[DNM][DNM][WIP] Projectile backend code port and update

Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
This commit is contained in:
Solaris-Shade
2022-03-06 15:20:23 -05:00
parent 8b77ee159f
commit 2fdb70b2b9
84 changed files with 597 additions and 503 deletions
@@ -291,9 +291,6 @@
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
/obj/structure/foamedmetal/CanPass(atom/movable/mover, turf/target)
return !density
/obj/structure/foamedmetal/iron
max_integrity = 50
icon_state = "ironfoam"
@@ -306,6 +303,7 @@
icon_state = "atmos_resin"
alpha = 120
max_integrity = 10
pass_flags_self = PASSGLASS
/obj/structure/foamedmetal/resin/Initialize()
. = ..()
@@ -336,14 +334,6 @@
for(var/obj/item/Item in O)
Item.extinguish()
/obj/structure/foamedmetal/resin/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS))
return TRUE
. = ..()
/obj/structure/foamedmetal/resin/BlockThermalConductivity()
return TRUE
#undef ALUMINUM_FOAM
#undef IRON_FOAM
#undef RESIN_FOAM
@@ -133,13 +133,11 @@
M.emote("cough")
return 1
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
/obj/effect/particle_effect/smoke/bad/Crossed(atom/movable/AM, oldloc)
. = ..()
if(istype(AM, /obj/projectile/beam))
var/obj/projectile/beam/B = AM
B.damage = (B.damage/2)
return 1
/datum/effect_system/smoke_spread/bad
effect_type = /obj/effect/particle_effect/smoke/bad