Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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@@ -27,9 +27,6 @@
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adjustStaminaLoss(damage * hit_percent)
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if(BRAIN)
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adjustBrainLoss(damage * hit_percent)
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//citadel code
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if(AROUSAL)
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adjustArousalLoss(damage * hit_percent)
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return 1
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/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
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@@ -48,9 +45,6 @@
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return adjustStaminaLoss(damage)
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if(BRAIN)
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return adjustBrainLoss(damage)
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//citadel code
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if(AROUSAL)
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return adjustArousalLoss(damage)
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/mob/living/proc/get_damage_amount(damagetype = BRUTE)
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switch(damagetype)
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@@ -68,12 +62,9 @@
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return getStaminaLoss()
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if(BRAIN)
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return getBrainLoss()
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//citadel code
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if(AROUSAL)
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return getArousalLoss()
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/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0, arousal = 0)
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/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
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if(blocked >= 100)
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return 0
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if(brute)
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@@ -90,9 +81,6 @@
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apply_damage(stamina, STAMINA, def_zone, blocked)
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if(brain)
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apply_damage(brain, BRAIN, def_zone, blocked)
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//citadel code
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if(arousal)
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apply_damage(arousal, AROUSAL, def_zone, blocked)
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return 1
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