[DNM][DNM][WIP] Projectile backend code port and update

Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
This commit is contained in:
Solaris-Shade
2022-03-06 15:20:23 -05:00
parent 8b77ee159f
commit 2fdb70b2b9
84 changed files with 597 additions and 503 deletions
@@ -405,10 +405,10 @@
/obj/item/projectile/bullet/ctf
damage = 0
/obj/item/projectile/bullet/ctf/prehit(atom/target)
/obj/item/projectile/bullet/ctf/prehit_pierce(atom/target)
if(is_ctf_target(target))
damage = 60
return //PROJECTILE_PIERCE_NONE /// hey uhh don't hit anyone behind them
return PROJECTILE_PIERCE_NONE /// hey uhh don't hit anyone behind them
. = ..()
/obj/item/gun/ballistic/automatic/laser/ctf
@@ -442,10 +442,10 @@
damage = 0
icon_state = "omnilaser"
/obj/item/projectile/beam/ctf/prehit(atom/target)
/obj/item/projectile/beam/ctf/prehit_pierce(atom/target)
if(is_ctf_target(target))
damage = 150
return //PROJECTILE_PIERCE_NONE /// hey uhhh don't hit anyone behind them
return PROJECTILE_PIERCE_NONE /// hey uhhh don't hit anyone behind them
. = ..()
/proc/is_ctf_target(atom/target)