[DNM][DNM][WIP] Projectile backend code port and update

Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
This commit is contained in:
Solaris-Shade
2022-03-06 15:20:23 -05:00
parent 8b77ee159f
commit 2fdb70b2b9
84 changed files with 597 additions and 503 deletions
+2 -2
View File
@@ -92,9 +92,9 @@
if(prob(I.force))
push_over()
/obj/item/cardboard_cutout/bullet_act(obj/item/projectile/P)
/obj/item/cardboard_cutout/bullet_act(obj/item/projectile/P, def_zone, piercing_hit = FALSE)
if(istype(P, /obj/item/projectile/bullet/reusable))
P.on_hit(src, 0)
P.on_hit(src, 0, piercing_hit)
visible_message("<span class='danger'>[src] has been hit by [P]!</span>")
playsound(src, 'sound/weapons/slice.ogg', 50, 1)
if(prob(P.damage))
@@ -84,6 +84,7 @@
layer = ABOVE_ALL_MOB_LAYER
anchored = TRUE
density = TRUE
pass_flags_self = PASSGLASS
mouse_opacity = MOUSE_OPACITY_OPAQUE
resistance_flags = INDESTRUCTIBLE
CanAtmosPass = ATMOS_PASS_DENSITY
@@ -101,11 +102,6 @@
generator = null
return ..()
/obj/structure/projected_forcefield/CanPass(atom/movable/mover, turf/target)
if(istype(mover) && (mover.pass_flags & PASSGLASS))
return 1
return !density
/obj/structure/projected_forcefield/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
playsound(loc, 'sound/weapons/egloves.ogg', 80, 1)