Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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@@ -0,0 +1,94 @@
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#define PRINTER_TIMEOUT 10
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/obj/machinery/computer/bounty
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name = "Nanotrasen bounty console"
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desc = "Used to check and claim bounties offered by Nanotrasen"
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icon_screen = "bounty"
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circuit = /obj/item/circuitboard/computer/bounty
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light_color = "#E2853D"//orange
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var/printer_ready = 0 //cooldown var
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/obj/machinery/computer/bounty/Initialize()
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. = ..()
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printer_ready = world.time + PRINTER_TIMEOUT
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/obj/machinery/computer/bounty/proc/print_paper()
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new /obj/item/paper/bounty_printout(loc)
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/obj/item/paper/bounty_printout
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name = "paper - Bounties"
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/obj/item/paper/bounty_printout/Initialize()
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. = ..()
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info = "<h2>Nanotrasen Cargo Bounties</h2></br>"
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for(var/datum/bounty/B in GLOB.bounties_list)
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if(B.claimed)
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continue
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info += "<h3>[B.name]</h3>"
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info += "<ul><li>Reward: [B.reward_string()]</li>"
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info += "<li>Completed: [B.completion_string()]</li></ul>"
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/obj/machinery/computer/bounty/ui_interact(mob/user)
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. = ..()
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if(!GLOB.bounties_list.len)
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setup_bounties()
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var/dat = ""
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dat += "<a href='?src=[REF(src)];refresh=1'>Refresh</a>"
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dat += "<a href='?src=[REF(src)];refresh=1;choice=Print'>Print Paper</a>"
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dat += "<p>Credits: <b>[SSshuttle.points]</b></p>"
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dat += {"<table style="text-align:center;" border="1" cellspacing="0" width="100%">"}
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dat += "<tr><th>Name</th><th>Description</th><th>Reward</th><th>Completion</th><th>Status</th></tr>"
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for(var/datum/bounty/B in GLOB.bounties_list)
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var/background
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if(B.can_claim())
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background = "'background-color:#4F7529;'"
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else if(B.claimed)
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background = "'background-color:#294675;'"
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else
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background = "'background-color:#990000;'"
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dat += "<tr style=[background]>"
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if(B.high_priority)
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dat += text("<td><b>[]</b></td>", B.name)
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dat += text("<td><b>High Priority:</b> []</td>", B.description)
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dat += text("<td><b>[]</b></td>", B.reward_string())
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else
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dat += text("<td>[]</td>", B.name)
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dat += text("<td>[]</td>", B.description)
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dat += text("<td>[]</td>", B.reward_string())
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dat += text("<td>[]</td>", B.completion_string())
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if(B.can_claim())
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dat += text("<td><A href='?src=[REF(src)];refresh=1;choice=Claim;d_rec=[REF(B)]'>Claim</a></td>")
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else if(B.claimed)
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dat += text("<td>Claimed</td>")
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else
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dat += text("<td>Unclaimed</td>")
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dat += "</tr>"
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dat += "</table>"
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var/datum/browser/popup = new(user, "bounties", "Nanotrasen Bounties", 700, 600)
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popup.set_content(dat)
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popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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/obj/machinery/computer/bounty/Topic(href, href_list)
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if(..())
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return
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switch(href_list["choice"])
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if("Print")
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if(printer_ready < world.time)
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printer_ready = world.time + PRINTER_TIMEOUT
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print_paper()
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if("Claim")
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var/datum/bounty/B = locate(href_list["d_rec"])
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if(B in GLOB.bounties_list)
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B.claim()
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if(href_list["refresh"])
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playsound(src, "terminal_type", 25, 0)
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updateUsrDialog()
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