Merge pull request #10451 from kevinz000/mobility_flags

Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
This commit is contained in:
deathride58
2020-03-05 20:03:56 -05:00
committed by GitHub
290 changed files with 2244 additions and 1819 deletions
@@ -363,4 +363,4 @@
user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
user.emote("scream")
user.drop_all_held_items()
user.Knockdown(80)
user.DefaultCombatKnockdown(80)
@@ -334,7 +334,7 @@
L.death() //Die, powergamers.
if(DUEL_HUGBOX_NONLETHAL)
L.adjustStaminaLoss(200, forced = TRUE) //Die, powergamers x 2
L.Knockdown(100, override_hardstun = 100) //For good measure.
L.Paralyze(100) //For good measure.
//Storage case.
/obj/item/storage/lockbox/dueling