[DNM][DNM][WIP] Projectile backend code port and update
Ports#54924, #65061, #59804 from /tg. adds auxiliary code from /tg to make code work.
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@@ -133,13 +133,11 @@
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M.emote("cough")
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return 1
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/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target)
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if(istype(mover, /obj/item/projectile/beam))
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var/obj/item/projectile/beam/B = mover
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/obj/effect/particle_effect/smoke/bad/Crossed(atom/movable/AM, oldloc)
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. = ..()
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if(istype(AM, /obj/projectile/beam))
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var/obj/projectile/beam/B = AM
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B.damage = (B.damage/2)
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return 1
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/datum/effect_system/smoke_spread/bad
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effect_type = /obj/effect/particle_effect/smoke/bad
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