@@ -70,7 +70,6 @@
|
||||
//Add "bloodiness" of this blood's type, to the human's shoes
|
||||
//This is on /cleanable because fuck this ancient mess
|
||||
/obj/effect/decal/cleanable/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
if(H.shoes && blood_state && bloodiness && (!H.has_trait(TRAIT_LIGHT_STEP) || !H.mind.assigned_role == "Detective"))
|
||||
@@ -81,7 +80,6 @@
|
||||
else
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
to_chat(world, "S.blood_state is [S.blood_state], & blood smear state is [S.blood_smear[S.blood_state]]")
|
||||
S.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,S.blood_smear[blood_state]+add_blood)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
S.add_blood(blood_DNA)
|
||||
@@ -96,7 +94,6 @@
|
||||
else
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
to_chat(world, "blood_state is [blood_state], & blood smear state is [H.blood_smear[blood_state]]")
|
||||
H.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,H.blood_smear[blood_state]+add_blood)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
H.add_blood(blood_DNA)
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
to_chat(world, "[src] called update_icon with [print_state]")
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]"]
|
||||
|
||||
@@ -194,44 +194,9 @@
|
||||
if(O.obj_flags & FROZEN)
|
||||
O.make_unfrozen()
|
||||
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
// Tracking blood
|
||||
var/list/bloodDNA = null
|
||||
var/bloodcolor=""
|
||||
if(H.shoes)
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(istype(S))
|
||||
S.step_action()
|
||||
if(S.track_blood && S.blood_DNA)
|
||||
bloodDNA = S.blood_DNA
|
||||
bloodcolor = S.blood_color
|
||||
S.track_blood--
|
||||
else
|
||||
if(H.track_blood && H.feet_blood_DNA)
|
||||
bloodDNA = H.feet_blood_DNA
|
||||
bloodcolor = H.feet_blood_color
|
||||
H.track_blood--
|
||||
|
||||
if (bloodDNA && H.species.get_move_trail(H))
|
||||
src.AddTracks(H.species.get_move_trail(H),bloodDNA,H.dir,0,bloodcolor) // Coming
|
||||
var/turf/simulated/from = get_step(H,reverse_direction(H.dir))
|
||||
if(istype(from) && from)
|
||||
from.AddTracks(H.species.get_move_trail(H),bloodDNA,0,H.dir,bloodcolor) // Going
|
||||
|
||||
bloodDNA = null
|
||||
|
||||
/turf/proc/is_plasteel_floor()
|
||||
return FALSE
|
||||
|
||||
/turf/open/proc/AddTracks(var/typepath,var/bloodDNA,var/comingdir,var/goingdir,var/bloodcolor=COLOR_BLOOD_HUMAN)
|
||||
var/obj/effect/decal/cleanable/blood/tracks/tracks = locate(typepath) in src
|
||||
if(!tracks)
|
||||
tracks = new typepath(src)
|
||||
tracks.AddTracks(bloodDNA,comingdir,goingdir,bloodcolor)
|
||||
|
||||
// A proc in case it needs to be recreated or badmins want to change the baseturfs
|
||||
/turf/proc/assemble_baseturfs(turf/fake_baseturf_type)
|
||||
var/static/list/created_baseturf_lists = list()
|
||||
|
||||
Reference in New Issue
Block a user