Hard upstream sync (#6951)

* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
This commit is contained in:
deathride58
2018-05-31 23:03:18 +00:00
committed by kevinz000
parent b6e608cb4c
commit 2f9e3e403d
395 changed files with 134016 additions and 26287 deletions
+80 -21
View File
@@ -1,23 +1,38 @@
#define MAX_EMAG_ROCKETS 8
#define BEACON_COST 5000
#define SP_LINKED 1
#define SP_READY 2
#define SP_LAUNCH 3
#define SP_UNLINK 4
#define SP_UNREADY 5
/obj/machinery/computer/cargo/express
name = "express supply console"
desc = "This console allows the user to purchase a package \
with 1/40th of the delivery time: made possible by NanoTrasen's new \"Drop Pod Railgun\".\
with 1/40th of the delivery time: made possible by NanoTrasen's new \"1500mm Orbital Railgun\".\
All sales are near instantaneous - please choose carefully"
icon_screen = "supply_express"
circuit = /obj/item/circuitboard/computer/cargo/express
blockade_warning = "Bluespace instability detected. Delivery impossible."
req_access = list(ACCESS_QM)
var/message
var/locked = TRUE
var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names.
var/list/meme_pack_data
var/podID = 0//0 is your standard supply droppod (requires dissassembly after landing), 1 is the bluespace drop pod (teleports out after landing)
var/obj/item/supplypod_beacon/beacon //the linked supplypod beacon
var/area/landingzone = /area/quartermaster/storage //where we droppin boys
var/podID = POD_STANDARD //0 is your standard supply supplypod (requires dissassembly after landing), 1 is the bluespace supply pod (teleports out after landing)
var/cooldown = 0 //cooldown to prevent printing supplypod beacon spam
var/locked = TRUE //is the console locked? unlock with ID
var/usingBeacon = FALSE //is the console in beacon mode? exists to let beacon know when a pod may come in
/obj/machinery/computer/cargo/express/Initialize()
. = ..()
packin_up()
/obj/machinery/computer/cargo/express/Destroy()
if(beacon)
beacon.unlink_console()
return ..()
/obj/machinery/computer/cargo/express/attackby(obj/item/W, mob/living/user, params)
if((istype(W, /obj/item/card/id) || istype(W, /obj/item/pda)) && allowed(user))
@@ -25,17 +40,24 @@
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] the interface.</span>")
return
else if(istype(W, /obj/item/disk/cargo/bluespace_pod))
podID = 1//doesnt effect circuit board, so that reversal is possible
podID = POD_BLUESPACE//doesnt effect circuit board, making reversal possible
to_chat(user, "<span class='notice'>You insert the disk into [src], allowing for advanced supply delivery vehicles.</span>")
qdel(W)
return TRUE
else if(istype(W, /obj/item/supplypod_beacon))
var/obj/item/supplypod_beacon/sb = W
if (sb.express_console != src)
sb.link_console(src, user)
return TRUE
else
to_chat(user, "<span class='notice'>[src] is already linked to [sb].</span>")
..()
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
"<span class='notice'>You change the routing protocols, allowing the Drop Pod to land anywhere on the station.</span>")
"<span class='notice'>You change the routing protocols, allowing the Supply Pod to land anywhere on the station.</span>")
obj_flags |= EMAGGED
// This also sets this on the circuit board
var/obj/item/circuitboard/computer/cargo/board = circuit
@@ -68,29 +90,58 @@
ui = new(user, src, ui_key, "cargo_express", name, 1000, 800, master_ui, state)
ui.open()
/obj/machinery/computer/cargo/express/ui_data(mob/user)
var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
var/list/data = list()
data["locked"] = locked
data["locked"] = locked//swipe an ID to unlock
data["siliconUser"] = user.has_unlimited_silicon_privilege
data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay?
data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
data["canBuyBeacon"] = cooldown <= 0 && SSshuttle.points >= BEACON_COST
data["beaconError"] = usingBeacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
data["hasBeacon"] = beacon != null//is there a linked beacon?
data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
data["printMsg"] = cooldown > 0 ? "Print Beacon for [BEACON_COST] credits ([cooldown])" : "Print Beacon for [BEACON_COST] credits"//buttontext for printing beacons
data["points"] = SSshuttle.points
data["supplies"] = list()
message = "Sales are near-instantaneous - please choose carefully."
if(SSshuttle.supplyBlocked)
message = blockade_warning
if(usingBeacon && !beacon)
message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
else if (usingBeacon && !canBeacon)
message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
if(obj_flags & EMAGGED)
message = "(&!#@ERROR: ROUTING_#PROTOCOL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
data["message"] = message
if(!meme_pack_data)
packin_up()
stack_trace("You didn't give the cargo tech good advice, and he ripped the manifest. As a result, there was no pack data for [src]")
data["supplies"] = meme_pack_data
if (cooldown > 0)//cooldown used for printing beacons
cooldown--
return data
/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
switch(action)
if("LZCargo")
usingBeacon = FALSE
if (beacon)
beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
if("LZBeacon")
usingBeacon = TRUE
if (beacon)
beacon.update_status(SP_READY) //turns on the beacon's ready light
if("printBeacon")
if (SSshuttle.points >= BEACON_COST)
cooldown = 10//a ~ten second cooldown for printing beacons to prevent spam
var/obj/item/supplypod_beacon/C = new /obj/item/supplypod_beacon(drop_location())
C.link_console(src, usr)//rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1
beacon.name = "Supply Pod Beacon #[printed_beacons]"
SSshuttle.points -= BEACON_COST
if("add")//Generate Supply Order first
var/id = text2path(params["id"])
var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
@@ -108,35 +159,43 @@
rank = "Silicon"
var/reason = ""
var/list/empty_turfs
var/area/landingzone
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason)
if(!(obj_flags & EMAGGED))
if(SO.pack.cost <= SSshuttle.points)
landingzone = locate(/area/quartermaster/storage) in GLOB.sortedAreas
for(var/turf/open/floor/T in landingzone.contents)
if(is_blocked_turf(T))
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs && empty_turfs.len)
var/LZ = empty_turfs[rand(empty_turfs.len-1)]
var/LZ
if (istype(beacon) && usingBeacon)//prioritize beacons over landing in cargobay
LZ = get_turf(beacon)
beacon.update_status(SP_LAUNCH)
else if (!usingBeacon)//find a suitable supplypod landing zone in cargobay
landingzone = locate(/area/quartermaster/storage) in GLOB.sortedAreas
if (!landingzone)
WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
landingzone = get_area(src)
for(var/turf/open/floor/T in landingzone.contents)//uses default landing zone
if(is_blocked_turf(T))
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs && empty_turfs.len)
LZ = pick(empty_turfs)
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
SSshuttle.points -= SO.pack.cost
new /obj/effect/DPtarget(LZ, SO, podID)
. = TRUE
update_icon()
else
if(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) <= SSshuttle.points) // bulk discount :^)
landingzone = locate(pick(GLOB.the_station_areas)) in GLOB.sortedAreas
landingzone = locate(pick(GLOB.the_station_areas)) in GLOB.sortedAreas //override default landing zone
for(var/turf/open/floor/T in landingzone.contents)
if(is_blocked_turf(T))
continue
LAZYADD(empty_turfs, T)
CHECK_TICK
if(empty_turfs && empty_turfs.len)
SSshuttle.points -= SO.pack.cost * (1.2*MAX_EMAG_ROCKETS)
SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS)
SO.generateRequisition(get_turf(src))
for(var/i in 1 to MAX_EMAG_ROCKETS)
var/LZ = empty_turfs[rand(empty_turfs.len-1)]
var/LZ = pick(empty_turfs)
LAZYREMOVE(empty_turfs, LZ)
new /obj/effect/DPtarget(LZ, SO, podID)
. = TRUE