[DNM][DNM][WIP] Projectile backend code port and update
Ports#54924, #65061, #59804 from /tg. adds auxiliary code from /tg to make code work.
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@@ -120,7 +120,7 @@
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"<span class='boldwarning'>You are thrown off of [src]!</span>")
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flash_act(affect_silicon = 1)
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/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
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/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone, piercing_hit = FALSE)
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var/totaldamage = P.damage
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if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
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var/list/returnlist = list()
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@@ -141,7 +141,7 @@
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"<span class='boldwarning'>You are knocked off of [src] by the [P]!</span>")
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unbuckle_mob(M)
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M.DefaultCombatKnockdown(40)
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P.on_hit(src, 0, def_zone)
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P.on_hit(src, 0, def_zone, 0, piercing_hit)
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return BULLET_ACT_HIT
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/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/tiled/flash/static)
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