[DNM][DNM][WIP] Projectile backend code port and update

Ports#54924,  #65061, #59804 from /tg.
adds auxiliary code from /tg to make code work.
This commit is contained in:
Solaris-Shade
2022-03-06 15:20:23 -05:00
parent 8b77ee159f
commit 2fdb70b2b9
84 changed files with 597 additions and 503 deletions
@@ -28,7 +28,7 @@
damage = 10
armour_penetration = 20
stamina = 10
movement_type = FLYING | UNSTOPPABLE
movement_type = FLYING | PHASING
range = 6
fired_light_range = 1
fired_light_color = LIGHT_COLOR_RED
@@ -37,7 +37,7 @@
icon_state = "magjectile-large"
damage = 10
armour_penetration = 20
movement_type = FLYING | UNSTOPPABLE
movement_type = FLYING | PHASING
range = 20
pixels_per_second = TILES_TO_PIXELS(12.5)
fired_light_range = 4
@@ -35,7 +35,8 @@
icon_state = "gauss"
name = "penetrator round"
damage = 60
movement_type = FLYING | UNSTOPPABLE
projectile_piercing = PASSMOB
projectile_phasing = (ALL & (~PASSMOB))
dismemberment = 0 //It goes through you cleanly.
knockdown = 0
breakthings = FALSE
@@ -3,7 +3,8 @@
/obj/item/projectile/bullet/honker
damage = 0
knockdown = 60
movement_type = FLYING | UNSTOPPABLE
movement_type = FLYING
projectile_piercing = ALL
nodamage = TRUE
candink = FALSE
hitsound = 'sound/items/bikehorn.ogg'