Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
This commit is contained in:
@@ -1,8 +1,5 @@
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// Armor, gloves, space suits - it all goes here
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/datum/export/gear
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// Security gear
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/datum/export/gear/sec_helmet
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cost = 100
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unit_name = "helmet"
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@@ -12,37 +9,13 @@
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cost = 100
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unit_name = "armor vest"
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export_types = list(/obj/item/clothing/suit/armor/vest)
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include_subtypes = FALSE
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/datum/export/gear/riot_helmet
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cost = 250
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unit_name = "riot helmet"
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export_types = list(/obj/item/clothing/head/helmet/riot)
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/datum/export/gear/riot_armor
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cost = 250
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unit_name = "riot armor suit"
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export_types = list(/obj/item/clothing/suit/armor/riot)
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/datum/export/gear/bulletproof_armor
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cost = 250
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unit_name = "bulletproof armor vest"
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export_types = list(/obj/item/clothing/suit/armor/bulletproof)
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/datum/export/gear/reflector_armor
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cost = 650
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unit_name = "reflector armor vest"
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export_types = list(/obj/item/clothing/suit/armor/laserproof)
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/datum/export/gear/riot_shield
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cost = 400
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cost = 100
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unit_name = "riot shield"
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export_types = list(/obj/item/shield/riot)
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// Masks
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/datum/export/gear/mask/breath
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cost = 2
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unit_name = "breath mask"
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@@ -55,47 +28,30 @@
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include_subtypes = FALSE
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// EVA gear
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/datum/export/gear/space
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/datum/export/gear/space/helmet
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cost = 75
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unit_name = "space helmet"
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export_types = list(/obj/item/clothing/head/helmet/space, /obj/item/clothing/head/helmet/space/eva, /obj/item/clothing/head/helmet/space/nasavoid)
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include_subtypes = FALSE
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/datum/export/gear/space/helmet
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cost = 500
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unit_name = "space helmet"
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export_types = list(/obj/item/clothing/head/helmet/space, /obj/item/clothing/head/helmet/space/eva)
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/datum/export/gear/space/suit
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cost = 600
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cost = 150
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unit_name = "space suit"
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export_types = list(/obj/item/clothing/suit/space, /obj/item/clothing/suit/space/eva)
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/datum/export/gear/space/voidhelmet
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cost = 550
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unit_name = "void helmet"
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export_types = list(/obj/item/clothing/head/helmet/space/nasavoid)
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/datum/export/gear/space/voidsuit
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cost = 650
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unit_name = "void suit"
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export_types = list(/obj/item/clothing/suit/space/nasavoid)
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export_types = list(/obj/item/clothing/suit/space, /obj/item/clothing/suit/space/eva, /obj/item/clothing/suit/space/nasavoid)
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include_subtypes = FALSE
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/datum/export/gear/space/syndiehelmet
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cost = 1000
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cost = 150
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unit_name = "Syndicate space helmet"
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export_types = list(/obj/item/clothing/head/helmet/space/syndicate)
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include_subtypes = TRUE
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/datum/export/gear/space/syndiesuit
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cost = 1500
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cost = 300
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unit_name = "Syndicate space suit"
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export_types = list(/obj/item/clothing/suit/space/syndicate)
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include_subtypes = TRUE
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// Radsuits
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/datum/export/gear/radhelmet
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cost = 50
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unit_name = "radsuit hood"
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@@ -106,7 +62,6 @@
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unit_name = "radsuit"
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export_types = list(/obj/item/clothing/suit/radiation)
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// Biosuits
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/datum/export/gear/biohood
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cost = 50
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unit_name = "biosuit hood"
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@@ -117,13 +72,12 @@
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unit_name = "biosuit"
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export_types = list(/obj/item/clothing/suit/bio_suit)
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// Bombsuits
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/datum/export/gear/bombhelmet
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cost = 100
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cost = 50
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unit_name = "bomb suit hood"
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export_types = list(/obj/item/clothing/head/bomb_hood)
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/datum/export/gear/bombsuit
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cost = 300
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cost = 100
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unit_name = "bomb suit"
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export_types = list(/obj/item/clothing/suit/bomb_suit)
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export_types = list(/obj/item/clothing/suit/bomb_suit)
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@@ -1,6 +1,3 @@
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// Large objects that don't fit in crates, but must be sellable anyway.
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// Crates, boxes, lockers.
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/datum/export/large/crate
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cost = 500
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k_elasticity = 0
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@@ -29,9 +26,11 @@
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export_types = list(/obj/structure/closet/crate/wooden)
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exclude_types = list()
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/datum/export/large/crate/coffin
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cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
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unit_name = "coffin"
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export_types = list(/obj/structure/closet/crate/coffin)
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// Reagent dispensers.
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/datum/export/large/reagent_dispenser
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cost = 100 // +0-400 depending on amount of reagents left
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var/contents_cost = 400
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@@ -58,19 +57,18 @@
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// Heavy engineering equipment. Singulo/Tesla parts mostly.
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/datum/export/large/emitter
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cost = 400
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cost = 200
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unit_name = "emitter"
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export_types = list(/obj/machinery/power/emitter)
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/datum/export/large/field_generator
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cost = 400
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cost = 200
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unit_name = "field generator"
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export_types = list(/obj/machinery/field/generator)
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/datum/export/large/collector
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cost = 600
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cost = 200
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unit_name = "collector"
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export_types = list(/obj/machinery/power/rad_collector)
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@@ -94,89 +92,14 @@
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unit_name = "supermatter shard"
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export_types = list(/obj/machinery/power/supermatter_crystal/shard)
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// Misc
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/datum/export/large/iv
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cost = 300
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cost = 50
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unit_name = "iv drip"
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export_types = list(/obj/machinery/iv_drip)
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/datum/export/large/barrier
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cost = 100
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cost = 25
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unit_name = "security barrier"
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export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
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//Mecha
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/datum/export/large/mech
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export_types = list(/obj/mecha)
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var/sellable
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/datum/export/large/mech/applies_to(obj/O)
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if(!..())
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return FALSE
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var/obj/mecha/ME = O
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ME.wreckage = null // So the mech doesn't blow up in the cargo shuttle
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if(sellable)
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return TRUE
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/datum/export/large/mech/sellable
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export_types = list()
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sellable = TRUE
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/datum/export/large/mech/sellable/ripley
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cost = 7500 //boards cost 2500 and takes another 1566 worth of materials (glass, metal, plaseel) to build + significant labor
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unit_name = "APLU \"Ripley\""
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export_types = list(/obj/mecha/working/ripley)
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exclude_types = list(/obj/mecha/working/ripley/firefighter)
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/datum/export/large/mech/sellable/firefighter
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cost = 9000 //same as a ripley but takes 10 more plasteel and 5 less metal
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unit_name = "APLU \"Firefighter\""
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export_types = list(/obj/mecha/working/ripley/firefighter)
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/datum/export/large/mech/sellable/odysseus
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cost = 6000 // 1540 of material + 2000 price boards + labor
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unit_name = "odysseus"
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export_types = list(/obj/mecha/medical/odysseus)
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/datum/export/large/mech/sellable/gygax
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cost = 25000 // The material is worth 22631 alone. Not as big of a premium as one would expect, since R&D would have provided upgrades by then.
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unit_name = "gygax"
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export_types = list(/obj/mecha/combat/gygax)
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exclude_types = list(/obj/mecha/combat/gygax/dark)
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/datum/export/large/mech/sellable/honkmech
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cost = 80000 // The bananium alone is worth around 64887 credits
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unit_name = "H.O.N.K"
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message = "- HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONK HONKHONKHONKHONK"
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export_types = list(/obj/mecha/combat/honker)
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/datum/export/large/mech/sellable/durand
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cost = 12000 // 7586 worth of material. That's less than a gygax. Players will be disappointed by the durand's comparative lack of worth but oh well. Still a large premium because this requires significant cooperation between R&D, robotics, and cargo.
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unit_name = "durand"
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export_types = list(/obj/mecha/combat/durand)
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/datum/export/large/mech/sellable/phazon
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cost = 50000 // 15767 material + anomaly core. Fuck it, if you're willing to try selling one of these you should get BIG FUCKING MONEY
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unit_name = "phazon"
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export_types = list(/obj/mecha/combat/phazon)
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/datum/export/large/mech/sellable/syndiegygax
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cost = 50000 // You somehow stole a nuke op's gygax and sold it to nanotrasen. Go you.
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unit_name = "captured syndicate gygax"
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export_types = list(/obj/mecha/combat/gygax/dark)
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/datum/export/large/mech/sellable/syndiegygax/syndie
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cost = 25000 // You somehow stole a nuke op's gygax and sold it back to the syndicate. Why would you do this?
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unit_name = "gygax"
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emagged = TRUE
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/datum/export/large/mech/sellable/mauler
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cost = 87500 // Whoa, momma.
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unit_name = "captured mauler"
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export_types = list(/obj/mecha/combat/marauder/mauler)
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/datum/export/large/mech/sellable/mauler/syndie
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cost = 43750 // Just like the mauler is worth 1.75x the telecrystals compared to the gygax, the price reflects this
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unit_name = "mauler"
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emagged = TRUE
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@@ -29,65 +29,57 @@
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// Materials. Nothing but plasma is really worth selling. Better leave it all to RnD and sell some plasma instead.
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// Bananium. Exporting it makes the clown cry. Priceless.
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/datum/export/material/bananium
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cost = 5000
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cost = 1000
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material_id = MAT_BANANIUM
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message = "cm3 of bananium"
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// Diamonds. Rare and expensive.
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/datum/export/material/diamond
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cost = 2500
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cost = 500
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material_id = MAT_DIAMOND
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message = "cm3 of diamonds"
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// Plasma. The oil of 26 century. The reason why you are here.
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/datum/export/material/plasma
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cost = 300
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cost = 200
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k_elasticity = 0
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material_id = MAT_PLASMA
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message = "cm3 of plasma"
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// Uranium. Still useful for both power generation and nuclear annihilation.
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/datum/export/material/uranium
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cost = 400
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cost = 100
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material_id = MAT_URANIUM
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message = "cm3 of uranium"
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// Gold. Used in electronics and corrosion-resistant plating.
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/datum/export/material/gold
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cost = 250
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cost = 125
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material_id = MAT_GOLD
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message = "cm3 of gold"
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// Silver.
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/datum/export/material/silver
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cost = 100
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cost = 50
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material_id = MAT_SILVER
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message = "cm3 of silver"
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// Titanium.
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/datum/export/material/titanium
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cost = 250
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cost = 125
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material_id = MAT_TITANIUM
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message = "cm3 of titanium"
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// Plastitanium.
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/datum/export/material/plastitanium
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cost = 550
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material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium, so ((250 x 250) + (250 x 500)) / 250
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cost = 325 // plasma + titanium costs
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material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium
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message = "cm3 of plastitanium"
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// Metal. Common building material.
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/datum/export/material/metal
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cost = 5
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message = "cm3 of metal"
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material_id = MAT_METAL
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export_types = list(
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/obj/item/stack/sheet/metal, /obj/item/stack/tile/plasteel,
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/obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin)
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// Glass. Common building material.
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/datum/export/material/glass
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cost = 5
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message = "cm3 of glass"
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material_id = MAT_GLASS
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export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore,
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@@ -1,5 +1,5 @@
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/datum/export/seed
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cost = 100 // Gets multiplied by potency
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cost = 50 // Gets multiplied by potency
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k_elasticity = 1 //price inelastic/quantity elastic, only need to export a few samples
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unit_name = "new plant species sample"
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export_types = list(/obj/item/seeds)
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@@ -1,7 +1,3 @@
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//
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// Sheet Exports
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//
|
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/datum/export/stack
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unit_name = "sheet"
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@@ -11,106 +7,87 @@
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return S.amount
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return 0
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// Hides
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|
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// Leather, skin and other farming by-products.
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/datum/export/stack/skin
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unit_name = ""
|
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|
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// Monkey hide. Cheap.
|
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/datum/export/stack/skin/monkey
|
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cost = 150
|
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cost = 50
|
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unit_name = "monkey hide"
|
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export_types = list(/obj/item/stack/sheet/animalhide/monkey)
|
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|
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// Human skin. Illegal
|
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/datum/export/stack/skin/human
|
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cost = 2000
|
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cost = 100
|
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contraband = TRUE
|
||||
unit_name = "piece"
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message = "of human skin"
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export_types = list(/obj/item/stack/sheet/animalhide/human)
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// Goliath hide. Expensive.
|
||||
/datum/export/stack/skin/goliath_hide
|
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cost = 2500
|
||||
cost = 200
|
||||
unit_name = "goliath hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/goliath_hide)
|
||||
|
||||
// Cat hide. Just in case Runtime is catsploding again.
|
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/datum/export/stack/skin/cat
|
||||
cost = 2000
|
||||
cost = 150
|
||||
contraband = TRUE
|
||||
unit_name = "cat hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/cat)
|
||||
|
||||
// Corgi hide. You monster.
|
||||
/datum/export/stack/skin/corgi
|
||||
cost = 2500
|
||||
cost = 200
|
||||
contraband = TRUE
|
||||
unit_name = "corgi hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/corgi)
|
||||
|
||||
// Lizard hide. Very expensive.
|
||||
/datum/export/stack/skin/lizard
|
||||
cost = 5000
|
||||
cost = 150
|
||||
unit_name = "lizard hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/lizard)
|
||||
|
||||
// Gondola hide. Mindbogglingly expensive.
|
||||
/datum/export/stack/skin/gondola
|
||||
cost = 10000
|
||||
cost = 500
|
||||
unit_name = "gondola hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/gondola)
|
||||
|
||||
// Alien hide. Extremely expensive.
|
||||
/datum/export/stack/skin/xeno
|
||||
cost = 3000
|
||||
cost = 500
|
||||
unit_name = "alien hide"
|
||||
export_types = list(/obj/item/stack/sheet/animalhide/xeno)
|
||||
|
||||
|
||||
// Common materials.
|
||||
// For base materials, see materials.dm
|
||||
|
||||
// Plasteel. Lightweight, strong and contains some plasma too.
|
||||
/datum/export/stack/plasteel
|
||||
cost = 305 // 2000u of plasma + 2000u of metal.
|
||||
cost = 155 // 2000u of plasma + 2000u of metal.
|
||||
message = "of plasteel"
|
||||
export_types = list(/obj/item/stack/sheet/plasteel)
|
||||
|
||||
// Reinforced Glass. Common building material. 1 glass + 0.5 metal, cost is rounded up.
|
||||
// 1 glass + 0.5 metal, cost is rounded up.
|
||||
/datum/export/stack/rglass
|
||||
cost = 8
|
||||
message = "of reinforced glass"
|
||||
export_types = list(/obj/item/stack/sheet/rglass)
|
||||
|
||||
// Bluespace Polycrystals. Uncommon.
|
||||
/datum/export/stack/bscrystal
|
||||
cost = 750
|
||||
cost = 300
|
||||
message = "of bluespace crystals"
|
||||
export_types = list(/obj/item/stack/sheet/bluespace_crystal)
|
||||
|
||||
// Wood. Quite expensive in the grim and dark 26 century.
|
||||
/datum/export/stack/wood
|
||||
cost = 50
|
||||
cost = 30
|
||||
unit_name = "wood plank"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/wood)
|
||||
|
||||
// Cardboard. Cheap.
|
||||
/datum/export/stack/cardboard
|
||||
cost = 2
|
||||
message = "of cardboard"
|
||||
export_types = list(/obj/item/stack/sheet/cardboard)
|
||||
|
||||
// Sandstone. Literally dirt cheap.
|
||||
/datum/export/stack/sandstone
|
||||
cost = 1
|
||||
unit_name = "block"
|
||||
message = "of sandstone"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/sandstone)
|
||||
|
||||
// Cable.
|
||||
/datum/export/stack/cable
|
||||
cost = 0.2
|
||||
unit_name = "cable piece"
|
||||
@@ -118,23 +95,14 @@
|
||||
|
||||
// Weird Stuff
|
||||
|
||||
// Alien Alloy. Like plasteel, but better.
|
||||
// Major players would pay a lot to get some, so you can get a lot of money from producing and selling those.
|
||||
// Just don't forget to fire all your production staff before the end of month.
|
||||
/datum/export/stack/abductor
|
||||
cost = 5000
|
||||
cost = 1000
|
||||
message = "of alien alloy"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/abductor)
|
||||
|
||||
// Adamantine. Does not occur naurally.
|
||||
/datum/export/stack/adamantine
|
||||
unit_name = "bar"
|
||||
cost = 7500
|
||||
cost = 500
|
||||
message = "of adamantine"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/adamantine)
|
||||
|
||||
// Mythril. Does not occur naurally.
|
||||
/datum/export/stack/mythril
|
||||
cost = 15000
|
||||
message = "of mythril"
|
||||
export_types = list(/obj/item/stack/sheet/mineral/mythril)
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Various tools and handheld engineering devices.
|
||||
|
||||
/datum/export/toolbox
|
||||
cost = 4
|
||||
unit_name = "toolbox"
|
||||
@@ -34,7 +32,6 @@
|
||||
export_types = list(/obj/item/wirecutters)
|
||||
|
||||
|
||||
// Welding tools
|
||||
/datum/export/weldingtool
|
||||
cost = 5
|
||||
unit_name = "welding tool"
|
||||
@@ -52,7 +49,6 @@
|
||||
export_types = list(/obj/item/weldingtool/largetank, /obj/item/weldingtool/hugetank)
|
||||
|
||||
|
||||
// Fire extinguishers
|
||||
/datum/export/extinguisher
|
||||
cost = 15
|
||||
unit_name = "fire extinguisher"
|
||||
@@ -65,7 +61,6 @@
|
||||
export_types = list(/obj/item/extinguisher/mini)
|
||||
|
||||
|
||||
// Flashlights
|
||||
/datum/export/flashlight
|
||||
cost = 5
|
||||
unit_name = "flashlight"
|
||||
@@ -83,7 +78,6 @@
|
||||
export_types = list(/obj/item/flashlight/seclite)
|
||||
|
||||
|
||||
// Analyzers and Scanners
|
||||
/datum/export/analyzer
|
||||
cost = 5
|
||||
unit_name = "analyzer"
|
||||
@@ -102,18 +96,17 @@
|
||||
exclude_types = list(/obj/item/radio/mech)
|
||||
|
||||
|
||||
// High-tech tools.
|
||||
/datum/export/rcd
|
||||
cost = 100 // 15 metal -> 75 credits, +25 credits for production
|
||||
cost = 100
|
||||
unit_name = "rapid construction device"
|
||||
export_types = list(/obj/item/construction/rcd)
|
||||
|
||||
/datum/export/rcd_ammo
|
||||
cost = 60 // 6 metal, 4 glass -> 50 credits, +10 credits
|
||||
cost = 60
|
||||
unit_name = "compressed matter cardridge"
|
||||
export_types = list(/obj/item/rcd_ammo)
|
||||
|
||||
/datum/export/rpd
|
||||
cost = 350 // 37.5 metal, 18.75 glass -> 281.25 credits, + some
|
||||
cost = 100
|
||||
unit_name = "rapid piping device"
|
||||
export_types = list(/obj/item/pipe_dispenser)
|
||||
|
||||
@@ -11,18 +11,18 @@
|
||||
include_subtypes = TRUE
|
||||
|
||||
/datum/export/weapon/knife
|
||||
cost = 750
|
||||
cost = 100
|
||||
unit_name = "combat knife"
|
||||
export_types = list(/obj/item/kitchen/knife/combat)
|
||||
|
||||
|
||||
/datum/export/weapon/taser
|
||||
cost = 250
|
||||
cost = 200
|
||||
unit_name = "advanced taser"
|
||||
export_types = list(/obj/item/gun/energy/e_gun/advtaser)
|
||||
|
||||
/datum/export/weapon/laser
|
||||
cost = 250
|
||||
cost = 200
|
||||
unit_name = "laser gun"
|
||||
export_types = list(/obj/item/gun/energy/laser)
|
||||
|
||||
@@ -32,35 +32,34 @@
|
||||
export_types = list(/obj/item/gun/energy/disabler)
|
||||
|
||||
/datum/export/weapon/energy_gun
|
||||
cost = 900
|
||||
cost = 300
|
||||
unit_name = "energy gun"
|
||||
export_types = list(/obj/item/gun/energy/e_gun)
|
||||
|
||||
|
||||
/datum/export/weapon/wt550
|
||||
cost = 1400
|
||||
cost = 300
|
||||
unit_name = "WT-550 automatic rifle"
|
||||
export_types = list(/obj/item/gun/ballistic/automatic/wt550)
|
||||
|
||||
/datum/export/weapon/shotgun
|
||||
cost = 350
|
||||
cost = 300
|
||||
unit_name = "combat shotgun"
|
||||
export_types = list(/obj/item/gun/ballistic/shotgun/automatic/combat)
|
||||
|
||||
|
||||
/datum/export/weapon/flashbang
|
||||
cost = 15
|
||||
cost = 5
|
||||
unit_name = "flashbang grenade"
|
||||
export_types = list(/obj/item/grenade/flashbang)
|
||||
|
||||
/datum/export/weapon/teargas
|
||||
cost = 15
|
||||
cost = 5
|
||||
unit_name = "tear gas grenade"
|
||||
export_types = list(/obj/item/grenade/chem_grenade/teargas)
|
||||
|
||||
|
||||
/datum/export/weapon/flash
|
||||
cost = 10
|
||||
cost = 5
|
||||
unit_name = "handheld flash"
|
||||
export_types = list(/obj/item/assembly/flash)
|
||||
include_subtypes = TRUE
|
||||
@@ -97,7 +96,7 @@
|
||||
cost = 40000
|
||||
unit_name = "Blood Contract"
|
||||
export_types = list(/obj/item/blood_contract)
|
||||
|
||||
|
||||
//Artifacts of lavaland
|
||||
|
||||
/datum/export/weapon/immortality_talisman
|
||||
|
||||
Reference in New Issue
Block a user