[DNM][DNM][WIP] Projectile backend code port and update
Ports#54924, #65061, #59804 from /tg. adds auxiliary code from /tg to make code work.
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@@ -53,7 +53,7 @@
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dna.species.on_hit(P, src)
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/mob/living/carbon/human/bullet_act(obj/item/projectile/P, def_zone)
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/mob/living/carbon/human/bullet_act(obj/item/projectile/P, def_zone, piercing_hit = FALSE)
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if(dna && dna.species)
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var/spec_return = dna.species.bullet_act(P, src)
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if(spec_return)
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@@ -61,7 +61,7 @@
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if(mind) //martial art stuff
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if(mind.martial_art && mind.martial_art.can_use(src)) //Some martial arts users can deflect projectiles!
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var/martial_art_result = mind.martial_art.on_projectile_hit(src, P, def_zone)
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var/martial_art_result = mind.martial_art.on_projectile_hit(src, P, def_zone, piercing_hit)
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if(!(martial_art_result == BULLET_ACT_HIT))
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return martial_art_result
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return ..()
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