Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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@@ -647,6 +647,13 @@ SUBSYSTEM_DEF(ticker)
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if(end_string)
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end_state = end_string
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var/statspage = CONFIG_GET(string/roundstatsurl)
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var/gamelogloc = CONFIG_GET(string/gamelogurl)
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if(statspage)
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to_chat(world, "<span class='info'>Round statistics and logs can be viewed <a href=\"[statspage][GLOB.round_id]\">at this website!</a></span>")
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else if(gamelogloc)
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to_chat(world, "<span class='info'>Round logs can be located <a href=\"[gamelogloc]\">at this website!</a></span>")
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log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
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world.Reboot()
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