Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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@@ -178,3 +178,32 @@
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break // break if both our connections are filled
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update_icon()
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/obj/structure/ladder/unbreakable/binary
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name = "mysterious ladder"
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desc = "Where does it go?"
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height = 0
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id = "lavaland_binary"
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var/area_to_place = /area/lavaland/surface/outdoors
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/obj/structure/ladder/unbreakable/binary/Initialize()
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if(area_to_place)
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var/turf/T = safepick(get_area_turfs(area_to_place))
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if(T)
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var/obj/structure/ladder/unbreakable/U = new (T)
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U.id = id
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U.height = height+1
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for(var/turf/TT in range(2,U))
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TT.TerraformTurf(/turf/open/indestructible/binary, /turf/open/indestructible/binary)
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return ..()
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/obj/structure/ladder/unbreakable/binary/space
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id = "space_binary"
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area_to_place = /area/space
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/obj/structure/ladder/unbreakable/binary/unlinked //Crew gets to complete one
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id = "unlinked_binary"
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area_to_place = null
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