Merge pull request #9656 from Ghommie/Ghommie-cit290
Purging a lot of space indention in favor of tabs.
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@@ -16,8 +16,8 @@
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to_chat(user, "<span class='notice'>Alt-click to eject the limb.</span>")
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/obj/machinery/aug_manipulator/Initialize()
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initial_icon_state = initial(icon_state)
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return ..()
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initial_icon_state = initial(icon_state)
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return ..()
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/obj/machinery/aug_manipulator/update_icon()
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cut_overlays()
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@@ -468,7 +468,7 @@
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var/len = length(viable_occupant.dna.uni_identity)
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num = WRAP(num, 1, len+1)
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num = randomize_radiation_accuracy(num, radduration + (connected.precision_coeff ** 2), len) //Each manipulator level above 1 makes randomization as accurate as selected time + manipulator lvl^2
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//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
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//Value is this high for the same reason as with laser - not worth the hassle of upgrading if the bonus is low
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var/block = round((num-1)/DNA_BLOCK_SIZE)+1
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var/subblock = num - block*DNA_BLOCK_SIZE
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last_change = "UI #[block]-[subblock]; "
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@@ -364,7 +364,7 @@
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//for(var/mob/living/carbon/NS in rangers)
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// NS.resting = !NS.resting
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// NS.update_canmove()
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time--
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time--
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/obj/machinery/jukebox/disco/proc/dance5(var/mob/living/M)
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animate(M, transform = matrix(180, MATRIX_ROTATE), time = 1, loop = 0)
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@@ -153,11 +153,11 @@
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var/obj/item/storage/briefcase/launchpad/briefcase
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/obj/machinery/launchpad/briefcase/Initialize(mapload, briefcase)
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. = ..()
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if(!briefcase)
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log_game("[src] has been spawned without a briefcase.")
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return INITIALIZE_HINT_QDEL
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src.briefcase = briefcase
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. = ..()
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if(!briefcase)
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log_game("[src] has been spawned without a briefcase.")
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return INITIALIZE_HINT_QDEL
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src.briefcase = briefcase
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/obj/machinery/launchpad/briefcase/Destroy()
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QDEL_NULL(briefcase)
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