@@ -70,7 +70,6 @@
|
||||
//Add "bloodiness" of this blood's type, to the human's shoes
|
||||
//This is on /cleanable because fuck this ancient mess
|
||||
/obj/effect/decal/cleanable/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
if(H.shoes && blood_state && bloodiness && (!H.has_trait(TRAIT_LIGHT_STEP) || !H.mind.assigned_role == "Detective"))
|
||||
@@ -81,7 +80,6 @@
|
||||
else
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
to_chat(world, "S.blood_state is [S.blood_state], & blood smear state is [S.blood_smear[S.blood_state]]")
|
||||
S.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,S.blood_smear[blood_state]+add_blood)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
S.add_blood(blood_DNA)
|
||||
@@ -96,7 +94,6 @@
|
||||
else
|
||||
add_blood = bloodiness
|
||||
bloodiness -= add_blood
|
||||
to_chat(world, "blood_state is [blood_state], & blood smear state is [H.blood_smear[blood_state]]")
|
||||
H.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,H.blood_smear[blood_state]+add_blood)
|
||||
if(blood_DNA && blood_DNA.len)
|
||||
H.add_blood(blood_DNA)
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
/obj/effect/decal/cleanable/blood/footprints/tracks/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
to_chat(world, "[src] called update_icon with [print_state]")
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[print_state]-[Ddir]"]
|
||||
|
||||
Reference in New Issue
Block a user