[DNM][DNM][WIP] Projectile backend code port and update

Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
This commit is contained in:
Solaris-Shade
2022-03-06 15:20:23 -05:00
parent 8b77ee159f
commit 2fdb70b2b9
84 changed files with 597 additions and 503 deletions
@@ -232,14 +232,14 @@
kinetic_gun = null
return ..()
/obj/item/projectile/kinetic/prehit(atom/target)
/obj/item/projectile/kinetic/prehit_pierce(atom/target)
. = ..()
if(.)
if(kinetic_gun)
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_prehit(src, target, kinetic_gun)
if(!lavaland_equipment_pressure_check(get_turf(target)))
if(!pressure_decrease_active && !lavaland_equipment_pressure_check(get_turf(target)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE