diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm index 7d48b5eaac..63462a1133 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @@ -267,7 +267,7 @@ H.dna.add_mutation(DWARFISM) /obj/effect/mob_spawn/human/corpse/damaged/legioninfested/Initialize() - var/type = pickweight(list("Miner" = 66, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist")) = 4)) + var/type = pickweight(list("Miner" = 66, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4)) //CIT CHANGE: Lavaknights switch(type) if("Miner") mob_species = pickweight(list(/datum/species/human = 70, /datum/species/lizard = 26, /datum/species/fly = 2, /datum/species/plasmaman = 2)) @@ -366,6 +366,15 @@ l_pocket = /obj/item/melee/cultblade/dagger glasses = /obj/item/clothing/glasses/night/cultblind backpack_contents = list(/obj/item/reagent_containers/glass/beaker/unholywater = 1, /obj/item/device/cult_shift = 1, /obj/item/device/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15) + if("Lavaknight") //START OF CIT CHANGE + uniform = /obj/item/clothing/under/assistantformal + mask = /obj/item/clothing/mask/breath + shoes = /obj/item/clothing/shoes/sneakers/black + r_pocket = /obj/item/melee/transforming/energy/sword/cx/broken + suit = /obj/item/clothing/suit/space/hardsuit/lavaknight + suit_store = /obj/item/tank/internals/oxygen + id = /obj/item/card/id/knight //END OF CIT CHANGE + id_job = "Knight" . = ..() diff --git a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm index 0d03d21c0f..7aaee15c3d 100644 --- a/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm +++ b/modular_citadel/code/game/objects/items/melee/eutactic_blades.dm @@ -111,6 +111,11 @@ var/mutable_appearance/blade_inhand = mutable_appearance(icon_file, "cxsword_blade") blade_inhand.color = light_color . += blade_inhand +//Broken version. Not a toy, but not as strong. +/obj/item/melee/transforming/energy/sword/cx/broken + name = "misaligned non-eutactic blade" + desc = "The Non-Eutactic Blade utilizes a hardlight blade that is dynamically 'forged' on demand to create a deadly sharp edge that is unbreakable. This one seems to have a damaged hardlight emitter and a misalgined magnet, causing the blade to be unstable at best" + force_on = 15 //As strong a survival knife/bone dagger //OBLIGATORY TOY MEMES /////////////////////////////////////