[DNM][DNM][WIP] Projectile backend code port and update

Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
This commit is contained in:
Solaris-Shade
2022-03-06 15:20:23 -05:00
parent 8b77ee159f
commit 2fdb70b2b9
84 changed files with 597 additions and 503 deletions
@@ -133,13 +133,11 @@
M.emote("cough")
return 1
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target)
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
/obj/effect/particle_effect/smoke/bad/Crossed(atom/movable/AM, oldloc)
. = ..()
if(istype(AM, /obj/projectile/beam))
var/obj/projectile/beam/B = AM
B.damage = (B.damage/2)
return 1
/datum/effect_system/smoke_spread/bad
effect_type = /obj/effect/particle_effect/smoke/bad