[DNM][DNM][WIP] Projectile backend code port and update

Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
This commit is contained in:
Solaris-Shade
2022-03-06 15:20:23 -05:00
parent 8b77ee159f
commit 2fdb70b2b9
84 changed files with 597 additions and 503 deletions
+1 -1
View File
@@ -94,7 +94,7 @@
for(var/obj/O in src)
if((mover && O.CanPass(mover,get_step(src,target_dir))) || (!mover && !O.density))
continue
if(O == target_atom || O == mover || (O.pass_flags & LETPASSTHROW)) //check if there's a dense object present on the turf
if(O == target_atom || O == mover || (O.pass_flags_self & LETPASSTHROW)) //check if there's a dense object present on the turf
continue // LETPASSTHROW is used for anything you can click through (or the firedoor special case, see above)
if( O.flags_1&ON_BORDER_1) // windows are on border, check them first