Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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@@ -165,6 +165,11 @@ Buildable meters
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if(pipename)
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A.name = pipename
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if(A.on)
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// Certain pre-mapped subtypes are on by default, we want to preserve
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// every other aspect of these subtypes (name, pre-set filters, etc.)
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// but they shouldn't turn on automatically when wrenched.
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A.on = FALSE
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/obj/item/pipe/trinary/flippable/build_pipe(obj/machinery/atmospherics/components/trinary/T)
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..()
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