Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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+19
-4
@@ -23,10 +23,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define ON_BORDER_1 (1<<9) // item has priority to check when entering or leaving
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#define DROPDEL_1 (1<<10) // When dropped, it calls qdel on itself
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#define PREVENT_CLICK_UNDER_1 (1<<11) //Prevent clicking things below it on the same turf eg. doors/ fulltile windows
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#define NO_EMP_WIRES_1 (1<<12)
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#define HOLOGRAM_1 (1<<13)
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#define TESLA_IGNORE_1 (1<<14) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define HOLOGRAM_1 (1<<12)
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#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
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#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
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#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
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//turf-only flags
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#define NOJAUNT_1 (1<<0)
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@@ -66,3 +66,18 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define ACID_PROOF (1<<5) //acid stuck on it doesn't melt it.
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#define INDESTRUCTIBLE (1<<6) //doesn't take damage
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#define FREEZE_PROOF (1<<7) //can't be frozen
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//tesla_zap
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#define TESLA_MACHINE_EXPLOSIVE (1<<0)
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#define TESLA_ALLOW_DUPLICATES (1<<1)
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#define TESLA_OBJ_DAMAGE (1<<2)
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#define TESLA_MOB_DAMAGE (1<<3)
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#define TESLA_MOB_STUN (1<<4)
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#define TESLA_DEFAULT_FLAGS ALL
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//EMP protection
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#define EMP_PROTECT_SELF (1<<0)
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#define EMP_PROTECT_CONTENTS (1<<1)
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#define EMP_PROTECT_WIRES (1<<2)
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