Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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@@ -30,6 +30,7 @@ GLOBAL_LIST_EMPTY(ruin_landmarks)
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//away missions
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GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
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GLOBAL_LIST_EMPTY(vr_spawnpoints)
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//used by jump-to-area etc. Updated by area/updateName()
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GLOBAL_LIST_EMPTY(sortedAreas)
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@@ -5,12 +5,4 @@
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GLOBAL_LIST_INIT(typecache_mob, typecacheof(/mob))
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GLOBAL_LIST_INIT(typecache_living, typecacheof(/mob/living))
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GLOBAL_LIST_INIT(typecache_machine_or_structure, typecacheof(list(/obj/machinery, /obj/structure)))
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GLOBAL_LIST_INIT(typecache_shuttle_area, typecacheof(/area/shuttle))
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GLOBAL_LIST_INIT(typecache_clothing, typecacheof(/obj/item/clothing))
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GLOBAL_LIST_INIT(typecache_effect, typecacheof(/obj/effect))
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