[DNM][DNM][WIP] Projectile backend code port and update

Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
This commit is contained in:
Solaris-Shade
2022-03-06 15:20:23 -05:00
parent 8b77ee159f
commit 2fdb70b2b9
84 changed files with 597 additions and 503 deletions
@@ -120,7 +120,7 @@
"<span class='boldwarning'>You are thrown off of [src]!</span>")
flash_act(affect_silicon = 1)
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone, piercing_hit = FALSE)
var/totaldamage = P.damage
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
var/list/returnlist = list()
@@ -141,7 +141,7 @@
"<span class='boldwarning'>You are knocked off of [src] by the [P]!</span>")
unbuckle_mob(M)
M.DefaultCombatKnockdown(40)
P.on_hit(src, 0, def_zone)
P.on_hit(src, 0, def_zone, 0, piercing_hit)
return BULLET_ACT_HIT
/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /atom/movable/screen/fullscreen/tiled/flash/static)