Hard upstream sync (#6951)

* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
This commit is contained in:
deathride58
2018-05-31 16:03:18 -07:00
committed by kevinz000
parent b6e608cb4c
commit 2f9e3e403d
395 changed files with 134016 additions and 26287 deletions
@@ -22,6 +22,9 @@
return 0
/mob/living/silicon/ai/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
disconnect_shell()
if (prob(30))
switch(pick(1,2))
@@ -29,7 +32,6 @@
view_core()
if(2)
SSshuttle.requestEvac(src,"ALERT: Energy surge detected in AI core! Station integrity may be compromised! Initiati--%m091#ar-BZZT")
..()
/mob/living/silicon/ai/ex_act(severity, target)
switch(severity)
@@ -3,6 +3,9 @@
return FALSE
/mob/living/silicon/pai/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
take_holo_damage(50/severity)
Knockdown(400/severity)
silent = max(30/severity, silent)
@@ -90,7 +90,7 @@
/obj/item/clothing/head/wizard,
/obj/item/clothing/head/nursehat,
/obj/item/clothing/head/sombrero,
/obj/item/clothing/head/witchunter_hat)
/obj/item/clothing/head/helmet/chaplain/witchunter_hat)
can_buckle = TRUE
buckle_lying = FALSE
@@ -388,16 +388,11 @@
user.changeNext_move(CLICK_CD_MELEE)
var/obj/item/stack/cable_coil/coil = W
if (getFireLoss() > 0 || getToxLoss() > 0)
if(src == user && coil.use(1))
if(src == user)
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
if(!do_after(user, 50, target = src))
return
adjustFireLoss(-10)
adjustToxLoss(-10)
if (coil.use(1))
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
if(!do_after(user, 30, target = src))
return
adjustFireLoss(-30)
adjustToxLoss(-30)
updatehealth()
@@ -77,12 +77,14 @@
/mob/living/silicon/robot/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
Stun(160)
if(2)
Stun(60)
..()
/mob/living/silicon/robot/emag_act(mob/user)
@@ -58,6 +58,9 @@
return ..()
/obj/item/robot_module/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_CONTENTS)
return
for(var/obj/O in modules)
O.emp_act(severity)
..()
@@ -91,20 +91,22 @@
return 0 //So borgs they don't die trying to fix wiring
/mob/living/silicon/emp_act(severity)
. = ..()
to_chat(src, "<span class='danger'>Warning: Electromagnetic pulse detected.</span>")
if(. & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
src.take_bodypart_damage(20)
if(2)
src.take_bodypart_damage(10)
to_chat(src, "<span class='userdanger'>*BZZZT*</span>")
to_chat(src, "<span class='danger'>Warning: Electromagnetic pulse detected.</span>")
for(var/mob/living/M in buckled_mobs)
if(prob(severity*50))
unbuckle_mob(M)
M.Knockdown(40)
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
flash_act(affect_silicon = 1)
..()
/mob/living/silicon/bullet_act(obj/item/projectile/Proj)
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))