Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
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@@ -27,10 +27,9 @@
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if(filterToxins && !owner.has_trait(TRAIT_TOXINLOVER))
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//handle liver toxin filtration
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var/static/list/toxinstypecache = typecacheof(/datum/reagent/toxin)
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for(var/I in C.reagents.reagent_list)
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var/datum/reagent/pickedreagent = I
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if(is_type_in_typecache(pickedreagent, toxinstypecache))
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if(istype(pickedreagent, /datum/reagent/toxin))
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var/thisamount = C.reagents.get_reagent_amount(initial(pickedreagent.id))
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if (thisamount <= toxTolerance && thisamount)
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C.reagents.remove_reagent(initial(pickedreagent.id), 1)
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@@ -78,6 +77,9 @@
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toxLethality = 0.008 //20% less damage than a normal liver
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/obj/item/organ/liver/cybernetic/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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switch(severity)
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if(1)
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damage+=100
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