Merge pull request #10451 from kevinz000/mobility_flags

Mobility flags + combat rework stuff refactoring, fixes a few edge cases including the Oh Dreaded Xenomorph Hardstuns, etc etc time to break the game
This commit is contained in:
deathride58
2020-03-05 20:03:56 -05:00
committed by GitHub
290 changed files with 2244 additions and 1819 deletions
@@ -116,4 +116,4 @@
host_mob.drop_all_held_items()
else if(prob(4))
to_chat(host_mob, "<span class='warning'>You can't feel your legs!</span>")
host_mob.Knockdown(30)
host_mob.DefaultCombatKnockdown(30)
@@ -50,9 +50,11 @@
trigger_cooldown = 300
rogue_types = list(/datum/nanite_program/shocking, /datum/nanite_program/nerve_decay)
/datum/nanite_program/stun/on_trigger(comm_message)
/datum/nanite_program/triggered/stun/trigger(delayed)
if(!..())
return
host_mob.DefaultCombatKnockdown(80)
playsound(host_mob, "sparks", 75, TRUE, -1)
host_mob.Knockdown(80)
/datum/nanite_program/pacifying
name = "Pacification"