Merge pull request #10861 from ancientpower/far-sliding-port
Ports /vg/station drink sliding
This commit is contained in:
@@ -107,9 +107,9 @@
|
||||
smash(hit_atom, throwingdatum?.thrower, TRUE)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
|
||||
if(!isGlass)
|
||||
if(!isGlass && !istype(src, /obj/item/reagent_containers/food/drinks/bottle)) //I don't like this but I also don't want to rework drink container hierarchy
|
||||
return
|
||||
if(QDELING(src) || !target) //Invalid loc
|
||||
if(QDELING(src) || (ranged && !target))
|
||||
return
|
||||
if(bartender_check(target) && ranged)
|
||||
return
|
||||
@@ -126,12 +126,69 @@
|
||||
B.transform = M
|
||||
B.pixel_x = rand(-12, 12)
|
||||
B.pixel_y = rand(-12, 12)
|
||||
if(prob(33))
|
||||
new/obj/item/shard(drop_location())
|
||||
playsound(src, "shatter", 70, 1)
|
||||
if(isGlass)
|
||||
playsound(src, "shatter", 70, 1)
|
||||
if(prob(33))
|
||||
new/obj/item/shard(drop_location())
|
||||
else
|
||||
B.force = 0
|
||||
B.throwforce = 0
|
||||
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
|
||||
transfer_fingerprints_to(B)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/MouseDrop(atom/over, atom/src_location, atom/over_location, src_control, over_control, params)
|
||||
var/mob/user = usr
|
||||
. = ..()
|
||||
if (!istype(src_location) || !istype(over_location))
|
||||
return
|
||||
if (!user || user.incapacitated() || !user.Adjacent(src))
|
||||
return
|
||||
if (!(locate(/obj/structure/table) in src_location) || !(locate(/obj/structure/table) in over_location))
|
||||
return
|
||||
|
||||
//Are we an expert slider?
|
||||
var/datum/action/innate/D = get_action_of_type(user, /datum/action/innate/drink_fling)
|
||||
if(!D?.active)
|
||||
if (!src_location.Adjacent(over_location)) // Regular users can only do short slides.
|
||||
return
|
||||
if (prob(10))
|
||||
user.visible_message("<span class='warning'>\The [user] tries to slide \the [src] down the table, but fails miserably.</span>", "<span class='warning'>You <b>fail</b> to slide \the [src] down the table!</span>")
|
||||
smash(over_location, user, FALSE)
|
||||
return
|
||||
user.visible_message("<span class='notice'>\The [user] slides \the [src] down the table.</span>", "<span class='notice'>You slide \the [src] down the table!</span>")
|
||||
forceMove(over_location)
|
||||
return
|
||||
var/distance = MANHATTAN_DISTANCE(over_location, src)
|
||||
if (distance >= 8 || distance == 0) // More than a full screen to go, or trying to slide to the same tile
|
||||
return
|
||||
|
||||
// Geometrically checking if we're on a straight line.
|
||||
var/datum/vector/V = atoms2vector(src, over_location)
|
||||
var/datum/vector/V_norm = V.duplicate()
|
||||
V_norm.normalize()
|
||||
if (!V_norm.is_integer())
|
||||
return // Only a cardinal vector (north, south, east, west) can pass this test
|
||||
|
||||
// Checks if there's tables on the path.
|
||||
var/turf/dest = get_translated_turf(V)
|
||||
var/turf/temp_turf = src_location
|
||||
|
||||
do
|
||||
temp_turf = temp_turf.get_translated_turf(V_norm)
|
||||
if (!locate(/obj/structure/table) in temp_turf)
|
||||
var/datum/vector/V2 = atoms2vector(src, temp_turf)
|
||||
vector_translate(V2, 0.1 SECONDS)
|
||||
user.visible_message("<span class='warning'>\The [user] slides \the [src] down the table... and straight into the ground!</span>", "<span class='warning'>You slide \the [src] down the table, and straight into the ground!</span>")
|
||||
smash(over_location, user, FALSE)
|
||||
return
|
||||
while (temp_turf != dest)
|
||||
|
||||
vector_translate(V, 0.1 SECONDS)
|
||||
user.visible_message("<span class='notice'>\The [user] expertly slides \the [src] down the table.</span>", "<span class='notice'>You slide \the [src] down the table. What a pro.</span>")
|
||||
return
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// Drinks. END
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -289,28 +346,6 @@
|
||||
icon_state = "juicebox"
|
||||
volume = 15 //I figure if you have to craft these it should at least be slightly better than something you can get for free from a watercooler
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/smash(atom/target, mob/thrower, ranged = FALSE)
|
||||
if(bartender_check(target) && ranged)
|
||||
return
|
||||
var/obj/item/broken_bottle/B = new (loc)
|
||||
B.icon_state = icon_state
|
||||
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
|
||||
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
|
||||
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
|
||||
B.icon = I
|
||||
B.name = "broken [name]"
|
||||
B.force = 0
|
||||
B.throwforce = 0
|
||||
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
|
||||
if(ranged)
|
||||
var/matrix/M = matrix(B.transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
B.transform = M
|
||||
B.pixel_x = rand(-12, 12)
|
||||
B.pixel_y = rand(-12, 12)
|
||||
transfer_fingerprints_to(B)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/on_reagent_change(changetype)
|
||||
if (reagents.reagent_list.len)
|
||||
switch(reagents.get_master_reagent_id())
|
||||
|
||||
@@ -16,40 +16,6 @@
|
||||
isGlass = TRUE
|
||||
foodtype = ALCOHOL
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/smash(mob/living/target, mob/thrower, ranged = FALSE)
|
||||
//Creates a shattering noise and replaces the bottle with a broken_bottle
|
||||
if(bartender_check(target) && ranged)
|
||||
return
|
||||
var/obj/item/broken_bottle/B = new (loc)
|
||||
if(!ranged)
|
||||
thrower.put_in_hands(B)
|
||||
else
|
||||
var/matrix/M = matrix(B.transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
B.transform = M
|
||||
B.pixel_x = rand(-12, 12)
|
||||
B.pixel_y = rand(-12, 12)
|
||||
B.icon_state = icon_state
|
||||
|
||||
var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
|
||||
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
|
||||
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
|
||||
B.icon = I
|
||||
|
||||
if(isGlass)
|
||||
if(prob(33))
|
||||
new/obj/item/shard(drop_location())
|
||||
playsound(src, "shatter", 70, 1)
|
||||
else
|
||||
B.force = 0
|
||||
B.throwforce = 0
|
||||
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
|
||||
B.name = "broken [name]"
|
||||
transfer_fingerprints_to(B)
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/attack(mob/living/target, mob/living/user)
|
||||
|
||||
if(!target)
|
||||
@@ -109,7 +75,7 @@
|
||||
//Keeping this here for now, I'll ask if I should keep it here.
|
||||
/obj/item/broken_bottle
|
||||
name = "broken bottle"
|
||||
desc = "A bottle with a sharp broken bottom."
|
||||
desc = "A shattered glass container with sharp edges."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "broken_bottle"
|
||||
force = 9
|
||||
|
||||
@@ -28,3 +28,7 @@
|
||||
backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1)
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
|
||||
/datum/job/bartender/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
|
||||
. = ..()
|
||||
var/datum/action/innate/drink_fling/D = new
|
||||
D.Grant(H)
|
||||
|
||||
@@ -105,11 +105,11 @@
|
||||
/obj/item/reagent_containers/proc/bartender_check(atom/target)
|
||||
. = FALSE
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || target.CanPass(src, T) || !thrownby || !thrownby.actions)
|
||||
if(!T || !target.CanPass(src, T) || !thrownby || !thrownby.actions)
|
||||
return
|
||||
for(var/datum/action/innate/drink_fling/D in thrownby.actions)
|
||||
if(D.active)
|
||||
return TRUE
|
||||
var/datum/action/innate/D = get_action_of_type(thrownby, /datum/action/innate/drink_fling)
|
||||
if(D?.active)
|
||||
return TRUE
|
||||
|
||||
/obj/item/reagent_containers/proc/ForceResetRotation()
|
||||
transform = initial(transform)
|
||||
@@ -131,13 +131,14 @@
|
||||
if(thrownby)
|
||||
log_combat(thrownby, M, "splashed", R)
|
||||
reagents.reaction(target, TOUCH)
|
||||
|
||||
|
||||
else if(bartender_check(target) && thrown)
|
||||
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
|
||||
transform = initial(transform)
|
||||
addtimer(CALLBACK(src, .proc/ForceResetRotation), 1)
|
||||
return
|
||||
|
||||
|
||||
else
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]", "in [AREACOORD(target)]")
|
||||
|
||||
Reference in New Issue
Block a user