[DNM][DNM][WIP] Projectile backend code port and update
Ports#54924, #65061, #59804 from /tg. adds auxiliary code from /tg to make code work.
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@@ -5,6 +5,7 @@
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icon_state = "grille"
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density = TRUE
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anchored = TRUE
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pass_flags_self = PASSGRILLE
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flags_1 = CONDUCT_1
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pressure_resistance = 5*ONE_ATMOSPHERE
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layer = BELOW_OBJ_LAYER
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@@ -124,14 +125,10 @@
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if(!shock(user, 70))
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take_damage(20, BRUTE, "melee", 1)
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/obj/structure/grille/CanPass(atom/movable/mover, turf/target)
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if(istype(mover) && (mover.pass_flags & PASSGRILLE))
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return TRUE
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else
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if(istype(mover, /obj/item/projectile) && density)
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return prob(30)
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else
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return !density
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/obj/structure/grille/CanAllowThrough(atom/movable/mover, turf/target)
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. = ..()
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if(!. && istype(mover, /obj/projectile))
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return prob(30)
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/obj/structure/grille/CanAStarPass(ID, dir, caller)
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. = !density
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