updates fork

This commit is contained in:
Dan-Neposh
2021-02-17 12:01:26 -05:00
985 changed files with 13883 additions and 6190 deletions
@@ -9,4 +9,4 @@
/obj/item/organ/heart/gland/ventcrawling/activate()
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
owner.ventcrawler = VENTCRAWLER_ALWAYS
owner.AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
@@ -69,6 +69,7 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
build_path = /obj/item/abductor_machine_beacon/chem_dispenser
category = "Advanced Gear"
/*
/datum/abductor_gear/shrink_ray
name = "Shrink Ray Blaster"
description = "This is a piece of frightening alien tech that enhances the magnetic pull of atoms in a localized space to temporarily make an object shrink. \
@@ -77,3 +78,4 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
cost = 2
build_path = /obj/item/gun/energy/shrink_ray
category = "Advanced Gear"
*/
@@ -277,3 +277,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
var/datum/antagonist/blob/B = mind.has_antag_datum(/datum/antagonist/blob)
if(!B)
mind.add_antag_datum(/datum/antagonist/blob)
//the same but it's forced to be allowed by default as cameras usually don't allow emoting
/mob/camera/blob/emote(act, m_type=1, message = null, intentional = FALSE, forced = TRUE)
. = ..()
@@ -13,8 +13,9 @@
var/nightime_duration = 900 //15 Minutes
/obj/effect/sunlight/Initialize()
countdown()
hud_tick()
. = ..()
INVOKE_ASYNC(src, .proc/countdown)
INVOKE_ASYNC(src, .proc/hud_tick)
/obj/effect/sunlight/proc/countdown()
set waitfor = FALSE
@@ -90,7 +90,7 @@
/datum/antagonist/vassal/greet()
to_chat(owner, "<span class='userdanger'>You are now the mortal servant of [master.owner.current], a bloodsucking vampire!</span>")
to_chat(owner, "<span class='boldannounce'>The power of [master.owner.current.p_their()] immortal blood compells you to obey [master.owner.current.p_them()] in all things, even offering your own life to prolong theirs.<br>\
You are not required to obey any other Bloodsucker, for only [master.owner.current] is your master. The laws of Nanotransen do not apply to you now; only your vampiric master's word must be obeyed.<span>")
You are not required to obey any other Bloodsucker, for only [master.owner.current] is your master. The laws of Nanotrasen do not apply to you now; only your vampiric master's word must be obeyed.<span>")
// Effects...
owner.current.playsound_local(null, 'sound/magic/mutate.ogg', 100, FALSE, pressure_affected = FALSE)
//owner.store_memory("You became the mortal servant of [master.owner.current], a bloodsucking vampire!")
@@ -149,8 +149,6 @@
if(prob(50))
if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len))
add_objective(new/datum/objective/destroy, TRUE)
else if(prob(30))
add_objective(new/datum/objective/maroon, TRUE)
else
add_objective(new/datum/objective/assassinate, TRUE)
else
@@ -213,7 +213,7 @@
if(canrespec)
to_chat(owner.current, "<span class='notice'>We have removed our evolutions from this form, and are now ready to readapt.</span>")
reset_powers()
playsound(get_turf(owner.current), 'sound/effects/lingreadapt.ogg', 75, TRUE, 5, soundenvwet = 0)
playsound(get_turf(owner.current), 'sound/effects/lingreadapt.ogg', 75, TRUE, 5)
canrespec = 0
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, "Readapt")
return 1
@@ -441,19 +441,20 @@
else
kill_objective.find_target()
objectives += kill_objective
else
/*else
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
if(team_mode)
maroon_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = 1, invert = 1)
else
maroon_objective.find_target()
objectives += maroon_objective
objectives += maroon_objective*/
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
identity_theft.target = maroon_objective.target
identity_theft.target = kill_objective.target
identity_theft.update_explanation_text()
objectives += identity_theft
escape_objective_possible = FALSE
@@ -29,7 +29,7 @@
for(var/obj/machinery/light/L in range(4, user))
L.on = 1
L.break_light_tube()
playsound(get_turf(user), 'sound/effects/lingscreech.ogg', 75, TRUE, 5, soundenvwet = 0)
playsound(get_turf(user), 'sound/effects/lingscreech.ogg', 75, TRUE, 5)
return TRUE
/obj/effect/proc_holder/changeling/dissonant_shriek
@@ -49,5 +49,5 @@
L.on = 1
L.break_light_tube()
empulse_using_range(get_turf(user), 8, TRUE)
playsound(get_turf(user), 'sound/effects/lingempscreech.ogg', 75, TRUE, 5, soundenvwet = 0)
playsound(get_turf(user), 'sound/effects/lingempscreech.ogg', 75, TRUE, 5)
return TRUE
@@ -22,7 +22,7 @@
for(var/mob/M in GLOB.player_list)
if(M.z == z)
if(get_dist(src, M) >= 7)
M.playsound_local(src, 'sound/magic/blink.ogg', 10, FALSE, falloff = 10)
M.playsound_local(src, 'sound/magic/blink.ogg', 10, FALSE)
else
M.playsound_local(src, 'sound/magic/blink.ogg', 50, FALSE)
@@ -165,14 +165,16 @@
/datum/clockwork_rite/treat_wounds/cast(var/mob/living/invoker, var/turf/T, var/mob/living/carbon/human/target)
if(!target)
return FALSE
if(!target.all_wounds.len)
if(!target.all_wounds || !target.all_wounds.len)
to_chat(invoker, "<span class='inathneq_small'>This one does not require mending.</span>")
return FALSE
.= ..()
if(!.)
return FALSE
target.adjustToxLoss(10 * target.all_wounds.len)
QDEL_LIST(target.all_wounds)
for(var/i in target.all_wounds)
var/datum/wound/mended = i
mended.remove_wound()
to_chat(target, "<span class='warning'>You feel your wounds heal, but are overcome with deep nausea.</span>")
new /obj/effect/temp_visual/ratvar/sigil/vitality(T)
@@ -22,7 +22,7 @@
. = ..()
desc = initial(desc)
obj/item/shield/riot/ratvarian/proc/calc_bash_mult()
/obj/item/shield/riot/ratvarian/proc/calc_bash_mult()
var/bash_mult = 0
if(!dam_absorbed)
return 1
@@ -203,10 +203,10 @@
to_chat(user, "<span class='warning'>You need to hold the slab in your active hand to recite scripture!</span>")
return FALSE
var/initial_tier = initial(scripture.tier)
if(initial_tier == SCRIPTURE_PERIPHERAL)
if(initial_tier == SCRIPTURE_PERIPHERAL && !issilicon(user)) //Silicons use peripheral scripture & cannot open the slab.
to_chat(user, "<span class='warning'>Nice try using href exploits</span>")
return
if(!GLOB.ratvar_awakens && !no_cost && !SSticker.scripture_states[initial_tier])
if(!GLOB.ratvar_awakens && !no_cost && !SSticker.scripture_states[initial_tier] &&!issilicon(user)) //silicons can't choose their spells, so lets allow them to always cast their assigned ones.
to_chat(user, "<span class='warning'>That scripture is not unlocked, and cannot be recited!</span>")
return FALSE
var/datum/clockwork_scripture/scripture_to_recite = new scripture
@@ -8,7 +8,7 @@
descname = "Powers Nearby Structures"
name = "Sigil of Transmission"
desc = "Places a sigil that can drain and will store energy to power clockwork structures."
invocations = list("Divinity...", "...power our creations!")
invocations = list("Divinity...", "...power our creations.")
channel_time = 70
power_cost = 200
whispered = TRUE
@@ -28,7 +28,7 @@
descname = "Powered Structure, Delay Emergency Shuttles"
name = "Prolonging Prism"
desc = "Creates a mechanized prism which will delay the arrival of an emergency shuttle by 2 minutes at a massive power cost."
invocations = list("May this prism...", "...grant us time to enact his will!")
invocations = list("May this prism...", "...grant us time to enact his will.")
channel_time = 80
power_cost = 300
object_path = /obj/structure/destructible/clockwork/powered/prolonging_prism
@@ -60,7 +60,7 @@
descname = "Powered Structure, Area Denial"
name = "Mania Motor"
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
invocations = list("May this transmitter...", "...break the will of all who oppose us.")
channel_time = 80
power_cost = 750
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
@@ -83,7 +83,7 @@
descname = "Powered Structure, Teleportation Hub"
name = "Clockwork Obelisk"
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
invocations = list("May this obelisk...", "...take us to all places!")
invocations = list("May this obelisk...", "...take us to all places.")
channel_time = 80
power_cost = 300
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
@@ -163,7 +163,7 @@
descname = "Well-Rounded Combat Construct"
name = "Clockwork Marauder"
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal!")
channel_time = 80
power_cost = 8000
creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"
@@ -7,7 +7,7 @@
descname = "Generates Power From Starlight"
name = "Stargazer"
desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
invocations = list("Capture their inferior light for us!")
invocations = list("Capture their inferior light for us.")
channel_time = 50
power_cost = 200
object_path = /obj/structure/destructible/clockwork/stargazer
@@ -16,6 +16,7 @@
usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
tier = SCRIPTURE_DRIVER
one_per_tile = TRUE
whispered = TRUE
primary_component = HIEROPHANT_ANSIBLE
sort_priority = 1
quickbind = TRUE
@@ -34,7 +35,7 @@
descname = "Power Generation"
name = "Integration Cog"
desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
invocations = list("Take that which sustains them!")
invocations = list("Take that which sustains them.")
channel_time = 10
power_cost = 10
whispered = TRUE
@@ -55,7 +56,7 @@
descname = "Trap, Stunning"
name = "Sigil of Transgression"
desc = "Wards a tile with a sigil, which will briefly stun the next non-Servant to cross it and apply Belligerent to them."
invocations = list("Divinity, smite...", "...those who trespass here!")
invocations = list("Divinity, smite...", "...those who trespass here.")
channel_time = 50
power_cost = 50
whispered = TRUE
@@ -75,7 +76,7 @@
descname = "Trap, Conversion"
name = "Sigil of Submission"
desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
invocations = list("Divinity, enlighten...", "...those who trespass here!")
invocations = list("Divinity, enlighten...", "...those who trespass here.")
channel_time = 60
power_cost = 125
whispered = TRUE
@@ -95,7 +96,7 @@
descname = "Short-Range Single-Target Stun"
name = "Kindle"
desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
invocations = list("Divinity, show them your light!")
invocations = list("Divinity, show them your light.")
whispered = TRUE
channel_time = 25 //2.5 seconds should be a okay compromise between being able to use it when needed, and not being able to just pause in combat for a second and hardstunning your enemy
power_cost = 125
@@ -118,7 +119,7 @@
descname = "Handcuffs"
name = "Hateful Manacles"
desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
invocations = list("Shackle the heretic!", "Break them in body and spirit!")
invocations = list("Shackle the heretic!", "Break them in body and spirit.")
channel_time = 15
power_cost = 25
whispered = TRUE
@@ -269,7 +270,7 @@
descname = "New Clockwork Slab"
name = "Replicant"
desc = "Creates a new clockwork slab."
invocations = list("Metal, become greater!")
invocations = list("Metal, become greater.")
channel_time = 10
power_cost = 25
whispered = TRUE
@@ -290,7 +291,7 @@
descname = "Limited Xray Vision Glasses"
name = "Wraith Spectacles"
desc = "Fabricates a pair of glasses which grant true sight but cause gradual vision loss."
invocations = list("Show the truth of this world to me!")
invocations = list("Show the truth of this world to me.")
channel_time = 10
power_cost = 50
whispered = TRUE
@@ -310,7 +311,7 @@
name = "Spatial Gateway"
desc = "Tears open a miniaturized gateway in spacetime to any conscious servant that can transport objects or creatures to its destination. \
Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration."
invocations = list("Spatial Gateway...", "...activate!")
invocations = list("Spatial Gateway...", "...activate.")
channel_time = 30
power_cost = 400
whispered = TRUE
@@ -29,7 +29,7 @@
descname = "Structure, Turret"
name = "Ocular Warden"
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
invocations = list("Guardians of Engine...", "...judge those who would harm us!")
invocations = list("Guardians of Engine...", "...judge those who would harm us.")
channel_time = 100
power_cost = 250
object_path = /obj/structure/destructible/clockwork/ocular_warden
@@ -105,7 +105,7 @@
descname = "Delayed Area Knockdown Glasses"
name = "Judicial Visor"
desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
invocations = list("Grant me the flames of Engine!")
invocations = list("Grant me the flames of Engine.")
channel_time = 10
power_cost = 400
whispered = TRUE
@@ -124,7 +124,7 @@
descname = "Shield with empowerable bashes"
name = "Nezbere's shield"
desc = "Creates a shield which generates charge from blocking damage, using it to empower its bashes tremendously. It is repaired with brass, and while very durable, extremely weak to lasers and, even more so, to energy weaponry."
invocations = list("Shield me...", "... from the coming dark!")
invocations = list("Shield me...", "... from the coming dark.")
channel_time = 20
power_cost = 600 //Shouldn't be too spammable but not too hard to get either
whispered = TRUE
@@ -143,7 +143,7 @@
descname = "Summonable Armor and Weapons"
name = "Clockwork Armaments"
desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing."
invocations = list("Grant me armaments...", "...from the forge of Armorer!")
invocations = list("Grant me armaments...", "...from the forge of Armorer.")
channel_time = 20
power_cost = 250
whispered = TRUE
@@ -149,7 +149,7 @@
transform = matrix() * 2
animate(src, transform = matrix() * 0.5, time = 30, flags = ANIMATION_END_NOW)
obj/structure/destructible/clockwork/massive/celestial_gateway/Destroy()
/obj/structure/destructible/clockwork/massive/celestial_gateway/Destroy()
STOP_PROCESSING(SSprocessing, src)
if(!purpose_fulfilled)
var/area/gate_area = get_area(src)
@@ -15,3 +15,5 @@
audible_message("<i>*click*</i>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE)
activate()
. = ..()
@@ -8,7 +8,7 @@
alpha = 75
/obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech/Crossed(atom/movable/AM)
. = ..()
if(!istype(AM,/obj/mecha/))
return
@@ -21,3 +21,5 @@
if(isliving(AM) && opacity)
var/mob/living/L = AM
L.adjust_fire_stacks(-1) //It's wet!
return
. = ..()
@@ -188,7 +188,7 @@
/datum/antagonist/clockcult/admin_add(datum/mind/new_owner,mob/admin)
add_servant_of_ratvar(new_owner.current, TRUE)
add_servant_of_ratvar(new_owner.current, TRUE, override_type = type)
message_admins("[key_name_admin(admin)] has made [new_owner.current] into a servant of Ratvar.")
log_admin("[key_name(admin)] has made [new_owner.current] into a servant of Ratvar.")
+2
View File
@@ -19,9 +19,11 @@
var/ignore_holy_water = FALSE
/datum/antagonist/cult/neutered
name = "Neutered Cultist"
neutered = TRUE
/datum/antagonist/cult/neutered/traitor
name = "Traitor Cultist"
ignore_eligibility_checks = TRUE
ignore_holy_water = TRUE
show_in_roundend = FALSE
@@ -11,7 +11,6 @@
gender = NEUTER
health = 350
maxHealth = 350
ventcrawler = VENTCRAWLER_NONE
density = TRUE
pass_flags = 0
sight = (SEE_TURFS | SEE_OBJS)
@@ -5,6 +5,7 @@
viable_mobtypes = list(/mob/living/carbon/human)
mutable = FALSE
var/mob/camera/disease/overmind
infectable_biotypes = MOB_ORGANIC|MOB_ROBOTIC
/datum/disease/advance/sentient_disease/New()
..()
@@ -10,6 +10,8 @@
var/give_equipment = TRUE
var/list/researched_knowledge = list()
var/total_sacrifices = 0
var/list/sac_targetted = list() //Which targets did living hearts give them, but they did not sac?
var/list/actually_sacced = list() //Which targets did they actually sac?
var/ascended = FALSE
/datum/antagonist/heretic/admin_add(datum/mind/new_owner,mob/admin)
@@ -175,6 +177,17 @@
knowledge_message += "[EK.name]"
parts += knowledge_message.Join(", ")
parts += "<b>Targets assigned by living hearts, but not sacrificed:</b>"
if(!sac_targetted.len)
parts += "None."
else
parts += sac_targetted.Join(",")
parts += "<b>Sacrifices performed:</b>"
if(!actually_sacced.len)
parts += "<span class='redtext'>None!</span>"
else
parts += actually_sacced.Join(",")
return parts.Join("<br>")
////////////////
// Knowledge //
@@ -213,6 +226,23 @@
if(ascended)
. += 20
/datum/antagonist/heretic/antag_panel()
var/list/parts = list()
parts += ..()
parts += "<b>Targets currently assigned by living hearts (Can give a false negative if they stole someone elses living heart):</b>"
if(!sac_targetted.len)
parts += "None."
else
parts += sac_targetted.Join(",")
parts += "<b>Targets actually sacrificed:</b>"
if(!actually_sacced.len)
parts += "None."
else
parts += actually_sacced.Join(",")
return (parts.Join("<br>") + "<br>")
////////////////
// Objectives //
////////////////
@@ -6,6 +6,17 @@
w_class = WEIGHT_CLASS_SMALL
///Target
var/mob/living/carbon/human/target
var/datum/antagonist/heretic/sac_targetter //The heretic who used this to acquire the current target - gets cleared when target gets sacrificed.
/obj/item/living_heart/Initialize()
. = ..()
GLOB.living_heart_cache.Add(src) //Add is better than +=.
/obj/item/living_heart/Destroy()
GLOB.living_heart_cache.Remove(src)
if(sac_targetter && target)
sac_targetter.sac_targetted.Remove(target.real_name)
return ..()
/obj/item/living_heart/attack_self(mob/user)
. = ..()
@@ -1,6 +1,6 @@
/**
* #Eldritch Knwoledge
* #Eldritch Knowledge
*
* Datum that makes eldritch cultist interesting.
*
@@ -252,6 +252,10 @@
LH.target = null
var/datum/antagonist/heretic/EC = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
EC.actually_sacced.Add(H.real_name)
if(LH.sac_targetter)
LH.sac_targetter.sac_targetted.Remove(H.real_name)
LH.sac_targetter = null
EC.total_sacrifices++
for(var/X in carbon_user.get_all_gear())
if(!istype(X,/obj/item/forbidden_book))
@@ -265,8 +269,14 @@
var/datum/objective/A = new
A.owner = user.mind
var/list/targets = list()
var/list/target_blacklist = list()
for(var/obj/item/living_heart/CLH in GLOB.living_heart_cache)
if(!CLH || !CLH.target || !CLH.target.mind)
continue
target_blacklist.Add(CLH.target.mind)
for(var/i in 0 to 3)
var/datum/mind/targeted = A.find_target()//easy way, i dont feel like copy pasting that entire block of code
var/datum/mind/targeted = A.find_target(blacklist = target_blacklist)//easy way, i dont feel like copy pasting that entire block of code
if(!targeted)
break
targets[targeted.current.real_name] = targeted.current
@@ -274,9 +284,24 @@
if(!LH.target && targets.len)
LH.target = pick(targets) //Tsk tsk, you can and will get another target if you want it or not.
if(LH.target)
target_blacklist = list()
for(var/obj/item/living_heart/CLH in (GLOB.living_heart_cache - LH)) //Recreate blacklist, excluding ourselves.
if(!CLH || !CLH.target || !CLH.target.mind)
continue
target_blacklist.Add(CLH.target.mind)
if(LH.target.mind in target_blacklist) //Someone was faster, or you tried to cheese the system.
to_chat(user, "<span class='warning'>It seems you were too slow, and your target of choice has already been selected by another living heart!</span>")
LH.target = null
qdel(A)
if(LH.target)
to_chat(user,"<span class='warning'>Your new target has been selected, go and sacrifice [LH.target.real_name]!</span>")
var/datum/antagonist/heretic/EC = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
LH.sac_targetter = EC
EC.sac_targetted.Add(LH.target.real_name)
else
to_chat(user,"<span class='warning'>target could not be found for living heart.</span>")
+4 -1
View File
@@ -15,7 +15,6 @@
stop_automated_movement = 1
status_flags = CANPUSH
pass_flags = PASSTABLE
ventcrawler = VENTCRAWLER_ALWAYS
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxHealth = 150
@@ -53,6 +52,10 @@
You can attack any item or dead creature to consume it - creatures will fully restore your health. \
Finally, you can restore yourself to your original form while morphed by shift-clicking yourself.</b>"
/mob/living/simple_animal/hostile/morph/Initialize()
. = ..()
src.AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/morph/examine(mob/user)
if(morphed)
. = form.examine(user)
+49 -7
View File
@@ -72,6 +72,7 @@
var/list/drained_mobs = list() //Cannot harvest the same mob twice
var/perfectsouls = 0 //How many perfect, regen-cap increasing souls the revenant has. //TODO, add objective for getting a perfect soul(s?)
var/generated_objectives_and_spells = FALSE
var/telekinesis_cooldown
/mob/living/simple_animal/revenant/Initialize(mapload)
. = ..()
@@ -93,13 +94,16 @@
/mob/living/simple_animal/revenant/Login()
..()
to_chat(src, "<span class='deadsay'><span class='big bold'>You are a revenant.</span></span>")
to_chat(src, "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>")
to_chat(src, "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>")
to_chat(src, "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>")
to_chat(src, "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>")
to_chat(src, "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>")
to_chat(src, "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>")
var/revenant_greet
revenant_greet += "<span class='deadsay'><span class='big bold'>You are a revenant.</span></span>"
revenant_greet += "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>"
revenant_greet += "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>"
revenant_greet += "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>"
revenant_greet += "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>"
revenant_greet += "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>"
revenant_greet += "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>"
revenant_greet += "<b>You are also able to telekinetically throw objects by clickdragging them.</b>"
to_chat(src, revenant_greet)
if(!generated_objectives_and_spells)
generated_objectives_and_spells = TRUE
mind.assigned_role = ROLE_REVENANT
@@ -317,6 +321,12 @@
to_chat(src, "<span class='revenminor'>Lost [essence_amt]E[source ? " from [source]":""].</span>")
return 1
/mob/living/simple_animal/revenant/proc/telekinesis_cooldown_end()
if(!telekinesis_cooldown)
CRASH("telekinesis_cooldown_end ran when telekinesis_cooldown on [src] was false")
else
telekinesis_cooldown = FALSE
/mob/living/simple_animal/revenant/proc/death_reset()
revealed = FALSE
unreveal_time = 0
@@ -431,6 +441,38 @@
qdel(revenant)
..()
/proc/RevenantThrow(over, mob/user, obj/item/throwable)
var/mob/living/simple_animal/revenant/spooker = user
if(!istype(throwable))
return
if(!throwable.anchored && !spooker.telekinesis_cooldown && spooker.essence > 20)
if(7 < get_dist(throwable, spooker))
return
if(3 >= get_dist(throwable, spooker))
spooker.stun(10)
spooker.reveal(25)
else
spooker.stun(20)
spooker.reveal(50)
spooker.change_essence_amount(-20, FALSE, "telekinesis")
spooker.telekinesis_cooldown = TRUE
throwable.float(TRUE, TRUE)
sleep(20)
throwable.DoRevenantThrowEffects(over)
throwable.throw_at(over, 10, 2)
ADD_TRAIT(throwable, TRAIT_SPOOKY_THROW, "revenant")
log_combat(throwable, over, "spooky telekinesised at", throwable)
var/obj/effect/temp_visual/telekinesis/T = new(get_turf(throwable))
T.color = "#8715b4"
addtimer(CALLBACK(spooker, /mob/living/simple_animal/revenant.proc/telekinesis_cooldown_end), 50)
sleep(5)
throwable.float(FALSE, TRUE)
//Use this for effects you want to happen when a revenant throws stuff, check the TRAIT_SPOOKY_THROW if you want to know if its still being thrown
/obj/item/proc/DoRevenantThrowEffects(atom/target)
return TRUE
//objectives
/datum/objective/revenant
var/targetAmount = 100
+1 -1
View File
@@ -93,7 +93,6 @@
AIStatus = AI_OFF
pass_flags = PASSTABLE
mob_size = MOB_SIZE_TINY
ventcrawler = VENTCRAWLER_ALWAYS
ranged = 1
projectiletype = /obj/item/projectile/beam/disabler
ranged_cooldown_time = 20
@@ -112,6 +111,7 @@
remove_verb(src, /mob/living/verb/pulled)
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.add_to_hud(src)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/swarmer/med_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
@@ -8,11 +8,9 @@
/datum/traitor_class/human/assassin/forge_single_objective(datum/antagonist/traitor/T)
.=1
var/permakill_prob = 20
var/is_dynamic = FALSE
var/datum/game_mode/dynamic/mode
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
permakill_prob = max(0,mode.threat_level-50)
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
@@ -20,11 +18,6 @@
destroy_objective.owner = T.owner
destroy_objective.find_target()
T.add_objective(destroy_objective)
else if(prob(30) || (is_dynamic && (mode.storyteller.flags & NO_ASSASSIN)))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = T.owner
maroon_objective.find_target()
T.add_objective(maroon_objective)
else if(prob(permakill_prob))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = T.owner
@@ -41,11 +41,6 @@
destroy_objective.owner = T.owner
destroy_objective.find_target()
T.add_objective(destroy_objective)
else if(prob(30) || (is_dynamic && (mode.storyteller.flags & NO_ASSASSIN)))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = T.owner
maroon_objective.find_target()
T.add_objective(maroon_objective)
else if(prob(max(0,assassin_prob-20)))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = T.owner
@@ -17,11 +17,6 @@
kill_objective.owner = T.owner
kill_objective.find_target()
T.add_objective(kill_objective)
else
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = T.owner
maroon_objective.find_target()
T.add_objective(maroon_objective)
else
var/list/weights = list()
weights["sabo"] = length(subtypesof(/datum/sabotage_objective))
@@ -43,7 +43,7 @@
var/list/to_generate = list(
CONTRACT_PAYOUT_LARGE,
CONTRACT_PAYOUT_MEDIUM,
CONTRACT_PAYOUT_SMALL,
CONTRACT_PAYOUT_MEDIUM,
CONTRACT_PAYOUT_SMALL,
CONTRACT_PAYOUT_SMALL,
CONTRACT_PAYOUT_SMALL