Hard upstream sync (#6951)

* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
This commit is contained in:
deathride58
2018-05-31 16:03:18 -07:00
committed by kevinz000
parent b6e608cb4c
commit 2f9e3e403d
395 changed files with 134016 additions and 26287 deletions
@@ -320,6 +320,9 @@
return ..()
/mob/living/simple_animal/bot/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
var/was_on = on
stat |= EMPED
new /obj/effect/temp_visual/emp(loc)
@@ -459,10 +459,12 @@ Auto Patrol[]"},
/mob/living/simple_animal/bot/ed209/emp_act(severity)
if(severity==2 && prob(70))
..(severity-1)
else
if(severity == 2 && prob(70))
severity = 1
. = ..()
if(. & EMP_PROTECT_SELF)
return
if (severity >= 2)
new /obj/effect/temp_visual/emp(loc)
var/list/mob/living/carbon/targets = new
for(var/mob/living/carbon/C in view(12,src))
@@ -357,7 +357,7 @@
if(ishuman(C))
var/mob/living/carbon/human/H = C
if (H.wear_suit && H.head && is_type_in_typecache(H.wear_suit, GLOB.typecache_clothing) && is_type_in_typecache(H.wear_suit, GLOB.typecache_clothing))
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
var/obj/item/clothing/CS = H.wear_suit
var/obj/item/clothing/CH = H.head
if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL)
@@ -687,11 +687,11 @@
calc_path()
/mob/living/simple_animal/bot/mulebot/emp_act(severity)
if(cell)
. = ..()
if(cell && !(. & EMP_PROTECT_CONTENTS))
cell.emp_act(severity)
if(load)
load.emp_act(severity)
..()
/mob/living/simple_animal/bot/mulebot/explode()
@@ -219,6 +219,9 @@
/mob/living/simple_animal/drone/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
Stun(100)
to_chat(src, "<span class='danger'><b>ER@%R: MME^RY CO#RU9T!</b> R&$b@0tin)...</span>")
if(severity == 1)
@@ -60,6 +60,6 @@
var/hat_type = pick(possible_seasonal_hats)
var/obj/item/new_hat = new hat_type(D)
D.equip_to_slot_or_del(new_hat, SLOT_HEAD)
D.admin_spawned = admin_spawned
D.flags_1 |= (flags_1 & ADMIN_SPAWNED_1)
D.key = user.key
qdel(src)
@@ -671,7 +671,7 @@ Difficulty: Very Hard
for(var/i in T)
if(isitem(i) && !is_type_in_typecache(i, banned_items_typecache))
var/obj/item/W = i
if(!W.admin_spawned && !(W.flags_1 & HOLOGRAM_1) && !(W.flags_1 & ABSTRACT_1))
if(!(W.flags_1 & ADMIN_SPAWNED_1) && !(W.flags_1 & HOLOGRAM_1) && !(W.flags_1 & ABSTRACT_1))
L += W
if(L.len)
var/obj/item/CHOSEN = pick(L)
@@ -50,7 +50,7 @@
if(C && crusher_loot && C.total_damage >= maxHealth * 0.6)
spawn_crusher_loot()
crusher_kill = TRUE
if(!admin_spawned)
if(!(flags_1 & ADMIN_SPAWNED_1))
var/tab = "megafauna_kills"
if(crusher_kill)
tab = "megafauna_kills_crusher"
@@ -114,7 +114,7 @@
recovery_time = world.time + buffer_time
/mob/living/simple_animal/hostile/megafauna/proc/grant_achievement(medaltype, scoretype, crusher_kill)
if(!medal_type || admin_spawned || !SSmedals.hub_enabled) //Don't award medals if the medal type isn't set
if(!medal_type || (flags_1 & ADMIN_SPAWNED_1) || !SSmedals.hub_enabled) //Don't award medals if the medal type isn't set
return FALSE
for(var/mob/living/L in view(7,src))
@@ -36,7 +36,8 @@
/mob/living/simple_animal/hostile/asteroid/hivelord/OpenFire(the_target)
if(world.time >= ranged_cooldown)
var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/A = new brood_type(src.loc)
A.admin_spawned = admin_spawned
A.flags_1 |= (flags_1 & ADMIN_SPAWNED_1)
A.GiveTarget(target)
A.friends = friends
A.faction = faction.Copy()
@@ -53,7 +53,7 @@
if(other != src)
last_tendril = FALSE
break
if(last_tendril && !admin_spawned)
if(last_tendril && !(flags_1 & ADMIN_SPAWNED_1))
if(SSmedals.hub_enabled)
for(var/mob/living/L in view(7,src))
if(L.stat || !L.client)
@@ -72,8 +72,8 @@
melee_damage_upper = 30
deathmessage = "collapses into a pile of bones, its gear clanging as it hits the ground!"
loot = list(/obj/effect/decal/remains/human,
/obj/item/clothing/suit/armor/riot/knight/templar,
/obj/item/clothing/head/helmet/knight/templar,
/obj/item/clothing/suit/armor/riot/chaplain,
/obj/item/clothing/head/helmet/chaplain,
/obj/item/claymore/weak{name = "holy sword"})
/mob/living/simple_animal/hostile/skeleton/ice
@@ -119,4 +119,4 @@
/mob/living/simple_animal/hostile/skeleton/plasmaminer/Initialize()
. = ..()
set_light(2)
set_light(2)
@@ -224,8 +224,10 @@
return 0
/mob/living/simple_animal/slime/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
powerlevel = 0 // oh no, the power!
..()
/mob/living/simple_animal/slime/MouseDrop(atom/movable/A as mob|obj)
if(isliving(A) && A != src && usr == src)
@@ -44,7 +44,7 @@
spawn_delay = world.time + spawn_time
var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(src.loc)
L.admin_spawned = admin_spawned //If we were admin spawned, lets have our children count as that as well.
L.flags_1 |= (flags_1 & ADMIN_SPAWNED_1) //If we were admin spawned, lets have our children count as that as well.
spawned_mobs += L
L.nest = src
L.faction = src.faction