Merge pull request #10451 from kevinz000/mobility_flags
Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
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@@ -363,4 +363,4 @@
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user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
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user.emote("scream")
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user.drop_all_held_items()
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user.Knockdown(80)
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user.DefaultCombatKnockdown(80)
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@@ -334,7 +334,7 @@
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L.death() //Die, powergamers.
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if(DUEL_HUGBOX_NONLETHAL)
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L.adjustStaminaLoss(200, forced = TRUE) //Die, powergamers x 2
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L.Knockdown(100, override_hardstun = 100) //For good measure.
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L.Paralyze(100) //For good measure.
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//Storage case.
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/obj/item/storage/lockbox/dueling
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