Hard upstream sync (#6951)

* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
This commit is contained in:
deathride58
2018-05-31 16:03:18 -07:00
committed by kevinz000
parent b6e608cb4c
commit 2f9e3e403d
395 changed files with 134016 additions and 26287 deletions
+13 -13
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@@ -217,16 +217,16 @@
#define ASSERT_GAS(gas_id, gas_mixture) if (!gas_mixture.gases[gas_id]) { ADD_GAS(gas_id, gas_mixture.gases) };
GLOBAL_LIST_INIT(pipe_paint_colors, list(
"Amethyst" = rgb(130,43,255), //supplymain
"Blue" = rgb(0,0,255),
"Brown" = rgb(178,100,56),
"Cyan" = rgb(0,255,249),
"Dark" = rgb(69,69,69),
"Green" = rgb(30,255,0),
"Grey" = rgb(255,255,255),
"Orange" = rgb(255,129,25),
"Purple" = rgb(128,0,182),
"Red" = rgb(255,0,0),
"Violet" = rgb(64,0,128),
"Yellow" = rgb(255,198,0)
))
"amethyst" = rgb(130,43,255), //supplymain
"blue" = rgb(0,0,255),
"brown" = rgb(178,100,56),
"cyan" = rgb(0,255,249),
"dark" = rgb(69,69,69),
"green" = rgb(30,255,0),
"grey" = rgb(255,255,255),
"orange" = rgb(255,129,25),
"purple" = rgb(128,0,182),
"red" = rgb(255,0,0),
"violet" = rgb(64,0,128),
"yellow" = rgb(255,198,0)
))
+1 -1
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@@ -156,4 +156,4 @@
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
#define CALTROP_IGNORE_WALKERS 2
+19 -4
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@@ -23,10 +23,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
#define DROPDEL_1 (1<<10) // When dropped, it calls qdel on itself
#define PREVENT_CLICK_UNDER_1 (1<<11) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
#define NO_EMP_WIRES_1 (1<<12)
#define HOLOGRAM_1 (1<<13)
#define TESLA_IGNORE_1 (1<<14) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
#define HOLOGRAM_1 (1<<12)
#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
//turf-only flags
#define NOJAUNT_1 (1<<0)
@@ -66,3 +66,18 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define ACID_PROOF (1<<5) //acid stuck on it doesn't melt it.
#define INDESTRUCTIBLE (1<<6) //doesn't take damage
#define FREEZE_PROOF (1<<7) //can't be frozen
//tesla_zap
#define TESLA_MACHINE_EXPLOSIVE (1<<0)
#define TESLA_ALLOW_DUPLICATES (1<<1)
#define TESLA_OBJ_DAMAGE (1<<2)
#define TESLA_MOB_DAMAGE (1<<3)
#define TESLA_MOB_STUN (1<<4)
#define TESLA_DEFAULT_FLAGS ALL
//EMP protection
#define EMP_PROTECT_SELF (1<<0)
#define EMP_PROTECT_CONTENTS (1<<1)
#define EMP_PROTECT_WIRES (1<<2)
+1 -1
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@@ -181,7 +181,7 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
#define iseffect(O) (is_type_in_typecache(O, GLOB.typecache_effect))
#define iseffect(O) (istype(O, /obj/effect))
#define isblobmonster(O) (istype(O, /mob/living/simple_animal/hostile/blob))
+1 -1
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@@ -55,7 +55,7 @@ require only minor tweaks.
#define CROSSLINKED "Cross"
// default trait definitions, used by SSmapping
#define ZTRAITS_CENTCOM list(ZTRAIT_LINKAGE = SELFLOOPING, ZTRAIT_CENTCOM = TRUE)
#define ZTRAITS_CENTCOM list(ZTRAIT_CENTCOM = TRUE)
#define ZTRAITS_STATION list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_STATION = TRUE)
#define ZTRAITS_SPACE list(ZTRAIT_LINKAGE = CROSSLINKED, ZTRAIT_SPACE_RUINS = TRUE)
#define ZTRAITS_LAVALAND list(ZTRAIT_MINING = TRUE, ZTRAIT_LAVA_RUINS = TRUE, ZTRAIT_BOMBCAP_MULTIPLIER = 2)
-2
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@@ -403,8 +403,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define MAX_PROC_DEPTH 195 // 200 proc calls deep and shit breaks, this is a bit lower to give some safety room
#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
#define SYRINGE_DRAW 0
#define SYRINGE_INJECT 1
+1 -1
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@@ -29,7 +29,7 @@
#define RDSCREEN_TEXT_NO_PROTOLATHE "<div><h3>No Protolathe Linked!</h3></div><br>"
#define RDSCREEN_TEXT_NO_IMPRINTER "<div><h3>No Circuit Imprinter Linked!</h3></div><br>"
#define RDSCREEN_TEXT_NO_DECONSTRUCT "<div><h3>No Deconstructive Analyzer Linked!</h3></div><br>"
#define RDSCREEN_TEXT_NO_DECONSTRUCT "<div><h3>No Destructive Analyzer Linked!</h3></div><br>"
#define RDSCREEN_TEXT_NO_TDISK "<div><h3>No Technology Disk Inserted!</h3></div><br>"
#define RDSCREEN_TEXT_NO_DDISK "<div><h3>No Design Disk Inserted!</h3></div><br>"
#define RDSCREEN_TEXT_NO_SNODE "<div><h3>No Technology Node Selected!</h3></div><br>"
+1 -1
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@@ -85,4 +85,4 @@
/////////////
#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
+1 -1
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@@ -38,7 +38,7 @@
//type and all subtypes should always call Initialize in New()
#define INITIALIZE_IMMEDIATE(X) ##X/New(loc, ...){\
..();\
if(!initialized) {\
if(!(flags_1 & INITIALIZED_1)) {\
args[1] = TRUE;\
SSatoms.InitAtom(src, args);\
}\
+4 -1
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@@ -40,11 +40,14 @@
#define TRAIT_NOBREATH "no_breath"
#define TRAIT_ANTIMAGIC "anti_magic"
#define TRAIT_HOLY "holy"
#define TRAIT_DEPRESSION "depression"
#define TRAIT_DEPRESSION "depression"
#define TRAIT_JOLLY "jolly"
#define TRAIT_NOCRITDAMAGE "no_crit"
#define TRAIT_NOSLIPWATER "noslip_water"
#define TRAIT_NOSLIPALL "noslip_all"
#define TRAIT_NODEATH "nodeath"
#define TRAIT_NOHARDCRIT "nohardcrit"
#define TRAIT_NOSOFTCRIT "nosoftcrit"
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"