Just ups stamina cost for bashing people.
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@@ -269,12 +269,12 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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//stamina cost defines.
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#define STAM_COST_ATTACK_OBJ_MULT 1.2
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#define STAM_COST_ATTACK_MOB_MULT 0.8
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#define STAM_COST_ATTACK_MOB_MULT 1
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#define STAM_COST_BATON_MOB_MULT 1
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#define STAM_COST_NO_COMBAT_MULT 1.25
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#define STAM_COST_W_CLASS_MULT 1.25
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#define STAM_COST_THROW_MULT 2
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#define STAM_COST_THROW_MOB 8 //multiplied by mob size + 1.
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#define STAM_COST_THROW_MOB 2.5 //multiplied by (mob size + 1)^2.
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///Multiplier of the (STAMINA_NEAR_CRIT - user current stamina loss) : (STAMINA_NEAR_CRIT - STAMINA_SOFTCRIT) ratio used in damage penalties when stam soft-critted.
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#define STAM_CRIT_ITEM_ATTACK_PENALTY 0.66
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@@ -287,9 +287,9 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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//stamina recovery defines. Blocked if combat mode is on.
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#define STAM_RECOVERY_STAM_CRIT -7.5
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#define STAM_RECOVERY_RESTING -5
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#define STAM_RECOVERY_NORMAL -2
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#define STAM_RECOVERY_LIMB 3 //limbs recover stamina separately from handle_status_effects(), and aren't blocked by combat mode.
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#define STAM_RECOVERY_RESTING -6
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#define STAM_RECOVERY_NORMAL -3
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#define STAM_RECOVERY_LIMB 4 //limbs recover stamina separately from handle_status_effects(), and aren't blocked by combat mode.
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/**
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* should the current-attack-damage be lower than the item force multiplied by this value,
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