Hard upstream sync (#6951)

* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
This commit is contained in:
deathride58
2018-05-31 16:03:18 -07:00
committed by kevinz000
parent b6e608cb4c
commit 2f9e3e403d
395 changed files with 134016 additions and 26287 deletions
@@ -1,5 +1,6 @@
//The "BDPtarget" temp visual is created by the expressconsole, which in turn makes two things: a falling droppod animation, and the droppod itself.
#define POD_STANDARD 0
#define POD_BLUESPACE 1
//------------------------------------SUPPLY POD-------------------------------------//
/obj/structure/closet/supplypod
@@ -52,11 +53,11 @@
update_icon()
playsound(src, open_sound, 15, 1, -3)
if(istype(src,/obj/structure/closet/supplypod/bluespacepod))
addtimer(CALLBACK(src, .proc/sparks), 30)//if bluespace, then 3 seconds after opening, make some sparks and delete
/obj/structure/closet/supplypod/proc/sparks()//sparks cant be called from addtimer
do_sparks(5, TRUE, src)
qdel(src)//no need for QDEL_IN if we already have a timer
addtimer(CALLBACK(src, .proc/sparks), 30)//if bluespace, then 3 seconds after opening, make some sparks and delete
/obj/structure/closet/supplypod/proc/sparks()//sparks cant be called from addtimer
do_sparks(5, TRUE, src)
qdel(src)//no need for QDEL_IN if we already have a timer
/obj/structure/closet/supplypod/Destroy()//make some sparks b4 deletion
QDEL_NULL(SupplyOrder)
@@ -74,7 +75,7 @@
randomdir = FALSE
/obj/effect/temp_visual/DPfall/Initialize(var/dropLocation, var/podID)
if (podID == 1)
if (podID == POD_BLUESPACE)
icon_state = "bluespacepod_falling"
name = "Bluespace Drop Pod"
else
@@ -92,15 +93,15 @@
/obj/effect/DPtarget/Initialize(mapload, datum/supply_order/SO, var/podID)
. = ..()
addtimer(CALLBACK(src, .proc/beginLaunch, SO, podID), 30)//wait 3 seconds
addtimer(CALLBACK(src, .proc/beginLaunch, SO, podID), podID == POD_BLUESPACE ? 15 : 30)//standard pods take 3 seconds to come in, bluespace pods take 1.5
/obj/effect/DPtarget/proc/beginLaunch(datum/supply_order/SO, var/podID)
fallingPod = new /obj/effect/temp_visual/DPfall(drop_location(), podID)
animate(fallingPod, pixel_z = 0, time = 3, easing = LINEAR_EASING)//make and animate a falling pod
addtimer(CALLBACK(src, .proc/endLaunch, SO, podID), 3, TIMER_CLIENT_TIME)//fall 0.3seconds
addtimer(CALLBACK(src, .proc/endLaunch, SO, podID), 3, TIMER_CLIENT_TIME)//fall 0.3seconds
/obj/effect/DPtarget/proc/endLaunch(datum/supply_order/SO, var/podID)
if (podID == 1)//podID 1 = bluespace supplypod, podID 0 = standard supplypod
if (podID == POD_BLUESPACE)
new /obj/structure/closet/supplypod/bluespacepod(drop_location(), SO)//pod is created
explosion(src,0,0,2, flame_range = 1) //explosion and camshake (shoutout to @cyberboss)
else