diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm
index 79d000a6ec..f8f980a1ee 100644
--- a/code/game/machinery/syndicatebeacon.dm
+++ b/code/game/machinery/syndicatebeacon.dm
@@ -1,133 +1,133 @@
-////////////////////////////////////////
-//Singularity beacon
-////////////////////////////////////////
-/obj/machinery/power/singularity_beacon
- name = "ominous beacon"
- desc = "This looks suspicious..."
- icon = 'icons/obj/singularity.dmi'
- icon_state = "beacon"
-
- anchored = FALSE
- density = TRUE
- layer = BELOW_MOB_LAYER //so people can't hide it and it's REALLY OBVIOUS
- stat = 0
- verb_say = "states"
- var/cooldown = 0
-
- var/active = 0
- var/icontype = "beacon"
-
-
-/obj/machinery/power/singularity_beacon/proc/Activate(mob/user = null)
- if(surplus() < 1500)
- if(user)
- to_chat(user, "The connected wire doesn't have enough current.")
- return
- for(var/obj/singularity/singulo in GLOB.singularities)
- if(singulo.z == z)
- singulo.target = src
- icon_state = "[icontype]1"
- active = 1
- if(user)
- to_chat(user, "You activate the beacon.")
-
-
-/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
- for(var/obj/singularity/singulo in GLOB.singularities)
- if(singulo.target == src)
- singulo.target = null
- icon_state = "[icontype]0"
- active = 0
- if(user)
- to_chat(user, "You deactivate the beacon.")
-
-
-/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
- return
-
-
-/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
- if(anchored)
- return active ? Deactivate(user) : Activate(user)
- else
- to_chat(user, "You need to screw the beacon to the floor first!")
- return
-
-
-/obj/machinery/power/singularity_beacon/attackby(obj/item/W, mob/user, params)
- if(istype(W, /obj/item/screwdriver))
- if(active)
- to_chat(user, "You need to deactivate the beacon first!")
- return
-
- if(anchored)
- anchored = FALSE
- to_chat(user, "You unscrew the beacon from the floor.")
- disconnect_from_network()
- return
- else
- if(!connect_to_network())
- to_chat(user, "This device must be placed over an exposed, powered cable node!")
- return
- anchored = TRUE
- to_chat(user, "You screw the beacon to the floor and attach the cable.")
- return
- else
- return ..()
-
-/obj/machinery/power/singularity_beacon/Destroy()
- if(active)
- Deactivate()
- return ..()
-
-//stealth direct power usage
-/obj/machinery/power/singularity_beacon/process()
- if(!active)
- return
-
- if(surplus() > 1500)
- add_load(1500)
- if(cooldown <= world.time)
- cooldown = world.time + 100
- for(var/obj/singularity/singulo in GLOB.singularities)
- if(singulo.z == z)
- say("The [singulo] is now [get_dist(src,singulo)] standard lengths away to the [dir2text(get_dir(src,singulo))]")
- else
- Deactivate()
- say("Insufficient charge detected - powering down")
-
-
-/obj/machinery/power/singularity_beacon/syndicate
- icontype = "beaconsynd"
- icon_state = "beaconsynd0"
-
-// SINGULO BEACON SPAWNER
-/obj/item/device/sbeacondrop
- name = "suspicious beacon"
- icon = 'icons/obj/radio.dmi'
- icon_state = "beacon"
- lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
- desc = "A label on it reads: Warning: Activating this device will send a special beacon to your location."
- origin_tech = "bluespace=6;syndicate=5"
- w_class = WEIGHT_CLASS_SMALL
- var/droptype = /obj/machinery/power/singularity_beacon/syndicate
-
-
-/obj/item/device/sbeacondrop/attack_self(mob/user)
- if(user)
- to_chat(user, "Locked In.")
- new droptype( user.loc )
- playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
- qdel(src)
- return
-
-/obj/item/device/sbeacondrop/bomb
- desc = "A label on it reads: Warning: Activating this device will send a high-ordinance explosive to your location."
- droptype = /obj/machinery/syndicatebomb
- origin_tech = "bluespace=5;syndicate=5"
-
-/obj/item/device/sbeacondrop/powersink
- desc = "A label on it reads: Warning: Activating this device will send a power draining device to your location."
- droptype = /obj/item/device/powersink
- origin_tech = "bluespace=4;syndicate=5"
+////////////////////////////////////////
+//Singularity beacon
+////////////////////////////////////////
+/obj/machinery/power/singularity_beacon
+ name = "ominous beacon"
+ desc = "This looks suspicious..."
+ icon = 'icons/obj/singularity.dmi'
+ icon_state = "beacon"
+
+ anchored = FALSE
+ density = TRUE
+ layer = BELOW_MOB_LAYER //so people can't hide it and it's REALLY OBVIOUS
+ stat = 0
+ verb_say = "states"
+ var/cooldown = 0
+
+ var/active = 0
+ var/icontype = "beacon"
+
+
+/obj/machinery/power/singularity_beacon/proc/Activate(mob/user = null)
+ if(surplus() < 1500)
+ if(user)
+ to_chat(user, "The connected wire doesn't have enough current.")
+ return
+ for(var/obj/singularity/singulo in GLOB.singularities)
+ if(singulo.z == z)
+ singulo.target = src
+ icon_state = "[icontype]1"
+ active = 1
+ if(user)
+ to_chat(user, "You activate the beacon.")
+
+
+/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
+ for(var/obj/singularity/singulo in GLOB.singularities)
+ if(singulo.target == src)
+ singulo.target = null
+ icon_state = "[icontype]0"
+ active = 0
+ if(user)
+ to_chat(user, "You deactivate the beacon.")
+
+
+/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
+ return
+
+
+/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
+ if(anchored)
+ return active ? Deactivate(user) : Activate(user)
+ else
+ to_chat(user, "You need to screw the beacon to the floor first!")
+ return
+
+
+/obj/machinery/power/singularity_beacon/attackby(obj/item/W, mob/user, params)
+ if(istype(W, /obj/item/screwdriver))
+ if(active)
+ to_chat(user, "You need to deactivate the beacon first!")
+ return
+
+ if(anchored)
+ anchored = FALSE
+ to_chat(user, "You unscrew the beacon from the floor.")
+ disconnect_from_network()
+ return
+ else
+ if(!connect_to_network())
+ to_chat(user, "This device must be placed over an exposed, powered cable node!")
+ return
+ anchored = TRUE
+ to_chat(user, "You screw the beacon to the floor and attach the cable.")
+ return
+ else
+ return ..()
+
+/obj/machinery/power/singularity_beacon/Destroy()
+ if(active)
+ Deactivate()
+ return ..()
+
+//stealth direct power usage
+/obj/machinery/power/singularity_beacon/process()
+ if(!active)
+ return
+
+ if(surplus() > 1500)
+ add_load(1500)
+ if(cooldown <= world.time)
+ cooldown = world.time + 80
+ for(var/obj/singularity/singulo in GLOB.singularities)
+ if(singulo.z == z)
+ say("[singulo] is now [get_dist(src,singulo)] standard lengths away to the [dir2text(get_dir(src,singulo))]")
+ else
+ Deactivate()
+ say("Insufficient charge detected - powering down")
+
+
+/obj/machinery/power/singularity_beacon/syndicate
+ icontype = "beaconsynd"
+ icon_state = "beaconsynd0"
+
+// SINGULO BEACON SPAWNER
+/obj/item/device/sbeacondrop
+ name = "suspicious beacon"
+ icon = 'icons/obj/radio.dmi'
+ icon_state = "beacon"
+ lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
+ desc = "A label on it reads: Warning: Activating this device will send a special beacon to your location."
+ origin_tech = "bluespace=6;syndicate=5"
+ w_class = WEIGHT_CLASS_SMALL
+ var/droptype = /obj/machinery/power/singularity_beacon/syndicate
+
+
+/obj/item/device/sbeacondrop/attack_self(mob/user)
+ if(user)
+ to_chat(user, "Locked In.")
+ new droptype( user.loc )
+ playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
+ qdel(src)
+ return
+
+/obj/item/device/sbeacondrop/bomb
+ desc = "A label on it reads: Warning: Activating this device will send a high-ordinance explosive to your location."
+ droptype = /obj/machinery/syndicatebomb
+ origin_tech = "bluespace=5;syndicate=5"
+
+/obj/item/device/sbeacondrop/powersink
+ desc = "A label on it reads: Warning: Activating this device will send a power draining device to your location."
+ droptype = /obj/item/device/powersink
+ origin_tech = "bluespace=4;syndicate=5"
diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm
index 9d527560fc..4a26950217 100644
--- a/code/modules/power/tesla/energy_ball.dm
+++ b/code/modules/power/tesla/energy_ball.dm
@@ -78,7 +78,7 @@
var/move_bias = pick(GLOB.alldirs)
for(var/i in 0 to move_amount)
var/move_dir = pick(GLOB.alldirs + move_bias) //ensures large-ball teslas don't just sit around
- if(target && prob(60))
+ if(target && prob(10))
move_dir = get_dir(src,target)
var/turf/T = get_step(src, move_dir)
if(can_move(T))