)
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AdjustUnconscious(-60, FALSE)
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AdjustSleeping(-100, FALSE)
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update_mobility()
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visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
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if(INTENT_DISARM, INTENT_HARM)
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if(health > 0)
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@@ -31,7 +31,7 @@
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#define MAX_ALIEN_LEAP_DIST 7
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/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(atom/A)
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if(!canmove || leaping)
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if(!CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND | MOBILITY_MOVE) || leaping)
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return
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if(pounce_cooldown > world.time)
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@@ -65,21 +65,21 @@
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var/mob/living/L = hit_atom
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if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
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L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
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L.Knockdown(100)
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L.DefaultCombatKnockdown(100)
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sleep(2)//Runtime prevention (infinite bump() calls on hulks)
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step_towards(src,L)
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else
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Knockdown(40, 1, 1)
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DefaultCombatKnockdown(40, 1, 1)
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toggle_leap(0)
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else if(hit_atom.density && !hit_atom.CanPass(src))
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visible_message("<span class ='danger'>[src] smashes into [hit_atom]!</span>", "<span class ='alertalien'>[src] smashes into [hit_atom]!</span>")
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Knockdown(40, 1, 1)
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Paralyze(40, TRUE, TRUE)
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if(leaping)
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leaping = 0
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update_icons()
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update_canmove()
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update_mobility()
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/mob/living/carbon/alien/humanoid/float(on)
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@@ -4,7 +4,7 @@
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. = ..()
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update_canmove()
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update_mobility()
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update_icons()
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status_flags |= CANPUSH
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@@ -69,11 +69,11 @@
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playsound(src, 'sound/voice/hiss5.ogg', 40, 1, 1) //Alien roars when starting to break free
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..(I, cuff_break = INSTANT_CUFFBREAK)
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/mob/living/carbon/alien/humanoid/resist_grab(moving_resist)
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if(pulledby.grab_state)
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/mob/living/carbon/alien/humanoid/do_resist_grab(moving_resist, forced, silent = FALSE)
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if(pulledby.grab_state && !silent)
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visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>")
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pulledby.stop_pulling()
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. = 0
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return TRUE
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/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0)
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if(leaping)
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@@ -12,12 +12,12 @@
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else
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icon_state = "alien[caste]_dead"
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else if((stat == UNCONSCIOUS && !asleep) || stat == SOFT_CRIT || IsKnockdown())
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else if((stat == UNCONSCIOUS && !asleep) || stat == SOFT_CRIT || IsParalyzed())
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icon_state = "alien[caste]_unconscious"
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else if(leap_on_click)
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icon_state = "alien[caste]_pounce"
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else if(lying || resting || asleep)
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else if(lying || !CHECK_MOBILITY(src, MOBILITY_STAND) || asleep)
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icon_state = "alien[caste]_sleep"
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else if(mob_size == MOB_SIZE_LARGE)
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icon_state = "alien[caste]"
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@@ -22,13 +22,13 @@
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if(stat == CONSCIOUS)
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stat = UNCONSCIOUS
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blind_eyes(1)
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update_canmove()
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update_mobility()
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else
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if(stat == UNCONSCIOUS)
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stat = CONSCIOUS
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if(!recoveringstam)
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resting = 0
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set_resting(FALSE, TRUE)
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adjust_blindness(-1)
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update_canmove()
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update_mobility()
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update_damage_hud()
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update_health_hud()
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@@ -14,9 +14,9 @@
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icon_state = "larva[state]_dead"
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else if(handcuffed || legcuffed) //This should be an overlay. Who made this an icon_state?
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icon_state = "larva[state]_cuff"
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else if(stat == UNCONSCIOUS || lying || resting)
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else if(stat == UNCONSCIOUS || !CHECK_MOBILITY(src, MOBILITY_STAND))
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icon_state = "larva[state]_sleep"
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else if(IsStun())
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else if(IsStun() || IsParalyzed())
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icon_state = "larva[state]_stun"
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else
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icon_state = "larva[state]"
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@@ -140,7 +140,7 @@
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else if(ishuman(owner)) //Humans, being more fragile, are more overwhelmed by the mental backlash.
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to_chat(owner, "<span class='danger'>You feel a splitting pain in your head, and are struck with a wave of nausea. You cannot hear the hivemind anymore!</span>")
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owner.emote("scream")
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owner.Knockdown(100)
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owner.DefaultCombatKnockdown(100)
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owner.jitteriness += 30
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owner.confused += 30
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@@ -89,8 +89,8 @@
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var/mob/living/carbon/alien/larva/new_xeno = new(xeno_loc)
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ghost.transfer_ckey(new_xeno, FALSE)
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SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
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new_xeno.canmove = 0 //so we don't move during the bursting animation
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new_xeno.notransform = 1
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new_xeno.Paralyze(6)
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new_xeno.notransform = TRUE
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new_xeno.invisibility = INVISIBILITY_MAXIMUM
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sleep(6)
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@@ -99,8 +99,8 @@
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return
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if(new_xeno)
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new_xeno.canmove = 1
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new_xeno.notransform = 0
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new_xeno.SetParalyzed(0)
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new_xeno.notransform = FALSE
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new_xeno.invisibility = 0
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var/mob/living/carbon/old_owner = owner
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@@ -103,7 +103,7 @@
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hurt = FALSE
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if(hit_atom.density && isturf(hit_atom))
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if(hurt)
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Knockdown(20)
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DefaultCombatKnockdown(20)
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take_bodypart_damage(10)
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if(iscarbon(hit_atom) && hit_atom != src)
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var/mob/living/carbon/victim = hit_atom
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@@ -112,8 +112,8 @@
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if(hurt)
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victim.take_bodypart_damage(10)
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take_bodypart_damage(10)
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victim.Knockdown(20)
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Knockdown(20)
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victim.DefaultCombatKnockdown(20)
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DefaultCombatKnockdown(20)
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visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>",\
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"<span class='userdanger'>You violently crash into [victim]!</span>")
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playsound(src,'sound/weapons/punch1.ogg',50,1)
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@@ -281,19 +281,23 @@
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return FALSE
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/mob/living/carbon/resist_buckle()
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. = FALSE
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if(restrained())
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changeNext_move(CLICK_CD_BREAKOUT)
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last_special = world.time + CLICK_CD_BREAKOUT
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// too soon.
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if(last_special > world.time)
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return
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var/buckle_cd = 600
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if(handcuffed)
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var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
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buckle_cd = O.breakouttime
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changeNext_move(min(CLICK_CD_BREAKOUT, buckle_cd))
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last_special = world.time + min(CLICK_CD_BREAKOUT, buckle_cd)
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visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
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"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
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if(do_after(src, buckle_cd, 0, target = src))
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if(do_after(src, buckle_cd, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
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if(!buckled)
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return
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buckled.user_unbuckle_mob(src,src)
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buckled.user_unbuckle_mob(src, src)
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else
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if(src && buckled)
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to_chat(src, "<span class='warning'>You fail to unbuckle yourself!</span>")
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@@ -301,21 +305,26 @@
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buckled.user_unbuckle_mob(src,src)
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/mob/living/carbon/resist_fire()
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if(last_special > world.time)
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return
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fire_stacks -= 5
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Knockdown(60, TRUE, TRUE)
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DefaultCombatKnockdown(60, TRUE, TRUE)
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spin(32,2)
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visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
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"<span class='notice'>You stop, drop, and roll!</span>")
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last_special = world.time + 30
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sleep(30)
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if(fire_stacks <= 0)
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visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
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"<span class='notice'>You extinguish yourself.</span>")
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ExtinguishMob()
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return
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/mob/living/carbon/resist_restraints()
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/mob/living/carbon/resist_restraints(ignore_delay = FALSE)
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var/obj/item/I = null
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var/type = 0
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if(!ignore_delay && (last_special > world.time))
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to_chat(src, "<span class='warning'>You don't have the energy to resist your restraints that fast!</span>")
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return
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if(handcuffed)
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I = handcuffed
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type = 1
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@@ -324,14 +333,13 @@
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type = 2
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if(I)
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if(type == 1)
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changeNext_move(CLICK_CD_BREAKOUT)
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changeNext_move(min(CLICK_CD_BREAKOUT, I.breakouttime))
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last_special = world.time + CLICK_CD_BREAKOUT
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if(type == 2)
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changeNext_move(CLICK_CD_RANGE)
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changeNext_move(min(CLICK_CD_RANGE, I.breakouttime))
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last_special = world.time + CLICK_CD_RANGE
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cuff_resist(I)
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/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
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if(I.item_flags & BEING_REMOVED)
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to_chat(src, "<span class='warning'>You're already attempting to remove [I]!</span>")
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@@ -341,7 +349,7 @@
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if(!cuff_break)
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visible_message("<span class='warning'>[src] attempts to remove [I]!</span>")
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to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)</span>")
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if(do_after(src, breakouttime, 0, target = src))
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if(do_after(src, breakouttime, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
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clear_cuffs(I, cuff_break)
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else
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to_chat(src, "<span class='warning'>You fail to remove [I]!</span>")
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@@ -488,7 +496,7 @@
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visible_message("<span class='warning'>[src] dry heaves!</span>", \
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"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
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if(stun)
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Knockdown(200)
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DefaultCombatKnockdown(200)
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return 1
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if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious
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@@ -572,9 +580,9 @@
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if(stam > DAMAGE_PRECISION)
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var/total_health = (health - stam)
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if(total_health <= crit_threshold && !stat)
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if(!IsKnockdown())
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if(CHECK_MOBILITY(src, MOBILITY_STAND))
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to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
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Knockdown(100)
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KnockToFloor(TRUE)
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update_health_hud()
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/mob/living/carbon/update_sight()
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@@ -814,7 +822,7 @@
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else
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stat = CONSCIOUS
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adjust_blindness(-1)
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update_canmove()
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update_mobility()
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update_damage_hud()
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update_health_hud()
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med_hud_set_status()
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@@ -82,7 +82,7 @@
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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totitemdamage *= 0.5
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if(user.resting)
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if(!CHECK_MOBILITY(user, MOBILITY_STAND))
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totitemdamage *= 0.5
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if(!combatmode)
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totitemdamage *= 1.5
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@@ -193,7 +193,7 @@
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do_sparks(5, TRUE, src)
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var/power = M.powerlevel + rand(0,3)
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Knockdown(power*20)
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DefaultCombatKnockdown(power*20)
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if(stuttering < power)
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stuttering = power
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if (prob(stunprob) && M.powerlevel >= 8)
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@@ -267,7 +267,7 @@
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spawn(20)
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jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
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if((!tesla_shock || (tesla_shock && siemens_coeff > 0.5)) && stun)
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Knockdown(60)
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DefaultCombatKnockdown(60)
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if(override)
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return override
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else
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@@ -346,16 +346,14 @@
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else if (mood.sanity >= SANITY_DISTURBED)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
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AdjustStun(-60)
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AdjustKnockdown(-60)
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AdjustUnconscious(-60)
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AdjustSleeping(-100)
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AdjustAllImmobility(-60, FALSE)
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AdjustUnconscious(-60, FALSE)
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AdjustSleeping(-100, FALSE)
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if(recoveringstam)
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adjustStaminaLoss(-15)
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else if(resting)
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resting = 0
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update_canmove()
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else
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set_resting(FALSE, FALSE)
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update_mobility()
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playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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@@ -419,7 +417,7 @@
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var/effect_amount = intensity - ear_safety
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if(effect_amount > 0)
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if(stun_pwr)
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Knockdown(stun_pwr*effect_amount)
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DefaultCombatKnockdown(stun_pwr*effect_amount)
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if(istype(ears) && (deafen_pwr || damage_pwr))
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var/ear_damage = damage_pwr * effect_amount
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@@ -41,3 +41,10 @@
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nutrition -= HUNGER_FACTOR/10
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if(m_intent == MOVE_INTENT_RUN)
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nutrition -= HUNGER_FACTOR/10
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/mob/living/carbon/can_move_under_living(mob/living/other)
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. = ..()
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if(!.) //we failed earlier don't need to fail again
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return
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if(!other.lying && lying) //they're up, we're down.
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return FALSE
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@@ -91,7 +91,7 @@
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. += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner."
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if(combatmode)
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. += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]"
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. += "[t_He] [t_is] visibly tense[CHECK_MOBILITY(src, MOBILITY_STAND) ? "." : ", and [t_is] standing in combative stance."]"
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var/trait_exam = common_trait_examine()
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if (!isnull(trait_exam))
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@@ -491,7 +491,7 @@
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to_chat(usr, "<span class='warning'>Unable to locate a data core entry for this person.</span>")
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/mob/living/carbon/human/proc/canUseHUD()
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return !(src.stat || IsKnockdown() || IsStun() || src.restrained())
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return CHECK_MOBILITY(src, MOBILITY_UI)
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/mob/living/carbon/human/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
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. = 1 // Default to returning true.
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@@ -724,8 +724,8 @@
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remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#000000")
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cut_overlay(MA)
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/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE)
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if(incapacitated() || lying )
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/mob/living/carbon/human/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE, check_resting = TRUE)
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if(incapacitated() || (check_resting && !CHECK_MOBILITY(src, MOBILITY_STAND)))
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to_chat(src, "<span class='warning'>You can't do that right now!</span>")
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return FALSE
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if(!Adjacent(M) && (M.loc != src))
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@@ -836,7 +836,7 @@
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visible_message("<span class='warning'>[src] dry heaves!</span>", \
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"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
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if(stun)
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Knockdown(200)
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DefaultCombatKnockdown(200)
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return 1
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..()
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@@ -870,7 +870,7 @@
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return (istype(target) && target.stat == CONSCIOUS)
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/mob/living/carbon/human/proc/can_be_firemanned(mob/living/carbon/target)
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return (ishuman(target) && target.lying)
|
||||
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
|
||||
|
||||
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
|
||||
if(can_be_firemanned(target))
|
||||
@@ -879,7 +879,7 @@
|
||||
if(do_after(src, 30, TRUE, target))
|
||||
//Second check to make sure they're still valid to be carried
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
target.resting = FALSE
|
||||
target.set_resting(FALSE, TRUE)
|
||||
buckle_mob(target, TRUE, TRUE, 90, 1, 0)
|
||||
return
|
||||
visible_message("<span class='warning'>[src] fails to fireman carry [target]!")
|
||||
@@ -892,7 +892,7 @@
|
||||
/mob/living/carbon/human/proc/piggyback(mob/living/carbon/target)
|
||||
if(can_piggyback(target))
|
||||
visible_message("<span class='notice'>[target] starts to climb onto [src]...</span>")
|
||||
if(do_after(target, 15, target = src))
|
||||
if(do_after(target, 15, target = src, required_mobility_flags = MOBILITY_STAND))
|
||||
if(can_piggyback(target))
|
||||
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else if(!M.client || prob(5)) // only natural monkeys get to stun reliably, (they only do it occasionaly)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
Knockdown(100)
|
||||
DefaultCombatKnockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
@@ -228,9 +228,9 @@
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
DefaultCombatKnockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
Knockdown(100)
|
||||
DefaultCombatKnockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
@@ -297,10 +297,10 @@
|
||||
switch(M.damtype)
|
||||
if("brute")
|
||||
if(M.force > 35) // durand and other heavy mechas
|
||||
Knockdown(50)
|
||||
DefaultCombatKnockdown(50)
|
||||
src.throw_at(throw_target, rand(1,5), 7)
|
||||
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
|
||||
Knockdown(30)
|
||||
else if(M.force >= 20 && CHECK_MOBILITY(src, MOBILITY_STAND)) // lightweight mechas like gygax
|
||||
DefaultCombatKnockdown(30)
|
||||
src.throw_at(throw_target, rand(1,3), 7)
|
||||
update |= temp.receive_damage(dmg, 0)
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
/mob/living/carbon/human/resist_a_rest(automatic = FALSE, ignoretimer = FALSE)
|
||||
if(!resting || stat || attemptingstandup)
|
||||
return FALSE
|
||||
if(ignoretimer)
|
||||
set_resting(FALSE, FALSE)
|
||||
return TRUE
|
||||
if(!lying) //if they're in a chair or something they don't need to force themselves off the ground.
|
||||
set_resting(FALSE, FALSE)
|
||||
return TRUE
|
||||
else if(!CHECK_MOBILITY(src, MOBILITY_RESIST))
|
||||
if(!automatic)
|
||||
to_chat(src, "<span class='warning'>You are unable to stand up right now.</span>")
|
||||
return FALSE
|
||||
else
|
||||
var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(src, "<span class='warning'>You're too exhausted to get up!")
|
||||
return FALSE
|
||||
attemptingstandup = TRUE
|
||||
var/health_deficiency = max((maxHealth - (health - getStaminaLoss()))*0.5, 0)
|
||||
if(!has_gravity())
|
||||
health_deficiency = health_deficiency*0.2
|
||||
totaldelay += health_deficiency
|
||||
var/standupwarning = "[src] and everyone around them should probably yell at the dev team"
|
||||
switch(health_deficiency)
|
||||
if(-INFINITY to 10)
|
||||
standupwarning = "[src] stands right up!"
|
||||
if(10 to 35)
|
||||
standupwarning = "[src] tries to stand up."
|
||||
if(35 to 60)
|
||||
standupwarning = "[src] slowly pushes [p_them()]self upright."
|
||||
if(60 to 80)
|
||||
standupwarning = "[src] weakly attempts to stand up."
|
||||
if(80 to INFINITY)
|
||||
standupwarning = "[src] struggles to stand up."
|
||||
var/usernotice = automatic ? "<span class='notice'>You are now getting up. (Auto)</span>" : "<span class='notice'>You are now getting up.</span>"
|
||||
visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
|
||||
if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
set_resting(FALSE, TRUE)
|
||||
attemptingstandup = FALSE
|
||||
return TRUE
|
||||
else
|
||||
attemptingstandup = FALSE
|
||||
if(resting) //we didn't shove ourselves up or something
|
||||
visible_message("<span class='notice'>[src] falls right back down.</span>", "<span class='notice'>You fall right back down.</span>")
|
||||
if(has_gravity())
|
||||
playsound(src, "bodyfall", 20, 1)
|
||||
return FALSE
|
||||
@@ -1364,9 +1364,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return TRUE
|
||||
|
||||
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
|
||||
if(!H.IsKnockdown())
|
||||
if(CHECK_MOBILITY(H, MOBILITY_STAND))
|
||||
H.emote("collapse")
|
||||
H.Knockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
|
||||
H.DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
|
||||
to_chat(H, "<span class='danger'>You feel weak.</span>")
|
||||
|
||||
if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
|
||||
@@ -1514,7 +1514,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
|
||||
if(!target.combatmode && damage < user.dna.species.punchstunthreshold)
|
||||
damage = user.dna.species.punchstunthreshold - 1
|
||||
if(user.resting)
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
damage *= 0.5
|
||||
if(!user.combatmode)
|
||||
damage *= 0.25
|
||||
@@ -1632,7 +1632,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return*/
|
||||
if(!target.combatmode) // CITADEL CHANGE
|
||||
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
|
||||
if(user.resting) //CITADEL CHANGE
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
|
||||
randn += 100 //CITADEL CHANGE - No kosher disarming if you're resting
|
||||
if(!user.combatmode) //CITADEL CHANGE
|
||||
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
|
||||
@@ -1715,7 +1715,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
if(istype(H))
|
||||
if(!H.combatmode)
|
||||
@@ -1831,12 +1831,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return
|
||||
if(!user.resting)
|
||||
if(user.IsKnockdown() || user.IsParalyzed() || user.IsStun())
|
||||
to_chat(user, "<span class='warning'>You can't seem to force yourself up right now!</span>")
|
||||
return
|
||||
if(CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
to_chat(user, "<span class='notice'>You can only force yourself up if you're on the ground.</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] forces [p_them()]self up to [p_their()] feet!</span>", "<span class='notice'>You force yourself up to your feet!</span>")
|
||||
user.resting = 0
|
||||
user.update_canmove()
|
||||
user.set_resting(FALSE, TRUE)
|
||||
user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting
|
||||
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
@@ -1849,7 +1851,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return FALSE
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return TRUE
|
||||
if(user.resting)
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
return FALSE
|
||||
else
|
||||
if(user == target)
|
||||
@@ -1862,7 +1864,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
|
||||
if(!target.resting)
|
||||
if(CHECK_MOBILITY(target, MOBILITY_STAND))
|
||||
target.adjustStaminaLoss(5)
|
||||
|
||||
if(target.is_shove_knockdown_blocked())
|
||||
@@ -1876,7 +1878,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
//Thank you based whoneedsspace
|
||||
target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
|
||||
if(target_collateral_human && !target_collateral_human.resting)
|
||||
if(target_collateral_human && CHECK_MOBILITY(target_collateral_human, MOBILITY_STAND))
|
||||
shove_blocked = TRUE
|
||||
else
|
||||
target_collateral_human = null
|
||||
@@ -1887,15 +1889,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/append_message = ""
|
||||
if(shove_blocked && !target.buckled)
|
||||
var/directional_blocked = !target.Adjacent(target_shove_turf)
|
||||
var/targetatrest = target.resting
|
||||
var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
|
||||
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_SOLID)
|
||||
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
|
||||
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "knocking them down")
|
||||
else if(target_collateral_human && !targetatrest)
|
||||
target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
|
||||
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_HUMAN)
|
||||
target_collateral_human.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
append_message += ", into [target_collateral_human.name]"
|
||||
|
||||
@@ -52,21 +52,20 @@
|
||||
return 0
|
||||
|
||||
/datum/species/angel/proc/CanFly(mob/living/carbon/human/H)
|
||||
if(H.stat || H.IsStun() || H.IsKnockdown())
|
||||
return 0
|
||||
if(!CHECK_MOBILITY(H, MOBILITY_MOVE))
|
||||
return FALSE
|
||||
if(H.wear_suit && ((H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))) //Jumpsuits have tail holes, so it makes sense they have wing holes too
|
||||
to_chat(H, "Your suit blocks your wings from extending!")
|
||||
return 0
|
||||
return FALSE
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
if(environment && !(environment.return_pressure() > 30))
|
||||
to_chat(H, "<span class='warning'>The atmosphere is too thin for you to fly!</span>")
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/flight
|
||||
name = "Toggle Flight"
|
||||
@@ -81,12 +80,12 @@
|
||||
if(H.movement_type & FLYING)
|
||||
to_chat(H, "<span class='notice'>You settle gently back onto the ground...</span>")
|
||||
A.ToggleFlight(H,0)
|
||||
H.update_canmove()
|
||||
H.update_mobility()
|
||||
else
|
||||
to_chat(H, "<span class='notice'>You beat your wings and begin to hover gently above the ground...</span>")
|
||||
H.resting = 0
|
||||
H.set_resting(FALSE, TRUE)
|
||||
A.ToggleFlight(H,1)
|
||||
H.update_canmove()
|
||||
H.update_mobility()
|
||||
|
||||
/datum/species/angel/proc/flyslip(mob/living/carbon/human/H)
|
||||
var/obj/buckled_obj
|
||||
|
||||
@@ -83,6 +83,7 @@
|
||||
button_icon_state = "slimeheal"
|
||||
icon_icon = 'icons/mob/actions/actions_slime.dmi'
|
||||
background_icon_state = "bg_alien"
|
||||
required_mobility_flags = NONE
|
||||
|
||||
/datum/action/innate/regenerate_limbs/IsAvailable()
|
||||
if(..())
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(/obj/item/projectile/energy/floramut)
|
||||
if(prob(15))
|
||||
H.rad_act(rand(30,80))
|
||||
H.Knockdown(100)
|
||||
H.DefaultCombatKnockdown(100)
|
||||
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
|
||||
if(prob(80))
|
||||
H.randmutb()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
amount = dna.species.spec_stun(src,amount)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
|
||||
/mob/living/carbon/human/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
|
||||
amount = dna.species.spec_stun(src,amount)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -509,7 +509,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
|
||||
if(!recoveringstam && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
@@ -521,7 +521,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
bufferedstam = max(bufferedstam - drainrate, 0)
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/restingpwr = 1 + 4 * resting
|
||||
var/restingpwr = 1 + 4 * !CHECK_MOBILITY(src, MOBILITY_STAND)
|
||||
|
||||
//Dizziness
|
||||
if(dizziness)
|
||||
|
||||
@@ -50,17 +50,11 @@
|
||||
|
||||
// taken from /mob/living/carbon/human/interactive/
|
||||
/mob/living/carbon/monkey/proc/IsDeadOrIncap(checkDead = TRUE)
|
||||
if(!canmove)
|
||||
return 1
|
||||
if(!CHECK_MOBILITY(src, MOBILITY_MOVE))
|
||||
return TRUE
|
||||
if(health <= 0 && checkDead)
|
||||
return 1
|
||||
if(IsUnconscious())
|
||||
return 1
|
||||
if(IsStun() || IsKnockdown())
|
||||
return 1
|
||||
if(stat)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/monkey/proc/battle_screech()
|
||||
if(next_battle_screech < world.time)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
if(!client)
|
||||
if(stat == CONSCIOUS)
|
||||
if(on_fire || buckled || restrained() || (resting && canmove)) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
|
||||
if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
|
||||
if(!resisting && prob(MONKEY_RESIST_PROB))
|
||||
resisting = TRUE
|
||||
walk_to(src,0)
|
||||
@@ -21,7 +21,7 @@
|
||||
else if(resisting)
|
||||
resisting = FALSE
|
||||
else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
|
||||
if(prob(25) && canmove && isturf(loc) && !pulledby)
|
||||
if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
|
||||
step(src, pick(GLOB.cardinals))
|
||||
else if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
@@ -34,9 +34,9 @@
|
||||
gorillize()
|
||||
return
|
||||
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
|
||||
if(!IsKnockdown())
|
||||
if(!recoveringstam)
|
||||
emote("collapse")
|
||||
Knockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
|
||||
DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
|
||||
to_chat(src, "<span class='danger'>You feel weak.</span>")
|
||||
if(radiation > RAD_MOB_MUTATE)
|
||||
if(prob(1))
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
if(!IsUnconscious())
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if (prob(25))
|
||||
Knockdown(40)
|
||||
DefaultCombatKnockdown(40)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
@@ -126,7 +126,7 @@
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
DefaultCombatKnockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user