removes density from skulls
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@@ -82,6 +82,7 @@
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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pass_flags = PASSTABLE | PASSMOB //they shouldn't get stuck behind hivelords.
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density = FALSE
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del_on_death = 1
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/mob/living/simple_animal/hostile/asteroid/hivelordbrood/Initialize()
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