Merge pull request #9656 from Ghommie/Ghommie-cit290
Purging a lot of space indention in favor of tabs.
This commit is contained in:
@@ -29,10 +29,10 @@
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// So for example you can get the list of all current dead players with var/list/dead_players = candidates[CURRENT_DEAD_PLAYERS]
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// Make sure to properly typecheck the mobs in those lists, as the dead_players list could contain ghosts, or dead players still in their bodies.
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// We're still gonna trim the obvious (mobs without clients, jobbanned players, etc)
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living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
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dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
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list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
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living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
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dead_players = trim_list(mode.current_players[CURRENT_DEAD_PLAYERS])
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list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
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/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
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var/list/trimmed_list = L.Copy()
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@@ -16,8 +16,8 @@
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to_chat(user, "<span class='notice'>Alt-click to eject the limb.</span>")
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/obj/machinery/aug_manipulator/Initialize()
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initial_icon_state = initial(icon_state)
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return ..()
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initial_icon_state = initial(icon_state)
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return ..()
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/obj/machinery/aug_manipulator/update_icon()
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cut_overlays()
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@@ -468,7 +468,7 @@
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var/len = length(viable_occupant.dna.uni_identity)
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num = WRAP(num, 1, len+1)
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num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
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//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
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//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
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var/block = round((num-1)/DNA_BLOCK_SIZE)+1
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var/subblock = num - block*DNA_BLOCK_SIZE
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last_change = "UI #[block]-[subblock]; "
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@@ -364,7 +364,7 @@
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//for(var/mob/living/carbon/NS in rangers)
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// NS.resting = !NS.resting
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// NS.update_canmove()
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time--
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time--
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/obj/machinery/jukebox/disco/proc/dance5(var/mob/living/M)
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animate(M, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
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@@ -153,11 +153,11 @@
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var/obj/item/storage/briefcase/launchpad/briefcase
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/obj/machinery/launchpad/briefcase/Initialize(mapload, briefcase)
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. = ..()
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if(!briefcase)
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log_game("[src] has been spawned without a briefcase.")
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return INITIALIZE_HINT_QDEL
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src.briefcase = briefcase
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. = ..()
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if(!briefcase)
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log_game("[src] has been spawned without a briefcase.")
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return INITIALIZE_HINT_QDEL
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src.briefcase = briefcase
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/obj/machinery/launchpad/briefcase/Destroy()
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QDEL_NULL(briefcase)
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@@ -57,19 +57,19 @@
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[js_byjax]
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[js_dropdowns]
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function SSticker() {
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setInterval(function(){
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window.location='byond://?src=[REF(src)]&update_content=1';
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document.body.style.color = get_rand_color_string();
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document.body.style.background = get_rand_color_string();
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}, 1000);
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setInterval(function(){
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window.location='byond://?src=[REF(src)]&update_content=1';
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document.body.style.color = get_rand_color_string();
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document.body.style.background = get_rand_color_string();
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}, 1000);
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}
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function get_rand_color_string() {
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var color = new Array;
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for(var i=0;i<3;i++){
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color.push(Math.floor(Math.random()*255));
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}
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return "rgb("+color.toString()+")";
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var color = new Array;
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for(var i=0;i<3;i++){
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color.push(Math.floor(Math.random()*255));
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}
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return "rgb("+color.toString()+")";
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}
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window.onload = function() {
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@@ -34,12 +34,12 @@
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)
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/obj/machinery/mecha_part_fabricator/Initialize()
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var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
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list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
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TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
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materials.precise_insertion = TRUE
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stored_research = new
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return ..()
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var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
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list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
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TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
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materials.precise_insertion = TRUE
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stored_research = new
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return ..()
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/obj/machinery/mecha_part_fabricator/RefreshParts()
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var/T = 0
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@@ -21,9 +21,9 @@
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[js_byjax]
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[js_dropdowns]
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function SSticker() {
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setInterval(function(){
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window.location='byond://?src=[REF(src)]&update_content=1';
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}, 1000);
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setInterval(function(){
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window.location='byond://?src=[REF(src)]&update_content=1';
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}, 1000);
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}
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window.onload = function() {
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@@ -260,7 +260,7 @@
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function pageloaded(myframe) {
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document.getElementById("loading").style.display = "none";
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myframe.style.display = "inline";
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}
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}
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</script>
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<p id='loading'>You start skimming through the manual...</p>
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<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]?printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
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@@ -295,7 +295,7 @@
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function pageloaded(myframe) {
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document.getElementById("loading").style.display = "none";
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myframe.style.display = "block";
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}
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}
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</script>
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<p id='loading'>You start skimming through the manual...</p>
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<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]" frameborder="0" id="main_frame"></iframe>
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@@ -996,12 +996,12 @@
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attack_verb = list("PR'd", "coded", "remembered")
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/obj/item/toy/plush/catgirl/fermis
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name = "medcat plushie"
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desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
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icon_state = "fermis"
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item_state = "fermis"
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attack_verb = list("cuddled", "petpatted", "wigglepurred")
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squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
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name = "medcat plushie"
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desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people."
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icon_state = "fermis"
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item_state = "fermis"
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attack_verb = list("cuddled", "petpatted", "wigglepurred")
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squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
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/obj/item/toy/plush/catgirl/mariaf
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desc = "An adorable stuffed toy that resembles a very tall cat girl."
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@@ -1293,8 +1293,8 @@
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var/toysound = 'sound/machines/click.ogg'
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/obj/item/toy/figure/New()
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desc = "A \"Space Life\" brand [src]."
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..()
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desc = "A \"Space Life\" brand [src]."
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..()
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/obj/item/toy/figure/attack_self(mob/user as mob)
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if(cooldown <= world.time)
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@@ -50,7 +50,8 @@
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name = "bar"
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desc = "A direction sign, pointing out which way the Bar is."
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icon_state = "direction_bar"
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/obj/structure/sign/directions/cafe
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/obj/structure/sign/directions/cafe
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name = "cafe"
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desc = "A direction sign, pointing out which way the Cafe is."
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icon_state = "direction_cafe"
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