[DNM][DNM][WIP] Projectile backend code port and update
Ports#54924, #65061, #59804 from /tg. adds auxiliary code from /tg to make code work.
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@@ -28,7 +28,7 @@
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damage = 10
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armour_penetration = 20
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stamina = 10
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movement_type = FLYING | UNSTOPPABLE
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movement_type = FLYING | PHASING
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range = 6
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fired_light_range = 1
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fired_light_color = LIGHT_COLOR_RED
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@@ -37,7 +37,7 @@
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icon_state = "magjectile-large"
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damage = 10
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armour_penetration = 20
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movement_type = FLYING | UNSTOPPABLE
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movement_type = FLYING | PHASING
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range = 20
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pixels_per_second = TILES_TO_PIXELS(12.5)
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fired_light_range = 4
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@@ -35,7 +35,8 @@
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icon_state = "gauss"
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name = "penetrator round"
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damage = 60
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movement_type = FLYING | UNSTOPPABLE
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projectile_piercing = PASSMOB
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projectile_phasing = (ALL & (~PASSMOB))
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dismemberment = 0 //It goes through you cleanly.
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knockdown = 0
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breakthings = FALSE
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@@ -3,7 +3,8 @@
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/obj/item/projectile/bullet/honker
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damage = 0
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knockdown = 60
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movement_type = FLYING | UNSTOPPABLE
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movement_type = FLYING
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projectile_piercing = ALL
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nodamage = TRUE
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candink = FALSE
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hitsound = 'sound/items/bikehorn.ogg'
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