Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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@@ -6,9 +6,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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/mob/dead/Initialize()
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if(initialized)
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if(flags_1 & INITIALIZED_1)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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initialized = TRUE
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flags_1 |= INITIALIZED_1
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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