diff --git a/code/__DEFINES/_flags/_flags.dm b/code/__DEFINES/_flags/_flags.dm
index 3a31eebb19..0734feaa42 100644
--- a/code/__DEFINES/_flags/_flags.dm
+++ b/code/__DEFINES/_flags/_flags.dm
@@ -138,14 +138,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define MOBILITY_FLAGS_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_PICKUP | MOBILITY_USE | MOBILITY_UI | MOBILITY_STORAGE | MOBILITY_PULL | MOBILITY_RESIST)
#define MOBILITY_FLAGS_ANY_INTERACTION (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_UI | MOBILITY_STORAGE)
-// melee_attack_chain() attackchain_flags
-/// The attack is from a parry counterattack.
-#define ATTACKCHAIN_PARRY_COUNTERATTACK (1<<0)
-
-// UnarmedAttack() flags
-/// Attack is from a parry counterattack
-#define UNARMED_ATTACK_PARRY (1<<0)
-
/// If the thing can reflect light (lasers/energy)
#define RICOCHET_SHINY (1<<0)
/// If the thing can reflect matter (bullets/bomb shrapnel)
diff --git a/code/__DEFINES/_flags/return_values.dm b/code/__DEFINES/_flags/return_values.dm
new file mode 100644
index 0000000000..28606265b3
--- /dev/null
+++ b/code/__DEFINES/_flags/return_values.dm
@@ -0,0 +1,22 @@
+/////////// ATTACKCHAIN_FLAGS ////////////
+// melee_attack_chain(), attackby(), pre_attack(), afterattack(), and tool_act(), attack() and **anything that is called by ClickOn()** return values.
+// These are all passed down through the attack chain and are binary OR'd into each other!
+/// Stop the attack chain if still in melee_attack_chain()
+#define STOP_ATTACK_PROC_CHAIN (1<<0)
+/// This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.
+#define DISCARD_LAST_ACTION (1<<1)
+/// There are a number of "safety nets" intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure
+/// you know EXACTLY what you are doing!
+#define NO_AUTO_CLICKDELAY_HANDLING (1<<2)
+/// Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.
+#define INTERRUPT_UNARMED_ATTACK (1<<3)
+/// Attack should not set next action even if the atom wants it to be an action
+#define ATTACK_IGNORE_ACTION (1<<4)
+/// Attack should not at all check last_action/attack_hand_speed even if the atom wants to
+#define ATTACK_IGNORE_CLICKDELAY (1<<5)
+/// This attack is from a parry counterattack
+#define ATTACK_IS_PARRY_COUNTERATTACK (1<<6)
+
+// obj/item/dropped()
+/// dropped() relocated this item, return FALSE for doUnEquip.
+#define ITEM_RELOCATED_BY_DROPPED "relocated_by_dropped"
diff --git a/code/__DEFINES/admin.dm b/code/__DEFINES/admin.dm
index 0b2764c4a7..198356f804 100644
--- a/code/__DEFINES/admin.dm
+++ b/code/__DEFINES/admin.dm
@@ -74,6 +74,7 @@
#define ADMIN_PUNISHMENT_MAZING "Puzzle"
#define ADMIN_PUNISHMENT_PIE "Cream Pie"
#define ADMIN_PUNISHMENT_CUSTOM_PIE "Custom Cream Pie"
+#define ADMIN_PUNISHMENT_SHOES "Knot Shoes"
#define ADMIN_PUNISHMENT_CRACK ":B:oneless"
#define ADMIN_PUNISHMENT_BLEED ":B:loodless"
#define ADMIN_PUNISHMENT_SCARIFY "Scarify"
diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm
index dff52f4748..a8c2703bc9 100644
--- a/code/__DEFINES/combat.dm
+++ b/code/__DEFINES/combat.dm
@@ -108,7 +108,6 @@
#define CLICK_CD_RANGE 4
#define CLICK_CD_RAPID 2
#define CLICK_CD_CLICK_ABILITY 6
-#define CLICK_CD_BREAKOUT 100
#define CLICK_CD_HANDCUFFED 10
#define CLICK_CD_RESIST 20
#define CLICK_CD_GRABBING 10
diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm
index 071dab20b1..120fdcb72d 100644
--- a/code/__DEFINES/misc.dm
+++ b/code/__DEFINES/misc.dm
@@ -535,4 +535,9 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define LOOT_RESTRICTION_MIND_PILE 3 //limited to the current pile.
#define LOOT_RESTRICTION_CKEY_PILE 4 //Idem
+//stages of shoe tying-ness
+#define SHOES_UNTIED 0
+#define SHOES_TIED 1
+#define SHOES_KNOTTED 2
+
#define WANTED_FILE "wanted_message.json"
diff --git a/code/__DEFINES/misc/return_values.dm b/code/__DEFINES/misc/return_values.dm
deleted file mode 100644
index d55f603de9..0000000000
--- a/code/__DEFINES/misc/return_values.dm
+++ /dev/null
@@ -1,3 +0,0 @@
-// obj/item/dropped
-/// dropped() relocated this item, return FALSE for doUnEquip.
-#define ITEM_RELOCATED_BY_DROPPED "relocated_by_dropped"
diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm
index a6bd7a1c8e..7a188281d0 100644
--- a/code/__DEFINES/subsystems.dm
+++ b/code/__DEFINES/subsystems.dm
@@ -107,6 +107,7 @@
#define FIRE_PRIORITY_INSTRUMENTS 30
#define FIRE_PRIORITY_FIELDS 30
#define FIRE_PRIOTITY_SMOOTHING 35
+#define FIRE_PRIORITY_HUDS 40
#define FIRE_PRIORITY_NETWORKS 40
#define FIRE_PRIORITY_OBJ 40
#define FIRE_PRIORITY_ACID 40
diff --git a/code/__HELPERS/do_after.dm b/code/__HELPERS/do_after.dm
index 614c3d73c4..30d40f3867 100644
--- a/code/__HELPERS/do_after.dm
+++ b/code/__HELPERS/do_after.dm
@@ -167,6 +167,7 @@
var/target_loc = target.loc
LAZYADD(user.do_afters, target)
+ LAZYADD(target.targeted_by, user)
var/holding = user.get_active_held_item()
var/datum/progressbar/progbar
@@ -189,6 +190,10 @@
. = FALSE
break
+ if(!(target in user.do_afters))
+ . = FALSE
+ break
+
if(drifting && !user.inertia_dir)
drifting = 0
user_loc = user.loc
@@ -198,12 +203,14 @@
break
if(progress)
qdel(progbar)
+
if(!QDELETED(target))
LAZYREMOVE(user.do_afters, target)
+ LAZYREMOVE(target.targeted_by, user)
//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
- if(check_clicks && next_move > world.time)
+ if(check_clicks && !CheckActionCooldown())
return FALSE
return TRUE
@@ -224,6 +231,7 @@
if(target)
LAZYADD(user.do_afters, target)
+ LAZYADD(target.targeted_by, user)
var/atom/Uloc = user.loc
@@ -288,6 +296,10 @@
if(!QDELETED(target))
LAZYREMOVE(user.do_afters, target)
+ if(!QDELETED(target))
+ LAZYREMOVE(user.do_afters, target)
+ LAZYREMOVE(target.targeted_by, user)
+
/mob/proc/do_after_coefficent() // This gets added to the delay on a do_after, default 1
. = 1
return
@@ -307,6 +319,7 @@
for(var/atom/target in targets)
originalloc[target] = target.loc
LAZYADD(user.do_afters, target)
+ LAZYADD(target.targeted_by, user)
var/holding = user.get_active_held_item()
var/datum/progressbar/progbar
@@ -341,3 +354,4 @@
var/atom/target = thing
if(!QDELETED(target))
LAZYREMOVE(user.do_afters, target)
+ LAZYREMOVE(target.targeted_by, user)
diff --git a/code/_onclick/ai.dm b/code/_onclick/ai.dm
index 7b40c96a6d..18aaf66659 100644
--- a/code/_onclick/ai.dm
+++ b/code/_onclick/ai.dm
@@ -19,10 +19,6 @@
A.move_camera_by_click()
/mob/living/silicon/ai/ClickOn(var/atom/A, params)
- if(world.time <= next_click)
- return
- next_click = world.time + 1
-
if(!can_interact_with(A))
return
@@ -74,16 +70,16 @@
CtrlClickOn(A)
return
- if(world.time <= next_move)
+ if(!CheckActionCooldown(immediate = TRUE))
return
if(aicamera.in_camera_mode)
aicamera.camera_mode_off()
- aicamera.captureimage(pixel_turf, usr)
+ INVOKE_ASYNC(aicamera, /obj/item/camera.proc/captureimage, pixel_turf, usr)
return
if(waypoint_mode)
- waypoint_mode = 0
- set_waypoint(A)
+ waypoint_mode = FALSE
+ INVOKE_ASYNC(src, .proc/set_waypoint, A)
return
A.attack_ai(src)
diff --git a/code/_onclick/click.dm b/code/_onclick/click.dm
index 8a63339081..042ab3aaee 100644
--- a/code/_onclick/click.dm
+++ b/code/_onclick/click.dm
@@ -1,38 +1,3 @@
-/*
- Click code cleanup
- ~Sayu
-*/
-
-// 1 decisecond click delay (above and beyond mob/next_move)
-//This is mainly modified by click code, to modify click delays elsewhere, use next_move and changeNext_move()
-/mob/var/next_click = 0
-
-// THESE DO NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
-/mob/var/next_move_adjust = 0 //Amount to adjust action/click delays by, + or -
-/mob/var/next_move_modifier = 1 //Value to multiply action/click delays by
-
-
-//Delays the mob's next click/action by num deciseconds
-// eg: 10-3 = 7 deciseconds of delay
-// eg: 10*0.5 = 5 deciseconds of delay
-// DOES NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
-
-/mob/proc/timeToNextMove()
- return max(0, next_move - world.time)
-
-/mob/proc/changeNext_move(num)
- next_move = world.time + ((num+next_move_adjust)*next_move_modifier)
-
-/mob/living/changeNext_move(num)
- last_click_move = next_move
- var/mod = next_move_modifier
- var/adj = next_move_adjust
- for(var/i in status_effects)
- var/datum/status_effect/S = i
- mod *= S.nextmove_modifier()
- adj += S.nextmove_adjust()
- next_move = world.time + ((num + adj)*mod)
-
/*
Before anything else, defer these calls to a per-mobtype handler. This allows us to
remove istype() spaghetti code, but requires the addition of other handler procs to simplify it.
@@ -45,7 +10,7 @@
/atom/Click(location,control,params)
if(flags_1 & INITIALIZED_1)
SEND_SIGNAL(src, COMSIG_CLICK, location, control, params, usr)
- usr.ClickOn(src, params)
+ usr.CommonClickOn(src, params)
/atom/DblClick(location,control,params)
if(flags_1 & INITIALIZED_1)
@@ -55,6 +20,21 @@
if(flags_1 & INITIALIZED_1)
usr.MouseWheelOn(src, delta_x, delta_y, params)
+/**
+ * Common mob click code
+ */
+/mob/proc/CommonClickOn(atom/A, params)
+ SHOULD_NOT_SLEEP(TRUE)
+ if(mob_transforming)
+ return
+ if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, params) & COMSIG_MOB_CANCEL_CLICKON)
+ return
+ . = ClickOn(A, params)
+ if(!(. & DISCARD_LAST_ACTION))
+ FlushCurrentAction()
+ else
+ DiscardCurrentAction()
+
/*
Standard mob ClickOn()
Handles exceptions: Buildmode, middle click, modified clicks, mech actions
@@ -68,50 +48,34 @@
* item/afterattack(atom,user,adjacent,params) - used both ranged and adjacent
* mob/RangedAttack(atom,params) - used only ranged, only used for tk and laser eyes but could be changed
*/
-/mob/proc/ClickOn( atom/A, params )
- if(world.time <= next_click)
- return
- next_click = world.time + world.tick_lag
-
+/mob/proc/ClickOn(atom/A, params)
+ SHOULD_NOT_SLEEP(TRUE)
if(check_click_intercept(params,A))
return
- if(mob_transforming)
- return
-
- if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, params) & COMSIG_MOB_CANCEL_CLICKON)
- return
-
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["middle"])
- ShiftMiddleClickOn(A)
- return
+ return ShiftMiddleClickOn(A)
if(modifiers["shift"] && modifiers["ctrl"])
- CtrlShiftClickOn(A)
- return
+ return CtrlShiftClickOn(A)
if(modifiers["middle"])
- MiddleClickOn(A)
- return
+ return MiddleClickOn(A)
if(modifiers["shift"] && (client && client.show_popup_menus || modifiers["right"])) //CIT CHANGE - makes shift-click examine use right click instead of left click in combat mode
- ShiftClickOn(A)
- return
+ return ShiftClickOn(A)
if(modifiers["alt"]) // alt and alt-gr (rightalt)
- AltClickOn(A)
- return
+ return AltClickOn(A)
if(modifiers["ctrl"])
- CtrlClickOn(A)
- return
+ return CtrlClickOn(A)
if(modifiers["right"]) //CIT CHANGE - allows right clicking to perform actions
- RightClickOn(A,params) //CIT CHANGE - ditto
- return //CIT CHANGE - ditto
+ return RightClickOn(A, params) //CIT CHANGE - ditto
if(incapacitated(ignore_restraints = 1))
return
face_atom(A)
- if(next_move > world.time) // in the year 2000...
+ if(!CheckActionCooldown(immediate = TRUE))
return
if(!modifiers["catcher"] && A.IsObscured())
@@ -119,12 +83,12 @@
if(ismecha(loc))
var/obj/mecha/M = loc
- return M.click_action(A,src,params)
+ M.click_action(A,src,params)
+ return TRUE
if(restrained())
- changeNext_move(CLICK_CD_HANDCUFFED) //Doing shit in cuffs shall be vey slow
- RestrainedClickOn(A)
- return
+ DelayNextAction(CLICK_CD_HANDCUFFED)
+ return RestrainedClickOn(A)
if(in_throw_mode)
throw_item(A)
@@ -141,12 +105,12 @@
//User itself, current loc, and user inventory
if(A in DirectAccess())
if(W)
- W.melee_attack_chain(src, A, params)
+ return W.melee_attack_chain(src, A, params)
else
- if(ismob(A))
- changeNext_move(CLICK_CD_MELEE)
- UnarmedAttack(A)
- return
+ . = UnarmedAttack(A, TRUE, a_intent)
+ if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
+ DelayNextAction(CLICK_CD_MELEE)
+ return
//Can't reach anything else in lockers or other weirdness
if(!loc.AllowClick())
@@ -155,16 +119,17 @@
//Standard reach turf to turf or reaching inside storage
if(CanReach(A,W))
if(W)
- W.melee_attack_chain(src, A, params)
+ return W.melee_attack_chain(src, A, params)
else
- if(ismob(A))
- changeNext_move(CLICK_CD_MELEE)
- UnarmedAttack(A, 1)
+ . = UnarmedAttack(A, TRUE, a_intent)
+ if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
+ DelayNextAction(CLICK_CD_MELEE)
+ return
else
if(W)
- W.ranged_attack_chain(src, A, params)
+ return W.ranged_attack_chain(src, A, params)
else
- RangedAttack(A,params)
+ return RangedAttack(A,params)
//Is the atom obscured by a PREVENT_CLICK_UNDER_1 object above it
/atom/proc/IsObscured()
@@ -270,8 +235,6 @@
in human click code to allow glove touches only at melee range.
*/
/mob/proc/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
- if(ismob(A))
- changeNext_move(CLICK_CD_MELEE)
/*
Ranged unarmed attack:
@@ -304,7 +267,6 @@
var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
if(C && C.chosen_sting)
C.chosen_sting.try_to_sting(src,A)
- next_click = world.time + 5
return
swap_hand()
@@ -337,24 +299,24 @@
*/
/mob/proc/CtrlClickOn(atom/A)
- A.CtrlClick(src)
- return
+ return A.CtrlClick(src)
/atom/proc/CtrlClick(mob/user)
SEND_SIGNAL(src, COMSIG_CLICK_CTRL, user)
var/mob/living/ML = user
if(istype(ML))
- ML.pulled(src)
+ INVOKE_ASYNC(ML, /mob/living.verb/pulled, src)
/mob/living/carbon/human/CtrlClick(mob/user)
if(ishuman(user) && Adjacent(user) && !user.incapacitated())
- if(world.time < user.next_move)
+ if(!user.CheckActionCooldown())
return FALSE
var/mob/living/carbon/human/H = user
H.dna.species.grab(H, src, H.mind.martial_art)
- H.changeNext_move(CLICK_CD_MELEE)
+ H.DelayNextAction(CLICK_CD_MELEE)
+ return TRUE
else
- ..()
+ return ..()
/*
Alt click
Unused except for AI
@@ -377,8 +339,8 @@
var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
if(C && C.chosen_sting)
C.chosen_sting.try_to_sting(src,A)
- next_click = world.time + 5
- return
+ DelayNextAction(CLICK_CD_RANGE)
+ return TRUE
..()
/atom/proc/AltClick(mob/user)
@@ -413,9 +375,11 @@
return
/mob/living/LaserEyes(atom/A, params)
- changeNext_move(CLICK_CD_RANGE)
+ if(!CheckActionCooldown(CLICK_CD_RANGE))
+ return
+ DelayNextAction()
- var/obj/item/projectile/beam/LE = new /obj/item/projectile/beam( loc )
+ var/obj/item/projectile/beam/LE = new /obj/item/projectile/beam(loc)
LE.icon = 'icons/effects/genetics.dmi'
LE.icon_state = "eyelasers"
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
@@ -424,6 +388,7 @@
LE.def_zone = get_organ_target()
LE.preparePixelProjectile(A, src, params)
LE.fire()
+ return TRUE
// Simple helper to face what you clicked on, in case it should be needed in more than one place
/mob/proc/face_atom(atom/A, ismousemovement = FALSE)
diff --git a/code/_onclick/cyborg.dm b/code/_onclick/cyborg.dm
index 82288ee0d1..372fe46046 100644
--- a/code/_onclick/cyborg.dm
+++ b/code/_onclick/cyborg.dm
@@ -7,10 +7,6 @@
*/
/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
- if(world.time <= next_click)
- return
- next_click = world.time + 1
-
if(check_click_intercept(params,A))
return
@@ -19,25 +15,19 @@
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["ctrl"])
- CtrlShiftClickOn(A)
- return
+ return CtrlShiftClickOn(A)
if(modifiers["shift"] && modifiers["middle"])
- ShiftMiddleClickOn(A)
- return
+ return ShiftMiddleClickOn(A)
if(modifiers["middle"])
- MiddleClickOn(A)
- return
+ return MiddleClickOn(A)
if(modifiers["shift"])
- ShiftClickOn(A)
- return
+ return ShiftClickOn(A)
if(modifiers["alt"]) // alt and alt-gr (rightalt)
- AltClickOn(A)
- return
+ return AltClickOn(A)
if(modifiers["ctrl"])
- CtrlClickOn(A)
- return
+ return CtrlClickOn(A)
- if(next_move >= world.time)
+ if(!CheckActionCooldown(immediate = TRUE))
return
face_atom(A) // change direction to face what you clicked on
@@ -50,7 +40,7 @@
*/
if(aicamera.in_camera_mode) //Cyborg picture taking
aicamera.camera_mode_off()
- aicamera.captureimage(A, usr)
+ INVOKE_ASYNC(aicamera, /obj/item/camera.proc/captureimage, A, usr)
return
var/obj/item/W = get_active_held_item()
@@ -58,13 +48,8 @@
if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
var/atom/movable/C = A
if(C.can_buckle && C.has_buckled_mobs())
- if(C.buckled_mobs.len > 1)
- var/unbuckled = input(src, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in C.buckled_mobs
- if(C.user_unbuckle_mob(unbuckled,src))
- return
- else
- if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
- return
+ INVOKE_ASYNC(C, /atom/movable.proc/precise_user_unbuckle_mob, src)
+ return
if(!W && (get_dist(src,A) <= interaction_range))
A.attack_robot(src)
@@ -81,7 +66,9 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
- W.melee_attack_chain(src, A, params)
+ . = W.melee_attack_chain(src, A, params)
+ if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
+ DelayNextAction(CLICK_CD_MELEE)
return
if(!isturf(loc))
@@ -90,11 +77,12 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
- W.melee_attack_chain(src, A, params)
+ . = W.melee_attack_chain(src, A, params)
+ if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
+ DelayNextAction(CLICK_CD_MELEE)
return
else
- W.afterattack(A, src, 0, params)
- return
+ return W.afterattack(A, src, 0, params)
//Middle click cycles through selected modules.
/mob/living/silicon/robot/MiddleClickOn(atom/A)
diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index 4b963c730d..467c67e0c3 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -168,6 +168,8 @@
//UI position overrides for 1:1 screen layout. (default is 7:5)
#define ui_stamina "EAST-1:28,CENTER:17" // replacing internals button
#define ui_overridden_resist "EAST-3:24,SOUTH+1:7"
+#define ui_clickdelay "CENTER,SOUTH+1:-31"
+#define ui_resistdelay "EAST-3:24,SOUTH+1:4"
#define ui_combat_toggle "EAST-4:22,SOUTH:5"
#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
diff --git a/code/_onclick/hud/action_button.dm b/code/_onclick/hud/action_button.dm
index 0ed3a9cf26..8a66374029 100644
--- a/code/_onclick/hud/action_button.dm
+++ b/code/_onclick/hud/action_button.dm
@@ -56,9 +56,6 @@
if(id && usr.client) //try to (un)remember position
usr.client.prefs.action_buttons_screen_locs["[name]_[id]"] = locked ? moved : null
return TRUE
- if(usr.next_click > world.time)
- return
- usr.next_click = world.time + 1
linked_action.Trigger()
return TRUE
diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm
index 11531a701e..64250f6dd0 100644
--- a/code/_onclick/hud/alert.dm
+++ b/code/_onclick/hud/alert.dm
@@ -22,7 +22,7 @@
if(alerts[category])
thealert = alerts[category]
if(thealert.override_alerts)
- return 0
+ return thealert
if(new_master && new_master != thealert.master)
WARNING("[src] threw alert [category] with new_master [new_master] while already having that alert with master [thealert.master]")
@@ -36,7 +36,7 @@
clear_alert(category)
return .()
else //no need to update
- return 0
+ return thealert
else
thealert = new type()
thealert.override_alerts = override
@@ -272,7 +272,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
var/mob/living/L = usr
if(!istype(L) || !L.can_resist())
return
- L.changeNext_move(CLICK_CD_RESIST)
+ L.MarkResistTime()
if(CHECK_MOBILITY(L, MOBILITY_MOVE))
return L.resist_fire() //I just want to start a flame in your hearrrrrrtttttt.
@@ -600,17 +600,32 @@ so as to remain in compliance with the most up-to-date laws."
var/mob/living/L = usr
if(!istype(L) || !L.can_resist())
return
- L.changeNext_move(CLICK_CD_RESIST)
- if(CHECK_MOBILITY(L, MOBILITY_MOVE) && (L.last_special <= world.time))
- return L.resist_restraints()
+ L.MarkResistTime()
+ return L.resist_restraints()
/obj/screen/alert/restrained/buckled/Click()
var/mob/living/L = usr
if(!istype(L) || !L.can_resist())
return
- L.changeNext_move(CLICK_CD_RESIST)
- if(L.last_special <= world.time)
- return L.resist_buckle()
+ L.MarkResistTime()
+ return L.resist_buckle()
+
+/obj/screen/alert/shoes/untied
+ name = "Untied Shoes"
+ desc = "Your shoes are untied! Click the alert or your shoes to tie them."
+ icon_state = "shoealert"
+
+/obj/screen/alert/shoes/knotted
+ name = "Knotted Shoes"
+ desc = "Someone tied your shoelaces together! Click the alert or your shoes to undo the knot."
+ icon_state = "shoealert"
+
+/obj/screen/alert/shoes/Click()
+ var/mob/living/carbon/C = usr
+ if(!istype(C) || !C.can_resist() || C != mob_viewer || !C.shoes)
+ return
+ C.MarkResistTime()
+ C.shoes.handle_tying(C)
// PRIVATE = only edit, use, or override these if you're editing the system as a whole
diff --git a/code/_onclick/hud/human.dm b/code/_onclick/hud/human.dm
index 9380cf98aa..04141becf2 100644
--- a/code/_onclick/hud/human.dm
+++ b/code/_onclick/hud/human.dm
@@ -140,6 +140,17 @@
sprint_buffer.hud = src
static_inventory += sprint_buffer
+ // clickdelay
+ clickdelay = new
+ clickdelay.hud = src
+ clickdelay.screen_loc = ui_clickdelay
+ static_inventory += clickdelay
+
+ // resistdelay
+ resistdelay = new
+ resistdelay.hud = src
+ resistdelay.screen_loc = ui_resistdelay
+ static_inventory += resistdelay
using = new /obj/screen/drop()
using.icon = ui_style
diff --git a/code/_onclick/hud/parallax.dm b/code/_onclick/hud/parallax.dm
index 94374c5cb6..9050bcb5f0 100755
--- a/code/_onclick/hud/parallax.dm
+++ b/code/_onclick/hud/parallax.dm
@@ -219,6 +219,7 @@
L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
/atom/movable/proc/update_parallax_contents()
+ set waitfor = FALSE
if(length(client_mobs_in_contents))
for(var/thing in client_mobs_in_contents)
var/mob/M = thing
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 0088dde15a..126cc18907 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -47,17 +47,7 @@
name = "swap hand"
/obj/screen/swap_hand/Click()
- // At this point in client Click() code we have passed the 1/10 sec check and little else
- // We don't even know if it's a middle click
- if(world.time <= usr.next_move)
- return 1
-
- if(usr.incapacitated())
- return 1
-
- if(ismob(usr))
- var/mob/M = usr
- M.swap_hand()
+ usr.swap_hand()
return 1
/obj/screen/craft
@@ -101,15 +91,9 @@
plane = HUD_PLANE
/obj/screen/inventory/Click(location, control, params)
- // At this point in client Click() code we have passed the 1/10 sec check and little else
- // We don't even know if it's a middle click
- if(world.time <= usr.next_move)
- return TRUE
-
- if(usr.incapacitated())
- return TRUE
- if(ismecha(usr.loc)) // stops inventory actions in a mech
- return TRUE
+ if(hud?.mymob && (hud.mymob != usr))
+ return
+ // just redirect clicks
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
@@ -190,17 +174,10 @@
/obj/screen/inventory/hand/Click(location, control, params)
- // At this point in client Click() code we have passed the 1/10 sec check and little else
- // We don't even know if it's a middle click
- var/mob/user = hud?.mymob
- if(usr != user)
- return TRUE
- if(world.time <= user.next_move)
- return TRUE
- if(user.incapacitated())
- return TRUE
- if (ismecha(user.loc)) // stops inventory actions in a mech
- return TRUE
+ if(hud?.mymob && (hud.mymob != usr))
+ return
+ var/mob/user = hud.mymob
+ // just redirect clicks
if(user.active_hand_index == held_index)
var/obj/item/I = user.get_active_held_item()
diff --git a/code/_onclick/hud/screen_objects/clickdelay.dm b/code/_onclick/hud/screen_objects/clickdelay.dm
new file mode 100644
index 0000000000..e0ad039cdf
--- /dev/null
+++ b/code/_onclick/hud/screen_objects/clickdelay.dm
@@ -0,0 +1,58 @@
+/obj/screen/action_bar
+
+/obj/screen/action_bar/Destroy()
+ STOP_PROCESSING(SShuds, src)
+ return ..()
+
+/obj/screen/action_bar/proc/mark_dirty()
+ var/mob/living/L = hud?.mymob
+ if(L?.client && update_to_mob(L))
+ START_PROCESSING(SShuds, src)
+
+/obj/screen/action_bar/process()
+ var/mob/living/L = hud?.mymob
+ if(!L?.client || !update_to_mob(L))
+ return PROCESS_KILL
+
+/obj/screen/action_bar/proc/update_to_mob(mob/living/L)
+ return FALSE
+
+/datum/hud/var/obj/screen/action_bar/clickdelay/clickdelay
+
+/obj/screen/action_bar/clickdelay
+ name = "click delay"
+ icon = 'icons/effects/progessbar.dmi'
+ icon_state = "prog_bar_100"
+ layer = 20 // under hand buttons
+
+/obj/screen/action_bar/clickdelay/Initialize()
+ . = ..()
+ var/matrix/M = new
+ M.Scale(2, 1)
+ transform = M
+
+/obj/screen/action_bar/clickdelay/update_to_mob(mob/living/L)
+ var/estimated = L.EstimatedNextActionTime()
+ var/diff = estimated - L.last_action
+ var/left = estimated - world.time
+ if(left < 0 || diff < 0)
+ icon_state = "prog_bar_100"
+ return FALSE
+ icon_state = "prog_bar_[round(clamp(((diff - left)/diff) * 100, 0, 100), 5)]"
+ return TRUE
+
+/datum/hud/var/obj/screen/action_bar/resistdelay/resistdelay
+
+/obj/screen/action_bar/resistdelay
+ name = "resist delay"
+ icon = 'icons/effects/progessbar.dmi'
+ icon_state = "prog_bar_100"
+
+/obj/screen/action_bar/resistdelay/update_to_mob(mob/living/L)
+ var/diff = L.next_resist - L.last_resist
+ var/left = L.next_resist - world.time
+ if(left < 0 || diff < 0)
+ icon_state = "prog_bar_100"
+ return FALSE
+ icon_state = "prog_bar_[round(clamp(((diff - left)/diff) * 100, 0, 100), 5)]"
+ return TRUE
diff --git a/modular_citadel/code/_onclick/hud/sprint.dm b/code/_onclick/hud/screen_objects/sprint.dm
similarity index 100%
rename from modular_citadel/code/_onclick/hud/sprint.dm
rename to code/_onclick/hud/screen_objects/sprint.dm
diff --git a/modular_citadel/code/_onclick/hud/stamina.dm b/code/_onclick/hud/screen_objects/stamina.dm
similarity index 100%
rename from modular_citadel/code/_onclick/hud/stamina.dm
rename to code/_onclick/hud/screen_objects/stamina.dm
diff --git a/code/_onclick/hud/screen_objects/storage.dm b/code/_onclick/hud/screen_objects/storage.dm
index 7e8bfe12ab..ce7bc96c96 100644
--- a/code/_onclick/hud/screen_objects/storage.dm
+++ b/code/_onclick/hud/screen_objects/storage.dm
@@ -9,12 +9,9 @@
/obj/screen/storage/Click(location, control, params)
if(!insertion_click)
return ..()
- if(world.time <= usr.next_move)
- return TRUE
- if(usr.incapacitated())
- return TRUE
- if (ismecha(usr.loc)) // stops inventory actions in a mech
- return TRUE
+ if(hud?.mymob && (hud.mymob != usr))
+ return
+ // just redirect clicks
if(master)
var/obj/item/I = usr.get_active_held_item()
if(I)
diff --git a/modular_citadel/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects/vore.dm
similarity index 100%
rename from modular_citadel/code/_onclick/hud/screen_objects.dm
rename to code/_onclick/hud/screen_objects/vore.dm
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index bef06a69e9..eba125384b 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -7,21 +7,22 @@
*and lastly
*afterattack. The return value does not matter.
*/
-/obj/item/proc/melee_attack_chain(mob/user, atom/target, params, flags, damage_multiplier = 1)
+/obj/item/proc/melee_attack_chain(mob/user, atom/target, params, attackchain_flags, damage_multiplier = 1)
if(isliving(user))
var/mob/living/L = user
- if(!CHECK_MOBILITY(L, MOBILITY_USE) && !(flags & ATTACKCHAIN_PARRY_COUNTERATTACK))
+ if(!CHECK_MOBILITY(L, MOBILITY_USE) && !(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK))
to_chat(L, "You are unable to swing [src] right now!")
return
- if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
+ . = attackchain_flags
+ if(tool_behaviour && ((. = target.tool_act(user, src, tool_behaviour)) & STOP_ATTACK_PROC_CHAIN))
return
- if(pre_attack(target, user, params))
+ if((. |= pre_attack(target, user, params, ., damage_multiplier)) & STOP_ATTACK_PROC_CHAIN)
return
- if(target.attackby(src, user, params, flags, damage_multiplier))
+ if((. |= target.attackby(src, user, params, ., damage_multiplier)) & STOP_ATTACK_PROC_CHAIN)
return
if(QDELETED(src) || QDELETED(target))
return
- afterattack(target, user, TRUE, params)
+ . |= afterattack(target, user, TRUE, params)
/// Like melee_attack_chain but for ranged.
/obj/item/proc/ranged_attack_chain(mob/user, atom/target, params)
@@ -30,7 +31,7 @@
if(!CHECK_MOBILITY(L, MOBILITY_USE))
to_chat(L, "You are unable to raise [src] right now!")
return
- afterattack(target, user, FALSE, params)
+ return afterattack(target, user, FALSE, params)
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
/obj/item/proc/attack_self(mob/user)
@@ -38,28 +39,43 @@
return
interact(user)
-/obj/item/proc/pre_attack(atom/A, mob/living/user, params) //do stuff before attackby!
+/obj/item/proc/pre_attack(atom/A, mob/living/user, params, attackchain_flags, damage_multiplier) //do stuff before attackby!
if(SEND_SIGNAL(src, COMSIG_ITEM_PRE_ATTACK, A, user, params) & COMPONENT_NO_ATTACK)
- return TRUE
- return FALSE //return TRUE to avoid calling attackby after this proc does stuff
+ return STOP_ATTACK_PROC_CHAIN
+ if(!(attackchain_flags & ATTACK_IGNORE_CLICKDELAY) && !CheckAttackCooldown(user, A))
+ return STOP_ATTACK_PROC_CHAIN
// No comment
/atom/proc/attackby(obj/item/W, mob/user, params)
if(SEND_SIGNAL(src, COMSIG_PARENT_ATTACKBY, W, user, params) & COMPONENT_NO_AFTERATTACK)
- return TRUE
- return FALSE
+ return STOP_ATTACK_PROC_CHAIN
/obj/attackby(obj/item/I, mob/living/user, params)
- return ..() || ((obj_flags & CAN_BE_HIT) && I.attack_obj(src, user))
+ . = ..()
+ if(. & STOP_ATTACK_PROC_CHAIN)
+ return
+ if(obj_flags & CAN_BE_HIT)
+ . |= I.attack_obj(src, user)
/mob/living/attackby(obj/item/I, mob/living/user, params, attackchain_flags, damage_multiplier)
- if(..())
- return TRUE
- I.attack_delay_done = FALSE //Should be set TRUE in pre_attacked_by()
- . = I.attack(src, user, attackchain_flags, damage_multiplier)
- if(!I.attack_delay_done) //Otherwise, pre_attacked_by() should handle it.
- user.changeNext_move(I.click_delay)
+ . = ..()
+ if(. & STOP_ATTACK_PROC_CHAIN)
+ return
+ . |= I.attack(src, user, attackchain_flags, damage_multiplier)
+ if(!(. & NO_AUTO_CLICKDELAY_HANDLING)) // SAFETY NET - unless the proc tells us we should not handle this, give them the basic melee cooldown!
+ I.ApplyAttackCooldown(user, src, attackchain_flags)
+/**
+ * Called when someone uses us to attack a mob in melee combat.
+ *
+ * This proc respects CheckAttackCooldown() default clickdelay handling.
+ *
+ * @params
+ * * mob/living/M - target
+ * * mob/living/user - attacker
+ * * attackchain_Flags - see [code/__DEFINES/_flags/return_values.dm]
+ * * damage_multiplier - what to multiply the damage by
+ */
/obj/item/proc/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user) & COMPONENT_ITEM_NO_ATTACK)
return
@@ -88,6 +104,17 @@
if(weight)
user.adjustStaminaLossBuffered(weight)
+ // CIT SCREENSHAKE
+ if(force >= 15)
+ shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
+ if(M.client)
+ switch (M.client.prefs.damagescreenshake)
+ if (1)
+ shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
+ if (2)
+ if(!CHECK_MOBILITY(M, MOBILITY_MOVE))
+ shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
+
//the equivalent of the standard version of attack() but for object targets.
/obj/item/proc/attack_obj(obj/O, mob/living/user)
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK_OBJ, O, user) & COMPONENT_NO_ATTACK_OBJ)
@@ -95,8 +122,7 @@
if(item_flags & NOBLUDGEON)
return
user.do_attack_animation(O)
- if(!O.attacked_by(src, user))
- user.changeNext_move(click_delay)
+ O.attacked_by(src, user)
var/weight = getweight(user, STAM_COST_ATTACK_OBJ_MULT)
if(weight)
user.adjustStaminaLossBuffered(weight)//CIT CHANGE - makes attacking things cause stamina loss
@@ -109,12 +135,9 @@
var/bad_trait
var/stamloss = user.getStaminaLoss()
- var/next_move_mult = 1
if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
totitemdamage *= 1 - penalty
- next_move_mult += penalty*STAM_CRIT_ITEM_ATTACK_DELAY
- user.changeNext_move(I.click_delay*next_move_mult)
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
@@ -126,18 +149,18 @@
if(!(SKILL_TRAIN_ATTACK_OBJ in I.used_skills[skill]))
continue
user.mind.auto_gain_experience(skill, I.skill_gain)
-
+ if(!(attackchain_flags & NO_AUTO_CLICKDELAY_HANDLING))
+ I.ApplyAttackCooldown(user, src, attackchain_flags)
if(totitemdamage)
visible_message("[user] has hit [src] with [I]!", null, null, COMBAT_MESSAGE_RANGE)
//only witnesses close by and the victim see a hit message.
log_combat(user, src, "attacked", I)
take_damage(totitemdamage, I.damtype, "melee", 1)
- return TRUE
/mob/living/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
var/list/block_return = list()
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
- if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, null, block_return) & BLOCK_SUCCESS)
+ if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_IS_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, null, block_return) & BLOCK_SUCCESS)
return FALSE
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
send_item_attack_message(I, user, null, totitemdamage)
@@ -155,8 +178,7 @@
/mob/living/simple_animal/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
if(I.force < force_threshold || I.damtype == STAMINA)
- playsound(loc, 'sound/weapons/tap.ogg', I.get_clamped_volume(), 1, -1)
- user.changeNext_move(I.click_delay) //pre_attacked_by not called
+ playsound(src, 'sound/weapons/tap.ogg', I.get_clamped_volume(), 1, -1)
else
return ..()
@@ -167,16 +189,12 @@
var/stamloss = user.getStaminaLoss()
var/stam_mobility_mult = 1
- var/next_move_mult = 1
if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
stam_mobility_mult -= penalty
- next_move_mult += penalty*STAM_CRIT_ITEM_ATTACK_DELAY
if(stam_mobility_mult > LYING_DAMAGE_PENALTY && !CHECK_MOBILITY(user, MOBILITY_STAND)) //damage penalty for fighting prone, doesn't stack with the above.
stam_mobility_mult = LYING_DAMAGE_PENALTY
. *= stam_mobility_mult
- user.changeNext_move(I.click_delay*next_move_mult)
- I.attack_delay_done = TRUE
var/bad_trait
if(!(I.item_flags & NO_COMBAT_MODE_FORCE_MODIFIER))
@@ -197,8 +215,18 @@
var/datum/skill/S = GLOB.skill_datums[skill]
user.mind.auto_gain_experience(skill, I.skill_gain*S.item_skill_gain_multi)
-// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
-// Click parameters is the params string from byond Click() code, see that documentation.
+/**
+ * Called after attacking something if the melee attack chain isn't interrupted before.
+ * Also called when clicking on something with an item without being in melee range
+ *
+ * WARNING: This does not automatically check clickdelay if not in a melee attack! Be sure to account for this!
+ *
+ * @params
+ * * target - The thing we clicked
+ * * user - mob of person clicking
+ * * proximity_flag - are we in melee range/doing it in a melee attack
+ * * click_parameters - mouse control parameters, check BYOND ref.
+ */
/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
SEND_SIGNAL(src, COMSIG_ITEM_AFTERATTACK, target, user, proximity_flag, click_parameters)
SEND_SIGNAL(user, COMSIG_MOB_ITEM_AFTERATTACK, target, user, proximity_flag, click_parameters)
diff --git a/code/_onclick/observer.dm b/code/_onclick/observer.dm
index ed7384697c..8a1e745308 100644
--- a/code/_onclick/observer.dm
+++ b/code/_onclick/observer.dm
@@ -37,7 +37,7 @@
CtrlClickOn(A)
return
- if(world.time <= next_move)
+ if(!CheckActionCooldown())
return
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm
index 48b652b6f3..975c6e62d4 100644
--- a/code/_onclick/other_mobs.dm
+++ b/code/_onclick/other_mobs.dm
@@ -5,7 +5,7 @@
Otherwise pretty standard.
*/
-/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
+/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, intent = a_intent, attackchain_flags = NONE)
if(!has_active_hand()) //can't attack without a hand.
to_chat(src, "You look at your arm and sigh.")
@@ -16,33 +16,45 @@
to_chat(src, "The damage in your [check_arm.name] is preventing you from using it! Get it fixed, or at least splinted!")
return
+ . = attackchain_flags
// Special glove functions:
// If the gloves do anything, have them return 1 to stop
// normal attack_hand() here.
var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
- if(proximity && istype(G) && G.Touch(A,1))
- return
-
- var/override = 0
+ if(proximity && istype(G))
+ . |= G.Touch(A, TRUE)
+ if(. & INTERRUPT_UNARMED_ATTACK)
+ return
for(var/datum/mutation/human/HM in dna.mutations)
- override += HM.on_attack_hand(A, proximity, intent, flags)
+ . |= HM.on_attack_hand(A, proximity, intent, .)
- if(override)
+ if(. & INTERRUPT_UNARMED_ATTACK)
return
SEND_SIGNAL(src, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A)
- A.attack_hand(src, intent, flags)
+ return . | A.attack_hand(src, intent, .)
-//Return TRUE to cancel other attack hand effects that respect it.
-/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = FALSE
+/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, attackchain_flags)
+ SHOULD_NOT_SLEEP(TRUE)
if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND))
add_fingerprint(user)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_NO_ATTACK_HAND)
- . = TRUE
+ return
+ . = attackchain_flags
+ if(attack_hand_speed && !(. & ATTACK_IGNORE_CLICKDELAY))
+ if(!user.CheckActionCooldown(attack_hand_speed))
+ return
if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND)
. = _try_interact(user)
+ INVOKE_ASYNC(src, .proc/on_attack_hand, user, act_intent, .)
+ if(!(. & ATTACK_IGNORE_ACTION))
+ if(attack_hand_unwieldlyness)
+ user.DelayNextAction(attack_hand_unwieldlyness, considered_action = attack_hand_is_action)
+ else if(attack_hand_is_action)
+ user.DelayNextAction()
+
+/atom/proc/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
//Return a non FALSE value to cancel whatever called this from propagating, if it respects it.
/atom/proc/_try_interact(mob/user)
@@ -50,7 +62,6 @@
return interact(user)
if(can_interact(user))
return interact(user)
- return FALSE
/atom/proc/can_interact(mob/user)
if(!user.can_interact_with(src))
@@ -80,8 +91,7 @@
else
add_fingerprint(user)
if(interaction_flags_atom & INTERACT_ATOM_UI_INTERACT)
- return ui_interact(user)
- return FALSE
+ ui_interact(user)
/*
/mob/living/carbon/human/RestrainedClickOn(var/atom/A) ---carbons will handle this
@@ -95,13 +105,19 @@
. = ..()
if(gloves)
var/obj/item/clothing/gloves/G = gloves
- if(istype(G) && G.Touch(A,0)) // for magic gloves
+ . |= G.Touch(A, FALSE)
+ if(. & INTERRUPT_UNARMED_ATTACK)
+ return
+ if(istype(glasses))
+ . |= glasses.ranged_attack(src, A, mouseparams)
+ if(. & INTERRUPT_UNARMED_ATTACK)
return
- if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
- return
for(var/datum/mutation/human/HM in dna.mutations)
- HM.on_ranged_attack(A, mouseparams)
+ . |= HM.on_ranged_attack(A, mouseparams)
+
+ if(. & INTERRUPT_UNARMED_ATTACK)
+ return
if(isturf(A) && get_dist(src,A) <= 1)
src.Move_Pulled(A)
@@ -123,7 +139,9 @@
Monkeys
*/
/mob/living/carbon/monkey/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
- A.attack_paw(src, intent, flags)
+ if(!CheckActionCooldown(CLICK_CD_MELEE))
+ return
+ return !isnull(A.attack_paw(src, intent, flags))
/atom/proc/attack_paw(mob/user)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_PAW, user) & COMPONENT_NO_ATTACK_HAND)
@@ -144,6 +162,8 @@
return
if(is_muzzled())
return
+ if(!CheckActionCooldown(CLICK_CD_MELEE))
+ return
var/mob/living/carbon/ML = A
if(istype(ML))
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
@@ -163,6 +183,7 @@
ML.ForceContractDisease(D)
else
ML.visible_message("[src] has attempted to bite [ML]!")
+ DelayNextAction()
/*
Aliens
@@ -243,7 +264,7 @@
/mob/living/simple_animal/hostile/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
target = A
if(dextrous && !ismob(A))
- ..()
+ return ..()
else
AttackingTarget()
diff --git a/modular_citadel/code/_onclick/click.dm b/code/_onclick/right_click.dm
similarity index 60%
rename from modular_citadel/code/_onclick/click.dm
rename to code/_onclick/right_click.dm
index 004cc2fe80..4b2480eb8c 100644
--- a/modular_citadel/code/_onclick/click.dm
+++ b/code/_onclick/right_click.dm
@@ -5,7 +5,7 @@
face_atom(A)
- if(next_move > world.time) // in the year 2000...
+ if(!CheckActionCooldown())
return
if(!modifiers["catcher"] && A.IsObscured())
@@ -16,9 +16,8 @@
return M.click_action(A,src,params)
if(restrained())
- changeNext_move(CLICK_CD_HANDCUFFED) //Doing shit in cuffs shall be vey slow
- RestrainedClickOn(A)
- return
+ DelayNextAction(CLICK_CD_HANDCUFFED)
+ return RestrainedClickOn(A)
if(in_throw_mode)
throw_item(A)//todo: make it plausible to lightly toss items via right-click
@@ -36,13 +35,14 @@
//User itself, current loc, and user inventory
if(A in DirectAccess())
if(W)
- W.rightclick_melee_attack_chain(src, A, params)
+ return W.rightclick_melee_attack_chain(src, A, params)
else
- if(ismob(A))
- changeNext_move(CLICK_CD_MELEE)
- if(!AltUnarmedAttack(A))
- UnarmedAttack(A)
- return
+ if(!AltUnarmedAttack(A, TRUE))
+ . = UnarmedAttack(A, TRUE, a_intent)
+ if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
+ DelayNextAction(CLICK_CD_MELEE)
+ return
+ return
//Can't reach anything else in lockers or other weirdness
if(!loc.AllowClick())
@@ -51,23 +51,25 @@
//Standard reach turf to turf or reaching inside storage
if(CanReach(A,W))
if(W)
- W.rightclick_melee_attack_chain(src, A, params)
+ return W.rightclick_melee_attack_chain(src, A, params)
else
- if(ismob(A))
- changeNext_move(CLICK_CD_MELEE)
- if(!AltUnarmedAttack(A,1))
- UnarmedAttack(A,1)
+ if(!AltUnarmedAttack(A, TRUE))
+ . = UnarmedAttack(A, TRUE, a_intent)
+ if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
+ DelayNextAction(CLICK_CD_MELEE)
+ return
+ return
else
if(W)
if(!W.altafterattack(A, src, FALSE, params))
- W.afterattack(A, src, FALSE, params)
+ return W.afterattack(A, src, FALSE, params)
else
- if(!AltRangedAttack(A,params))
- RangedAttack(A,params)
+ if(!AltRangedAttack(A, params))
+ return RangedAttack(A, params)
/mob/proc/AltUnarmedAttack(atom/A, proximity_flag)
if(ismob(A))
- changeNext_move(CLICK_CD_MELEE)
+ DelayNextAction(CLICK_CD_MELEE)
return FALSE
/mob/proc/AltRangedAttack(atom/A, params)
diff --git a/modular_citadel/code/_onclick/item_attack.dm b/code/_onclick/right_item_attack.dm
similarity index 82%
rename from modular_citadel/code/_onclick/item_attack.dm
rename to code/_onclick/right_item_attack.dm
index bba3b14e2e..4ac9c96c8e 100644
--- a/modular_citadel/code/_onclick/item_attack.dm
+++ b/code/_onclick/right_item_attack.dm
@@ -1,10 +1,9 @@
/obj/item/proc/rightclick_melee_attack_chain(mob/user, atom/target, params)
if(!alt_pre_attack(target, user, params)) //Hey, does this item have special behavior that should override all normal right-click functionality?
if(!target.altattackby(src, user, params)) //Does the target do anything special when we right-click on it?
- melee_attack_chain(user, target, params) //Ugh. Lame! I'm filing a legal complaint about the discrimination against the right mouse button!
+ . = melee_attack_chain(user, target, params) //Ugh. Lame! I'm filing a legal complaint about the discrimination against the right mouse button!
else
- altafterattack(target, user, TRUE, params)
- return
+ . = altafterattack(target, user, TRUE, params)
/obj/item/proc/alt_pre_attack(atom/A, mob/living/user, params)
return FALSE //return something other than false if you wanna override attacking completely
diff --git a/modular_citadel/code/_onclick/other_mobs.dm b/code/_onclick/right_other_mobs.dm
similarity index 93%
rename from modular_citadel/code/_onclick/other_mobs.dm
rename to code/_onclick/right_other_mobs.dm
index ec740f023b..2dc9fddeef 100644
--- a/modular_citadel/code/_onclick/other_mobs.dm
+++ b/code/_onclick/right_other_mobs.dm
@@ -3,15 +3,14 @@
to_chat(src, "You look at the state of the universe and sigh.") //lets face it, people rarely ever see this message in its intended condition.
return TRUE
- if(!A.alt_attack_hand(src))
- A.attack_hand(src)
- return TRUE
- return TRUE
+ return A.alt_attack_hand(src)
/mob/living/carbon/human/AltRangedAttack(atom/A, params)
if(isturf(A) || incapacitated()) // pretty annoying to wave your fist at floors and walls. And useless.
- return TRUE
- changeNext_move(CLICK_CD_RANGE)
+ return
+ if(!CheckActionCooldown(CLICK_CD_RANGE))
+ return
+ DelayNextAction()
var/list/target_viewers = fov_viewers(11, A) //doesn't check for blindness.
if(!(src in target_viewers)) //click catcher issuing calls for out of view objects.
return TRUE
diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm
index f95ebf82b5..73d834dd64 100644
--- a/code/_onclick/telekinesis.dm
+++ b/code/_onclick/telekinesis.dm
@@ -123,7 +123,8 @@
. = ..()
if(!target || !user)
return
-
+ if(!user.CheckActionCooldown())
+ return
if(!focus)
focus_object(target)
return
@@ -145,7 +146,7 @@
else
apply_focus_overlay()
focus.throw_at(target, 10, 1,user)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(immediate = FALSE)
update_icon()
/proc/tkMaxRangeCheck(mob/user, atom/target)
diff --git a/code/controllers/subsystem/processing/huds.dm b/code/controllers/subsystem/processing/huds.dm
new file mode 100644
index 0000000000..aea23d2400
--- /dev/null
+++ b/code/controllers/subsystem/processing/huds.dm
@@ -0,0 +1,6 @@
+// Smooth HUD updates, but low priority
+PROCESSING_SUBSYSTEM_DEF(huds)
+ name = "HUD updates"
+ wait = 0.5
+ priority = FIRE_PRIORITY_HUDS
+ stat_tag = "HUDS"
diff --git a/code/datums/brain_damage/special.dm b/code/datums/brain_damage/special.dm
index 13cf2add97..7cc5348a0a 100644
--- a/code/datums/brain_damage/special.dm
+++ b/code/datums/brain_damage/special.dm
@@ -103,8 +103,7 @@
. = ..()
QDEL_IN(src, 300)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/effect/hallucination/simple/bluespace_stream/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/effect/hallucination/simple/bluespace_stream/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user != seer || !linked_to)
return
var/slip_in_message = pick("slides sideways in an odd way, and disappears", "jumps into an unseen dimension",\
diff --git a/code/datums/components/rotation.dm b/code/datums/components/rotation.dm
index f5da669c3a..129faabdb7 100644
--- a/code/datums/components/rotation.dm
+++ b/code/datums/components/rotation.dm
@@ -98,16 +98,16 @@
/datum/component/simple_rotation/proc/HandRot(datum/source, mob/user, rotation = default_rotation_direction)
if(can_be_rotated)
- if(!can_be_rotated.Invoke(user, default_rotation_direction))
+ if(!can_be_rotated.Invoke(user, rotation))
return
else
- if(!default_can_be_rotated(user, default_rotation_direction))
+ if(!default_can_be_rotated(user, rotation))
return
if(can_user_rotate)
- if(!can_user_rotate.Invoke(user, default_rotation_direction))
+ if(!can_user_rotate.Invoke(user, rotation))
return
else
- if(!default_can_user_rotate(user, default_rotation_direction))
+ if(!default_can_user_rotate(user, rotation))
return
BaseRot(user, rotation)
return TRUE
diff --git a/code/datums/mood_events/generic_negative_events.dm b/code/datums/mood_events/generic_negative_events.dm
index a2078a82e4..787d6375a7 100644
--- a/code/datums/mood_events/generic_negative_events.dm
+++ b/code/datums/mood_events/generic_negative_events.dm
@@ -274,3 +274,13 @@
description = "I've produced better art than that from my ass.\n"
mood_change = -2
timeout = 1200
+
+/datum/mood_event/tripped
+ description = "I can't believe I fell for the oldest trick in the book!\n"
+ mood_change = -6
+ timeout = 2 MINUTES
+
+/datum/mood_event/untied
+ description = "I hate when my shoes come untied!\n"
+ mood_change = -3
+ timeout = 1 MINUTES
diff --git a/code/datums/mutations/hulk.dm b/code/datums/mutations/hulk.dm
index 2df2b20cbc..bc7b9171a8 100644
--- a/code/datums/mutations/hulk.dm
+++ b/code/datums/mutations/hulk.dm
@@ -21,7 +21,11 @@
/datum/mutation/human/hulk/on_attack_hand(atom/target, proximity, act_intent, unarmed_attack_flags)
if(proximity && (act_intent == INTENT_HARM)) //no telekinetic hulk attack
- return target.attack_hulk(owner)
+ if(!owner.CheckActionCooldown(CLICK_CD_MELEE))
+ return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING
+ owner.DelayNextAction()
+ target.attack_hulk(owner)
+ return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING
/datum/mutation/human/hulk/on_life()
if(owner.health < 0)
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 561329f02a..aa27c6424e 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -144,7 +144,6 @@
id = "tased"
alert_type = null
var/movespeed_mod = /datum/movespeed_modifier/status_effect/tased
- var/nextmove_modifier = 1
var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
@@ -173,13 +172,9 @@
C.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
last_tick = world.time
-/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
- return nextmove_modifier
-
/datum/status_effect/electrode/no_combat_mode
id = "tased_strong"
movespeed_mod = /datum/movespeed_modifier/status_effect/tased/no_combat_mode
- nextmove_modifier = 2
blocks_combatmode = TRUE
stamdmg_per_ds = 1
diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm
index dd5fef61d7..461ae9c65d 100644
--- a/code/datums/status_effects/status_effect.dm
+++ b/code/datums/status_effects/status_effect.dm
@@ -90,13 +90,12 @@
return
duration = world.time + original_duration
-//clickdelay/nextmove modifiers!
-/datum/status_effect/proc/nextmove_modifier()
+/**
+ * Multiplied to clickdelays
+ */
+/datum/status_effect/proc/action_cooldown_mod()
return 1
-/datum/status_effect/proc/nextmove_adjust()
- return 0
-
////////////////
// ALERT HOOK //
////////////////
diff --git a/code/datums/status_effects/wound_effects.dm b/code/datums/status_effects/wound_effects.dm
index 2c0c030425..91440d36de 100644
--- a/code/datums/status_effects/wound_effects.dm
+++ b/code/datums/status_effects/wound_effects.dm
@@ -151,7 +151,7 @@
return 1
-/datum/status_effect/wound/bone/nextmove_modifier()
+/datum/status_effect/wound/bone/action_cooldown_mod()
var/mob/living/carbon/C = owner
if(C.get_active_hand() == linked_limb)
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 7623a88065..de9df3a23e 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -70,6 +70,9 @@
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
var/chat_color_darkened
+ ///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
+ var/list/targeted_by
+
/atom/New(loc, ...)
//atom creation method that preloads variables at creation
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
@@ -144,6 +147,11 @@
LAZYCLEARLIST(overlays)
LAZYCLEARLIST(priority_overlays)
+ for(var/i in targeted_by)
+ var/mob/M = i
+ LAZYREMOVE(M.do_afters, src)
+ targeted_by = null
+
QDEL_NULL(light)
return ..()
@@ -219,7 +227,7 @@
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
if(does_attack_animation)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
log_combat(user, src, "punched", "hulk powers")
user.do_attack_animation(src, ATTACK_EFFECT_SMASH)
diff --git a/code/game/gamemodes/gangs/dominator.dm b/code/game/gamemodes/gangs/dominator.dm
index b4028dc0fd..a7e44ef325 100644
--- a/code/game/gamemodes/gangs/dominator.dm
+++ b/code/game/gamemodes/gangs/dominator.dm
@@ -149,7 +149,7 @@
add_fingerprint(user)
return ..()
-/obj/machinery/dominator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/dominator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(operating || (stat & BROKEN))
examine(user)
return
diff --git a/code/game/gamemodes/sandbox/airlock_maker.dm b/code/game/gamemodes/sandbox/airlock_maker.dm
index ddb622ab08..3d8eb7f7fc 100644
--- a/code/game/gamemodes/sandbox/airlock_maker.dm
+++ b/code/game/gamemodes/sandbox/airlock_maker.dm
@@ -7,7 +7,7 @@
/obj/structure/door_assembly
var/datum/airlock_maker/maker = null
-/obj/structure/door_assembly/attack_hand()
+/obj/structure/door_assembly/on_attack_hand()
. = ..()
if(.)
return
diff --git a/code/game/machinery/PDApainter.dm b/code/game/machinery/PDApainter.dm
index 634ed2da48..6bac63dff0 100644
--- a/code/game/machinery/PDApainter.dm
+++ b/code/game/machinery/PDApainter.dm
@@ -107,10 +107,7 @@
stat |= BROKEN
update_icon()
-/obj/machinery/pdapainter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/pdapainter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!storedpda)
to_chat(user, "[src] is empty.")
diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm
index 6ef13ac36f..3faf6d5727 100644
--- a/code/game/machinery/_machinery.dm
+++ b/code/game/machinery/_machinery.dm
@@ -313,7 +313,7 @@ Class Procs:
if(user.a_intent != INTENT_HARM)
return attack_hand(user)
else
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
user.visible_message("[user.name] smashes against \the [src.name] with its paws.", null, null, COMBAT_MESSAGE_RANGE)
take_damage(4, BRUTE, "melee", 1)
diff --git a/code/game/machinery/airlock_control.dm b/code/game/machinery/airlock_control.dm
index 31fdf675ca..4b5e4088d7 100644
--- a/code/game/machinery/airlock_control.dm
+++ b/code/game/machinery/airlock_control.dm
@@ -122,10 +122,7 @@
else
icon_state = "airlock_sensor_off"
-/obj/machinery/airlock_sensor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/airlock_sensor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
var/datum/signal/signal = new(list(
"tag" = master_tag,
"command" = "cycle"
diff --git a/code/game/machinery/aug_manipulator.dm b/code/game/machinery/aug_manipulator.dm
index d13c167a22..28733a6b6c 100644
--- a/code/game/machinery/aug_manipulator.dm
+++ b/code/game/machinery/aug_manipulator.dm
@@ -100,10 +100,7 @@
stat |= BROKEN
update_icon()
-/obj/machinery/aug_manipulator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/aug_manipulator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
if(storedpart)
diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm
index 4661e1bd8f..b5031b68a1 100644
--- a/code/game/machinery/buttons.dm
+++ b/code/game/machinery/buttons.dm
@@ -138,7 +138,7 @@
var/obj/item/assembly/control/A = device
A.id = "[idnum][id]"
-/obj/machinery/button/attack_hand(mob/user)
+/obj/machinery/button/on_attack_hand(mob/user)
. = ..()
if(.)
return
diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index 5a1547aae0..2795ba45a9 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -235,7 +235,7 @@
itemname = P.name
info = P.notehtml
to_chat(U, "You hold \the [itemname] up to the camera...")
- U.changeNext_move(CLICK_CD_MELEE)
+ U.DelayNextAction(CLICK_CD_MELEE)
for(var/mob/O in GLOB.player_list)
if(isAI(O))
var/mob/living/silicon/ai/AI = O
diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm
index 01f73a3c75..effd70e9ab 100644
--- a/code/game/machinery/cell_charger.dm
+++ b/code/game/machinery/cell_charger.dm
@@ -79,10 +79,7 @@
charging = null
update_icon()
-/obj/machinery/cell_charger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/cell_charger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!charging)
return
diff --git a/code/game/machinery/computer/arcade/misc_arcade.dm b/code/game/machinery/computer/arcade/misc_arcade.dm
index 9b7d3d3f6f..24516740f9 100644
--- a/code/game/machinery/computer/arcade/misc_arcade.dm
+++ b/code/game/machinery/computer/arcade/misc_arcade.dm
@@ -8,7 +8,7 @@
icon_state = "arcade"
circuit = /obj/item/circuitboard/computer/arcade/amputation
-/obj/machinery/computer/arcade/amputation/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/computer/arcade/amputation/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!iscarbon(user))
return
var/mob/living/carbon/c_user = user
diff --git a/code/game/machinery/computer/camera_advanced.dm b/code/game/machinery/computer/camera_advanced.dm
index 9f1390c69b..32dbfba989 100644
--- a/code/game/machinery/computer/camera_advanced.dm
+++ b/code/game/machinery/computer/camera_advanced.dm
@@ -103,10 +103,7 @@
return FALSE
return ..()
-/obj/machinery/computer/camera_advanced/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/computer/camera_advanced/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(current_user)
to_chat(user, "The console is already in use!")
return
diff --git a/code/game/machinery/defibrillator_mount.dm b/code/game/machinery/defibrillator_mount.dm
index f91fd66fb5..677cbe1208 100644
--- a/code/game/machinery/defibrillator_mount.dm
+++ b/code/game/machinery/defibrillator_mount.dm
@@ -59,7 +59,7 @@
return defib.get_cell()
//defib interaction
-/obj/machinery/defibrillator_mount/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/defibrillator_mount/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!defib)
to_chat(user, "There's no defibrillator unit loaded!")
return
diff --git a/code/game/machinery/dish_drive.dm b/code/game/machinery/dish_drive.dm
index 5bf16d4638..3cfd8fdfc4 100644
--- a/code/game/machinery/dish_drive.dm
+++ b/code/game/machinery/dish_drive.dm
@@ -31,7 +31,7 @@
if(user.Adjacent(src))
. += "Alt-click it to beam its contents to any nearby disposal bins."
-/obj/machinery/dish_drive/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/dish_drive/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!contents.len)
to_chat(user, "There's nothing in [src]!")
return
diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm
index 95552d931b..e721e986d2 100644
--- a/code/game/machinery/dna_scanner.dm
+++ b/code/game/machinery/dna_scanner.dm
@@ -70,8 +70,6 @@
if(!locked)
open_machine()
return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("You see [user] kicking against the door of [src]!", \
"You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a metallic creaking from [src].")
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index a950cb7e7d..b5e752cc6b 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -763,10 +763,7 @@
/obj/machinery/door/airlock/attack_paw(mob/user)
return attack_hand(user)
-/obj/machinery/door/airlock/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/door/airlock/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!(issilicon(user) || IsAdminGhost(user)))
if(src.isElectrified())
if(src.shock(user, 100))
@@ -783,6 +780,8 @@
H.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
else
visible_message("[user] headbutts the airlock. Good thing [user.p_theyre()] wearing a helmet.")
+ else
+ return ..()
/obj/machinery/door/airlock/attempt_wire_interaction(mob/user)
if(security_level)
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index fd1a8690df..f3886d0036 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -140,10 +140,7 @@
do_animate("deny")
return
-/obj/machinery/door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/door/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
return try_to_activate_door(user)
/obj/machinery/door/attack_tk(mob/user)
diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index 4855280b86..2d41575e70 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -24,6 +24,8 @@
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
air_tight = TRUE
+ attack_hand_is_action = TRUE
+ attack_hand_speed = CLICK_CD_MELEE
var/emergency_close_timer = 0
var/nextstate = null
var/boltslocked = TRUE
@@ -80,7 +82,6 @@
return TRUE
return FALSE
-
/obj/machinery/door/firedoor/power_change()
if(powered(power_channel))
stat &= ~NOPOWER
@@ -88,11 +89,7 @@
else
stat |= NOPOWER
-/obj/machinery/door/firedoor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
-
+/obj/machinery/door/firedoor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user)))
add_fingerprint(user)
if(density)
@@ -103,7 +100,6 @@
return TRUE
if(operating || !density)
return
- user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] bangs on \the [src].",
"You bang on \the [src].")
diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm
index 4c68d0b0b5..000b3dc7b5 100644
--- a/code/game/machinery/firealarm.dm
+++ b/code/game/machinery/firealarm.dm
@@ -141,7 +141,7 @@
if(user)
log_game("[user] reset a fire alarm at [COORD(src)]")
-/obj/machinery/firealarm/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/firealarm/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(buildstage != 2)
return ..()
add_fingerprint(user)
diff --git a/code/game/machinery/gulag_teleporter.dm b/code/game/machinery/gulag_teleporter.dm
index fb41ac986d..da64699dd4 100644
--- a/code/game/machinery/gulag_teleporter.dm
+++ b/code/game/machinery/gulag_teleporter.dm
@@ -101,8 +101,6 @@ The console is located at computer/gulag_teleporter.dm
if(!locked)
open_machine()
return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("You see [user] kicking against the door of [src]!", \
"You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a metallic creaking from [src].")
diff --git a/code/game/machinery/harvester.dm b/code/game/machinery/harvester.dm
index 8cb7ca1e8d..191967ac1a 100644
--- a/code/game/machinery/harvester.dm
+++ b/code/game/machinery/harvester.dm
@@ -50,7 +50,7 @@
harvesting = FALSE
warming_up = FALSE
-/obj/machinery/harvester/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/harvester/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(state_open)
close_machine()
else if(!harvesting)
diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm
index f43114f7cb..25f4248d6d 100644
--- a/code/game/machinery/hologram.dm
+++ b/code/game/machinery/hologram.dm
@@ -78,7 +78,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
new_disk.forceMove(src)
disk = new_disk
-/obj/machinery/holopad/tutorial/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/holopad/tutorial/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!istype(user))
return
if(user.incapacitated() || !is_operational())
diff --git a/code/game/machinery/hypnochair.dm b/code/game/machinery/hypnochair.dm
index 5677a09f12..16b464ced6 100644
--- a/code/game/machinery/hypnochair.dm
+++ b/code/game/machinery/hypnochair.dm
@@ -178,8 +178,6 @@
icon_state += "_occupied"
/obj/machinery/hypnochair/container_resist(mob/living/user)
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("You see [user] kicking against the door of [src]!", \
"You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(600)].)", \
"You hear a metallic creaking from [src].")
diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm
index 7cf21ed767..ba4d01cfe5 100644
--- a/code/game/machinery/igniter.dm
+++ b/code/game/machinery/igniter.dm
@@ -26,10 +26,7 @@
on = TRUE
icon_state = "igniter1"
-/obj/machinery/igniter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/igniter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
use_power(50)
diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm
index 7bb08fdbc1..bf71786a05 100644
--- a/code/game/machinery/iv_drip.dm
+++ b/code/game/machinery/iv_drip.dm
@@ -158,10 +158,7 @@
attached.transfer_blood_to(beaker, amount)
update_icon()
-/obj/machinery/iv_drip/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/iv_drip/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(attached)
visible_message("[attached] is detached from [src]")
attached = null
diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm
index 1887ee46c0..2a60711a81 100644
--- a/code/game/machinery/porta_turret/portable_turret.dm
+++ b/code/game/machinery/porta_turret/portable_turret.dm
@@ -17,6 +17,7 @@
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
req_access = list(ACCESS_SEC_DOORS)
power_channel = EQUIP //drains power from the EQUIPMENT channel
+ speed_process = TRUE
var/base_icon_state = "standard"
var/scan_range = 7
@@ -53,7 +54,7 @@
var/last_fired = 0 //world.time the turret last fired
var/shot_delay = 15 //ticks until next shot (1.5 ?)
-
+ var/shot_stagger = 0 // sleep() shots to stagger attacks
var/check_records = 1 //checks if it can use the security records
var/criminals = 1 //checks if it can shoot people on arrest
@@ -436,6 +437,9 @@
else if(!always_up)
popDown() // no valid targets, close the cover
+/obj/machinery/porta_turret/proc/randomize_shot_stagger()
+ shot_stagger = rand(0, min(2 SECONDS, round(shot_delay/3, world.tick_lag)))
+
/obj/machinery/porta_turret/proc/tryToShootAt(list/atom/movable/targets)
while(targets.len > 0)
var/atom/movable/M = pick(targets)
@@ -443,7 +447,6 @@
if(target(M))
return 1
-
/obj/machinery/porta_turret/proc/popUp() //pops the turret up
if(!anchored)
return
@@ -525,11 +528,14 @@
if(target)
popUp() //pop the turret up if it's not already up.
setDir(get_dir(base, target))//even if you can't shoot, follow the target
- shootAt(target)
+ INVOKE_ASYNC(src, .proc/shootAt, target)
return 1
return
-/obj/machinery/porta_turret/proc/shootAt(atom/movable/target)
+/obj/machinery/porta_turret/proc/shootAt(atom/movable/target, stagger_enabled = FALSE)
+ if(stagger_enabled)
+ randomize_shot_stagger()
+ sleep(shot_stagger)
if(!raised) //the turret has to be raised in order to fire - makes sense, right?
return
diff --git a/code/game/machinery/porta_turret/portable_turret_construct.dm b/code/game/machinery/porta_turret/portable_turret_construct.dm
index bf70ee8a9d..7c2000175e 100644
--- a/code/game/machinery/porta_turret/portable_turret_construct.dm
+++ b/code/game/machinery/porta_turret/portable_turret_construct.dm
@@ -79,6 +79,9 @@
if(PTURRET_INTERNAL_ARMOUR_ON)
if(istype(I, /obj/item/gun/energy)) //the gun installation part
var/obj/item/gun/energy/E = I
+ if(!E.can_turret)
+ to_chat(user, "[src] can't be fit into turrets.")
+ return
if(!user.transferItemToLoc(E, src))
return
installed_gun = E
@@ -168,10 +171,7 @@
return ..()
-/obj/machinery/porta_turret_construct/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/porta_turret_construct/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
switch(build_step)
if(PTURRET_GUN_EQUIPPED)
build_step = PTURRET_INTERNAL_ARMOUR_ON
diff --git a/code/game/machinery/porta_turret/portable_turret_cover.dm b/code/game/machinery/porta_turret/portable_turret_cover.dm
index 3899f07685..e0746bda78 100644
--- a/code/game/machinery/porta_turret/portable_turret_cover.dm
+++ b/code/game/machinery/porta_turret/portable_turret_cover.dm
@@ -31,10 +31,7 @@
return parent_turret.attack_ai(user)
-/obj/machinery/porta_turret_cover/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/porta_turret_cover/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
return parent_turret.attack_hand(user)
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
index 5d0d39e3a4..1d118023c9 100755
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -108,10 +108,7 @@
return ..()
-/obj/machinery/recharger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/recharger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
if(charging)
diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm
index 7de414fd63..75772786fc 100644
--- a/code/game/machinery/suit_storage_unit.dm
+++ b/code/game/machinery/suit_storage_unit.dm
@@ -301,8 +301,6 @@
open_machine()
dump_contents()
return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("You see [user] kicking against the doors of [src]!", \
"You start kicking against the doors... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a thump from [src].")
diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm
index 8b9aa64c58..1b3f942c51 100644
--- a/code/game/machinery/syndicatebeacon.dm
+++ b/code/game/machinery/syndicatebeacon.dm
@@ -68,10 +68,7 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
return
-/obj/machinery/power/singularity_beacon/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/power/singularity_beacon/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(anchored)
return active ? Deactivate(user) : Activate(user)
else
diff --git a/code/game/machinery/telecomms/machines/message_server.dm b/code/game/machinery/telecomms/machines/message_server.dm
index c6386241ee..04fd5f6af5 100644
--- a/code/game/machinery/telecomms/machines/message_server.dm
+++ b/code/game/machinery/telecomms/machines/message_server.dm
@@ -21,7 +21,7 @@
. = ..()
stored = new /obj/item/blackbox(src)
-/obj/machinery/blackbox_recorder/attack_hand(mob/living/user)
+/obj/machinery/blackbox_recorder/on_attack_hand(mob/living/user, act_intent, unarmed_attack_flags)
. = ..()
if(stored)
to_chat(user, "You start struggling to pry the [stored] from the [src]...")
diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm
index 9e277b9d8e..3441ac7eaa 100644
--- a/code/game/machinery/washing_machine.dm
+++ b/code/game/machinery/washing_machine.dm
@@ -297,10 +297,7 @@ GLOBAL_LIST_INIT(dye_registry, list(
else
return ..()
-/obj/machinery/washing_machine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/washing_machine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(busy)
to_chat(user, "[src] is busy.")
return
diff --git a/code/game/machinery/wishgranter.dm b/code/game/machinery/wishgranter.dm
index dcd86c9f24..12fdc2193b 100644
--- a/code/game/machinery/wishgranter.dm
+++ b/code/game/machinery/wishgranter.dm
@@ -10,7 +10,7 @@
var/charges = 1
var/insisting = 0
-/obj/machinery/wish_granter/attack_hand(mob/living/carbon/user)
+/obj/machinery/wish_granter/on_attack_hand(mob/living/carbon/user)
if(charges <= 0)
to_chat(user, "The Wish Granter lies silent.")
return
@@ -31,7 +31,7 @@
user.dna.add_mutation(XRAY)
user.dna.add_mutation(SPACEMUT)
user.dna.add_mutation(TK)
- user.next_move_modifier *= 0.5 //half the delay between attacks!
+ user.action_cooldown_mod *= 0.5
to_chat(user, "Things around you feel slower!")
charges--
insisting = FALSE
@@ -101,7 +101,7 @@
to_chat(user, "[killreward] materializes into your hands!")
else
to_chat(user, "[killreward] materializes onto the floor.")
- user.next_move_modifier *= 0.8 //20% less delay between attacks!
+ user.action_cooldown_mod *= 0.8
to_chat(user, "Things around you feel slightly slower!")
var/mob/living/simple_animal/hostile/venus_human_trap/killwish = new /mob/living/simple_animal/hostile/venus_human_trap(loc)
killwish.maxHealth = 1500
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index d2340a15ea..5b691607db 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -24,6 +24,8 @@
infra_luminosity = 15 //byond implementation is bugged.
force = 5
flags_1 = HEAR_1|BLOCK_FACE_ATOM_1
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
var/can_move = 0 //time of next allowed movement
var/mob/living/occupant = null
var/step_in = 10 //make a step in step_in/10 sec.
diff --git a/code/game/mecha/mecha_defense.dm b/code/game/mecha/mecha_defense.dm
index dedbef1906..40336fb01e 100644
--- a/code/game/mecha/mecha_defense.dm
+++ b/code/game/mecha/mecha_defense.dm
@@ -54,11 +54,7 @@
. *= booster_damage_modifier
-/obj/mecha/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
- user.changeNext_move(CLICK_CD_MELEE) // Ugh. Ideally we shouldn't be setting cooldowns outside of click code.
+/obj/mecha/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
playsound(loc, 'sound/weapons/tap.ogg', 40, 1, -1)
user.visible_message("[user] hits [name]. Nothing happens", null, null, COMBAT_MESSAGE_RANGE)
@@ -255,7 +251,7 @@
return
else if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
if(obj_integrity < max_integrity)
if(W.use_tool(src, user, 0, volume=50, amount=1))
if (internal_damage & MECHA_INT_TANK_BREACH)
diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index eabbdfad88..bdb748925c 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -9,7 +9,7 @@
var/buckle_prevents_pull = FALSE
//Interaction
-/atom/movable/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/atom/movable/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
@@ -145,3 +145,13 @@
var/mob/living/L = M.pulledby
L.set_pull_offsets(M, L.grab_state)
return M
+
+/atom/movable/proc/precise_user_unbuckle_mob(mob/user)
+ if(!buckled_mobs)
+ return
+ else if(length(buckled_mobs) == 1)
+ return user_unbuckle_mob(buckled_mobs[1], user)
+ else
+ var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
+ return user_unbuckle_mob(unbuckled, user)
+
diff --git a/code/game/objects/effects/contraband.dm b/code/game/objects/effects/contraband.dm
index e4f1c854d0..8e2f39d0df 100644
--- a/code/game/objects/effects/contraband.dm
+++ b/code/game/objects/effects/contraband.dm
@@ -101,10 +101,7 @@
to_chat(user, "You carefully remove the poster from the wall.")
roll_and_drop(user.loc)
-/obj/structure/sign/poster/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/sign/poster/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(ruined)
return
visible_message("[user] rips [src] in a single, decisive motion!" )
diff --git a/code/game/objects/effects/decals/cleanable/misc.dm b/code/game/objects/effects/decals/cleanable/misc.dm
index 01f0b6f957..044c5c6e86 100644
--- a/code/game/objects/effects/decals/cleanable/misc.dm
+++ b/code/game/objects/effects/decals/cleanable/misc.dm
@@ -137,10 +137,7 @@
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
beauty = -150
-/obj/effect/decal/cleanable/vomit/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(isflyperson(H))
diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm
index 0cf95ea263..640675bea5 100644
--- a/code/game/objects/effects/effect_system/effects_foam.dm
+++ b/code/game/objects/effects/effect_system/effects_foam.dm
@@ -268,6 +268,8 @@
gender = PLURAL
max_integrity = 20
CanAtmosPass = ATMOS_PASS_DENSITY
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
/obj/structure/foamedmetal/Initialize()
. = ..()
@@ -284,11 +286,7 @@
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
-/obj/structure/foamedmetal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
- user.changeNext_move(CLICK_CD_MELEE)
+/obj/structure/foamedmetal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
to_chat(user, "You hit [src] but bounce off it!")
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm
index e363529c46..0b227be247 100644
--- a/code/game/objects/effects/portals.dm
+++ b/code/game/objects/effects/portals.dm
@@ -60,10 +60,7 @@
/obj/effect/portal/attack_tk(mob/user)
return
-/obj/effect/portal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/effect/portal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(get_turf(user) == get_turf(src))
teleport(user)
if(Adjacent(user))
diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm
index 745b281d2a..4b04606401 100644
--- a/code/game/objects/effects/spiders.dm
+++ b/code/game/objects/effects/spiders.dm
@@ -120,6 +120,8 @@
var/poison_type = "toxin"
var/poison_per_bite = 5
var/list/faction = list("spiders")
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
/obj/structure/spider/spiderling/Destroy()
new/obj/item/reagent_containers/food/snacks/spiderling(get_turf(src))
@@ -153,10 +155,9 @@
else
..()
-/obj/structure/spider/spiderling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/spider/spiderling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(user.a_intent != INTENT_HELP)
- user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
user.visible_message("[user] splats [src].", "You splat [src].", "You hear a splat...")
playsound(loc, 'sound/effects/snap.ogg', 25)
@@ -253,8 +254,6 @@
/obj/structure/spider/cocoon/container_resist(mob/living/user)
var/breakout_time = 600
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)")
visible_message("You see something struggling and writhing in \the [src]!")
if(do_after(user,(breakout_time), target = src))
@@ -262,8 +261,6 @@
return
qdel(src)
-
-
/obj/structure/spider/cocoon/Destroy()
var/turf/T = get_turf(src)
src.visible_message("\The [src] splits open.")
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index a3bbf95413..5870c8a780 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -11,6 +11,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
name = "item"
icon = 'icons/obj/items_and_weapons.dmi'
blocks_emissive = EMISSIVE_BLOCK_GENERIC
+
+ attack_hand_speed = 0
+ attack_hand_is_action = FALSE
+ attack_hand_unwieldlyness = 0
///icon state name for inhand overlays
var/item_state = null
@@ -58,15 +62,6 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
var/stagger_force
- /**
- * Set FALSE and then checked at the end of on mob/living/attackby(), set TRUE on living/pre_attacked_by().
- * Should it be FALSE by the end of the item/attack(), that means the item overrode the standard attack behaviour
- * and the user still needs the delay applied. We can't be using return values since that'll stop afterattack() from being triggered.
- */
- var/attack_delay_done = FALSE
- ///next_move click/attack delay of this item.
- var/click_delay = CLICK_CD_MELEE
-
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
var/current_equipped_slot
pass_flags = PASSTABLE
@@ -313,10 +308,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
add_fingerprint(usr)
return ..()
-/obj/item/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/item/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!user)
return
if(anchored)
@@ -473,6 +465,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
usr.UnarmedAttack(src, TRUE)
if(usr.get_active_held_item() == src)
melee_attack_chain(usr, over)
+ usr.FlushCurrentAction()
return TRUE //returning TRUE as a "is this overridden?" flag
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm
index dbc66b1899..428efe4abe 100644
--- a/code/game/objects/items/bodybag.dm
+++ b/code/game/objects/items/bodybag.dm
@@ -71,8 +71,6 @@
if(user.incapacitated())
to_chat(user, "You can't get out while you're restrained like this!")
return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "You claw at the fabric of [src], trying to tear it open...")
to_chat(loc, "Someone starts trying to break free of [src]!")
if(!do_after(user, 200, target = src))
diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm
index 3d444b7eca..a8ff7b9004 100644
--- a/code/game/objects/items/cardboard_cutouts.dm
+++ b/code/game/objects/items/cardboard_cutouts.dm
@@ -6,6 +6,8 @@
icon_state = "cutout_basic"
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FLAMMABLE
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
var/static/list/possible_appearances
/// If the cutout is pushed over and has to be righted
@@ -43,8 +45,7 @@
"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
))
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/cardboard_cutout/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/cardboard_cutout/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.a_intent == INTENT_HELP || pushed_over)
return ..()
user.visible_message("[user] pushes over [src]!", "You push over [src]!")
@@ -81,7 +82,6 @@
else if(I.hitsound)
playsound(loc, I.hitsound, get_clamped_volume(), 1, -1)
- user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
if(I.force)
diff --git a/code/game/objects/items/cosmetics.dm b/code/game/objects/items/cosmetics.dm
index 4dcaed2cf7..592f238cec 100644
--- a/code/game/objects/items/cosmetics.dm
+++ b/code/game/objects/items/cosmetics.dm
@@ -188,4 +188,4 @@
else
..()
else
- ..()
\ No newline at end of file
+ ..()
diff --git a/code/game/objects/items/courtroom.dm b/code/game/objects/items/courtroom.dm
index c0e81ed3d5..13b83c9425 100644
--- a/code/game/objects/items/courtroom.dm
+++ b/code/game/objects/items/courtroom.dm
@@ -32,6 +32,6 @@
if(istype(I, /obj/item/gavelhammer))
playsound(loc, 'sound/items/gavel.ogg', 100, 1)
user.visible_message("[user] strikes [src] with [I].")
- user.changeNext_move(CLICK_CD_MELEE)
+ return TRUE
else
- return ..()
\ No newline at end of file
+ return ..()
diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm
index 620fbbf100..a366a2ef88 100644
--- a/code/game/objects/items/crayons.dm
+++ b/code/game/objects/items/crayons.dm
@@ -273,7 +273,9 @@
. = ..()
if(!proximity || !check_allowed_items(target))
return
+ draw_on(target, user, proximity, params)
+/obj/item/toy/crayon/proc/draw_on(atom/target, mob/user, proximity, params)
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
var/cost = 1
@@ -568,9 +570,9 @@
dye_color = DYE_RAINBOW
charges = -1
-/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
+/obj/item/toy/crayon/rainbow/draw_on(atom/target, mob/user, proximity, params)
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
- . = ..()
+ return ..()
/*
* Crayon Box
@@ -693,7 +695,7 @@
. += "It is empty."
. += "Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"]."
-/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
+/obj/item/toy/crayon/spraycan/draw_on(atom/target, mob/user, proximity, params)
if(!proximity)
return
@@ -766,7 +768,7 @@
desc = "A metallic container containing shiny synthesised paint."
charges = -1
-/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity, params)
+/obj/item/toy/crayon/spraycan/borg/draw_on(atom/target,mob/user,proximity, params)
var/diff = ..()
if(!iscyborg(user))
to_chat(user, "How did you get this?")
diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm
index e15dc72838..767f8fc395 100644
--- a/code/game/objects/items/defib.dm
+++ b/code/game/objects/items/defib.dm
@@ -77,8 +77,7 @@
/obj/item/defibrillator/ui_action_click()
toggle_paddles()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/defibrillator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/defibrillator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user)
if(slot_flags == ITEM_SLOT_BACK)
if(user.get_item_by_slot(SLOT_BACK) == src)
diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm
index 57443de973..a45f26062b 100644
--- a/code/game/objects/items/devices/chameleonproj.dm
+++ b/code/game/objects/items/devices/chameleonproj.dm
@@ -132,8 +132,7 @@
/obj/effect/dummy/chameleon/attackby()
master.disrupt()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/effect/dummy/chameleon/attack_hand()
+/obj/effect/dummy/chameleon/on_attack_hand()
master.disrupt()
/obj/effect/dummy/chameleon/attack_animal()
diff --git a/code/game/objects/items/devices/dogborg_sleeper.dm b/code/game/objects/items/devices/dogborg_sleeper.dm
index 41a12136ef..d8abccb336 100644
--- a/code/game/objects/items/devices/dogborg_sleeper.dm
+++ b/code/game/objects/items/devices/dogborg_sleeper.dm
@@ -116,8 +116,6 @@
if(!hound)
go_out(user)
return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
if(user.a_intent == INTENT_HELP)
return
var/voracious = TRUE
diff --git a/code/game/objects/items/devices/forcefieldprojector.dm b/code/game/objects/items/devices/forcefieldprojector.dm
index 03ca110ec8..9ef9d73705 100644
--- a/code/game/objects/items/devices/forcefieldprojector.dm
+++ b/code/game/objects/items/devices/forcefieldprojector.dm
@@ -43,7 +43,7 @@
user.visible_message("[user] projects a forcefield!","You project a forcefield.")
var/obj/structure/projected_forcefield/F = new(T, src)
current_fields += F
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
/obj/item/forcefield_projector/attack_self(mob/user)
if(LAZYLEN(current_fields))
diff --git a/code/game/objects/items/devices/polycircuit.dm b/code/game/objects/items/devices/polycircuit.dm
index a9f7cd46c8..0308f19b5f 100644
--- a/code/game/objects/items/devices/polycircuit.dm
+++ b/code/game/objects/items/devices/polycircuit.dm
@@ -11,7 +11,7 @@
/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
to_chat(user, "You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.")
-/obj/item/stack/circuit_stack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/stack/circuit_stack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
var/mob/living/carbon/human/H = user
if(!user.get_inactive_held_item() == src)
return ..()
diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm
index ec59009794..c3127c246f 100644
--- a/code/game/objects/items/devices/powersink.dm
+++ b/code/game/objects/items/devices/powersink.dm
@@ -97,10 +97,7 @@ GLOBAL_LIST_EMPTY(power_sinks)
/obj/item/powersink/attack_ai()
return
-/obj/item/powersink/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/item/powersink/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
switch(mode)
if(DISCONNECTED)
..()
diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm
index cdb8c09527..0cf7ceb55b 100644
--- a/code/game/objects/items/devices/radio/electropack.dm
+++ b/code/game/objects/items/devices/radio/electropack.dm
@@ -31,8 +31,7 @@
SSradio.remove_object(src, frequency)
. = ..()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/electropack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/electropack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(iscarbon(user))
var/mob/living/carbon/C = user
if(src == C.back)
@@ -162,7 +161,7 @@
materials = list(/datum/material/iron = 5000, /datum/material/glass =2000)
category = list("hacked", "Misc")
-/obj/item/electropack/shockcollar/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/electropack/shockcollar/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.get_item_by_slot(SLOT_NECK))
to_chat(user, "The collar is fastened tight! You'll need help taking this off!")
return
diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm
index ec19c0c05e..8657684ff4 100644
--- a/code/game/objects/items/devices/radio/intercom.dm
+++ b/code/game/objects/items/devices/radio/intercom.dm
@@ -86,10 +86,7 @@
/obj/item/radio/intercom/attack_ai(mob/user)
interact(user)
-/obj/item/radio/intercom/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/item/radio/intercom/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
interact(user)
/obj/item/radio/intercom/interact(mob/user)
diff --git a/code/game/objects/items/devices/reverse_bear_trap.dm b/code/game/objects/items/devices/reverse_bear_trap.dm
index 46b9547e9d..f2a0ea5450 100644
--- a/code/game/objects/items/devices/reverse_bear_trap.dm
+++ b/code/game/objects/items/devices/reverse_bear_trap.dm
@@ -45,7 +45,7 @@
to_chat(loc, "*ding*")
addtimer(CALLBACK(src, .proc/snap), 2)
-/obj/item/reverse_bear_trap/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(iscarbon(user))
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_HEAD) == src)
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 2011943bfb..fae2833c8a 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -624,54 +624,13 @@ GENETICS SCANNER
if (user.stat || user.eye_blind)
return
- var/turf/location = user.loc
+ //Functionality moved down to proc/scan_turf()
+ var/turf/location = get_turf(user)
if(!istype(location))
return
-
- var/datum/gas_mixture/environment = location.return_air()
-
- var/pressure = environment.return_pressure()
- var/total_moles = environment.total_moles()
-
- to_chat(user, "Results:")
- if(abs(pressure - ONE_ATMOSPHERE) < 10)
- to_chat(user, "Pressure: [round(pressure, 0.01)] kPa")
- else
- to_chat(user, "Pressure: [round(pressure, 0.01)] kPa")
- if(total_moles)
-
- var/o2_concentration = environment.get_moles(/datum/gas/oxygen)/total_moles
- var/n2_concentration = environment.get_moles(/datum/gas/nitrogen)/total_moles
- var/co2_concentration = environment.get_moles(/datum/gas/carbon_dioxide)/total_moles
- var/plasma_concentration = environment.get_moles(/datum/gas/plasma)/total_moles
-
- if(abs(n2_concentration - N2STANDARD) < 20)
- to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)")
- else
- to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)")
-
- if(abs(o2_concentration - O2STANDARD) < 2)
- to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)")
- else
- to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)")
-
- if(co2_concentration > 0.01)
- to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)")
- else
- to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)")
-
- if(plasma_concentration > 0.005)
- to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)")
- else
- to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)")
-
- for(var/id in environment.get_gases())
- if(id in GLOB.hardcoded_gases)
- continue
- var/gas_concentration = environment.get_moles(id)/total_moles
- to_chat(user, "[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)")
- to_chat(user, "Temperature: [round(environment.return_temperature()-T0C, 0.01)] °C ([round(environment.return_temperature(), 0.01)] K)")
-
+
+ scan_turf(user, location)
+
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
. = ..()
@@ -749,7 +708,7 @@ GENETICS SCANNER
var/total_moles = air_contents.total_moles()
var/pressure = air_contents.return_pressure()
- var/volume = air_contents.return_volume()
+ var/volume = air_contents.return_volume() //could just do mixture.volume... but safety, I guess?
var/temperature = air_contents.return_temperature()
var/cached_scan_results = air_contents.analyzer_results
@@ -776,6 +735,73 @@ GENETICS SCANNER
to_chat(user, "Power of the last fusion reaction: [fusion_power]\n This power indicates it was a [tier]-tier fusion reaction.")
return
+/obj/item/analyzer/proc/scan_turf(mob/user, turf/location)
+
+ var/datum/gas_mixture/environment = location.return_air()
+
+ var/pressure = environment.return_pressure()
+ var/total_moles = environment.total_moles()
+ var/cached_scan_results = environment.analyzer_results
+
+ to_chat(user, "Results:")
+ if(abs(pressure - ONE_ATMOSPHERE) < 10)
+ to_chat(user, "Pressure: [round(pressure, 0.01)] kPa")
+ else
+ to_chat(user, "Pressure: [round(pressure, 0.01)] kPa")
+ if(total_moles)
+
+ var/o2_concentration = environment.get_moles(/datum/gas/oxygen)/total_moles
+ var/n2_concentration = environment.get_moles(/datum/gas/nitrogen)/total_moles
+ var/co2_concentration = environment.get_moles(/datum/gas/carbon_dioxide)/total_moles
+ var/plasma_concentration = environment.get_moles(/datum/gas/plasma)/total_moles
+
+ if(abs(n2_concentration - N2STANDARD) < 20)
+ to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)")
+ else
+ to_chat(user, "Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)")
+
+ if(abs(o2_concentration - O2STANDARD) < 2)
+ to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)")
+ else
+ to_chat(user, "Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)")
+
+ if(co2_concentration > 0.01)
+ to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)")
+ else
+ to_chat(user, "CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)")
+
+ if(plasma_concentration > 0.005)
+ to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)")
+ else
+ to_chat(user, "Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)")
+
+ for(var/id in environment.get_gases())
+ if(id in GLOB.hardcoded_gases)
+ continue
+ var/gas_concentration = environment.get_moles(id)/total_moles
+ to_chat(user, "[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)")
+ to_chat(user, "Temperature: [round(environment.return_temperature()-T0C, 0.01)] °C ([round(environment.return_temperature(), 0.01)] K)")
+
+ if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
+ var/fusion_power = round(cached_scan_results["fusion"], 0.01)
+ var/tier = fusionpower2text(fusion_power)
+ to_chat(user, "Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.")
+ to_chat(user, "Power of the last fusion reaction: [fusion_power]\n This power indicates it was a [tier]-tier fusion reaction.")
+
+/obj/item/analyzer/ranged
+ desc = "A hand-held scanner which uses advanced spectroscopy and infrared readings to analyze gases as a distance. Alt-Click to use the built in barometer function."
+ name = "long-range analyzer"
+ icon = 'icons/obj/device.dmi'
+ icon_state = "ranged_analyzer"
+
+/obj/item/analyzer/ranged/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ . = ..()
+ if(target.tool_act(user, src, tool_behaviour))
+ return
+ // Tool act didn't scan it, so let's get it's turf.
+ var/turf/location = get_turf(target)
+ scan_turf(user, location)
+
//slime scanner
/obj/item/slime_scanner
@@ -966,4 +992,4 @@ GENETICS SCANNER
#undef SCANMODE_CHEMICAL
#undef SCANMODE_WOUND
#undef SCANNER_CONDENSED
-#undef SCANNER_VERBOSE
+#undef SCANNER_VERBOSE
\ No newline at end of file
diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm
index 5765ac71f1..cef06bfde8 100644
--- a/code/game/objects/items/devices/taperecorder.dm
+++ b/code/game/objects/items/devices/taperecorder.dm
@@ -54,8 +54,7 @@
mytape.ruin() //Fires destroy the tape
..()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/taperecorder/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/taperecorder/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user)
if(mytape)
if(!user.is_holding(src))
diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm
index ccf9dcd253..c791b7e323 100644
--- a/code/game/objects/items/devices/transfer_valve.dm
+++ b/code/game/objects/items/devices/transfer_valve.dm
@@ -79,7 +79,7 @@
if(attached_device)
attached_device.Crossed(AM)
-/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
+/obj/item/transfer_valve/on_attack_hand()//Triggers mousetraps
. = ..()
if(.)
return
diff --git a/code/game/objects/items/eightball.dm b/code/game/objects/items/eightball.dm
index 837f57ceb5..dbc4c297ca 100644
--- a/code/game/objects/items/eightball.dm
+++ b/code/game/objects/items/eightball.dm
@@ -229,4 +229,4 @@
else
votes[selected_answer] += 1
voted[user.ckey] = selected_answer
- . = TRUE
\ No newline at end of file
+ . = TRUE
diff --git a/code/game/objects/items/electrostaff.dm b/code/game/objects/items/electrostaff.dm
index 8d1fe4ebd1..9750994c87 100644
--- a/code/game/objects/items/electrostaff.dm
+++ b/code/game/objects/items/electrostaff.dm
@@ -15,6 +15,7 @@
attack_verb = list("struck", "beaten", "thwacked", "pulped")
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
block_parry_data = /datum/block_parry_data/electrostaff
+ attack_speed = CLICK_CD_MELEE
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
var/on = FALSE
var/can_block_projectiles = FALSE //can't block guns
diff --git a/code/game/objects/items/flamethrower.dm b/code/game/objects/items/flamethrower.dm
index f293e6579a..515f5715dd 100644
--- a/code/game/objects/items/flamethrower.dm
+++ b/code/game/objects/items/flamethrower.dm
@@ -131,6 +131,7 @@
/obj/item/flamethrower/analyzer_act(mob/living/user, obj/item/I)
if(ptank)
ptank.analyzer_act(user, I)
+ return TRUE
/obj/item/flamethrower/attack_self(mob/user)
diff --git a/code/game/objects/items/grenades/flashbang.dm b/code/game/objects/items/grenades/flashbang.dm
index bd25169fe4..bf9fab5f04 100644
--- a/code/game/objects/items/grenades/flashbang.dm
+++ b/code/game/objects/items/grenades/flashbang.dm
@@ -124,9 +124,11 @@
/obj/item/grenade/primer/attack_self(mob/user)
. = ..()
if(active)
+ if(!user.CheckActionCooldown())
+ return
user.playsound_local(user, 'sound/misc/box_deploy.ogg', 50, TRUE)
rots++
- user.changeNext_move(CLICK_CD_RAPID)
+ user.DelayNextAction(CLICK_CD_RAPID)
/obj/item/grenade/primer/prime(mob/living/lanced_by)
shrapnel_radius = round(rots / rots_per_mag)
diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm
index e3388b12eb..4c9ea06620 100644
--- a/code/game/objects/items/handcuffs.dm
+++ b/code/game/objects/items/handcuffs.dm
@@ -320,7 +320,7 @@
do_sparks(1, TRUE, src)
qdel(src)
-/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/restraints/legcuffs/beartrap/energy/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
Crossed(user) //honk
. = ..()
diff --git a/code/game/objects/items/implants/implantchair.dm b/code/game/objects/items/implants/implantchair.dm
index 3ea27c84bb..b3c1f79e94 100644
--- a/code/game/objects/items/implants/implantchair.dm
+++ b/code/game/objects/items/implants/implantchair.dm
@@ -121,8 +121,6 @@
update_icon()
/obj/machinery/implantchair/container_resist(mob/living/user)
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("You see [user] kicking against the door of [src]!", \
"You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a metallic creaking from [src].")
@@ -191,4 +189,4 @@
brainwash(C, objective)
message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
log_game("[key_name(user)] brainwashed [key_name(C)] with objective '[objective]'.")
- return TRUE
\ No newline at end of file
+ return TRUE
diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index 20960da7c6..e0b08ba8ef 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -147,6 +147,12 @@
return NONE
return ..()
+/obj/item/melee/transforming/energy/sword/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
+ . = ..()
+ if(parry_efficiency >= 80) // perfect parry
+ block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
+ . |= BLOCK_SHOULD_REDIRECT
+
/obj/item/melee/transforming/energy/sword/cyborg
sword_color = "red"
light_color = "#ff0000"
diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm
index ee24579e9a..9a7d455df6 100644
--- a/code/game/objects/items/melee/misc.dm
+++ b/code/game/objects/items/melee/misc.dm
@@ -375,6 +375,7 @@
var/wait_desc = get_wait_description()
if(wait_desc)
to_chat(user, wait_desc)
+ return DISCARD_LAST_ACTION
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
@@ -626,7 +627,7 @@
to_chat(user, "[target] doesn't seem to want to get on [src]!")
update_icon()
-/obj/item/melee/roastingstick/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/melee/roastingstick/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
..()
if (held_sausage)
user.put_in_hands(held_sausage)
diff --git a/code/game/objects/items/melee/transforming.dm b/code/game/objects/items/melee/transforming.dm
index 386a6e9acc..66752c4c9a 100644
--- a/code/game/objects/items/melee/transforming.dm
+++ b/code/game/objects/items/melee/transforming.dm
@@ -84,4 +84,4 @@
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, "You accidentally cut yourself with [src], like a doofus!")
- user.take_bodypart_damage(5,5)
\ No newline at end of file
+ user.take_bodypart_damage(5,5)
diff --git a/code/game/objects/items/mop.dm b/code/game/objects/items/mop.dm
index 3a06c7d7fe..b420bfc002 100644
--- a/code/game/objects/items/mop.dm
+++ b/code/game/objects/items/mop.dm
@@ -58,7 +58,7 @@
if(T)
user.visible_message("[user] cleans \the [T] with [src].", "You clean \the [T] with [src].")
clean(T)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
user.do_attack_animation(T, used_item = src)
if(istype(L))
L.adjustStaminaLossBuffered(stamusage)
@@ -128,4 +128,4 @@
return ..()
/obj/item/mop/advanced/cyborg
- insertable = FALSE
\ No newline at end of file
+ insertable = FALSE
diff --git a/code/game/objects/items/pet_carrier.dm b/code/game/objects/items/pet_carrier.dm
index 4576edd2e0..c6b5a7e224 100644
--- a/code/game/objects/items/pet_carrier.dm
+++ b/code/game/objects/items/pet_carrier.dm
@@ -142,8 +142,6 @@
remove_occupant(user)
return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
if(user.mob_size <= MOB_SIZE_SMALL)
to_chat(user, "You begin to try escaping the [src] and start fumbling for the lock switch... (This will take some time.)")
to_chat(loc, "You see [user] attempting to unlock the [src]!")
diff --git a/code/game/objects/items/powerfist.dm b/code/game/objects/items/powerfist.dm
index 52f4b3462e..2834b3b758 100644
--- a/code/game/objects/items/powerfist.dm
+++ b/code/game/objects/items/powerfist.dm
@@ -14,12 +14,11 @@
w_class = WEIGHT_CLASS_NORMAL
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 40)
resistance_flags = FIRE_PROOF
- click_delay = CLICK_CD_MELEE * 1.5
+ attack_speed = CLICK_CD_MELEE * 1.5
var/fisto_setting = 1
var/gasperfist = 3
var/obj/item/tank/internals/tank = null //Tank used for the gauntlet's piston-ram.
-
/obj/item/melee/powerfist/examine(mob/user)
. = ..()
if(!in_range(user, src))
diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm
index 7fd37053b1..ced0ee3160 100644
--- a/code/game/objects/items/shooting_range.dm
+++ b/code/game/objects/items/shooting_range.dm
@@ -31,10 +31,7 @@
to_chat(user, "You slice off [src]'s uneven chunks of aluminium and scorch marks.")
return TRUE
-/obj/item/target/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/item/target/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(pinnedLoc)
pinnedLoc.removeTarget(user)
diff --git a/code/game/objects/items/signs.dm b/code/game/objects/items/signs.dm
index cf7373b700..67bc28b2ea 100644
--- a/code/game/objects/items/signs.dm
+++ b/code/game/objects/items/signs.dm
@@ -40,4 +40,3 @@
user.visible_message("[user] waves around \the \"[label]\" sign.")
else
user.visible_message("[user] waves around blank sign.")
- user.changeNext_move(CLICK_CD_MELEE)
\ No newline at end of file
diff --git a/code/game/objects/items/stacks/bscrystal.dm b/code/game/objects/items/stacks/bscrystal.dm
index c142db6530..3b4be37cee 100644
--- a/code/game/objects/items/stacks/bscrystal.dm
+++ b/code/game/objects/items/stacks/bscrystal.dm
@@ -74,8 +74,7 @@
/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
to_chat(user, "You cannot crush the polycrystal in-hand, try breaking one off.")
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/stack/sheet/bluespace_crystal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.get_inactive_held_item() == src)
if(zero_amount())
return
diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm
index b358608ee4..1ceb525b8a 100644
--- a/code/game/objects/items/stacks/medical.dm
+++ b/code/game/objects/items/stacks/medical.dm
@@ -336,7 +336,7 @@
return
. = ..()
-/obj/item/stack/medical/mesh/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/stack/medical/mesh/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!is_open & user.get_inactive_held_item() == src)
to_chat(user, "You need to open [src] first.")
return
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index a73545c685..5f6341ea21 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -184,13 +184,13 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
new /datum/stack_recipe("trash cart", /obj/structure/closet/crate/trashcart, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("medical crate", /obj/structure/closet/crate/medical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("freezer crate", /obj/structure/closet/crate/freezer, 8, time = 50, one_per_turf = 1, on_floor = 1), \
- new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood, 8, time = 50, one_per_turf = 1, on_floor = 1), \
- new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs, 8, time = 50, one_per_turf = 1, on_floor = 1), \
+ new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood/fake, 8, time = 50, one_per_turf = 1, on_floor = 1), \
+ new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs/fake, 8, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("radiation containment crate", /obj/structure/closet/crate/radiation, 8, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("hydroponics crate", /obj/structure/closet/crate/hydroponics, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("engineering crate", /obj/structure/closet/crate/engineering, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("eletrical crate", /obj/structure/closet/crate/engineering/electrical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
- new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd, 5, time = 50, one_per_turf = 1, on_floor = 1), \
+ new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd/fake, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("science crate", /obj/structure/closet/crate/science, 5, time = 50, one_per_turf = 1, on_floor = 1), \
)), \
new /datum/stack_recipe_list("airlock assemblies", list( \
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index a80eeacaf6..3e2bb675fa 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -398,8 +398,7 @@
merge(AM)
. = ..()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/stack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/stack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.get_inactive_held_item() == src)
if(zero_amount())
return
diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm
index 83ac727c9e..7e5dd7e2d8 100755
--- a/code/game/objects/items/storage/belt.dm
+++ b/code/game/objects/items/storage/belt.dm
@@ -83,7 +83,7 @@
new /obj/item/multitool(src)
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
new /obj/item/extinguisher/mini(src)
- new /obj/item/analyzer(src)
+ new /obj/item/analyzer/ranged(src)
//much roomier now that we've managed to remove two tools
/obj/item/storage/belt/utility/full/PopulateContents()
diff --git a/code/game/objects/items/storage/book.dm b/code/game/objects/items/storage/book.dm
index 5d5f0eaa24..7532aacbfa 100644
--- a/code/game/objects/items/storage/book.dm
+++ b/code/game/objects/items/storage/book.dm
@@ -104,7 +104,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "blessing", /datum/mood_event/blessing)
return 1
-/obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
+/obj/item/storage/book/bible/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
if (!user.IsAdvancedToolUser())
to_chat(user, "You don't have the dexterity to do this!")
@@ -238,11 +238,10 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
var/ownername = H.real_name
desc += "The name [ownername] is written in blood inside the cover."
-/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
- if (user.a_intent == INTENT_HELP)
- return ..()
- else
- return ..(M,user,heal_mode = FALSE)
+/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
+ if(user.a_intent != INTENT_HELP)
+ heal_mode = FALSE //args pass over
+ return ..() // to ..()
/obj/item/storage/book/bible/syndicate/add_blood_DNA(list/blood_dna)
return FALSE
diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm
index 02ae867240..975621ead1 100644
--- a/code/game/objects/items/storage/boxes.dm
+++ b/code/game/objects/items/storage/boxes.dm
@@ -726,9 +726,9 @@ obj/item/storage/box/stingbangs
return (BRUTELOSS)
/obj/item/storage/box/hug/attack_self(mob/user)
- ..()
- user.changeNext_move(CLICK_CD_MELEE)
- playsound(loc, "rustle", 50, 1, -5)
+ . = ..()
+ user.DelayNextAction(CLICK_CD_MELEE)
+ playsound(src, "rustle", 50, 1, -5)
user.visible_message("[user] hugs \the [src].","You hug \the [src].")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"hugbox", /datum/mood_event/hugbox)
@@ -1423,4 +1423,4 @@ obj/item/storage/box/stingbangs
/obj/item/storage/box/strange_seeds_5pack/PopulateContents()
for(var/i in 1 to 5)
- new /obj/item/seeds/random(src)
\ No newline at end of file
+ new /obj/item/seeds/random(src)
diff --git a/code/game/objects/items/storage/dakis.dm b/code/game/objects/items/storage/dakis.dm
index 1939593c8e..29f12df4c4 100644
--- a/code/game/objects/items/storage/dakis.dm
+++ b/code/game/objects/items/storage/dakis.dm
@@ -47,6 +47,6 @@
if(INTENT_HARM)
user.visible_message("[user] punches the [name]!")
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
////////////////////////////
diff --git a/code/game/objects/items/storage/secure.dm b/code/game/objects/items/storage/secure.dm
index 6061feb893..4e6a0b3463 100644
--- a/code/game/objects/items/storage/secure.dm
+++ b/code/game/objects/items/storage/secure.dm
@@ -205,10 +205,7 @@
new /obj/item/paper(src)
new /obj/item/pen(src)
-/obj/item/storage/secure/safe/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/item/storage/secure/safe/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
return attack_self(user)
/obj/item/storage/secure/safe/HoS
diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm
index fa0c9ba693..1a84b85a1a 100644
--- a/code/game/objects/items/stunbaton.dm
+++ b/code/game/objects/items/stunbaton.dm
@@ -14,6 +14,7 @@
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("beaten")
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
+ attack_speed = CLICK_CD_MELEE
var/stamforce = 35
var/turned_on = FALSE
@@ -144,8 +145,9 @@
return ..()
/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
+ if(!user.CheckActionCooldown(CLICK_CD_MELEE))
+ return
. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
- user.changeNext_move(CLICK_CD_MELEE)
//return TRUE to interrupt attack chain.
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
@@ -156,6 +158,7 @@
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "You're too exhausted to use [src] properly.")
return TRUE
+ user.DelayNextAction()
if(ishuman(M))
var/mob/living/carbon/human/L = M
if(check_martial_counter(L, user))
diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm
index 42e25273a2..2de5860794 100644
--- a/code/game/objects/items/tanks/tanks.dm
+++ b/code/game/objects/items/tanks/tanks.dm
@@ -123,6 +123,7 @@
/obj/item/tank/analyzer_act(mob/living/user, obj/item/I)
atmosanalyzer_scan(air_contents, user, src)
+ return TRUE
/obj/item/tank/deconstruct(disassembled = TRUE)
if(!disassembled)
diff --git a/code/game/objects/items/tanks/watertank.dm b/code/game/objects/items/tanks/watertank.dm
index 0a7eefb786..16a91b6358 100644
--- a/code/game/objects/items/tanks/watertank.dm
+++ b/code/game/objects/items/tanks/watertank.dm
@@ -72,7 +72,7 @@
QDEL_NULL(noz)
return ..()
-/obj/item/watertank/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/watertank/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if (user.get_item_by_slot(user.getBackSlot()) == src)
toggle_mister(user)
else
diff --git a/code/game/objects/items/tools/crowbar.dm b/code/game/objects/items/tools/crowbar.dm
index 91e8c49e5a..d39da2f543 100644
--- a/code/game/objects/items/tools/crowbar.dm
+++ b/code/game/objects/items/tools/crowbar.dm
@@ -90,6 +90,7 @@
/obj/item/crowbar/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power(drop_location())
+ cutjaws.name = name
to_chat(user, "You attach the cutting jaws to [src].")
qdel(src)
user.put_in_active_hand(cutjaws)
diff --git a/code/game/objects/items/tools/wirecutters.dm b/code/game/objects/items/tools/wirecutters.dm
index ac5a02b9fc..53a578a45d 100644
--- a/code/game/objects/items/tools/wirecutters.dm
+++ b/code/game/objects/items/tools/wirecutters.dm
@@ -117,6 +117,7 @@
/obj/item/wirecutters/power/attack_self(mob/user)
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power(drop_location())
+ pryjaws.name = name
to_chat(user, "You attach the pry jaws to [src].")
qdel(src)
user.put_in_active_hand(pryjaws)
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index fe2e0df2eb..e69bb1ffa0 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -574,10 +574,7 @@
else
. = ..()
-/obj/item/toy/prize/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/item/toy/prize/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user)
attack_self(user)
@@ -811,9 +808,8 @@
cards += "Ace of Clubs"
cards += "Ace of Diamonds"
-//ATTACK HAND IGNORING PARENT RETURN VALUE
//ATTACK HAND NOT CALLING PARENT
-/obj/item/toy/cards/deck/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/toy/cards/deck/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
draw_card(user)
/obj/item/toy/cards/deck/proc/draw_card(mob/user)
diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
index f94140db3c..e21c4aaffa 100644
--- a/code/game/objects/items/weaponry.dm
+++ b/code/game/objects/items/weaponry.dm
@@ -286,6 +286,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 65 // VERY generous
parry_efficiency_perfect = 120
+ parry_efficiency_perfect_override = list(
+ TEXT_ATTACK_TYPE_PROJECTILE = 30,
+ )
parry_failed_stagger_duration = 3 SECONDS
parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5) // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm
index 1203c5a1df..14017ffb2d 100644
--- a/code/game/objects/obj_defense.dm
+++ b/code/game/objects/obj_defense.dm
@@ -105,15 +105,19 @@
/obj/proc/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, armor_penetration = 0) //used by attack_alien, attack_animal, and attack_slime
if(SEND_SIGNAL(src, COMSIG_OBJ_ATTACK_GENERIC, user, damage_amount, damage_type, damage_flag, sound_effect, armor_penetration) & COMPONENT_STOP_GENERIC_ATTACK)
return FALSE
+ if(!user.CheckActionCooldown(CLICK_CD_MELEE))
+ return
user.do_attack_animation(src)
- user.changeNext_move(CLICK_CD_MELEE)
- return take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
+ . = take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
+ user.DelayNextAction()
/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
if(attack_generic(user, 60, BRUTE, "melee", 0))
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
/obj/attack_animal(mob/living/simple_animal/M)
+ if(!M.CheckActionCooldown(CLICK_CD_MELEE))
+ return
if(!M.melee_damage_upper && !M.obj_damage)
M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
return 0
diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm
index cce4955210..39f2d276a1 100644
--- a/code/game/objects/structures.dm
+++ b/code/game/objects/structures.dm
@@ -28,12 +28,10 @@
queue_smooth_neighbors(src)
return ..()
-/obj/structure/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
- if(.)
- return
if(structureclimber && structureclimber != user)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
user.do_attack_animation(src)
structureclimber.DefaultCombatKnockdown(40)
structureclimber.visible_message("[structureclimber] has been knocked off [src].", "You're knocked off [src]!", "You see [structureclimber] get knocked off [src].")
diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm
index a6cd8df746..ce11daec54 100644
--- a/code/game/objects/structures/aliens.dm
+++ b/code/game/objects/structures/aliens.dm
@@ -249,7 +249,7 @@
/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user)
return attack_hand(user)
-/obj/structure/alien/egg/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/alien/egg/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
@@ -269,8 +269,7 @@
return
else
to_chat(user, "It feels slimy.")
- user.changeNext_move(CLICK_CD_MELEE)
-
+ user.DelayNextAction(CLICK_CD_MELEE)
/obj/structure/alien/egg/proc/Grow()
status = GROWN
diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm
index 7ea678cae4..905888c904 100644
--- a/code/game/objects/structures/barsigns.dm
+++ b/code/game/objects/structures/barsigns.dm
@@ -52,10 +52,7 @@
/obj/structure/sign/barsign/attack_ai(mob/user)
return attack_hand(user)
-/obj/structure/sign/barsign/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/sign/barsign/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!allowed(user))
to_chat(user, "Access denied.")
return
diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm
index e45ddf650c..45cac650b8 100644
--- a/code/game/objects/structures/bedsheet_bin.dm
+++ b/code/game/objects/structures/bedsheet_bin.dm
@@ -311,10 +311,7 @@ LINEN BINS
/obj/structure/bedsheetbin/attack_paw(mob/user)
return attack_hand(user)
-/obj/structure/bedsheetbin/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/bedsheetbin/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.incapacitated())
return
if(amount >= 1)
diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm
index 4b9251d8ec..043232e9e3 100644
--- a/code/game/objects/structures/crates_lockers/closets.dm
+++ b/code/game/objects/structures/crates_lockers/closets.dm
@@ -37,12 +37,13 @@
var/lock_in_use = FALSE //Someone is doing some stuff with the lock here, better not proceed further
var/eigen_teleport = FALSE //If the closet leads to Mr Tumnus.
var/obj/structure/closet/eigen_target //Where you go to.
-
+ var/should_populate_contents = TRUE
/obj/structure/closet/Initialize(mapload)
. = ..()
update_icon()
- PopulateContents()
+ if(should_populate_contents)
+ PopulateContents()
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
addtimer(CALLBACK(src, .proc/take_contents), 0)
if(secure)
@@ -458,10 +459,7 @@
return
container_resist(user)
-/obj/structure/closet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/closet/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.lying && get_dist(src, user) > 0)
return
@@ -506,8 +504,6 @@
if(opened)
return
if(ismovable(loc))
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
var/atom/movable/AM = loc
AM.relay_container_resist(user, src)
return
@@ -516,8 +512,6 @@
return
//okay, so the closet is either welded or locked... resist!!!
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("[src] begins to shake violently!", \
"You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear banging from [src].")
diff --git a/code/game/objects/structures/crates_lockers/closets/genpop.dm b/code/game/objects/structures/crates_lockers/closets/genpop.dm
index 04c2f37b0f..7be12a4819 100644
--- a/code/game/objects/structures/crates_lockers/closets/genpop.dm
+++ b/code/game/objects/structures/crates_lockers/closets/genpop.dm
@@ -91,7 +91,7 @@
locked = TRUE
return ..()
-/obj/structure/closet/secure_closet/genpop/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/closet/secure_closet/genpop/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.lying && get_dist(src, user) > 0)
return
diff --git a/code/game/objects/structures/crates_lockers/crates.dm b/code/game/objects/structures/crates_lockers/crates.dm
index 99bce305f8..ee202f9504 100644
--- a/code/game/objects/structures/crates_lockers/crates.dm
+++ b/code/game/objects/structures/crates_lockers/crates.dm
@@ -41,10 +41,8 @@
if(manifest)
. += "manifest"
-/obj/structure/closet/crate/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/closet/crate/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
- if(.)
- return
if(manifest)
tear_manifest(user)
@@ -144,6 +142,9 @@
desc = "A freezer containing packs of blood."
icon_state = "surgery"
+/obj/structure/closet/crate/freezer/blood/fake
+ should_populate_contents = FALSE
+
/obj/structure/closet/crate/freezer/blood/PopulateContents()
. = ..()
new /obj/item/reagent_containers/blood(src)
@@ -164,6 +165,9 @@
name = "surplus prosthetic limbs"
desc = "A crate containing an assortment of cheap prosthetic limbs."
+/obj/structure/closet/crate/freezer/surplus_limbs/fake
+ should_populate_contents = FALSE
+
/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
. = ..()
new /obj/item/bodypart/l_arm/robot/surplus(src)
@@ -198,6 +202,9 @@
name = "\improper RCD crate"
icon_state = "engi_crate"
+/obj/structure/closet/crate/rcd/fake
+ should_populate_contents = FALSE
+
/obj/structure/closet/crate/rcd/PopulateContents()
..()
for(var/i in 1 to 4)
diff --git a/code/game/objects/structures/crates_lockers/crates/large.dm b/code/game/objects/structures/crates_lockers/crates/large.dm
index d8c2f7f91c..3cee96e435 100644
--- a/code/game/objects/structures/crates_lockers/crates/large.dm
+++ b/code/game/objects/structures/crates_lockers/crates/large.dm
@@ -8,7 +8,7 @@
delivery_icon = "deliverybox"
integrity_failure = 0 //Makes the crate break when integrity reaches 0, instead of opening and becoming an invisible sprite.
-/obj/structure/closet/crate/large/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/closet/crate/large/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
if(manifest)
tear_manifest(user)
diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm
index 4db889b392..f0384ca96a 100644
--- a/code/game/objects/structures/displaycase.dm
+++ b/code/game/objects/structures/displaycase.dm
@@ -9,6 +9,8 @@
armor = list("melee" = 30, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
max_integrity = 200
integrity_failure = 0.25
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
var/obj/item/showpiece = null
var/alert = TRUE
var/open = FALSE
@@ -157,11 +159,7 @@
/obj/structure/displaycase/attack_paw(mob/user)
return attack_hand(user)
-/obj/structure/displaycase/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
- user.changeNext_move(CLICK_CD_MELEE)
+/obj/structure/displaycase/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if (showpiece && (broken || open))
to_chat(user, "You deactivate the hover field built into the case.")
log_combat(user, src, "deactivates the hover field of")
diff --git a/code/game/objects/structures/divine.dm b/code/game/objects/structures/divine.dm
index 5afe97f669..f64397df09 100644
--- a/code/game/objects/structures/divine.dm
+++ b/code/game/objects/structures/divine.dm
@@ -7,7 +7,7 @@
density = FALSE
can_buckle = 1
-/obj/structure/sacrificealtar/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/sacrificealtar/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
@@ -30,7 +30,7 @@
var/time_between_uses = 1800
var/last_process = 0
-/obj/structure/healingfountain/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/healingfountain/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm
index 9279bf1d73..7fdec9b3d9 100644
--- a/code/game/objects/structures/dresser.dm
+++ b/code/game/objects/structures/dresser.dm
@@ -19,7 +19,7 @@
new /obj/item/stack/sheet/mineral/wood(drop_location(), 10)
qdel(src)
-/obj/structure/dresser/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/dresser/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(. || !ishuman(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm
index a279070e69..84926ccfb0 100644
--- a/code/game/objects/structures/extinguisher.dm
+++ b/code/game/objects/structures/extinguisher.dm
@@ -69,10 +69,7 @@
return ..()
-/obj/structure/extinguisher_cabinet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/extinguisher_cabinet/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(iscyborg(user) || isalien(user))
return
if(stored_extinguisher)
diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm
index eaa6e574cd..b654f4f5c0 100644
--- a/code/game/objects/structures/false_walls.dm
+++ b/code/game/objects/structures/false_walls.dm
@@ -41,7 +41,7 @@
new /obj/structure/falsewall/brass(loc)
qdel(src)
-/obj/structure/falsewall/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/falsewall/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(opening)
return
. = ..()
@@ -180,7 +180,7 @@
radiate()
return ..()
-/obj/structure/falsewall/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/falsewall/uranium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
radiate()
. = ..()
diff --git a/code/game/objects/structures/femur_breaker.dm b/code/game/objects/structures/femur_breaker.dm
index 1fa21d119e..2ac56ec4fb 100644
--- a/code/game/objects/structures/femur_breaker.dm
+++ b/code/game/objects/structures/femur_breaker.dm
@@ -32,7 +32,7 @@
if (LAZYLEN(buckled_mobs))
. += "Someone appears to be strapped in. You can help them unbuckle, or activate the femur breaker."
-/obj/structure/femur_breaker/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/femur_breaker/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
// Currently being used
diff --git a/code/game/objects/structures/fence.dm b/code/game/objects/structures/fence.dm
index 5803fb1306..f90161f587 100644
--- a/code/game/objects/structures/fence.dm
+++ b/code/game/objects/structures/fence.dm
@@ -120,7 +120,7 @@
open = TRUE
density = TRUE
-/obj/structure/fence/door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/fence/door/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(can_open(user))
toggle(user)
diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm
index de88372b1e..412730910f 100644
--- a/code/game/objects/structures/fireaxe.dm
+++ b/code/game/objects/structures/fireaxe.dm
@@ -105,10 +105,7 @@
fireaxe = null
qdel(src)
-/obj/structure/fireaxecabinet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/fireaxecabinet/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(open || broken)
if(fireaxe)
user.put_in_hands(fireaxe)
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index 6d72bb58b2..b587e57c3a 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -65,7 +65,7 @@
var/gift_type = /obj/item/a_gift/anything
var/list/ckeys_that_took = list()
-/obj/structure/flora/tree/pine/xmas/presents/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/flora/tree/pine/xmas/presents/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/game/objects/structures/fluff.dm b/code/game/objects/structures/fluff.dm
index 1dcda6eb50..bd7ddb36d5 100644
--- a/code/game/objects/structures/fluff.dm
+++ b/code/game/objects/structures/fluff.dm
@@ -110,7 +110,7 @@
desc = "Space Jesus is my copilot."
icon_state = "driverseat"
-/obj/structure/fluff/bus/passable/seat/driver/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/fluff/bus/passable/seat/driver/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
playsound(src, 'sound/items/carhorn.ogg', 50, 1)
. = ..()
diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm
index 03bcdde57c..4d500837d9 100644
--- a/code/game/objects/structures/ghost_role_spawners.dm
+++ b/code/game/objects/structures/ghost_role_spawners.dm
@@ -186,10 +186,7 @@
else
new_spawn.mind.assigned_role = "Free Golem"
-/obj/effect/mob_spawn/human/golem/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/effect/mob_spawn/human/golem/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(isgolem(user) && can_transfer)
var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No")
if(transfer_choice != "Yes" || QDELETED(src) || uses <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERY, NO_TK))
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index efd1b486d0..36e4f825da 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -10,6 +10,8 @@
layer = BELOW_OBJ_LAYER
armor = list("melee" = 50, "bullet" = 70, "laser" = 70, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
max_integrity = 50
+ attack_hand_is_action = TRUE
+ attack_hand_speed = 8
integrity_failure = 0.4
var/rods_type = /obj/item/stack/rods
var/rods_amount = 2
@@ -99,11 +101,10 @@
..(user, 1)
return TRUE
-/obj/structure/grille/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/grille/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
- user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
user.visible_message("[user] hits [src].", null, null, COMBAT_MESSAGE_RANGE)
log_combat(user, src, "hit")
@@ -111,8 +112,9 @@
take_damage(rand(5,10), BRUTE, "melee", 1)
/obj/structure/grille/attack_alien(mob/living/user)
+ if(!user.CheckActionCooldown(CLICK_CD_MELEE))
+ return
user.do_attack_animation(src)
- user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] mangles [src].", null, null, COMBAT_MESSAGE_RANGE)
if(!shock(user, 70))
take_damage(20, BRUTE, "melee", 1)
@@ -134,7 +136,7 @@
. = . || (mover.pass_flags & PASSGRILLE)
/obj/structure/grille/attackby(obj/item/W, mob/user, params)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
add_fingerprint(user)
if(istype(W, /obj/item/wirecutters))
if(!shock(user, 100))
diff --git a/code/game/objects/structures/guillotine.dm b/code/game/objects/structures/guillotine.dm
index acec52a583..4773c07657 100644
--- a/code/game/objects/structures/guillotine.dm
+++ b/code/game/objects/structures/guillotine.dm
@@ -51,7 +51,7 @@
if (LAZYLEN(buckled_mobs))
. += "Someone appears to be strapped in. You can help them out, or you can harm them by activating the guillotine."
-/obj/structure/guillotine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/guillotine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
// Currently being used by something
diff --git a/code/game/objects/structures/guncase.dm b/code/game/objects/structures/guncase.dm
index 1cab600fb1..e7ff9d4abf 100644
--- a/code/game/objects/structures/guncase.dm
+++ b/code/game/objects/structures/guncase.dm
@@ -53,10 +53,7 @@
else
return ..()
-/obj/structure/guncase/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/guncase/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(iscyborg(user) || isalien(user))
return
if(contents.len && open)
diff --git a/code/game/objects/structures/headpike.dm b/code/game/objects/structures/headpike.dm
index 7a67387a8e..6aed11701d 100644
--- a/code/game/objects/structures/headpike.dm
+++ b/code/game/objects/structures/headpike.dm
@@ -37,10 +37,7 @@
MA.pixel_y = 12
. += H
-/obj/structure/headpike/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/headpike/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
to_chat(user, "You take down [src].")
if(victim)
victim.forceMove(drop_location())
diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm
index 844c2ff8fd..dc5355e9d8 100644
--- a/code/game/objects/structures/holosign.dm
+++ b/code/game/objects/structures/holosign.dm
@@ -25,12 +25,12 @@
projector = null
return ..()
-/obj/structure/holosign/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/holosign/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
take_damage(5 , BRUTE, "melee", 1)
/obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
@@ -162,7 +162,7 @@
return TRUE //nice or benign diseases!
return TRUE
-/obj/structure/holosign/barrier/medical/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/holosign/barrier/medical/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(CanPass(user) && user.a_intent == INTENT_HELP)
force_allaccess = !force_allaccess
to_chat(user, "You [force_allaccess ? "deactivate" : "activate"] the biometric scanners.") //warning spans because you can make the station sick!
@@ -182,7 +182,7 @@
/obj/structure/holosign/barrier/cyborg/hacked/proc/cooldown()
shockcd = FALSE
-/obj/structure/holosign/barrier/cyborg/hacked/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/holosign/barrier/cyborg/hacked/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm
index 72487ddc16..10a9f2afd4 100644
--- a/code/game/objects/structures/janicart.dm
+++ b/code/game/objects/structures/janicart.dm
@@ -91,10 +91,7 @@
else
return ..()
-/obj/structure/janitorialcart/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/janitorialcart/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
var/list/items = list()
if(mybag)
diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm
index 5706f79192..a23dd3a21e 100644
--- a/code/game/objects/structures/kitchen_spike.dm
+++ b/code/game/objects/structures/kitchen_spike.dm
@@ -60,8 +60,7 @@
deconstruct(TRUE)
return TRUE
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/structure/kitchenspike/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/kitchenspike/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
var/mob/living/L = user.pulling
if(HAS_TRAIT(user, TRAIT_PACIFISM) && L.stat != DEAD)
diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm
index 6037183cc9..e844461952 100644
--- a/code/game/objects/structures/ladders.dm
+++ b/code/game/objects/structures/ladders.dm
@@ -122,10 +122,7 @@
return FALSE
return TRUE
-/obj/structure/ladder/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/ladder/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
use(user)
/obj/structure/ladder/attack_paw(mob/user)
diff --git a/code/game/objects/structures/life_candle.dm b/code/game/objects/structures/life_candle.dm
index 5dc0bcdab5..52986a44d7 100644
--- a/code/game/objects/structures/life_candle.dm
+++ b/code/game/objects/structures/life_candle.dm
@@ -24,10 +24,7 @@
var/respawn_time = 50
var/respawn_sound = 'sound/magic/staff_animation.ogg'
-/obj/structure/life_candle/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/life_candle/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!user.mind)
return
if(user.mind in linked_minds)
diff --git a/code/game/objects/structures/manned_turret.dm b/code/game/objects/structures/manned_turret.dm
index 79489e4ae6..e8fbafa42b 100644
--- a/code/game/objects/structures/manned_turret.dm
+++ b/code/game/objects/structures/manned_turret.dm
@@ -198,10 +198,6 @@
/obj/item/gun_control/CanItemAutoclick()
return TRUE
-/obj/item/gun_control/attack_obj(obj/O, mob/living/user)
- user.changeNext_move(CLICK_CD_MELEE)
- O.attacked_by(src, user)
-
/obj/item/gun_control/attack(mob/living/M, mob/living/user)
M.lastattacker = user.real_name
M.lastattackerckey = user.ckey
diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm
index cca41b4e11..b2f1de8750 100644
--- a/code/game/objects/structures/mineral_doors.dm
+++ b/code/game/objects/structures/mineral_doors.dm
@@ -50,10 +50,7 @@
/obj/structure/mineral_door/attack_paw(mob/user)
return attack_hand(user)
-/obj/structure/mineral_door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/mineral_door/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
return TryToSwitchState(user)
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target)
diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm
index b1829054ce..237cfdbf0b 100644
--- a/code/game/objects/structures/mirror.dm
+++ b/code/game/objects/structures/mirror.dm
@@ -15,10 +15,7 @@
if(icon_state == "mirror_broke" && !broken)
obj_break(null, mapload)
-/obj/structure/mirror/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/mirror/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(broken || !Adjacent(user))
return
@@ -118,10 +115,7 @@
choosable_races += S.id
..()
-/obj/structure/mirror/magic/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/mirror/magic/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!ishuman(user))
return
diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm
index 40753dde54..82ca59161c 100644
--- a/code/game/objects/structures/morgue.dm
+++ b/code/game/objects/structures/morgue.dm
@@ -61,10 +61,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/attack_paw(mob/user)
return attack_hand(user)
-/obj/structure/bodycontainer/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/bodycontainer/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(locked)
to_chat(user, "It's locked.")
return
@@ -109,8 +106,6 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
if(!locked)
open()
return
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message(null, \
"You lean on the back of [src] and start pushing the tray open... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a metallic creaking from [src].")
@@ -322,10 +317,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
/obj/structure/tray/attack_paw(mob/user)
return attack_hand(user)
-/obj/structure/tray/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/tray/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if (src.connected)
connected.close()
add_fingerprint(user)
diff --git a/code/game/objects/structures/spirit_board.dm b/code/game/objects/structures/spirit_board.dm
index 3a415b84a9..1b3093e4e7 100644
--- a/code/game/objects/structures/spirit_board.dm
+++ b/code/game/objects/structures/spirit_board.dm
@@ -14,10 +14,7 @@
desc = "[initial(desc)] The planchette is sitting at \"[planchette]\"."
return ..()
-/obj/structure/spirit_board/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/spirit_board/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
spirit_board_pick_letter(user)
diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm
index 1d7ba1d993..f8b54d04b6 100644
--- a/code/game/objects/structures/statues.dm
+++ b/code/game/objects/structures/statues.dm
@@ -74,7 +74,7 @@
radiate()
..()
-/obj/structure/statue/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/statue/uranium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
radiate()
. = ..()
@@ -240,7 +240,7 @@
honk()
return ..()
-/obj/structure/statue/bananium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/statue/bananium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
honk()
. = ..()
diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm
index 1b7eb25bb8..a553e63b0f 100644
--- a/code/game/objects/structures/tables_racks.dm
+++ b/code/game/objects/structures/tables_racks.dm
@@ -23,6 +23,8 @@
climbable = TRUE
obj_flags = CAN_BE_HIT|SHOVABLE_ONTO
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.")
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
var/frame = /obj/structure/table_frame
var/framestack = /obj/item/stack/rods
var/buildstack = /obj/item/stack/sheet/metal
@@ -60,7 +62,7 @@
/obj/structure/table/attack_paw(mob/user)
return attack_hand(user)
-/obj/structure/table/attack_hand(mob/living/user)
+/obj/structure/table/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(Adjacent(user) && user.pulling)
if(isliving(user.pulling))
var/mob/living/pushed_mob = user.pulling
@@ -210,8 +212,10 @@
return
/obj/structure/table/alt_attack_hand(mob/user)
+ if(!user.CheckActionCooldown(CLICK_CD_MELEE))
+ return
+ user.DelayNextAction()
if(user && Adjacent(user) && !user.incapacitated())
- user.changeNext_move(CLICK_CD_MELEE*0.5)
if(istype(user) && user.a_intent == INTENT_HARM)
user.visible_message("[user] slams [user.p_their()] palms down on [src].", "You slam your palms down on [src].")
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
@@ -654,6 +658,8 @@
anchored = TRUE
pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.
max_integrity = 20
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
/obj/structure/rack/examine(mob/user)
. = ..()
@@ -695,13 +701,12 @@
/obj/structure/rack/attack_paw(mob/living/user)
attack_hand(user)
-/obj/structure/rack/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/rack/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
if(CHECK_MULTIPLE_BITFIELDS(user.mobility_flags, MOBILITY_STAND|MOBILITY_MOVE) || user.get_num_legs() < 2)
return
- user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
user.visible_message("[user] kicks [src].", null, null, COMBAT_MESSAGE_RANGE)
take_damage(rand(4,8), BRUTE, "melee", 1)
diff --git a/code/game/objects/structures/target_stake.dm b/code/game/objects/structures/target_stake.dm
index a08d5c95c1..c5f3a089f7 100644
--- a/code/game/objects/structures/target_stake.dm
+++ b/code/game/objects/structures/target_stake.dm
@@ -48,10 +48,7 @@
handle_density()
to_chat(user, "You slide the target into the stake.")
-/obj/structure/target_stake/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/target_stake/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(pinned_target)
removeTarget(user)
diff --git a/code/game/objects/structures/transit_tubes/station.dm b/code/game/objects/structures/transit_tubes/station.dm
index 7f597857d9..3a5eb135f4 100644
--- a/code/game/objects/structures/transit_tubes/station.dm
+++ b/code/game/objects/structures/transit_tubes/station.dm
@@ -58,10 +58,7 @@
qdel(R)
-/obj/structure/transit_tube/station/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/transit_tube/station/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!pod_moving)
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
if(open_status == STATION_TUBE_OPEN)
diff --git a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm
index 36539ae1e4..cf68341b2c 100644
--- a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm
+++ b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm
@@ -69,8 +69,6 @@
empty_pod()
return
if(!moving)
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "You start trying to escape from the pod...")
if(do_after(user, 600, target = src))
to_chat(user, "You manage to open the pod.")
diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm
index 3dacd49fc9..c52249686a 100644
--- a/code/game/objects/structures/watercloset.dm
+++ b/code/game/objects/structures/watercloset.dm
@@ -13,6 +13,8 @@
var/mob/living/swirlie = null //the mob being given a swirlie
var/buildstacktype = /obj/item/stack/sheet/metal //they're metal now, shut up
var/buildstackamount = 1
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
/obj/structure/toilet/Initialize()
. = ..()
@@ -26,18 +28,16 @@
AM.forceMove(loc)
return ..()
-/obj/structure/toilet/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/toilet/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
if(swirlie)
- user.changeNext_move(CLICK_CD_MELEE)
playsound(src.loc, "swing_hit", 25, 1)
swirlie.visible_message("[user] slams the toilet seat onto [swirlie]'s head!", "[user] slams the toilet seat onto your head!", "You hear reverberating porcelain.")
swirlie.adjustBruteLoss(5)
else if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
- user.changeNext_move(CLICK_CD_MELEE)
var/mob/living/GM = user.pulling
if(user.grab_state >= GRAB_AGGRESSIVE)
if(GM.loc != get_turf(src))
@@ -167,6 +167,8 @@
icon_state = "urinal"
density = FALSE
anchored = TRUE
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
var/exposed = 0 // can you currently put an item inside
var/obj/item/hiddenitem = null // what's in the urinal
@@ -174,17 +176,13 @@
..()
hiddenitem = new /obj/item/reagent_containers/food/urinalcake
-/obj/structure/urinal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/urinal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
var/mob/living/GM = user.pulling
if(user.grab_state >= GRAB_AGGRESSIVE)
if(GM.loc != get_turf(src))
to_chat(user, "[GM.name] needs to be on [src].")
return
- user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] slams [GM] into [src]!", "You slam [GM] into [src]!")
GM.adjustBruteLoss(8)
else
@@ -492,7 +490,7 @@
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 1
-/obj/structure/sink/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/sink/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
@@ -707,8 +705,7 @@
icon_state = "puddle"
resistance_flags = UNACIDABLE
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/structure/sink/puddle/attack_hand(mob/M)
+/obj/structure/sink/puddle/on_attack_hand(mob/M)
icon_state = "puddle-splash"
. = ..()
icon_state = "puddle"
@@ -784,10 +781,7 @@
return TRUE
-/obj/structure/curtain/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/curtain/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
playsound(loc, 'sound/effects/curtain.ogg', 50, 1)
toggle()
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 38655df39e..6aae4955f1 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -40,6 +40,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
rad_flags = RAD_PROTECT_CONTENTS
flags_ricochet = RICOCHET_HARD
ricochet_chance_mod = 0.4
+ attack_hand_speed = CLICK_CD_MELEE
+ attack_hand_is_action = TRUE
/// Electrochromatic status
var/electrochromatic_status = NOT_ELECTROCHROMATIC
@@ -157,7 +159,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
return 1
/obj/structure/window/attack_tk(mob/user)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
user.visible_message("Something knocks on [src].")
add_fingerprint(user)
playsound(src, 'sound/effects/Glassknock.ogg', 50, 1)
@@ -167,18 +169,15 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
return 1
. = ..()
-/obj/structure/window/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/window/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!can_be_reached(user))
return
- user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] knocks on [src].")
add_fingerprint(user)
playsound(src, 'sound/effects/Glassknock.ogg', 50, 1)
/obj/structure/window/attack_paw(mob/user)
+ user.DelayNextAction()
return attack_hand(user)
/obj/structure/window/attack_generic(mob/user, damage_amount = 0, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) //used by attack_alien, attack_animal, and attack_slime
@@ -836,13 +835,9 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
for (var/i in 1 to rand(1,4))
. += new /obj/item/paper/natural(location)
-/obj/structure/window/paperframe/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/window/paperframe/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
add_fingerprint(user)
if(user.a_intent != INTENT_HARM)
- user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("[user] knocks on [src].")
playsound(src, "pageturn", 50, 1)
else
diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm
index bdca384bd0..758f824727 100644
--- a/code/game/turfs/simulated/floor.dm
+++ b/code/game/turfs/simulated/floor.dm
@@ -162,7 +162,7 @@
return 0
/turf/open/floor/crowbar_act(mob/living/user, obj/item/I)
- return intact ? pry_tile(I, user) : FALSE
+ return intact ? FORCE_BOOLEAN(pry_tile(I, user)) : FALSE
/turf/open/floor/proc/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
if(T.turf_type == type)
diff --git a/code/game/turfs/simulated/floor/light_floor.dm b/code/game/turfs/simulated/floor/light_floor.dm
index 4f7aa9e492..4bca25f96c 100644
--- a/code/game/turfs/simulated/floor/light_floor.dm
+++ b/code/game/turfs/simulated/floor/light_floor.dm
@@ -52,10 +52,7 @@
set_light(0)
return ..()
-/turf/open/floor/light/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/turf/open/floor/light/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!can_modify_colour)
return
if(!on)
diff --git a/code/game/turfs/simulated/floor/mineral_floor.dm b/code/game/turfs/simulated/floor/mineral_floor.dm
index 9a227d2594..8e0230a2b0 100644
--- a/code/game/turfs/simulated/floor/mineral_floor.dm
+++ b/code/game/turfs/simulated/floor/mineral_floor.dm
@@ -149,7 +149,7 @@
if(!.)
honk()
-/turf/open/floor/mineral/bananium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/turf/open/floor/mineral/bananium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
.=..()
if(!.)
honk()
@@ -202,7 +202,7 @@
if(!.)
radiate()
-/turf/open/floor/mineral/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/turf/open/floor/mineral/uranium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
.=..()
if(!.)
radiate()
diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm
index f26a4b827a..ac80bddd00 100644
--- a/code/game/turfs/simulated/floor/plating.dm
+++ b/code/game/turfs/simulated/floor/plating.dm
@@ -124,7 +124,7 @@
ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
else
playsound(src, 'sound/weapons/tap.ogg', 100, TRUE) //The attack sound is muffled by the foam itself
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
user.do_attack_animation(src)
if(prob(I.force * 20 - 25))
user.visible_message("[user] smashes through [src]!", \
diff --git a/code/game/turfs/simulated/floor/reinf_floor.dm b/code/game/turfs/simulated/floor/reinf_floor.dm
index b050d8fb89..03045674e4 100644
--- a/code/game/turfs/simulated/floor/reinf_floor.dm
+++ b/code/game/turfs/simulated/floor/reinf_floor.dm
@@ -89,10 +89,7 @@
/turf/open/floor/engine/attack_paw(mob/user)
return attack_hand(user)
-/turf/open/floor/engine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/turf/open/floor/engine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
user.Move_Pulled(src)
//air filled floors; used in atmos pressure chambers
diff --git a/code/game/turfs/simulated/wall/mineral_walls.dm b/code/game/turfs/simulated/wall/mineral_walls.dm
index c8afe628db..4466511acd 100644
--- a/code/game/turfs/simulated/wall/mineral_walls.dm
+++ b/code/game/turfs/simulated/wall/mineral_walls.dm
@@ -72,7 +72,7 @@
return
return
-/turf/closed/wall/mineral/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/turf/closed/wall/mineral/uranium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
radiate()
. = ..()
diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm
index a1d2c1757c..6b41f41763 100644
--- a/code/game/turfs/simulated/wall/reinf_walls.dm
+++ b/code/game/turfs/simulated/wall/reinf_walls.dm
@@ -36,7 +36,8 @@
new /obj/item/stack/sheet/metal(src, 2)
/turf/closed/wall/r_wall/attack_animal(mob/living/simple_animal/M)
- M.changeNext_move(CLICK_CD_MELEE)
+ if(!M.CheckActionCooldown())
+ return
M.do_attack_animation(src)
if(!M.environment_smash)
return
@@ -46,6 +47,7 @@
else
playsound(src, 'sound/effects/bang.ogg', 50, 1)
to_chat(M, "This wall is far too strong for you to destroy.")
+ M.DelayNextAction()
/turf/closed/wall/r_wall/try_destroy(obj/item/I, mob/user, turf/T)
if(istype(I, /obj/item/pickaxe/drill/jackhammer))
diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm
index df63cf93e6..37248f814c 100644
--- a/code/game/turfs/simulated/walls.dm
+++ b/code/game/turfs/simulated/walls.dm
@@ -9,6 +9,8 @@
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
+ attack_hand_speed = 8
+ attack_hand_is_action = TRUE
baseturfs = /turf/open/floor/plating
@@ -113,12 +115,12 @@
return FALSE
/turf/closed/wall/attack_paw(mob/living/user)
- user.changeNext_move(CLICK_CD_MELEE)
return attack_hand(user)
-
/turf/closed/wall/attack_animal(mob/living/simple_animal/M)
- M.changeNext_move(CLICK_CD_MELEE)
+ if(!M.CheckActionCooldown(CLICK_CD_MELEE))
+ return
+ M.DelayNextAction()
M.do_attack_animation(src)
if((M.environment_smash & ENVIRONMENT_SMASH_WALLS) || (M.environment_smash & ENVIRONMENT_SMASH_RWALLS))
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
@@ -137,17 +139,14 @@
to_chat(user, text("You punch the wall."))
return TRUE
-/turf/closed/wall/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
- user.changeNext_move(CLICK_CD_MELEE)
+/turf/closed/wall/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
to_chat(user, "You push the wall but nothing happens!")
playsound(src, 'sound/weapons/genhit.ogg', 25, 1)
add_fingerprint(user)
/turf/closed/wall/attackby(obj/item/W, mob/user, params)
- user.changeNext_move(CLICK_CD_MELEE)
+ if(!user.CheckActionCooldown(CLICK_CD_MELEE))
+ return
if (!user.IsAdvancedToolUser())
to_chat(user, "You don't have the dexterity to do this!")
return
@@ -156,6 +155,7 @@
if(!isturf(user.loc))
return //can't do this stuff whilst inside objects and such
+ user.DelayNextAction()
add_fingerprint(user)
var/turf/T = user.loc //get user's location for delay checks
diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm
index 02c12a9744..55d945535d 100755
--- a/code/game/turfs/turf.dm
+++ b/code/game/turfs/turf.dm
@@ -122,10 +122,7 @@
requires_activation = FALSE
..()
-/turf/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/turf/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
user.Move_Pulled(src)
/turf/proc/multiz_turf_del(turf/T, dir)
diff --git a/code/modules/NTNet/relays.dm b/code/modules/NTNet/relays.dm
index 2101a72960..c64e2332cc 100644
--- a/code/modules/NTNet/relays.dm
+++ b/code/modules/NTNet/relays.dm
@@ -118,4 +118,4 @@
D.target = null
D.error = "Connection to quantum relay severed"
- return ..()
\ No newline at end of file
+ return ..()
diff --git a/code/modules/admin/verbs/diagnostics.dm b/code/modules/admin/verbs/diagnostics.dm
index b3bea2201c..6f8e9e703f 100644
--- a/code/modules/admin/verbs/diagnostics.dm
+++ b/code/modules/admin/verbs/diagnostics.dm
@@ -22,37 +22,6 @@
show_air_status_to(target, usr)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Air Status") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
-/client/proc/fix_next_move()
- set category = "Debug"
- set name = "Unfreeze Everyone"
- var/largest_move_time = 0
- var/largest_click_time = 0
- var/mob/largest_move_mob = null
- var/mob/largest_click_mob = null
- for(var/mob/M in world)
- if(!M.client)
- continue
- if(M.next_move >= largest_move_time)
- largest_move_mob = M
- if(M.next_move > world.time)
- largest_move_time = M.next_move - world.time
- else
- largest_move_time = 1
- if(M.next_click >= largest_click_time)
- largest_click_mob = M
- if(M.next_click > world.time)
- largest_click_time = M.next_click - world.time
- else
- largest_click_time = 0
- log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] lastDblClick = [M.next_click] world.time = [world.time]")
- M.next_move = 1
- M.next_click = 0
- message_admins("[ADMIN_LOOKUPFLW(largest_move_mob)] had the largest move delay with [largest_move_time] frames / [DisplayTimeText(largest_move_time)]!")
- message_admins("[ADMIN_LOOKUPFLW(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [DisplayTimeText(largest_click_time)]!")
- message_admins("world.time = [world.time]")
- SSblackbox.record_feedback("tally", "admin_verb", 1, "Unfreeze Everyone") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
- return
-
/client/proc/radio_report()
set category = "Debug"
set name = "Radio report"
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index d0dc3c789e..c559135bd1 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -1280,12 +1280,12 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
ADMIN_PUNISHMENT_SUPPLYPOD,
ADMIN_PUNISHMENT_MAZING,
ADMIN_PUNISHMENT_ROD,
+ ADMIN_PUNISHMENT_SHOES,
ADMIN_PUNISHMENT_PICKLE,
ADMIN_PUNISHMENT_FRY,
- ADMIN_PUNISHMENT_CRACK,
- ADMIN_PUNISHMENT_BLEED,
- ADMIN_PUNISHMENT_SCARIFY)
-
+ ADMIN_PUNISHMENT_CRACK,
+ ADMIN_PUNISHMENT_BLEED,
+ ADMIN_PUNISHMENT_SCARIFY)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
@@ -1395,6 +1395,17 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(ADMIN_PUNISHMENT_FRY)
target.fry()
+ if(ADMIN_PUNISHMENT_SHOES)
+ if(!iscarbon(target))
+ to_chat(usr,"This must be used on a carbon mob.")
+ return
+ var/mob/living/carbon/C = target
+ var/obj/item/clothing/shoes/sick_kicks = C.shoes
+ if(!sick_kicks?.can_be_tied)
+ to_chat(usr,"[C] does not have knottable shoes!")
+ return
+ sick_kicks.adjust_laces(SHOES_KNOTTED)
+
punish_log(target, punishment)
/client/proc/punish_log(var/whom, var/punishment)
diff --git a/code/modules/antagonists/abductor/machinery/console.dm b/code/modules/antagonists/abductor/machinery/console.dm
index 9c9715ee43..6a981b36dc 100644
--- a/code/modules/antagonists/abductor/machinery/console.dm
+++ b/code/modules/antagonists/abductor/machinery/console.dm
@@ -24,10 +24,7 @@
var/obj/machinery/computer/camera_advanced/abductor/camera
var/list/datum/icon_snapshot/disguises = list()
-/obj/machinery/abductor/console/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/abductor/console/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING) && !HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
to_chat(user, "You start mashing alien buttons at random!")
if(do_after(user,100, target = src))
diff --git a/code/modules/antagonists/abductor/machinery/dispenser.dm b/code/modules/antagonists/abductor/machinery/dispenser.dm
index ef423b6379..90dcf6626f 100644
--- a/code/modules/antagonists/abductor/machinery/dispenser.dm
+++ b/code/modules/antagonists/abductor/machinery/dispenser.dm
@@ -22,10 +22,7 @@
gland_colors[i] = random_color()
amounts[i] = rand(1,5)
-/obj/machinery/abductor/gland_dispenser/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/abductor/gland_dispenser/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!isabductor(user))
return
user.set_machine(src)
diff --git a/code/modules/antagonists/abductor/machinery/experiment.dm b/code/modules/antagonists/abductor/machinery/experiment.dm
index b94912b635..bc58cf45f0 100644
--- a/code/modules/antagonists/abductor/machinery/experiment.dm
+++ b/code/modules/antagonists/abductor/machinery/experiment.dm
@@ -21,10 +21,7 @@
return
close_machine(target)
-/obj/machinery/abductor/experiment/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/abductor/experiment/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
experimentUI(user)
@@ -47,8 +44,6 @@
to_chat(user, "[src]'s door won't budge!")
/obj/machinery/abductor/experiment/container_resist(mob/living/user)
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("You see [user] kicking against the door of [src]!", \
"You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a metallic creaking from [src].")
diff --git a/code/modules/antagonists/blob/blob/theblob.dm b/code/modules/antagonists/blob/blob/theblob.dm
index 6a73dc579b..ed85726a4a 100644
--- a/code/modules/antagonists/blob/blob/theblob.dm
+++ b/code/modules/antagonists/blob/blob/theblob.dm
@@ -225,7 +225,7 @@
/obj/structure/blob/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/analyzer))
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
to_chat(user, "The analyzer beeps once, then reports:
")
SEND_SOUND(user, sound('sound/machines/ping.ogg'))
if(overmind)
diff --git a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm
index 9301d0c239..9af2553644 100644
--- a/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm
+++ b/code/modules/antagonists/bloodsucker/objects/bloodsucker_crypt.dm
@@ -217,7 +217,7 @@
return FALSE
return ..()
-/obj/structure/bloodsucker/vassalrack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/bloodsucker/vassalrack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
//. = ..() // Taken from sacrificial altar in divine.dm
//if(.)
// return
@@ -469,7 +469,7 @@
. += {"This is a magical candle which drains at the sanity of the fools who havent yet accepted your master, as long as it is active.\n
You can turn it on and off by clicking on it while you are next to it"} */
-/obj/structure/bloodsucker/candelabrum/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/bloodsucker/candelabrum/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
var/datum/antagonist/vassal/T = user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
if(AmBloodsucker(user) || istype(T))
toggle()
diff --git a/code/modules/antagonists/bloodsucker/powers/mesmerize.dm b/code/modules/antagonists/bloodsucker/powers/mesmerize.dm
index fccef4fb0c..efdd312c6e 100644
--- a/code/modules/antagonists/bloodsucker/powers/mesmerize.dm
+++ b/code/modules/antagonists/bloodsucker/powers/mesmerize.dm
@@ -128,11 +128,9 @@
target.face_atom(L)
target.Stun(power_time)
to_chat(L, "[target] is fixed in place by your hypnotic gaze.")
- target.next_move = world.time + power_time // <--- Use direct change instead. We want an unmodified delay to their next move // target.changeNext_move(power_time) // check click.dm
- target.mob_transforming = TRUE // <--- Fuck it. We tried using next_move, but they could STILL resist. We're just doing a hard freeze.
+ target.DelayNextAction(power_time)
spawn(power_time)
if(istype(target) && success)
- target.mob_transforming = FALSE
if(istype(L) && target.stat == CONSCIOUS && (target in L.fov_view(10))) // They Woke Up! (Notice if within view)
to_chat(L, "[target] has snapped out of their trance.")
diff --git a/code/modules/antagonists/bloodsucker/powers/trespass.dm b/code/modules/antagonists/bloodsucker/powers/trespass.dm
index cad3eeb88b..56b72a562e 100644
--- a/code/modules/antagonists/bloodsucker/powers/trespass.dm
+++ b/code/modules/antagonists/bloodsucker/powers/trespass.dm
@@ -81,9 +81,7 @@
var/mist_delay = max(5, 20 - level_current * 2.5) // Level up and do this faster.
// Freeze Me
- user.next_move = world.time + mist_delay
user.Stun(mist_delay, ignore_canstun = TRUE)
- user.mob_transforming = TRUE
user.density = FALSE
var/invis_was = user.invisibility
user.invisibility = INVISIBILITY_MAXIMUM
@@ -96,7 +94,6 @@
// Move & Freeze
if(isturf(target_turf))
do_teleport(owner, target_turf, no_effects=TRUE, channel = TELEPORT_CHANNEL_QUANTUM) // in teleport.dm?
- user.next_move = world.time + mist_delay / 2
user.Stun(mist_delay / 2, ignore_canstun = TRUE)
// Wait...
@@ -104,9 +101,7 @@
// Un-Hide & Freeze
user.dir = get_dir(my_turf, target_turf)
- user.next_move = world.time + mist_delay / 2
user.Stun(mist_delay / 2, ignore_canstun = TRUE)
- user.mob_transforming = FALSE
user.density = 1
user.invisibility = invis_was
diff --git a/code/modules/antagonists/changeling/powers/transform.dm b/code/modules/antagonists/changeling/powers/transform.dm
index c0979b6936..8e3a36740b 100644
--- a/code/modules/antagonists/changeling/powers/transform.dm
+++ b/code/modules/antagonists/changeling/powers/transform.dm
@@ -17,8 +17,7 @@
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clothing/glasses/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/glasses/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
to_chat(user, "You reabsorb [src] into your body.")
qdel(src)
@@ -33,8 +32,7 @@
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clothing/under/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/under/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
to_chat(user, "You reabsorb [src] into your body.")
qdel(src)
@@ -50,8 +48,7 @@
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clothing/suit/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/suit/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
to_chat(user, "You reabsorb [src] into your body.")
qdel(src)
@@ -65,8 +62,7 @@
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clothing/head/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/head/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
to_chat(user, "You reabsorb [src] into your body.")
qdel(src)
@@ -81,8 +77,7 @@
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clothing/shoes/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/shoes/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
to_chat(user, "You reabsorb [src] into your body.")
qdel(src)
@@ -97,8 +92,7 @@
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clothing/gloves/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/gloves/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
to_chat(user, "You reabsorb [src] into your body.")
qdel(src)
@@ -113,8 +107,7 @@
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clothing/mask/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/mask/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
to_chat(user, "You reabsorb [src] into your body.")
qdel(src)
@@ -131,8 +124,7 @@
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/changeling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/changeling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
to_chat(user, "You reabsorb [src] into your body.")
qdel(src)
diff --git a/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm b/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm
index 21d0035ef1..3ea4668df8 100644
--- a/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm
+++ b/code/modules/antagonists/clockcult/clock_effects/city_of_cogs_rift.dm
@@ -36,8 +36,7 @@
return
. = ..()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/effect/clockwork/city_of_cogs_rift/attack_hand(atom/movable/AM)
+/obj/effect/clockwork/city_of_cogs_rift/on_attack_hand(atom/movable/AM)
beckon(AM)
/obj/effect/clockwork/city_of_cogs_rift/Bumped(atom/movable/AM)
diff --git a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
index 90c4bdf8de..4b5523d640 100644
--- a/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
+++ b/code/modules/antagonists/clockcult/clock_effects/clock_sigils.dm
@@ -27,8 +27,7 @@
/obj/effect/clockwork/sigil/attack_tk(mob/user)
return //you can't tk stomp sigils, but you can hit them with something
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/effect/clockwork/sigil/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/effect/clockwork/sigil/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(iscarbon(user) && !user.stat)
if(is_servant_of_ratvar(user) && user.a_intent != INTENT_HARM)
return ..()
diff --git a/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm b/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm
index 9106015c0a..ca5efe1d37 100644
--- a/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm
+++ b/code/modules/antagonists/clockcult/clock_effects/spatial_gateway.dm
@@ -63,8 +63,7 @@
user.forceMove(get_turf(linked_gateway))
..()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/effect/clockwork/spatial_gateway/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/effect/clockwork/spatial_gateway/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!uses)
return FALSE
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
diff --git a/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm
index d0d3bafe06..2daf5189e4 100644
--- a/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm
+++ b/code/modules/antagonists/clockcult/clock_items/clockwork_slab.dm
@@ -57,8 +57,7 @@
to_chat(user, "[src] falls dark. It appears you weren't worthy.")
return ..()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clockwork/slab/debug/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clockwork/slab/debug/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!is_servant_of_ratvar(user))
add_servant_of_ratvar(user)
return ..()
diff --git a/code/modules/antagonists/clockcult/clock_items/construct_chassis.dm b/code/modules/antagonists/clockcult/clock_items/construct_chassis.dm
index 7578d41b15..19c29762bf 100644
--- a/code/modules/antagonists/clockcult/clock_items/construct_chassis.dm
+++ b/code/modules/antagonists/clockcult/clock_items/construct_chassis.dm
@@ -31,8 +31,7 @@
. = ..()
clockwork_desc = initial(clockwork_desc)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clockwork/construct_chassis/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clockwork/construct_chassis/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(w_class >= WEIGHT_CLASS_HUGE)
to_chat(user, "[src] is too cumbersome to carry! Drag it around instead!")
return
diff --git a/code/modules/antagonists/clockcult/clock_mobs/_eminence.dm b/code/modules/antagonists/clockcult/clock_mobs/_eminence.dm
index faa5e025ca..2f6a018a4c 100644
--- a/code/modules/antagonists/clockcult/clock_mobs/_eminence.dm
+++ b/code/modules/antagonists/clockcult/clock_mobs/_eminence.dm
@@ -114,24 +114,27 @@
superheat_wall(A)
return
if(modifiers["middle"] || modifiers["ctrl"])
- issue_command(A)
+ INVOKE_ASYNC(src, .proc/issue_command, A)
return
if(GLOB.ark_of_the_clockwork_justiciar == A)
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
- if(G.recalling)
- return
- if(!G.recalls_remaining)
- to_chat(src, "The Ark can no longer recall!")
- return
- if(alert(src, "Initiate mass recall?", "Mass Recall", "Yes", "No") != "Yes" || QDELETED(src) || QDELETED(G) || !G.obj_integrity)
- return
- G.initiate_mass_recall() //wHOOPS LOOKS LIKE A HULK GOT THROUGH
+ INVOKE_ASYNC(src, .proc/attempt_recall, G)
else if(istype(A, /obj/structure/destructible/clockwork/trap/trigger))
var/obj/structure/destructible/clockwork/trap/trigger/T = A
T.visible_message("[T] clunks as it's activated remotely.")
to_chat(src, "You activate [T].")
T.activate()
+/mob/camera/eminence/proc/attempt_recall(obj/structure/destructible/clockwork/massive/celestial_gateway/G)
+ if(G.recalling)
+ return
+ if(!G.recalls_remaining)
+ to_chat(src, "The Ark can no longer recall!")
+ return
+ if(alert(src, "Initiate mass recall?", "Mass Recall", "Yes", "No") != "Yes" || QDELETED(src) || QDELETED(G) || !G.obj_integrity)
+ return
+ G.initiate_mass_recall() //wHOOPS LOOKS LIKE A HULK GOT THROUGH
+
/mob/camera/eminence/ratvar_act()
name = "\improper Radiance"
real_name = "\improper Radiance"
diff --git a/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm b/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm
index 8c529d43a6..f87f96b240 100644
--- a/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm
+++ b/code/modules/antagonists/clockcult/clock_structures/clockwork_obelisk.dm
@@ -41,7 +41,7 @@
affected += try_use_power(MIN_CLOCKCULT_POWER*4)
return affected
-/obj/structure/destructible/clockwork/powered/clockwork_obelisk/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/destructible/clockwork/powered/clockwork_obelisk/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/antagonists/clockcult/clock_structures/eminence_spire.dm b/code/modules/antagonists/clockcult/clock_structures/eminence_spire.dm
index 2c84a5b332..77a629145d 100644
--- a/code/modules/antagonists/clockcult/clock_structures/eminence_spire.dm
+++ b/code/modules/antagonists/clockcult/clock_structures/eminence_spire.dm
@@ -11,7 +11,7 @@
var/selection_timer //Timer ID; this is canceled if the vote is canceled
var/kingmaking
-/obj/structure/destructible/clockwork/eminence_spire/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/destructible/clockwork/eminence_spire/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm b/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm
index 385b9a5431..44c7f78380 100644
--- a/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm
+++ b/code/modules/antagonists/clockcult/clock_structures/heralds_beacon.dm
@@ -58,7 +58,7 @@
. += "There are [time_remaining] second[time_remaining != 1 ? "s" : ""] remaining to vote."
. += "There are [voters.len]/[votes_needed] votes to activate the beacon!"
-/obj/structure/destructible/clockwork/heralds_beacon/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/destructible/clockwork/heralds_beacon/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/antagonists/clockcult/clock_structures/mania_motor.dm b/code/modules/antagonists/clockcult/clock_structures/mania_motor.dm
index 24d0651444..40cadb53a2 100644
--- a/code/modules/antagonists/clockcult/clock_structures/mania_motor.dm
+++ b/code/modules/antagonists/clockcult/clock_structures/mania_motor.dm
@@ -30,7 +30,7 @@
toggle()
return TRUE
-/obj/structure/destructible/clockwork/powered/mania_motor/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/destructible/clockwork/powered/mania_motor/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/antagonists/clockcult/clock_structures/trap_triggers/lever.dm b/code/modules/antagonists/clockcult/clock_structures/trap_triggers/lever.dm
index d4a02cc3e1..55347685f4 100644
--- a/code/modules/antagonists/clockcult/clock_structures/trap_triggers/lever.dm
+++ b/code/modules/antagonists/clockcult/clock_structures/trap_triggers/lever.dm
@@ -6,7 +6,7 @@
max_integrity = 75
icon_state = "lever"
-/obj/structure/destructible/clockwork/trap/trigger/lever/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/destructible/clockwork/trap/trigger/lever/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/antagonists/clockcult/clock_structures/trap_triggers/repeater.dm b/code/modules/antagonists/clockcult/clock_structures/trap_triggers/repeater.dm
index e7d4e18c43..7a528786e2 100644
--- a/code/modules/antagonists/clockcult/clock_structures/trap_triggers/repeater.dm
+++ b/code/modules/antagonists/clockcult/clock_structures/trap_triggers/repeater.dm
@@ -6,7 +6,7 @@
max_integrity = 15 //Fragile!
icon_state = "repeater"
-/obj/structure/destructible/clockwork/trap/trigger/repeater/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/destructible/clockwork/trap/trigger/repeater/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index 4e9d40d91c..f305d5b678 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -258,7 +258,7 @@
/datum/action/innate/cult/spin2win/Activate()
cooldown = world.time + sword.spin_cooldown
- holder.changeNext_move(50)
+ holder.DelayNextAction(50)
holder.apply_status_effect(/datum/status_effect/sword_spin)
sword.spinning = TRUE
sword.block_chance = 100
diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm
index 6f340b9271..5803941f36 100644
--- a/code/modules/antagonists/cult/cult_structures.dm
+++ b/code/modules/antagonists/cult/cult_structures.dm
@@ -44,15 +44,16 @@
/obj/structure/destructible/cult/attack_animal(mob/living/simple_animal/M)
if(istype(M, /mob/living/simple_animal/hostile/construct/builder))
if(obj_integrity < max_integrity)
- M.changeNext_move(CLICK_CD_MELEE)
+ M.DelayNextAction(CLICK_CD_MELEE)
obj_integrity = min(max_integrity, obj_integrity + 5)
Beam(M, icon_state="sendbeam", time=4)
M.visible_message("[M] repairs \the [src].", \
"You repair [src], leaving [p_they()] at [round(obj_integrity * 100 / max_integrity)]% stability.")
+ return TRUE
else
to_chat(M, "You cannot repair [src], as [p_theyre()] undamaged!")
else
- ..()
+ return ..()
/obj/structure/destructible/cult/attackby(obj/I, mob/user, params)
if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))
diff --git a/code/modules/antagonists/cult/runes.dm b/code/modules/antagonists/cult/runes.dm
index 9b77e70a73..3ea160c5cc 100644
--- a/code/modules/antagonists/cult/runes.dm
+++ b/code/modules/antagonists/cult/runes.dm
@@ -67,7 +67,7 @@ Runes can either be invoked by one's self or with many different cultists. Each
to_chat(user, "You disrupt the magic of [src] with [I].")
qdel(src)
-/obj/effect/rune/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/effect/rune/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/antagonists/devil/true_devil/_true_devil.dm b/code/modules/antagonists/devil/true_devil/_true_devil.dm
index 7d7031dad4..272b154828 100644
--- a/code/modules/antagonists/devil/true_devil/_true_devil.dm
+++ b/code/modules/antagonists/devil/true_devil/_true_devil.dm
@@ -144,7 +144,7 @@
/mob/living/carbon/true_devil/resist_fire()
//They're immune to fire.
-/mob/living/carbon/true_devil/attack_hand(mob/living/carbon/human/M)
+/mob/living/carbon/true_devil/on_attack_hand(mob/living/carbon/human/M)
. = ..()
if(.)
switch(M.a_intent)
diff --git a/code/modules/antagonists/disease/disease_mob.dm b/code/modules/antagonists/disease/disease_mob.dm
index e876beb5dc..6a05d07b38 100644
--- a/code/modules/antagonists/disease/disease_mob.dm
+++ b/code/modules/antagonists/disease/disease_mob.dm
@@ -291,16 +291,19 @@ the new instance inside the host to be updated to the template's stats.
/mob/camera/disease/ClickOn(var/atom/A, params)
if(freemove && ishuman(A))
- var/mob/living/carbon/human/H = A
- if(alert(src, "Select [H.name] as your initial host?", "Select Host", "Yes", "No") != "Yes")
- return
- if(!freemove)
- return
- if(QDELETED(H) || !force_infect(H))
- to_chat(src, "[H ? H.name : "Host"] cannot be infected.")
+ confirm_initial_infection(A)
else
..()
+/mob/camera/disease/proc/confirm_initial_infection(mob/living/carbon/human/H)
+ set waitfor = FALSE
+ if(alert(src, "Select [H.name] as your initial host?", "Select Host", "Yes", "No") != "Yes")
+ return
+ if(!freemove)
+ return
+ if(QDELETED(H) || !force_infect(H))
+ to_chat(src, "[H ? H.name : "Host"] cannot be infected.")
+
/mob/camera/disease/proc/adapt_cooldown()
to_chat(src, "You have altered your genetic structure. You will be unable to adapt again for [DisplayTimeText(adaptation_cooldown)].")
next_adaptation_time = world.time + adaptation_cooldown
diff --git a/code/modules/antagonists/revenant/revenant_abilities.dm b/code/modules/antagonists/revenant/revenant_abilities.dm
index 2d84ed7c22..7a2f661fd9 100644
--- a/code/modules/antagonists/revenant/revenant_abilities.dm
+++ b/code/modules/antagonists/revenant/revenant_abilities.dm
@@ -17,6 +17,7 @@
//Harvest; activated ly clicking the target, will try to drain their essence.
/mob/living/simple_animal/revenant/proc/Harvest(mob/living/carbon/human/target)
+ set waitfor = FALSE
if(!castcheck(0))
return
if(draining)
diff --git a/code/modules/antagonists/swarmer/swarmer.dm b/code/modules/antagonists/swarmer/swarmer.dm
index 9a8b9c8d59..b7503f4b22 100644
--- a/code/modules/antagonists/swarmer/swarmer.dm
+++ b/code/modules/antagonists/swarmer/swarmer.dm
@@ -36,7 +36,7 @@
if(A)
notify_ghosts("A swarmer shell has been created in [A.name].", 'sound/effects/bin_close.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
-/obj/effect/mob_spawn/swarmer/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/effect/mob_spawn/swarmer/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
@@ -158,10 +158,11 @@
face_atom(A)
if(!isturf(loc))
return
- if(next_move > world.time)
+ if(!CheckActionCooldown())
return
if(!A.Adjacent(src))
return
+ DelayNextAction()
A.swarmer_act(src)
/atom/proc/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
@@ -497,7 +498,7 @@
if(resource_gain)
resources += resource_gain
do_attack_animation(target)
- changeNext_move(CLICK_CD_MELEE)
+ DelayNextAction(CLICK_CD_MELEE)
var/obj/effect/temp_visual/swarmer/integrate/I = new /obj/effect/temp_visual/swarmer/integrate(get_turf(target))
I.pixel_x = target.pixel_x
I.pixel_y = target.pixel_y
@@ -517,10 +518,9 @@
/mob/living/simple_animal/hostile/swarmer/proc/DisIntegrate(atom/movable/target)
new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
do_attack_animation(target)
- changeNext_move(CLICK_CD_MELEE)
+ DelayNextAction(CLICK_CD_MELEE)
target.ex_act(EXPLODE_LIGHT)
-
/mob/living/simple_animal/hostile/swarmer/proc/DisperseTarget(mob/living/target)
if(target == src)
return
diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm
index 36c444f02d..1c814fa193 100644
--- a/code/modules/assembly/bomb.dm
+++ b/code/modules/assembly/bomb.dm
@@ -62,6 +62,7 @@
/obj/item/onetankbomb/analyzer_act(mob/living/user, obj/item/I)
bombtank.analyzer_act(user, I)
+ return TRUE
/obj/item/onetankbomb/attack_self(mob/user) //pressing the bomb accesses its assembly
bombassembly.attack_self(user, TRUE)
@@ -90,7 +91,7 @@
if(bombassembly)
bombassembly.on_found(finder)
-/obj/item/onetankbomb/attack_hand() //also for mousetraps
+/obj/item/onetankbomb/on_attack_hand() //also for mousetraps
. = ..()
if(.)
return
diff --git a/code/modules/assembly/holder.dm b/code/modules/assembly/holder.dm
index c960a7f039..bf56449a0c 100644
--- a/code/modules/assembly/holder.dm
+++ b/code/modules/assembly/holder.dm
@@ -87,7 +87,7 @@
if(a_right)
a_right.dropped(user)
-/obj/item/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
+/obj/item/assembly_holder/on_attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
. = ..()
if(.)
return
diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm
index 8cb6eb66fb..6e8e2846a2 100644
--- a/code/modules/assembly/infrared.dm
+++ b/code/modules/assembly/infrared.dm
@@ -125,7 +125,7 @@
return
refreshBeam()
-/obj/item/assembly/infra/attack_hand()
+/obj/item/assembly/infra/on_attack_hand()
. = ..()
refreshBeam()
diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm
index 90d4662c15..2c005b971d 100644
--- a/code/modules/assembly/mousetrap.dm
+++ b/code/modules/assembly/mousetrap.dm
@@ -84,8 +84,7 @@
playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
+/obj/item/assembly/mousetrap/on_attack_hand(mob/living/carbon/human/user)
if(armed)
if((HAS_TRAIT(user, TRAIT_DUMB) || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
var/which_hand = BODY_ZONE_PRECISE_L_HAND
diff --git a/code/modules/atmospherics/machinery/components/components_base.dm b/code/modules/atmospherics/machinery/components/components_base.dm
index dc7c106035..a8d9586fc4 100644
--- a/code/modules/atmospherics/machinery/components/components_base.dm
+++ b/code/modules/atmospherics/machinery/components/components_base.dm
@@ -170,3 +170,4 @@
/obj/machinery/atmospherics/components/analyzer_act(mob/living/user, obj/item/I)
atmosanalyzer_scan(airs, user, src)
+ return TRUE
\ No newline at end of file
diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
index ae80825694..0f849af0e3 100644
--- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
+++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm
@@ -276,8 +276,6 @@
return occupant
/obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user)
- user.changeNext_move(CLICK_CD_BREAKOUT)
- user.last_special = world.time + CLICK_CD_BREAKOUT
user.visible_message("You see [user] kicking against the glass of [src]!", \
"You struggle inside [src], kicking the release with your foot... (this will take about [DisplayTimeText(breakout_time)].)", \
"You hear a thump from [src].")
diff --git a/code/modules/atmospherics/machinery/pipes/pipes.dm b/code/modules/atmospherics/machinery/pipes/pipes.dm
index 4a6170c251..23fd2292ff 100644
--- a/code/modules/atmospherics/machinery/pipes/pipes.dm
+++ b/code/modules/atmospherics/machinery/pipes/pipes.dm
@@ -64,6 +64,7 @@
/obj/machinery/atmospherics/pipe/analyzer_act(mob/living/user, obj/item/I)
atmosanalyzer_scan(parent.air, user, src)
+ return TRUE
/obj/machinery/atmospherics/pipe/returnPipenet()
return parent
diff --git a/code/modules/atmospherics/machinery/portable/portable_atmospherics.dm b/code/modules/atmospherics/machinery/portable/portable_atmospherics.dm
index 445cc686f3..fa57e683c4 100644
--- a/code/modules/atmospherics/machinery/portable/portable_atmospherics.dm
+++ b/code/modules/atmospherics/machinery/portable/portable_atmospherics.dm
@@ -145,6 +145,7 @@
/obj/machinery/portable_atmospherics/analyzer_act(mob/living/user, obj/item/I)
atmosanalyzer_scan(air_contents, user, src)
+ return TRUE
/obj/machinery/portable_atmospherics/attacked_by(obj/item/I, mob/user, attackchain_flags = NONE, damage_multiplier = 1)
if(I.force < 10 && !(stat & BROKEN))
diff --git a/code/modules/awaymissions/capture_the_flag.dm b/code/modules/awaymissions/capture_the_flag.dm
index 03c0f5178a..3426208fae 100644
--- a/code/modules/awaymissions/capture_the_flag.dm
+++ b/code/modules/awaymissions/capture_the_flag.dm
@@ -53,8 +53,7 @@
to_chat(M, "\The [src] has been returned to base!")
STOP_PROCESSING(SSobj, src)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/ctf/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/ctf/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!is_ctf_target(user) && !anyonecanpickup)
to_chat(user, "Non players shouldn't be moving the flag!")
return
@@ -679,10 +678,7 @@
/obj/machinery/control_point/attackby(mob/user, params)
capture(user)
-/obj/machinery/control_point/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/control_point/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
capture(user)
/obj/machinery/control_point/proc/capture(mob/user)
diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm
index 4b2f1e9962..e68c45a84c 100644
--- a/code/modules/awaymissions/corpse.dm
+++ b/code/modules/awaymissions/corpse.dm
@@ -594,8 +594,7 @@
assignedrole = "Space Bar Patron"
job_description = "Space Bar Patron"
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/effect/mob_spawn/human/alive/space_bar_patron/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/effect/mob_spawn/human/alive/space_bar_patron/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
var/despawn = alert("Return to cryosleep? (Warning, Your mob will be deleted!)",,"Yes","No")
if(despawn == "No" || !loc || !Adjacent(user))
return
diff --git a/code/modules/cargo/coupon.dm b/code/modules/cargo/coupon.dm
index c77050c530..1c1f2a36e1 100644
--- a/code/modules/cargo/coupon.dm
+++ b/code/modules/cargo/coupon.dm
@@ -8,6 +8,7 @@
icon = 'icons/obj/card.dmi'
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_TINY
+ attack_speed = CLICK_CD_RAPID
var/datum/supply_pack/discounted_pack
var/discount_pct_off = 0.05
var/obj/machinery/computer/cargo/inserted_console
@@ -34,6 +35,7 @@
if(discount_pct_off == COUPON_OMEN)
to_chat(user, "\The [O] validates the coupon as authentic, but refuses to accept it...")
O.say("Coupon fulfillment already in progress...")
+ user.DelayNextAction()
return
inserted_console = O
diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm
index 7f1ba86ff5..ae48fddfb4 100644
--- a/code/modules/client/client_defines.dm
+++ b/code/modules/client/client_defines.dm
@@ -30,6 +30,9 @@
var/move_delay = 0
var/area = null
+ /// Last time we Click()ed. No clicking twice in one tick!
+ var/last_click = 0
+
///////////////
//SOUND STUFF//
///////////////
diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm
index 40c159ecf0..5c9b1eec2e 100644
--- a/code/modules/client/client_procs.dm
+++ b/code/modules/client/client_procs.dm
@@ -774,6 +774,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
ip_intel = res.intel
/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE)
+ if(last_click > world.time - world.tick_lag)
+ return
+ last_click = world.time
var/ab = FALSE
var/list/L = params2list(params)
if (object && object == middragatom && L["left"])
diff --git a/code/modules/clothing/glasses/disablerglasses.dm b/code/modules/clothing/glasses/disablerglasses.dm
index a46e4c8339..51fb1cec87 100644
--- a/code/modules/clothing/glasses/disablerglasses.dm
+++ b/code/modules/clothing/glasses/disablerglasses.dm
@@ -4,7 +4,9 @@
var/beamtype = /obj/item/projectile/beam/disabler //change for adminbus
/obj/item/clothing/glasses/hud/security/sunglasses/disablers/ranged_attack(mob/living/carbon/human/user,atom/A, params)
- user.changeNext_move(CLICK_CD_RANGE)
+ if(!user.CheckActionCooldown(CLICK_CD_RANGE))
+ return
+ user.last_action = world.time
var/obj/item/projectile/beam/disabler/LE = new beamtype( loc )
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
LE.firer = src
@@ -12,4 +14,4 @@
LE.preparePixelProjectile(A, src, params)
LE.fire()
return TRUE
- //shamelessly copied
\ No newline at end of file
+ //shamelessly copied
diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index dd03eea66f..1c3ac0f340 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -105,11 +105,11 @@
return
var/mob/living/M = loc
- M.changeNext_move(CLICK_CD_RAPID)
+ M.SetNextAction(CLICK_CD_RAPID)
if(warcry)
M.say("[warcry]", ignore_spam = TRUE, forced = TRUE)
- return FALSE
+ return NO_AUTO_CLICKDELAY_HANDLING | ATTACK_IGNORE_ACTION
/obj/item/clothing/gloves/fingerless/pugilist/rapid/AltClick(mob/user)
var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
@@ -135,9 +135,9 @@
if(target.stat != CONSCIOUS) //Can't hug people who are dying/dead
return FALSE
else
- M.changeNext_move(CLICK_CD_RAPID)
+ M.SetNextAction(CLICK_CD_RAPID)
- return FALSE
+ return NO_AUTO_CLICKDELAY_HANDLING | ATTACK_IGNORE_ACTION
/obj/item/clothing/gloves/botanic_leather
name = "botanist's leather gloves"
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index 1d9c3dd325..3774ce575f 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -290,7 +290,7 @@
if(!target.IsUnconscious())
to_chat(target, "Your zealous conspirationism rapidly dissipates as the donned hat warps up into a ruined mess. All those theories starting to sound like nothing but a ridicolous fanfare.")
-/obj/item/clothing/head/foilhat/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/head/foilhat/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!warped && iscarbon(user))
var/mob/living/carbon/C = user
if(src == C.head)
diff --git a/code/modules/clothing/neck/_neck.dm b/code/modules/clothing/neck/_neck.dm
index c3934aa78c..51a526d089 100644
--- a/code/modules/clothing/neck/_neck.dm
+++ b/code/modules/clothing/neck/_neck.dm
@@ -219,7 +219,7 @@
lock = TRUE
return
-/obj/item/clothing/neck/petcollar/locked/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/neck/petcollar/locked/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(loc == user && user.get_item_by_slot(SLOT_NECK) && lock != FALSE)
to_chat(user, "The collar is locked! You'll need unlock the collar before you can take it off!")
return
diff --git a/code/modules/clothing/shoes/_shoes.dm b/code/modules/clothing/shoes/_shoes.dm
index d67aea11a1..746bd3458a 100644
--- a/code/modules/clothing/shoes/_shoes.dm
+++ b/code/modules/clothing/shoes/_shoes.dm
@@ -20,6 +20,15 @@
var/last_blood_DNA = "" //same as last one
var/last_blood_color = ""
+ ///Whether these shoes have laces that can be tied/untied
+ var/can_be_tied = TRUE
+ ///Are we currently tied? Can either be SHOES_UNTIED, SHOES_TIED, or SHOES_KNOTTED
+ var/tied = SHOES_TIED
+ ///How long it takes to lace/unlace these shoes
+ var/lace_time = 5 SECONDS
+ ///any alerts we have active
+ var/obj/screen/alert/our_alert
+
/obj/item/clothing/shoes/ComponentInitialize()
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
@@ -43,6 +52,15 @@
playsound(user, 'sound/weapons/genhit2.ogg', 50, 1)
return(BRUTELOSS)
+/obj/item/clothing/shoes/examine(mob/user)
+ . = ..()
+
+ if(!ishuman(loc))
+ return ..()
+ if(tied == SHOES_UNTIED)
+ . += "The shoelaces are untied."
+ else if(tied == SHOES_KNOTTED)
+ . += "The shoelaces are all knotted together."
/obj/item/clothing/shoes/transfer_blood_dna(list/blood_dna, diseases)
..()
@@ -74,6 +92,9 @@
worn_y_dimension -= (offset * 2)
user.update_inv_shoes()
equipped_before_drop = TRUE
+ if(can_be_tied && tied == SHOES_UNTIED)
+ our_alert = user.throw_alert("shoealert", /obj/screen/alert/shoes/untied)
+ RegisterSignal(src, COMSIG_SHOES_STEP_ACTION, .proc/check_trip, override=TRUE)
/obj/item/clothing/shoes/proc/restore_offsets(mob/user)
equipped_before_drop = FALSE
@@ -81,6 +102,8 @@
worn_y_dimension = world.icon_size
/obj/item/clothing/shoes/dropped(mob/user)
+ if(our_alert && (our_alert.mob_viewer == user))
+ user.clear_alert("shoealert")
if(offset && equipped_before_drop)
restore_offsets(user)
. = ..()
@@ -101,3 +124,167 @@
/obj/item/proc/negates_gravity()
return FALSE
+
+/**
+ * adjust_laces adjusts whether our shoes (assuming they can_be_tied) and tied, untied, or knotted
+ *
+ * In addition to setting the state, it will deal with getting rid of alerts if they exist, as well as registering and unregistering the stepping signals
+ *
+ * Arguments:
+ * *
+ * * state: SHOES_UNTIED, SHOES_TIED, or SHOES_KNOTTED, depending on what you want them to become
+ * * user: used to check to see if we're the ones unknotting our own laces
+ */
+/obj/item/clothing/shoes/proc/adjust_laces(state, mob/user)
+ if(!can_be_tied)
+ return
+
+ var/mob/living/carbon/human/our_guy
+ if(ishuman(loc))
+ our_guy = loc
+
+ tied = state
+ if(tied == SHOES_TIED)
+ if(our_guy)
+ our_guy.clear_alert("shoealert")
+ UnregisterSignal(src, COMSIG_SHOES_STEP_ACTION)
+ else
+ if(tied == SHOES_UNTIED && our_guy && user == our_guy)
+ our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/untied) // if we're the ones unknotting our own laces, of course we know they're untied
+ RegisterSignal(src, COMSIG_SHOES_STEP_ACTION, .proc/check_trip, override=TRUE)
+
+/**
+ * handle_tying deals with all the actual tying/untying/knotting, inferring your intent from who you are in relation to the state of the laces
+ *
+ * If you're the wearer, you want them to move towards tied-ness (knotted -> untied -> tied). If you're not, you're pranking them, so you're moving towards knotted-ness (tied -> untied -> knotted)
+ *
+ * Arguments:
+ * *
+ * * user: who is the person interacting with the shoes?
+ */
+/obj/item/clothing/shoes/proc/handle_tying(mob/user)
+ ///our_guy here is the wearer, if one exists (and he must exist, or we don't care)
+ var/mob/living/carbon/human/our_guy = loc
+ if(!istype(our_guy))
+ return
+
+ if(!in_range(user, our_guy))
+ to_chat(user, "You aren't close enough to interact with [src]'s laces!")
+ return
+
+ if(user == loc && tied != SHOES_TIED) // if they're our own shoes, go tie-wards
+ if(INTERACTING_WITH(user, our_guy))
+ to_chat(user, "You're already interacting with [src]!")
+ return
+ user.visible_message("[user] begins [tied ? "unknotting" : "tying"] the laces of [user.p_their()] [src.name].", "You begin [tied ? "unknotting" : "tying"] the laces of your [src.name]...")
+
+ if(do_after(user, lace_time, needhand=TRUE, target=our_guy, extra_checks=CALLBACK(src, .proc/still_shoed, our_guy)))
+ to_chat(user, "You [tied ? "unknot" : "tie"] the laces of your [src.name].")
+ if(tied == SHOES_UNTIED)
+ adjust_laces(SHOES_TIED, user)
+ else
+ adjust_laces(SHOES_UNTIED, user)
+
+ else // if they're someone else's shoes, go knot-wards
+ var/mob/living/L = user
+ if(istype(L) && (L.mobility_flags & MOBILITY_STAND))
+ to_chat(user, "You must be on the floor to interact with [src]!")
+ return
+ if(tied == SHOES_KNOTTED)
+ to_chat(user, "The laces on [loc]'s [src.name] are already a hopelessly tangled mess!")
+ return
+ if(INTERACTING_WITH(user, our_guy))
+ to_chat(user, "You're already interacting with [src]!")
+ return
+
+ var/mod_time = lace_time
+ to_chat(user, "You quietly set to work [tied ? "untying" : "knotting"] [loc]'s [src.name]...")
+ if(HAS_TRAIT(user, TRAIT_CLUMSY)) // based clowns trained their whole lives for this
+ mod_time *= 0.75
+
+ if(do_after(user, mod_time, needhand=TRUE, target=our_guy, extra_checks=CALLBACK(src, .proc/still_shoed, our_guy)))
+ to_chat(user, "You [tied ? "untie" : "knot"] the laces on [loc]'s [src.name].")
+ if(tied == SHOES_UNTIED)
+ adjust_laces(SHOES_KNOTTED, user)
+ else
+ adjust_laces(SHOES_UNTIED, user)
+ else // if one of us moved
+ user.visible_message("[our_guy] stamps on [user]'s hand, mid-shoelace [tied ? "knotting" : "untying"]!", "Ow! [our_guy] stamps on your hand!", list(our_guy))
+ to_chat(our_guy, "You stamp on [user]'s hand! What the- [user.p_they()] [user.p_were()] [tied ? "knotting" : "untying"] your shoelaces!")
+ user.emote("scream")
+ if(istype(L))
+ var/obj/item/bodypart/ouchie = L.get_bodypart(pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
+ if(ouchie)
+ ouchie.receive_damage(brute = 10, stamina = 40)
+ L.Paralyze(10)
+
+///checking to make sure we're still on the person we're supposed to be, for lacing do_after's
+/obj/item/clothing/shoes/proc/still_shoed(mob/living/carbon/our_guy)
+ return (loc == our_guy)
+
+///check_trip runs on each step to see if we fall over as a result of our lace status. Knotted laces are a guaranteed trip, while untied shoes are just a chance to stumble
+/obj/item/clothing/shoes/proc/check_trip()
+ var/mob/living/carbon/human/our_guy = loc
+ if(!istype(our_guy)) // are they REALLY /our guy/?
+ return
+
+ if(tied == SHOES_KNOTTED)
+ our_guy.Paralyze(5)
+ our_guy.Knockdown(10)
+ our_guy.visible_message("[our_guy] trips on [our_guy.p_their()] knotted shoelaces and falls! What a klutz!", "You trip on your knotted shoelaces and fall over!")
+ SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "trip", /datum/mood_event/tripped) // well we realized they're knotted now!
+ our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/knotted)
+
+ else if(tied == SHOES_UNTIED)
+ var/wiser = TRUE // did we stumble and realize our laces are undone?
+ switch(rand(1, 1000))
+ if(1) // .1% chance to trip and fall over (note these are per step while our laces are undone)
+ our_guy.Paralyze(5)
+ our_guy.Knockdown(10)
+ SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "trip", /datum/mood_event/tripped) // well we realized they're knotted now!
+ our_guy.visible_message("[our_guy] trips on [our_guy.p_their()] untied shoelaces and falls! What a klutz!", "You trip on your untied shoelaces and fall over!")
+
+ if(2 to 5) // .4% chance to stumble and lurch forward
+ our_guy.throw_at(get_step(our_guy, our_guy.dir), 3, 2)
+ to_chat(our_guy, "You stumble on your untied shoelaces and lurch forward!")
+
+ if(6 to 13) // .7% chance to stumble and fling what we're holding
+ var/have_anything = FALSE
+ for(var/obj/item/I in our_guy.held_items)
+ have_anything = TRUE
+ our_guy.accident(I)
+ to_chat(our_guy, "You trip on your shoelaces a bit[have_anything ? ", flinging what you were holding" : ""]!")
+
+ if(14 to 25) // 1.3ish% chance to stumble and be a bit off balance (like being disarmed)
+ to_chat(our_guy, "You stumble a bit on your untied shoelaces!")
+ if(!our_guy.has_movespeed_modifier(/datum/movespeed_modifier/shove))
+ our_guy.add_movespeed_modifier(/datum/movespeed_modifier/shove)
+ addtimer(CALLBACK(our_guy, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
+
+ if(26 to 1000)
+ wiser = FALSE
+ if(wiser)
+ SEND_SIGNAL(our_guy, COMSIG_ADD_MOOD_EVENT, "untied", /datum/mood_event/untied) // well we realized they're untied now!
+ our_alert = our_guy.throw_alert("shoealert", /obj/screen/alert/shoes/untied)
+
+
+/obj/item/clothing/shoes/on_attack_hand(mob/living/user, act_intent, unarmed_attack_flags)
+ if(!istype(user))
+ return ..()
+ if(loc == user && tied != SHOES_TIED && (user.mobility_flags & MOBILITY_USE))
+ handle_tying(user)
+ return
+ return ..()
+
+/obj/item/clothing/shoes/attack_self(mob/user)
+ . = ..()
+
+ if(INTERACTING_WITH(user, src))
+ to_chat(user, "You're already interacting with [src]!")
+ return
+
+ to_chat(user, "You begin [tied ? "untying" : "tying"] the laces on [src]...")
+
+ if(do_after(user, lace_time, needhand=TRUE, target=src,extra_checks=CALLBACK(src, .proc/still_shoed, user)))
+ to_chat(user, "You [tied ? "untie" : "tie"] the laces on [src].")
+ adjust_laces(tied ? SHOES_TIED : SHOES_UNTIED, user)
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index b68bef6329..b0d760ebd9 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -17,6 +17,7 @@
resistance_flags = NONE
permeability_coefficient = 0.05 //Thick soles, and covers the ankle
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+ lace_time = 12 SECONDS
/obj/item/clothing/shoes/combat/sneakboots
name = "insidious sneakboots"
@@ -49,6 +50,7 @@
strip_delay = 50
equip_delay_other = 50
permeability_coefficient = 0.9
+ can_be_tied = FALSE
/obj/item/clothing/shoes/sandal/marisa
desc = "A pair of magic black shoes."
@@ -73,6 +75,7 @@
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 75)
custom_price = PRICE_ABOVE_EXPENSIVE
+ can_be_tied = FALSE
/obj/item/clothing/shoes/galoshes/dry
name = "absorbent galoshes"
@@ -99,6 +102,7 @@
icon_state = "clown_shoes"
slowdown = SHOES_SLOWDOWN+1
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes/clown
+ lace_time = 20 SECONDS // how the hell do these laces even work??
/obj/item/clothing/shoes/clown_shoes/Initialize()
. = ..()
@@ -130,6 +134,7 @@
resistance_flags = NONE
permeability_coefficient = 0.05 //Thick soles, and covers the ankle
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+ lace_time = 12 SECONDS
/obj/item/clothing/shoes/jackboots/fast
slowdown = -1
@@ -144,6 +149,7 @@
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+ lace_time = 8 SECONDS
/obj/item/clothing/shoes/winterboots/ice_boots
name = "ice hiking boots"
@@ -177,6 +183,7 @@
strip_delay = 40
equip_delay_other = 40
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+ lace_time = 8 SECONDS
/obj/item/clothing/shoes/workboots/mining
name = "mining boots"
@@ -196,6 +203,7 @@
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
heat_protection = FEET
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
+ lace_time = 10 SECONDS
/obj/item/clothing/shoes/cult/alt
name = "cultist boots"
@@ -226,12 +234,14 @@
strip_delay = 100
equip_delay_other = 100
permeability_coefficient = 0.9
+ can_be_tied = FALSE
/obj/item/clothing/shoes/griffin
name = "griffon boots"
desc = "A pair of costume boots fashioned after bird talons."
icon_state = "griffinboots"
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+ lace_time = 8 SECONDS
/obj/item/clothing/shoes/bhop
name = "jump boots"
@@ -284,6 +294,7 @@
desc = "A giant, clunky pair of shoes crudely made out of bronze. Why would anyone wear these?"
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_treads"
+ lace_time = 8 SECONDS
/obj/item/clothing/shoes/bronze/Initialize()
. = ..()
@@ -358,6 +369,7 @@
icon_state = "rus_shoes"
item_state = "rus_shoes"
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
+ lace_time = 8 SECONDS
// kevin is into feet
/obj/item/clothing/shoes/wraps
@@ -365,6 +377,7 @@
desc = "Ankle coverings. These ones have a golden design."
icon_state = "gildedcuffs"
body_parts_covered = FALSE
+ can_be_tied = FALSE
/obj/item/clothing/shoes/wraps/silver
name = "silver leg wraps"
@@ -385,6 +398,7 @@
name = "cowboy boots"
desc = "A standard pair of brown cowboy boots."
icon_state = "cowboyboots"
+ can_be_tied = FALSE
/obj/item/clothing/shoes/cowboyboots/black
name = "black cowboy boots"
diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm
index 4590d46219..4dc6fd1f6c 100644
--- a/code/modules/clothing/spacesuits/chronosuit.dm
+++ b/code/modules/clothing/spacesuits/chronosuit.dm
@@ -80,7 +80,7 @@
if(to_turf)
user.forceMove(to_turf)
user.SetStun(0)
- user.next_move = 1
+ user.SetNextAction(0, considered_action = FALSE, immediate = FALSE)
user.alpha = 255
user.update_atom_colour()
user.animate_movement = FORWARD_STEPS
@@ -124,8 +124,8 @@
for(var/obj/item/I in user.held_items)
ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
user.animate_movement = NO_STEPS
- user.changeNext_move(8 + phase_in_ds)
- user.mob_transforming = 1
+ user.DelayNextAction(8 + phase_in_ds, considered_action = FALSE, immediate = FALSE)
+ user.mob_transforming = TRUE
user.anchored = TRUE
user.Stun(INFINITY)
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index f563c1029d..b588deaf01 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -107,11 +107,7 @@
/obj/item/clothing/suit/space/hardsuit/Initialize()
if(jetpack && ispath(jetpack))
jetpack = new jetpack(src)
- . = ..()
-
-/obj/item/clothing/suit/space/hardsuit/attack_self(mob/user)
- user.changeNext_move(CLICK_CD_MELEE)
- ..()
+ return ..()
/obj/item/clothing/suit/space/hardsuit/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/tank/jetpack/suit))
diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm
index 8a88e99d05..6a6c38d26e 100644
--- a/code/modules/clothing/under/syndicate.dm
+++ b/code/modules/clothing/under/syndicate.dm
@@ -73,6 +73,9 @@
item_state = "g_suit"
can_adjust = FALSE
+/obj/item/clothing/under/syndicate/camo/cosmetic
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
+
/obj/item/clothing/under/syndicate/soviet
name = "Ratnik 5 tracksuit"
desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
diff --git a/code/modules/events/immovable_rod.dm b/code/modules/events/immovable_rod.dm
index cf2ac93360..89511a7b15 100644
--- a/code/modules/events/immovable_rod.dm
+++ b/code/modules/events/immovable_rod.dm
@@ -143,7 +143,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
if(L && (L.density || prob(10)))
L.ex_act(EXPLODE_HEAVY)
-obj/effect/immovablerod/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+obj/effect/immovablerod/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(ishuman(user))
var/mob/living/carbon/human/U = user
if(U.job in list("Research Director"))
diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm
index ad786561f4..7cf11848e8 100644
--- a/code/modules/events/spacevine.dm
+++ b/code/modules/events/spacevine.dm
@@ -324,7 +324,7 @@
damage_dealt *= 4
if(I.damtype == BURN)
damage_dealt *= 4
-
+ user.DelayNextAction()
for(var/datum/spacevine_mutation/SM in mutations)
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, "melee", 1)
@@ -345,8 +345,7 @@
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_cross(src, AM)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/structure/spacevine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/spacevine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user, user)
@@ -356,6 +355,7 @@
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user,user)
+ return ..()
/obj/structure/spacevine/attack_alien(mob/living/user)
eat(user)
diff --git a/code/modules/events/travelling_trader.dm b/code/modules/events/travelling_trader.dm
index b7afc3440e..08dae1b469 100644
--- a/code/modules/events/travelling_trader.dm
+++ b/code/modules/events/travelling_trader.dm
@@ -60,7 +60,7 @@
input_speech = replacetext(input_speech, "given_item", given_item.name)
return input_speech
-/mob/living/carbon/human/dummy/travelling_trader/attack_hand(mob/living/carbon/human/H)
+/mob/living/carbon/human/dummy/travelling_trader/on_attack_hand(mob/living/carbon/human/H)
if(active && last_speech + 3 < world.realtime) //can only talk once per 3 seconds, to avoid spam
last_speech = world.realtime
if(initial_speech)
@@ -282,6 +282,7 @@ mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize()
..()
/datum/outfit/artifact_dealer
+ name = "Artifact Dealer"
uniform = /obj/item/clothing/under/suit/black_really
shoes = /obj/item/clothing/shoes/combat
head = /obj/item/clothing/head/that
@@ -323,6 +324,7 @@ mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize()
reward.insert_organ(new_implant)
/datum/outfit/otherworldly_surgeon
+ name = "Otherworldly Surgeon"
uniform = /obj/item/clothing/under/pants/white
shoes = /obj/item/clothing/shoes/sneakers/white
gloves = /obj/item/clothing/gloves/color/latex
diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm
index 2e68c57abd..45ab6f6af1 100644
--- a/code/modules/food_and_drinks/drinks/drinks.dm
+++ b/code/modules/food_and_drinks/drinks/drinks.dm
@@ -23,7 +23,6 @@
gulp_size = max(round(reagents.total_volume / 5), 5)
/obj/item/reagent_containers/food/drinks/attack(mob/living/M, mob/user, def_zone)
-
if(!reagents || !reagents.total_volume)
to_chat(user, "[src] is empty!")
return 0
@@ -37,9 +36,6 @@
if(M == user)
user.visible_message("[user] swallows a gulp of [src].", "You swallow a gulp of [src].")
- if(HAS_TRAIT(M, TRAIT_VORACIOUS))
- M.changeNext_move(CLICK_CD_MELEE * 0.5) //chug! chug! chug!
-
else
M.visible_message("[user] attempts to feed the contents of [src] to [M].", "[user] attempts to feed the contents of [src] to [M].")
if(!do_mob(user, M))
@@ -56,6 +52,10 @@
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
+/obj/item/reagent_containers/food/drinks/CheckAttackCooldown(mob/user, atom/target)
+ var/fast = HAS_TRAIT(user, TRAIT_VORACIOUS) && (user == target)
+ return user.CheckActionCooldown(fast? CLICK_CD_RANGE : CLICK_CD_MELEE)
+
/obj/item/reagent_containers/food/drinks/afterattack(obj/target, mob/user , proximity)
. = ..()
if(!proximity)
diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm
index adb8e47c94..4b79dc1fd4 100644
--- a/code/modules/food_and_drinks/food/snacks.dm
+++ b/code/modules/food_and_drinks/food/snacks.dm
@@ -129,8 +129,6 @@ All foods are distributed among various categories. Use common sense.
else if(fullness > (600 * (1 + M.overeatduration / 2000))) // The more you eat - the more you can eat
user.visible_message("[user] cannot force any more of \the [src] to go down [user.p_their()] throat!", "You cannot force any more of \the [src] to go down your throat!")
return 0
- if(HAS_TRAIT(M, TRAIT_VORACIOUS))
- M.changeNext_move(CLICK_CD_MELEE * 0.5) //nom nom nom
else
if(!isbrain(M)) //If you're feeding it to someone else.
if(fullness <= (600 * (1 + M.overeatduration / 1000)))
@@ -167,6 +165,10 @@ All foods are distributed among various categories. Use common sense.
return 0
+/obj/item/reagent_containers/food/snacks/CheckAttackCooldown(mob/user, atom/target)
+ var/fast = HAS_TRAIT(user, TRAIT_VORACIOUS) && (user == target)
+ return user.CheckActionCooldown(fast? CLICK_CD_RANGE : CLICK_CD_MELEE)
+
/obj/item/reagent_containers/food/snacks/examine(mob/user)
. = ..()
if(food_quality >= 70)
diff --git a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
index f3c63c1ba2..fecc9467a1 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
@@ -130,7 +130,7 @@ God bless America.
/obj/machinery/deepfryer/attack_ai(mob/user)
return
-/obj/machinery/deepfryer/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/deepfryer/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(frying)
if(frying.loc == src)
to_chat(user, "You eject [frying] from [src].")
@@ -146,6 +146,8 @@ God bless America.
fry_loop.stop()
return
else if(user.pulling && user.a_intent == "grab" && iscarbon(user.pulling) && reagents.total_volume)
+ if(!user.CheckActionCooldown(CLICK_CD_MELEE))
+ return
if(user.grab_state < GRAB_AGGRESSIVE)
to_chat(user, "You need a better grip to do that!")
return
@@ -155,5 +157,5 @@ God bless America.
C.apply_damage(min(30, reagents.total_volume), BURN, BODY_ZONE_HEAD)
reagents.remove_any((reagents.total_volume/2))
C.DefaultCombatKnockdown(60)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction()
return ..()
diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
index 53da7326a2..e4148d849a 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm
@@ -63,10 +63,7 @@
/obj/machinery/gibber/relaymove(mob/living/user)
go_out()
-/obj/machinery/gibber/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/gibber/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(stat & (NOPOWER|BROKEN))
return
if(operating)
diff --git a/code/modules/food_and_drinks/kitchen_machinery/grill.dm b/code/modules/food_and_drinks/kitchen_machinery/grill.dm
index a5a90b33e4..09e1d7b1c6 100644
--- a/code/modules/food_and_drinks/kitchen_machinery/grill.dm
+++ b/code/modules/food_and_drinks/kitchen_machinery/grill.dm
@@ -107,7 +107,7 @@
/obj/machinery/grill/attack_ai(mob/user)
return
-/obj/machinery/grill/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/grill/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(grilled_item)
to_chat(user, "You take out [grilled_item] from [src].")
grilled_item.forceMove(drop_location())
diff --git a/code/modules/food_and_drinks/pizzabox.dm b/code/modules/food_and_drinks/pizzabox.dm
index 006c3fb6ad..a2603d07ab 100644
--- a/code/modules/food_and_drinks/pizzabox.dm
+++ b/code/modules/food_and_drinks/pizzabox.dm
@@ -106,8 +106,7 @@
START_PROCESSING(SSobj, src)
update_icon()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/pizzabox/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/pizzabox/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.get_inactive_held_item() != src)
return ..()
if(open)
diff --git a/code/modules/holiday/halloween/bartholomew.dm b/code/modules/holiday/halloween/bartholomew.dm
index eb90a0c82d..c9a4a946a3 100644
--- a/code/modules/holiday/halloween/bartholomew.dm
+++ b/code/modules/holiday/halloween/bartholomew.dm
@@ -31,7 +31,7 @@
return
say("It doesn't seem like that's magical enough!")
-/obj/item/barthpot/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/barthpot/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!active)
say("Meow!")
return
diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm
index 01e71d1129..4561e0ae3e 100644
--- a/code/modules/holiday/halloween/jacqueen.dm
+++ b/code/modules/holiday/halloween/jacqueen.dm
@@ -76,7 +76,7 @@
health = 25
poof()
-/mob/living/simple_animal/jacq/attack_hand(mob/living/carbon/human/M)
+/mob/living/simple_animal/jacq/on_attack_hand(mob/living/carbon/human/M)
if(!active)
say("Hello there [gender_check(M)]!")
return ..()
@@ -406,14 +406,14 @@
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, GLUED_ITEM_TRAIT)
-/obj/item/clothing/suit/ghost_sheet/sticky/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/suit/ghost_sheet/sticky/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(iscarbon(user))
to_chat(user, "Boooooo~!")
return
else
..()
-/obj/item/clothing/suit/ghost_sheet/sticky/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/suit/ghost_sheet/sticky/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(iscarbon(user))
to_chat(user, "Boooooo~!")
return
diff --git a/code/modules/holodeck/items.dm b/code/modules/holodeck/items.dm
index b6c89bcf0e..e4564ecb7e 100644
--- a/code/modules/holodeck/items.dm
+++ b/code/modules/holodeck/items.dm
@@ -105,10 +105,7 @@
if(user.transferItemToLoc(W, drop_location()))
visible_message(" [user] dunks [W] into \the [src]!")
-/obj/structure/holohoop/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/holohoop/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
var/mob/living/L = user.pulling
if(user.grab_state < GRAB_AGGRESSIVE)
@@ -164,7 +161,7 @@
/obj/machinery/readybutton/attackby(obj/item/W as obj, mob/user as mob, params)
to_chat(user, "The device is a solid button, there's nothing you can do with it!")
-/obj/machinery/readybutton/attack_hand(mob/user as mob)
+/obj/machinery/readybutton/on_attack_hand(mob/user as mob)
. = ..()
if(.)
return
diff --git a/code/modules/holodeck/turfs.dm b/code/modules/holodeck/turfs.dm
index f686bee63a..169c9061d3 100644
--- a/code/modules/holodeck/turfs.dm
+++ b/code/modules/holodeck/turfs.dm
@@ -134,7 +134,7 @@
tiled_dirt = FALSE
baseturfs = /turf/open/floor/holofloor/snow
-/turf/open/floor/holofloor/snow/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/turf/open/floor/holofloor/snow/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/hydroponics/fermenting_barrel.dm b/code/modules/hydroponics/fermenting_barrel.dm
index 70e204a14f..76e36a1725 100644
--- a/code/modules/hydroponics/fermenting_barrel.dm
+++ b/code/modules/hydroponics/fermenting_barrel.dm
@@ -56,7 +56,7 @@
else
return ..()
-/obj/structure/fermenting_barrel/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/fermenting_barrel/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
open = !open
if(open)
DISABLE_BITFIELD(reagents.reagents_holder_flags, DRAINABLE)
diff --git a/code/modules/hydroponics/grown/chili.dm b/code/modules/hydroponics/grown/chili.dm
index 42674029fb..1f60afe655 100644
--- a/code/modules/hydroponics/grown/chili.dm
+++ b/code/modules/hydroponics/grown/chili.dm
@@ -80,10 +80,7 @@
foodtype = FRUIT
wine_power = 50
-/obj/item/reagent_containers/food/snacks/grown/ghost_chili/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/item/reagent_containers/food/snacks/grown/ghost_chili/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if( ismob(loc) )
held_mob = loc
START_PROCESSING(SSobj, src)
diff --git a/code/modules/hydroponics/grown/towercap.dm b/code/modules/hydroponics/grown/towercap.dm
index 164c27d105..ecbfa7584b 100644
--- a/code/modules/hydroponics/grown/towercap.dm
+++ b/code/modules/hydroponics/grown/towercap.dm
@@ -207,10 +207,7 @@
return ..()
-/obj/structure/bonfire/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/bonfire/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(burning)
to_chat(user, "You need to extinguish [src] before removing the logs!")
return
diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm
index b673937c9c..06179d1087 100644
--- a/code/modules/hydroponics/hydroponics.dm
+++ b/code/modules/hydroponics/hydroponics.dm
@@ -888,10 +888,7 @@
return ..()
-/obj/machinery/hydroponics/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/hydroponics/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(issilicon(user)) //How does AI know what plant is?
return
if(harvest)
diff --git a/code/modules/integrated_electronics/core/assemblies.dm b/code/modules/integrated_electronics/core/assemblies.dm
index c3e0a7abcc..7c9f811c34 100644
--- a/code/modules/integrated_electronics/core/assemblies.dm
+++ b/code/modules/integrated_electronics/core/assemblies.dm
@@ -519,6 +519,7 @@
/obj/item/electronic_assembly/attack_self(mob/user)
+ set waitfor = FALSE
if(!check_interactivity(user))
return
if(opened)
@@ -611,7 +612,7 @@
return
..()
-/obj/item/electronic_assembly/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/electronic_assembly/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(anchored)
attack_self(user)
return
diff --git a/code/modules/integrated_electronics/subtypes/weaponized.dm b/code/modules/integrated_electronics/subtypes/weaponized.dm
index 950525ab7f..96a732d08f 100644
--- a/code/modules/integrated_electronics/subtypes/weaponized.dm
+++ b/code/modules/integrated_electronics/subtypes/weaponized.dm
@@ -45,6 +45,9 @@
/obj/item/integrated_circuit/weaponized/weapon_firing/attackby(var/obj/O, var/mob/user)
if(istype(O, /obj/item/gun/energy))
var/obj/item/gun/gun = O
+ if(!gun.can_circuit)
+ to_chat(user, "[gun] does not fit into circuits.")
+ return
if(installed_gun)
to_chat(user, "There's already a weapon installed.")
return
diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm
index e5d9672d4a..80ce2522ff 100644
--- a/code/modules/library/lib_items.dm
+++ b/code/modules/library/lib_items.dm
@@ -112,7 +112,7 @@
else
return ..()
-/obj/structure/bookcase/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/bookcase/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(. || !istype(user))
return
diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm
index f65ea27216..f777246453 100644
--- a/code/modules/library/lib_machines.dm
+++ b/code/modules/library/lib_machines.dm
@@ -523,10 +523,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
else
return ..()
-/obj/machinery/libraryscanner/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/libraryscanner/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
usr.set_machine(src)
var/dat = "" //
if(cache)
diff --git a/code/modules/mining/abandoned_crates.dm b/code/modules/mining/abandoned_crates.dm
index d2da0f779e..8c9b0b53e1 100644
--- a/code/modules/mining/abandoned_crates.dm
+++ b/code/modules/mining/abandoned_crates.dm
@@ -149,8 +149,7 @@
if(100)
new /obj/item/clothing/head/bearpelt(src)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/structure/closet/crate/secure/loot/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/closet/crate/secure/loot/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(locked)
to_chat(user, "The crate is locked with a Deca-code lock.")
var/input = input(usr, "Enter [codelen] digits. All digits must be unique.", "Deca-Code Lock", "") as text
diff --git a/code/modules/mining/aux_base.dm b/code/modules/mining/aux_base.dm
index bf7a966f7d..006065d048 100644
--- a/code/modules/mining/aux_base.dm
+++ b/code/modules/mining/aux_base.dm
@@ -99,7 +99,6 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
say("Shuttle interface failed.")
if(href_list["random"] && !possible_destinations)
- usr.changeNext_move(CLICK_CD_RAPID) //Anti-spam
var/list/all_mining_turfs = list()
for (var/z_level in SSmapping.levels_by_trait(ZTRAIT_MINING))
all_mining_turfs += Z_TURFS(z_level)
@@ -275,10 +274,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
var/anti_spam_cd = 0 //The linking process might be a bit intensive, so this here to prevent over use.
var/console_range = 15 //Wifi range of the beacon to find the aux base console
-/obj/structure/mining_shuttle_beacon/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/mining_shuttle_beacon/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(anchored)
to_chat(user, "Landing zone already set.")
return
diff --git a/code/modules/mining/aux_base_camera.dm b/code/modules/mining/aux_base_camera.dm
index d461523744..be0a41427f 100644
--- a/code/modules/mining/aux_base_camera.dm
+++ b/code/modules/mining/aux_base_camera.dm
@@ -187,7 +187,7 @@
if(LAZYLEN(S.rcd_vals(owner,B.RCD)))
rcd_target = S //If we don't break out of this loop we'll get the last placed thing
- owner.changeNext_move(CLICK_CD_RANGE)
+ owner.DelayNextAction(CLICK_CD_RANGE)
B.RCD.afterattack(rcd_target, owner, TRUE) //Activate the RCD and force it to work remotely!
playsound(target_turf, 'sound/items/deconstruct.ogg', 60, 1)
diff --git a/code/modules/mining/equipment/marker_beacons.dm b/code/modules/mining/equipment/marker_beacons.dm
index 8097d243de..296513af8d 100644
--- a/code/modules/mining/equipment/marker_beacons.dm
+++ b/code/modules/mining/equipment/marker_beacons.dm
@@ -103,7 +103,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
icon_state = "[initial(icon_state)][lowertext(picked_color)]-on"
set_light(light_range, light_power, GLOB.marker_beacon_colors[picked_color])
-/obj/structure/marker_beacon/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/marker_beacon/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/mining/equipment/resonator.dm b/code/modules/mining/equipment/resonator.dm
index 133cb41c33..16dd893c3a 100644
--- a/code/modules/mining/equipment/resonator.dm
+++ b/code/modules/mining/equipment/resonator.dm
@@ -41,7 +41,7 @@
return
if(LAZYLEN(fields) < fieldlimit)
new /obj/effect/temp_visual/resonance(T, user, src, burst_time)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
/obj/item/resonator/pre_attack(atom/target, mob/user, params)
if(check_allowed_items(target, 1))
diff --git a/code/modules/mining/equipment/survival_pod.dm b/code/modules/mining/equipment/survival_pod.dm
index 2ca5f88ac8..c69e990033 100644
--- a/code/modules/mining/equipment/survival_pod.dm
+++ b/code/modules/mining/equipment/survival_pod.dm
@@ -167,10 +167,7 @@
qdel(src)
return TRUE
-/obj/item/gps/computer/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/item/gps/computer/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
attack_self(user)
//Bed
diff --git a/code/modules/mining/laborcamp/laborstacker.dm b/code/modules/mining/laborcamp/laborstacker.dm
index c0d63fab9c..4d0b7dff21 100644
--- a/code/modules/mining/laborcamp/laborstacker.dm
+++ b/code/modules/mining/laborcamp/laborstacker.dm
@@ -141,10 +141,7 @@ GLOBAL_LIST(labor_sheet_values)
icon_state = "console"
density = FALSE
-/obj/machinery/mineral/labor_points_checker/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/machinery/mineral/labor_points_checker/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
user.examinate(src)
/obj/machinery/mineral/labor_points_checker/attackby(obj/item/I, mob/user, params)
diff --git a/code/modules/mining/lavaland/ash_flora.dm b/code/modules/mining/lavaland/ash_flora.dm
index e39b833793..9710773309 100644
--- a/code/modules/mining/lavaland/ash_flora.dm
+++ b/code/modules/mining/lavaland/ash_flora.dm
@@ -62,10 +62,7 @@
else
return ..()
-/obj/structure/flora/ash/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/flora/ash/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(!harvested && !needs_sharp_harvest)
user.visible_message("[user] starts to harvest from [src].","You begin to harvest from [src].")
if(do_after(user, harvest_time, target = src))
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index bfdb731869..270d3601fd 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -667,6 +667,8 @@
var/bleed_stacks_per_hit = 3
total_mass = 2.75
total_mass_on = 5
+ attack_speed = 0
+ attack_unwieldlyness = CLICK_CD_MELEE * 0.5
/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
. = ..()
@@ -685,8 +687,12 @@
return FALSE
. = ..()
if(.)
+ if(active)
+ attack_unwieldlyness = CLICK_CD_MELEE
+ else
+ attack_unwieldlyness = CLICK_CD_MELEE * 0.5
transform_cooldown = world.time + (CLICK_CD_MELEE * 0.5)
- user.changeNext_move(CLICK_CD_MELEE * 0.25)
+ user.SetNextAction(CLICK_CD_MELEE * 0.25, considered_action = FALSE, flush = TRUE)
/obj/item/melee/transforming/cleaving_saw/transform_messages(mob/living/user, supress_message_text)
if(!supress_message_text)
@@ -701,11 +707,6 @@
to_chat(user, "You accidentally cut yourself with [src], like a doofus!")
user.take_bodypart_damage(10)
-/obj/item/melee/transforming/cleaving_saw/melee_attack_chain(mob/user, atom/target, params)
- ..()
- if(!active)
- user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
-
/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
if(!B)
diff --git a/code/modules/mining/lavaland/ruins/gym.dm b/code/modules/mining/lavaland/ruins/gym.dm
index d454c3d118..c26631be74 100644
--- a/code/modules/mining/lavaland/ruins/gym.dm
+++ b/code/modules/mining/lavaland/ruins/gym.dm
@@ -8,7 +8,7 @@
var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\
'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg')
-/obj/structure/punching_bag/attack_hand(mob/user as mob)
+/obj/structure/punching_bag/on_attack_hand(mob/user as mob)
. = ..()
if(.)
return
@@ -29,7 +29,7 @@
/obj/structure/weightmachine/proc/AnimateMachine(mob/living/user)
return
-/obj/structure/weightmachine/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/structure/weightmachine/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm
index 6567793b80..143aba3fe4 100644
--- a/code/modules/mining/mine_items.dm
+++ b/code/modules/mining/mine_items.dm
@@ -79,8 +79,7 @@
no_destination_swap = 1
var/static/list/dumb_rev_heads = list()
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/machinery/computer/shuttle/mining/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/machinery/computer/shuttle/mining/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(is_station_level(user.z) && user.mind && is_head_revolutionary(user) && !(user.mind in dumb_rev_heads))
to_chat(user, "You get a feeling that leaving the station might be a REALLY dumb idea...")
dumb_rev_heads += user.mind
diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm
index fb37dcbca0..627d79d6ba 100644
--- a/code/modules/mining/minebot.dm
+++ b/code/modules/mining/minebot.dm
@@ -118,7 +118,7 @@
deathmessage = "blows apart!"
..()
-/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M)
+/mob/living/simple_animal/hostile/mining_drone/on_attack_hand(mob/living/carbon/human/M)
. = ..()
if(.)
return
diff --git a/code/modules/mining/satchel_ore_boxdm.dm b/code/modules/mining/satchel_ore_boxdm.dm
index f9d18fecc2..ae42ca4745 100644
--- a/code/modules/mining/satchel_ore_boxdm.dm
+++ b/code/modules/mining/satchel_ore_boxdm.dm
@@ -38,10 +38,7 @@
ui_interact(user)
. = ..()
-/obj/structure/ore_box/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
- . = ..()
- if(.)
- return
+/obj/structure/ore_box/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(Adjacent(user))
ui_interact(user)
diff --git a/code/modules/mob/clickdelay.dm b/code/modules/mob/clickdelay.dm
new file mode 100644
index 0000000000..b1df87303e
--- /dev/null
+++ b/code/modules/mob/clickdelay.dm
@@ -0,0 +1,200 @@
+/**
+ * CLICKDELAY HANDLING SYSTEM
+ * How this works is mobs can never do actions until their next_action is at or below world.time, but things can specify extra cooldown
+ * to check for either from the time of last_action or from the end of next_action.
+ *
+ * Clickdelay should always be checked via [CheckActionCooldown()], never manually!
+ */
+
+/mob
+ // CLICKDELAY AND RELATED
+ // Generic clickdelay - Hybrid time-since-last-attack and time-to-next-attack system.
+ // next_action is a hard cooldown, as Click()s will not pass unless it is passed.
+ // last_action is not a hard cooldown and different items can check for different delays.
+ /// Generic clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].
+ var/last_action = 0
+ /**
+ * The difference between the above and this is this is set immediately before even the pre-attack begins to ensure clickdelay is respected.
+ * Then, it is flushed or discarded using [FlushLastAttack()] or [DiscardLastAttack()] respectively.
+ */
+
+ var/last_action_immediate = 0
+ /// Generic clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].
+ var/next_action = 0
+ /// Ditto
+ var/next_action_immediate = 0
+ /// Default clickdelay for an UnarmedAttack() that successfully passes. Respects action_cooldown_mod.
+ var/unarmed_attack_speed = CLICK_CD_MELEE
+ /// Simple modification variable multiplied to next action modifier on adjust and on checking time since last action using [CheckActionCooldown()].
+ /// This should only be manually modified using multipliers.
+ var/action_cooldown_mod = 1
+ /// Simple modification variable added to amount on adjust and on checking time since last action using [CheckActionCooldown()].
+ /// This should only be manually modified via addition.
+ var/action_cooldown_adjust = 0
+
+ // Resisting - While resisting will give generic clickdelay, it is also on its own resist delay system. However, resisting does not check generic movedelay.
+ // Resist cooldown should only be set at the start of a resist chain - whether this is clicking an alert button, pressing or hotkeying the resist button, or moving to resist out of a locker.
+ /*
+ * Special clickdelay variable for resisting. Last time we did a special action like resisting. This should only be set using [MarkResistTime()].
+ * Use [CheckResistCooldown()] to check cooldowns, this should only be used for the resist action bar visual.
+ */
+ var/last_resist = 0
+ /// How long we should wait before allowing another resist. This should only be manually modified using multipliers.
+ var/resist_cooldown = CLICK_CD_RESIST
+ /// Minimum world time for another resist. This should only be checked using [CheckResistCooldown()].
+ var/next_resist = 0
+
+/**
+ * Applies a delay to next_action before we can do our next action.
+ *
+ * @params
+ * * amount - Amount to delay by
+ * * ignore_mod - ignores next action adjust and mult
+ * * considered_action - Defaults to TRUE - If TRUE, sets last_action to world.time.
+ * * immediate - defaults to TRUE - if TRUE, writes to cached/last_attack_immediate instead of last_attack. This ensures it can't collide with any delay checks in the actual attack.
+ * * flush - defaults to FALSE - Use this while using this proc outside of clickcode to ensure everything is set properly. This should never be set to TRUE if this is called from clickcode.
+ */
+/mob/proc/DelayNextAction(amount = 0, ignore_mod = FALSE, considered_action = TRUE, immediate = TRUE, flush = FALSE)
+ if(immediate)
+ if(considered_action)
+ last_action_immediate = world.time
+ next_action_immediate = max(next_action, world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust())))
+ else
+ if(considered_action)
+ last_action = world.time
+ next_action = max(next_action, world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust())))
+ if(flush)
+ FlushCurrentAction()
+ else
+ hud_used?.clickdelay?.mark_dirty()
+
+/**
+ * Get estimated time of next attack.
+ */
+/mob/proc/EstimatedNextActionTime()
+ var/attack_speed = unarmed_attack_speed * GetActionCooldownMod() + GetActionCooldownAdjust()
+ var/obj/item/I = get_active_held_item()
+ if(I)
+ attack_speed = I.GetEstimatedAttackSpeed()
+ if(!I.clickdelay_mod_bypass)
+ attack_speed = attack_speed * GetActionCooldownMod() + GetActionCooldownAdjust()
+ return max(next_action, next_action_immediate, max(last_action, last_action_immediate) + attack_speed)
+
+/**
+ * Sets our next action to. The difference is DelayNextAction cannot reduce next_action under any circumstances while this can.
+ */
+/mob/proc/SetNextAction(amount = 0, ignore_mod = FALSE, considered_action = TRUE, immediate = TRUE, flush = FALSE)
+ if(immediate)
+ if(considered_action)
+ last_action_immediate = world.time
+ next_action_immediate = world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust()))
+ else
+ if(considered_action)
+ last_action = world.time
+ next_action = world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust()))
+ if(flush)
+ FlushCurrentAction()
+ else
+ hud_used?.clickdelay?.mark_dirty()
+
+/**
+ * Checks if we can do another action.
+ * Returns TRUE if we can and FALSE if we cannot.
+ *
+ * @params
+ * * cooldown - Time required since last action. Defaults to 0.5
+ * * from_next_action - Defaults to FALSE. Should we check from the tail end of next_action instead of last_action?
+ * * ignore_mod - Defaults to FALSE. Ignore all adjusts and multipliers. Do not use this unless you know what you are doing and have a good reason.
+ * * ignore_next_action - Defaults to FALSE. Ignore next_action and only care about cooldown param and everything else. Generally unused.
+ * * immediate - Defaults to FALSE. Checks last action using immediate, used on the head end of an attack. This is to prevent colliding attacks in case of sleep. Not that you should sleep() in an attack but.. y'know.
+ */
+/mob/proc/CheckActionCooldown(cooldown = 0.5, from_next_action = FALSE, ignore_mod = FALSE, ignore_next_action = FALSE, immediate = FALSE)
+ return (ignore_next_action || (world.time >= (immediate? next_action_immediate : next_action))) && \
+ (world.time >= ((from_next_action? (immediate? next_action_immediate : next_action) : (immediate? last_action_immediate : last_action)) + max(0, ignore_mod? cooldown : (cooldown * GetActionCooldownMod() + GetActionCooldownAdjust()))))
+
+/**
+ * Gets action_cooldown_mod.
+ */
+/mob/proc/GetActionCooldownMod()
+ return action_cooldown_mod
+
+/**
+ * Gets action_cooldown_adjust
+ */
+/mob/proc/GetActionCooldownAdjust()
+ return action_cooldown_adjust
+
+/**
+ * Flushes last_action and next_action
+ */
+/mob/proc/FlushCurrentAction()
+ last_action = last_action_immediate
+ next_action = next_action_immediate
+ hud_used?.clickdelay?.mark_dirty()
+
+/**
+ * Discards last_action and next_action
+ */
+/mob/proc/DiscardCurrentAction()
+ last_action_immediate = last_action
+ next_action_immediate = next_action
+ hud_used?.clickdelay?.mark_dirty()
+
+/**
+ * Checks if we can resist again.
+ */
+/mob/proc/CheckResistCooldown()
+ return (world.time >= next_resist)
+
+/**
+ * Mark the last resist as now.
+ *
+ * @params
+ * * extra_cooldown - Extra cooldown to apply to next_resist. Defaults to this mob's resist_cooldown.
+ * * override - Defaults to FALSE - if TRUE, extra_cooldown will replace the old next_resist even if the old is longer.
+ */
+/mob/proc/MarkResistTime(extra_cooldown = resist_cooldown, override = FALSE)
+ last_resist = world.time
+ next_resist = override? (world.time + extra_cooldown) : max(next_resist, world.time + extra_cooldown)
+ hud_used?.resistdelay?.mark_dirty()
+
+/atom
+ // Standard clickdelay variables
+ // These 3 are all handled at base of atom/attack_hand so uh.. yeah. Make sure that's called.
+ /// Amount of time to check for from a mob's last attack to allow an attack_hand().
+ var/attack_hand_speed = CLICK_CD_MELEE
+ /// Amount of time to hard stagger (no clicking at all) the mob post attack_hand(). Lower = better
+ var/attack_hand_unwieldlyness = 0
+ /// Should we set last action for attack hand? This implies that attack_hands to this atom should flush to clickdelay buffers instead of discarding.
+ var/attack_hand_is_action = FALSE
+
+/obj/item
+ // Standard clickdelay variables
+ /// Amount of time to check for from a mob's last attack, checked before an attack happens. Lower = faster attacks
+ var/attack_speed = CLICK_CD_MELEE
+ /// Amount of time to hard-stagger (no clicking at all) the mob when attacking. Lower = better
+ var/attack_unwieldlyness = 0
+ /// This item bypasses any click delay mods
+ var/clickdelay_mod_bypass = FALSE
+ /// This item checks clickdelay from a user's delayed next action variable rather than the last time they attacked.
+ var/clickdelay_from_next_action = FALSE
+ /// This item ignores next action delays.
+ var/clickdelay_ignores_next_action = FALSE
+
+/**
+ * Checks if a user's clickdelay is met for a standard attack, this is called before an attack happens.
+ */
+/obj/item/proc/CheckAttackCooldown(mob/user, atom/target)
+ return user.CheckActionCooldown(attack_speed, clickdelay_from_next_action, clickdelay_mod_bypass, clickdelay_ignores_next_action)
+
+/**
+ * Called after a successful attack to set a mob's clickdelay.
+ */
+/obj/item/proc/ApplyAttackCooldown(mob/user, atom/target, attackchain_flags)
+ user.DelayNextAction(attack_unwieldlyness, clickdelay_mod_bypass, !(attackchain_flags & ATTACK_IGNORE_ACTION))
+
+/**
+ * Get estimated time that a user has to not attack for to use us
+ */
+/obj/item/proc/GetEstimatedAttackSpeed()
+ return attack_speed
diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm
index 83cc09a624..caebb9cf10 100644
--- a/code/modules/mob/inventory.dm
+++ b/code/modules/mob/inventory.dm
@@ -5,13 +5,11 @@
/mob/proc/get_active_held_item()
return get_item_for_held_index(active_hand_index)
-
//Finds the opposite limb for the active one (eg: upper left arm will find the item in upper right arm)
//So we're treating each "pair" of limbs as a team, so "both" refers to them
/mob/proc/get_inactive_held_item()
return get_item_for_held_index(get_inactive_hand_index())
-
//Finds the opposite index for the active one (eg: upper left arm will find the item in upper right arm)
//So we're treating each "pair" of limbs as a team, so "both" refers to them
/mob/proc/get_inactive_hand_index()
@@ -24,12 +22,9 @@
other_hand = 0
return other_hand
-
/mob/proc/get_item_for_held_index(i)
if(i > 0 && i <= held_items.len)
return held_items[i]
- return FALSE
-
//Odd = left. Even = right
/mob/proc/held_index_to_dir(i)
@@ -37,17 +32,14 @@
return "r"
return "l"
-
//Check we have an organ for this hand slot (Dismemberment), Only relevant for humans
/mob/proc/has_hand_for_held_index(i)
return TRUE
-
//Check we have an organ for our active hand slot (Dismemberment),Only relevant for humans
/mob/proc/has_active_hand()
return has_hand_for_held_index(active_hand_index)
-
//Finds the first available (null) index OR all available (null) indexes in held_items based on a side.
//Lefts: 1, 3, 5, 7...
//Rights:2, 4, 6, 8...
diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm
index 478599e2c0..56582386f1 100644
--- a/code/modules/mob/living/blood.dm
+++ b/code/modules/mob/living/blood.dm
@@ -28,20 +28,15 @@
to_chat(src, "The blood soaks through your bandage.")
-/mob/living/carbon/monkey/handle_blood()
- if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
- //Blood regeneration if there is some space
- if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio))
- blood_volume += 0.1 // regenerate blood VERY slowly
- if(blood_volume < (BLOOD_VOLUME_OKAY * blood_ratio))
- adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
-
// Takes care blood loss and regeneration
/mob/living/carbon/human/handle_blood()
if(NOBLOOD in dna.species.species_traits || bleedsuppress || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
return
+ if(HAS_TRAIT(src, TRAIT_NOMARROW)) //Bloodsuckers don't need to be here.
+ return
+
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
diff --git a/code/modules/mob/living/brain/MMI.dm b/code/modules/mob/living/brain/MMI.dm
index d1258ce6e4..891243496a 100644
--- a/code/modules/mob/living/brain/MMI.dm
+++ b/code/modules/mob/living/brain/MMI.dm
@@ -39,7 +39,9 @@
laws.set_laws_config()
/obj/item/mmi/attackby(obj/item/O, mob/user, params)
- user.changeNext_move(CLICK_CD_MELEE)
+ if(!user.CheckActionCooldown(CLICK_CD_MELEE))
+ return
+ user.DelayNextAction()
if(istype(O, /obj/item/organ/brain)) //Time to stick a brain in it --NEO
var/obj/item/organ/brain/newbrain = O
if(brain)
diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm
index b6f8dd349b..a853416e6f 100644
--- a/code/modules/mob/living/brain/brain_item.dm
+++ b/code/modules/mob/living/brain/brain_item.dm
@@ -102,7 +102,7 @@
to_chat(brainmob, "You feel slightly disoriented. That's normal when you're just a brain.")
/obj/item/organ/brain/attackby(obj/item/O, mob/user, params)
- user.changeNext_move(CLICK_CD_MELEE)
+ user.DelayNextAction(CLICK_CD_MELEE)
if(brainmob)
O.attack(brainmob, user) //Oh noooeeeee
diff --git a/code/modules/mob/living/carbon/alien/alien_defense.dm b/code/modules/mob/living/carbon/alien/alien_defense.dm
index 5b92bf3dea..5081fd8a14 100644
--- a/code/modules/mob/living/carbon/alien/alien_defense.dm
+++ b/code/modules/mob/living/carbon/alien/alien_defense.dm
@@ -45,7 +45,7 @@ In all, this is a lot like the monkey code. /N
return attack_alien(L)
-/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
+/mob/living/carbon/alien/on_attack_hand(mob/living/carbon/human/M)
. = ..()
if(.) //To allow surgery to return properly.
return
@@ -74,7 +74,6 @@ In all, this is a lot like the monkey code. /N
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
apply_damage(rand(1, 3), BRUTE, affecting)
-
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
. = ..()
if(.)
diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm
index 5ebf6210d0..8177360d4a 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid_defense.dm
@@ -21,7 +21,7 @@
"[user] has [hitverb] [src]!", null, COMBAT_MESSAGE_RANGE)
return 1
-/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
+/mob/living/carbon/alien/humanoid/on_attack_hand(mob/living/carbon/human/M)
. = ..()
if(.) //To allow surgery to return properly.
return
diff --git a/code/modules/mob/living/carbon/alien/larva/larva_defense.dm b/code/modules/mob/living/carbon/alien/larva/larva_defense.dm
index 7dabcf5abf..5832996a2c 100644
--- a/code/modules/mob/living/carbon/alien/larva/larva_defense.dm
+++ b/code/modules/mob/living/carbon/alien/larva/larva_defense.dm
@@ -1,6 +1,6 @@
-/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
+/mob/living/carbon/alien/larva/on_attack_hand(mob/living/carbon/human/M)
. = ..()
if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
return
diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm
index c5a69553aa..ad8828572c 100644
--- a/code/modules/mob/living/carbon/alien/special/facehugger.dm
+++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm
@@ -58,8 +58,7 @@
/obj/item/clothing/mask/facehugger/attack_alien(mob/user) //can be picked up by aliens
return attack_hand(user)
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/obj/item/clothing/mask/facehugger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
+/obj/item/clothing/mask/facehugger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if((stat == CONSCIOUS && !sterile) && !isalien(user))
if(Leap(user))
return
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 4b7e27656b..1e31655278 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -320,14 +320,11 @@
return
if(restrained())
// too soon.
- if(last_special > world.time)
- return
var/buckle_cd = 600
if(handcuffed)
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
buckle_cd = O.breakouttime
- changeNext_move(min(CLICK_CD_BREAKOUT, buckle_cd))
- last_special = world.time + min(CLICK_CD_BREAKOUT, buckle_cd)
+ MarkResistTime()
visible_message("[src] attempts to unbuckle [p_them()]self!", \
"You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)")
if(do_after(src, buckle_cd, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
@@ -341,39 +338,26 @@
buckled.user_unbuckle_mob(src,src)
/mob/living/carbon/resist_fire()
- if(last_special > world.time)
- return
fire_stacks -= 5
DefaultCombatKnockdown(60, TRUE, TRUE)
spin(32,2)
visible_message("[src] rolls on the floor, trying to put [p_them()]self out!", \
"You stop, drop, and roll!")
- last_special = world.time + 30
+ MarkResistTime(30)
sleep(30)
if(fire_stacks <= 0)
visible_message("[src] has successfully extinguished [p_them()]self!", \
"You extinguish yourself.")
ExtinguishMob()
-/mob/living/carbon/resist_restraints(ignore_delay = FALSE)
+/mob/living/carbon/resist_restraints()
var/obj/item/I = null
- var/type = 0
- if(!ignore_delay && (last_special > world.time))
- to_chat(src, "You don't have the energy to resist your restraints that fast!")
- return
if(handcuffed)
I = handcuffed
- type = 1
else if(legcuffed)
I = legcuffed
- type = 2
if(I)
- if(type == 1)
- changeNext_move(min(CLICK_CD_BREAKOUT, I.breakouttime))
- last_special = world.time + CLICK_CD_BREAKOUT
- if(type == 2)
- changeNext_move(min(CLICK_CD_RANGE, I.breakouttime))
- last_special = world.time + CLICK_CD_RANGE
+ MarkResistTime()
cuff_resist(I)
/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
@@ -418,7 +402,7 @@
if (W)
W.layer = initial(W.layer)
W.plane = initial(W.plane)
- changeNext_move(0)
+ SetNextAction(0)
if (legcuffed)
var/obj/item/W = legcuffed
legcuffed = null
@@ -431,7 +415,7 @@
if (W)
W.layer = initial(W.layer)
W.plane = initial(W.plane)
- changeNext_move(0)
+ SetNextAction(0)
update_equipment_speed_mods() // In case cuffs ever change speed
/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break)
diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm
index 196cec849d..ac261e6d5b 100644
--- a/code/modules/mob/living/carbon/carbon_defense.dm
+++ b/code/modules/mob/living/carbon/carbon_defense.dm
@@ -69,7 +69,7 @@
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
var/list/block_return = list()
- if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
+ if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
return FALSE
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
@@ -111,8 +111,7 @@
/mob/living/carbon/attack_drone(mob/living/simple_animal/drone/user)
return //so we don't call the carbon's attack_hand().
-//ATTACK HAND IGNORING PARENT RETURN VALUE
-/mob/living/carbon/attack_hand(mob/living/carbon/human/user, act_intent, unarmed_attack_flags)
+/mob/living/carbon/on_attack_hand(mob/living/carbon/human/user, act_intent, unarmed_attack_flags)
. = ..()
if(.) //was the attack blocked?
return
@@ -151,15 +150,13 @@
if(M.a_intent == INTENT_HELP)
help_shake_act(M)
- return 0
+ return TRUE
. = ..()
if(.) //successful monkey bite.
for(var/thing in M.diseases)
var/datum/disease/D = thing
ForceContractDisease(D)
- return 1
-
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
. = ..()
diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm
index a05480ee01..2ce59fb790 100644
--- a/code/modules/mob/living/carbon/carbon_defines.dm
+++ b/code/modules/mob/living/carbon/carbon_defines.dm
@@ -24,7 +24,7 @@
var/obj/item/head = null
var/obj/item/gloves = null //only used by humans
- var/obj/item/shoes = null //only used by humans.
+ var/obj/item/clothing/shoes/shoes = null //only used by humans.
var/obj/item/clothing/glasses/glasses = null //only used by humans.
var/obj/item/ears = null //only used by humans.
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 19fdd8dbc8..145db1be1e 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -170,7 +170,11 @@
if(SLOT_SHOES in obscured)
dat += "