Merge pull request #10451 from kevinz000/mobility_flags
Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
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@@ -116,4 +116,4 @@
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host_mob.drop_all_held_items()
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else if(prob(4))
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to_chat(host_mob, "<span class='warning'>You can't feel your legs!</span>")
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host_mob.Knockdown(30)
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host_mob.DefaultCombatKnockdown(30)
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@@ -50,9 +50,11 @@
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trigger_cooldown = 300
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rogue_types = list(/datum/nanite_program/shocking, /datum/nanite_program/nerve_decay)
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/datum/nanite_program/stun/on_trigger(comm_message)
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/datum/nanite_program/triggered/stun/trigger(delayed)
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if(!..())
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return
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host_mob.DefaultCombatKnockdown(80)
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playsound(host_mob, "sparks", 75, TRUE, -1)
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host_mob.Knockdown(80)
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/datum/nanite_program/pacifying
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name = "Pacification"
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