diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm
index cc3f2c1ab9..d47a5b268c 100644
--- a/code/modules/spells/spell.dm
+++ b/code/modules/spells/spell.dm
@@ -83,6 +83,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
var/charge_max = 100 //recharge time in deciseconds if charge_type = "recharge" or starting charges if charge_type = "charges"
var/charge_counter = 0 //can only cast spells if it equals recharge, ++ each decisecond if charge_type = "recharge" or -- each cast if charge_type = "charges"
var/still_recharging_msg = "The spell is still recharging."
+ var/recharging = TRUE
var/holder_var_type = "bruteloss" //only used if charge_type equals to "holder_var"
var/holder_var_amount = 20 //same. The amount adjusted with the mob's var when the spell is used
@@ -226,11 +227,13 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
/obj/effect/proc_holder/spell/Initialize()
. = ..()
action = new(src)
+ START_PROCESSING(SSfastprocess, src)
still_recharging_msg = "[name] is still recharging."
charge_counter = charge_max
/obj/effect/proc_holder/spell/Destroy()
+ STOP_PROCESSING(SSfastprocess, src)
qdel(action)
return ..()
@@ -248,20 +251,24 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th
/obj/effect/proc_holder/spell/proc/start_recharge()
if(action)
action.UpdateButtonIcon()
- while(charge_counter < charge_max && !QDELETED(src))
- sleep(1)
- charge_counter++
+ recharging = TRUE
if(action)
action.UpdateButtonIcon()
-/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr) //if recharge is started is important for the trigger spells
+/obj/effect/proc_holder/spell/process()
+ if(recharging && charge_type == "recharge" && (charge_counter < charge_max))
+ charge_counter += 2 //processes 5 times per second instead of 10.
+ if(charge_counter >= charge_max)
+ charge_counter = charge_max
+ recharging = FALSE
+
+/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = TRUE, mob/user = usr) //if recharge is started is important for the trigger spells
before_cast(targets)
invocation(user)
if(user && user.ckey)
user.log_message("cast the spell [name].", INDIVIDUAL_ATTACK_LOG)
- spawn(0)
- if(charge_type == "recharge" && recharge)
- start_recharge()
+ if(recharge)
+ recharging = TRUE
if(sound)
playMagSound()
if(prob(critfailchance))