Merge pull request #9656 from Ghommie/Ghommie-cit290

Purging a lot of space indention in favor of tabs.
This commit is contained in:
kevinz000
2019-11-14 15:55:04 -07:00
committed by GitHub
103 changed files with 1407 additions and 1405 deletions
@@ -30,16 +30,16 @@
name = "Tapered"
/datum/sprite_accessory/penis/tentacle
icon_state = "tentacle"
name = "Tentacled"
icon_state = "tentacle"
name = "Tentacled"
/datum/sprite_accessory/penis/hemi
icon_state = "hemi"
name = "Hemi"
icon_state = "hemi"
name = "Hemi"
/datum/sprite_accessory/penis/hemiknot
icon_state = "hemiknot"
name = "Knotted Hemi"
icon_state = "hemiknot"
name = "Knotted Hemi"
////////////////////////
@@ -117,8 +117,8 @@
name = "Furred"
/datum/sprite_accessory/vagina/gaping
icon_state = "gaping"
name = "Gaping"
icon_state = "gaping"
name = "Gaping"
//BREASTS BE HERE
/datum/sprite_accessory/breasts
@@ -194,28 +194,28 @@
ckeywhitelist = list("technicalmagi")
/datum/gear/gladiator
name = "Gladiator Armor"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/gladiator
ckeywhitelist = list("aroche")
name = "Gladiator Armor"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/gladiator
ckeywhitelist = list("aroche")
/datum/gear/bloodredtie
name = "Blood Red Tie"
category = SLOT_NECK
path = /obj/item/clothing/neck/tie/bloodred
ckeywhitelist = list("kyutness")
name = "Blood Red Tie"
category = SLOT_NECK
path = /obj/item/clothing/neck/tie/bloodred
ckeywhitelist = list("kyutness")
/datum/gear/puffydress
name = "Puffy Dress"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/puffydress
ckeywhitelist = list("stallingratt")
name = "Puffy Dress"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/puffydress
ckeywhitelist = list("stallingratt")
/datum/gear/labredblack
name = "Black and Red Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/toggle/labcoat/labredblack
ckeywhitelist = list("blakeryan", "durandalphor")
name = "Black and Red Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/toggle/labcoat/labredblack
ckeywhitelist = list("blakeryan", "durandalphor")
/datum/gear/torisword
name = "Rainbow Zweihander"
@@ -29,27 +29,27 @@
build_path = /obj/item/ammo_box/magazine/m10mm/hp
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 40000, MAT_TITANIUM = 60000)
build_path = /obj/item/ammo_box/magazine/m10mm/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 40000, MAT_TITANIUM = 60000)
build_path = /obj/item/ammo_box/magazine/m10mm/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bolt_clip
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
id = "bolt_clip"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000)
build_path = /obj/item/ammo_box/a762
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
id = "bolt_clip"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000)
build_path = /obj/item/ammo_box/a762
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m45 //Kinda NT in throey
name = "handgun magazine (.45)"
id = "m45"
@@ -1,6 +1,6 @@
/obj/item/projectile/bullet/reusable/foam_dart/tag
name = "lastag foam dart"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
name = "lastag foam dart"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
/obj/item/projectile/bullet/reusable/foam_dart/tag/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -114,8 +114,8 @@
name = "Hexacrocin"
id = "aphro+"
description = "Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive in most animals.\
Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a\
permanent increase in libido (commonly referred to as 'bimbofication')."
Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a \
permanent increase in libido (commonly referred to as 'bimbofication')."
taste_description = "liquid desire"
color = "#FF2BFF"//dark pink
addiction_threshold = 20
@@ -1,63 +1,63 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
build_type = AUTOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
category = list("initial", "Figurines")
/datum/design/autoylathe/mech/contraband
category = list("hacked", "Figurines")
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure
category = list("initial", "Figurines")
category = list("initial", "Figurines")
/datum/design/autoylathe/balloon
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
/datum/design/autoylathe/spinningtoy
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
/datum/design/autoylathe/capgun
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
/datum/design/autoylathe/capgunammo
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
/datum/design/autoylathe/toysword
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
/datum/design/autoylathe/foamblade
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
/datum/design/autoylathe/windupbox
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
/datum/design/autoylathe/toydualsword
name = "Double-Bladed Toy Sword"
@@ -456,11 +456,11 @@
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/wizard
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
/datum/design/autoylathe/dildo
name = "Customizable Dildo"
@@ -521,23 +521,25 @@
//because why not make a boxed kit with all of the lastag shit?
/obj/item/storage/box/blueteam
name = "Blue Team Kit"
/obj/item/storage/box/blueteam/PopulateContents()
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
/obj/item/storage/box/redteam
name = "Red Team Kit"
/obj/item/storage/box/redteam/PopulateContents()
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
/datum/design/autoylathe/lastag/blue
name = "Blue Lasertag Kit"