diff --git a/code/modules/mob/living/carbon/monkey/life.dm b/code/modules/mob/living/carbon/monkey/life.dm
index 430633ebcf..55aee04ff6 100644
--- a/code/modules/mob/living/carbon/monkey/life.dm
+++ b/code/modules/mob/living/carbon/monkey/life.dm
@@ -1,169 +1,173 @@
-
-
-/mob/living/carbon/monkey
-
-
-/mob/living/carbon/monkey/Life()
- set invisibility = 0
- set background = BACKGROUND_ENABLED
-
- if (notransform)
- return
-
- if(..())
-
- if(!client)
- if(stat == CONSCIOUS)
- if(!handle_combat())
- if(prob(33) && canmove && isturf(loc) && !pulledby)
+
+
+/mob/living/carbon/monkey
+
+
+/mob/living/carbon/monkey/Life()
+ set invisibility = 0
+ set background = BACKGROUND_ENABLED
+
+ if (notransform)
+ return
+
+ if(..())
+
+ if(!client)
+ if(stat == CONSCIOUS)
+ if(!handle_combat())
+ if(prob(33) && canmove && isturf(loc) && !pulledby)
step(src, pick(GLOB.cardinals))
- if(prob(1))
- emote(pick("scratch","jump","roll","tail"))
- else
- walk_to(src,0)
-
-/mob/living/carbon/monkey/handle_mutations_and_radiation()
- if(radiation)
- if(radiation > 100)
+ if(prob(1))
+ emote(pick("scratch","jump","roll","tail"))
+ else
+ walk_to(src,0)
+
+/mob/living/carbon/monkey/handle_mutations_and_radiation()
+
+ if (radiation)
+ if (radiation > 100)
if(!IsKnockdown())
emote("collapse")
Knockdown(200)
to_chat(src, "You feel weak.")
- if(radiation > 30 && prob((radiation - 30) * (radiation - 30) * 0.002))
+ if(radiation > 30 && prob((radiation - 30) * (radiation - 30) * 0.00002))
gorillize()
return
- switch(radiation)
- if(50 to 75)
- if(prob(5))
- if(!IsKnockdown())
- emote("collapse")
- Knockdown(60)
- to_chat(src, "You feel weak.")
- if(75 to 100)
- if(prob(1))
- to_chat(src, "You mutate!")
- randmutb()
- emote("gasp")
- domutcheck()
- ..()
-
-/mob/living/carbon/monkey/handle_breath_temperature(datum/gas_mixture/breath)
- if(abs(310.15 - breath.temperature) > 50)
- switch(breath.temperature)
- if(-INFINITY to 120)
- adjustFireLoss(3)
- if(120 to 200)
- adjustFireLoss(1.5)
- if(200 to 260)
- adjustFireLoss(0.5)
- if(360 to 400)
- adjustFireLoss(2)
- if(400 to 1000)
- adjustFireLoss(3)
- if(1000 to INFINITY)
- adjustFireLoss(8)
-
-/mob/living/carbon/monkey/handle_environment(datum/gas_mixture/environment)
- if(!environment)
- return
-
- var/loc_temp = get_temperature(environment)
-
- if(stat != DEAD)
- natural_bodytemperature_stabilization()
-
- if(!on_fire) //If you're on fire, you do not heat up or cool down based on surrounding gases
- if(loc_temp < bodytemperature)
- bodytemperature += min(((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
- else
- bodytemperature += min(((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
-
- if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
- switch(bodytemperature)
- if(360 to 400)
- throw_alert("temp", /obj/screen/alert/hot, 1)
- apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
- if(400 to 460)
- throw_alert("temp", /obj/screen/alert/hot, 2)
- apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
- if(460 to INFINITY)
- throw_alert("temp", /obj/screen/alert/hot, 3)
- if(on_fire)
- apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
- else
- apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
-
- else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
- if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
- switch(bodytemperature)
- if(200 to 260)
- throw_alert("temp", /obj/screen/alert/cold, 1)
- apply_damage(COLD_DAMAGE_LEVEL_1, BURN)
- if(120 to 200)
- throw_alert("temp", /obj/screen/alert/cold, 2)
- apply_damage(COLD_DAMAGE_LEVEL_2, BURN)
- if(-INFINITY to 120)
- throw_alert("temp", /obj/screen/alert/cold, 3)
- apply_damage(COLD_DAMAGE_LEVEL_3, BURN)
- else
- clear_alert("temp")
-
- else
- clear_alert("temp")
-
- //Account for massive pressure differences
-
- var/pressure = environment.return_pressure()
- var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
- switch(adjusted_pressure)
- if(HAZARD_HIGH_PRESSURE to INFINITY)
- adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
- throw_alert("pressure", /obj/screen/alert/highpressure, 2)
- if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
- throw_alert("pressure", /obj/screen/alert/highpressure, 1)
- if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
- clear_alert("pressure")
- if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
- throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
- else
- adjustBruteLoss( LOW_PRESSURE_DAMAGE )
- throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
-
- return
-
-/mob/living/carbon/monkey/handle_random_events()
- if (prob(1) && prob(2))
- emote("scratch")
-
-/mob/living/carbon/monkey/has_smoke_protection()
- if(wear_mask)
+ switch(radiation)
+
+ if(50 to 75)
+ if(prob(5))
+ if(!IsKnockdown())
+ emote("collapse")
+ Knockdown(60)
+ to_chat(src, "You feel weak.")
+
+ if(75 to 100)
+ if(prob(1))
+ to_chat(src, "You mutate!")
+ randmutb()
+ emote("gasp")
+ domutcheck()
+ ..()
+
+/mob/living/carbon/monkey/handle_breath_temperature(datum/gas_mixture/breath)
+ if(abs(310.15 - breath.temperature) > 50)
+ switch(breath.temperature)
+ if(-INFINITY to 120)
+ adjustFireLoss(3)
+ if(120 to 200)
+ adjustFireLoss(1.5)
+ if(200 to 260)
+ adjustFireLoss(0.5)
+ if(360 to 400)
+ adjustFireLoss(2)
+ if(400 to 1000)
+ adjustFireLoss(3)
+ if(1000 to INFINITY)
+ adjustFireLoss(8)
+
+/mob/living/carbon/monkey/handle_environment(datum/gas_mixture/environment)
+ if(!environment)
+ return
+
+ var/loc_temp = get_temperature(environment)
+
+ if(stat != DEAD)
+ natural_bodytemperature_stabilization()
+
+ if(!on_fire) //If you're on fire, you do not heat up or cool down based on surrounding gases
+ if(loc_temp < bodytemperature)
+ bodytemperature += min(((loc_temp - bodytemperature) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX)
+ else
+ bodytemperature += min(((loc_temp - bodytemperature) / BODYTEMP_HEAT_DIVISOR), BODYTEMP_HEATING_MAX)
+
+ if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
+ switch(bodytemperature)
+ if(360 to 400)
+ throw_alert("temp", /obj/screen/alert/hot, 1)
+ apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
+ if(400 to 460)
+ throw_alert("temp", /obj/screen/alert/hot, 2)
+ apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
+ if(460 to INFINITY)
+ throw_alert("temp", /obj/screen/alert/hot, 3)
+ if(on_fire)
+ apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
+ else
+ apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
+
+ else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
+ if(!istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
+ switch(bodytemperature)
+ if(200 to 260)
+ throw_alert("temp", /obj/screen/alert/cold, 1)
+ apply_damage(COLD_DAMAGE_LEVEL_1, BURN)
+ if(120 to 200)
+ throw_alert("temp", /obj/screen/alert/cold, 2)
+ apply_damage(COLD_DAMAGE_LEVEL_2, BURN)
+ if(-INFINITY to 120)
+ throw_alert("temp", /obj/screen/alert/cold, 3)
+ apply_damage(COLD_DAMAGE_LEVEL_3, BURN)
+ else
+ clear_alert("temp")
+
+ else
+ clear_alert("temp")
+
+ //Account for massive pressure differences
+
+ var/pressure = environment.return_pressure()
+ var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
+ switch(adjusted_pressure)
+ if(HAZARD_HIGH_PRESSURE to INFINITY)
+ adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
+ throw_alert("pressure", /obj/screen/alert/highpressure, 2)
+ if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
+ throw_alert("pressure", /obj/screen/alert/highpressure, 1)
+ if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
+ clear_alert("pressure")
+ if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
+ throw_alert("pressure", /obj/screen/alert/lowpressure, 1)
+ else
+ adjustBruteLoss( LOW_PRESSURE_DAMAGE )
+ throw_alert("pressure", /obj/screen/alert/lowpressure, 2)
+
+ return
+
+/mob/living/carbon/monkey/handle_random_events()
+ if (prob(1) && prob(2))
+ emote("scratch")
+
+/mob/living/carbon/monkey/has_smoke_protection()
+ if(wear_mask)
+
if(wear_mask.flags_1 & BLOCK_GAS_SMOKE_EFFECT_1)
- return 1
-
-/mob/living/carbon/monkey/handle_fire()
- . = ..()
- if(on_fire)
-
- //the fire tries to damage the exposed clothes and items
- var/list/burning_items = list()
- //HEAD//
- var/obj/item/clothing/head_clothes = null
- if(wear_mask)
- head_clothes = wear_mask
- if(wear_neck)
- head_clothes = wear_neck
- if(head)
- head_clothes = head
- if(head_clothes)
- burning_items += head_clothes
-
- if(back)
- burning_items += back
-
- for(var/X in burning_items)
- var/obj/item/I = X
- if(!(I.resistance_flags & FIRE_PROOF))
- I.take_damage(fire_stacks, BURN, "fire", 0)
-
- bodytemperature += BODYTEMP_HEATING_MAX
-
+ return 1
+
+/mob/living/carbon/monkey/handle_fire()
+ . = ..()
+ if(on_fire)
+
+ //the fire tries to damage the exposed clothes and items
+ var/list/burning_items = list()
+ //HEAD//
+ var/obj/item/clothing/head_clothes = null
+ if(wear_mask)
+ head_clothes = wear_mask
+ if(wear_neck)
+ head_clothes = wear_neck
+ if(head)
+ head_clothes = head
+ if(head_clothes)
+ burning_items += head_clothes
+
+ if(back)
+ burning_items += back
+
+ for(var/X in burning_items)
+ var/obj/item/I = X
+ if(!(I.resistance_flags & FIRE_PROOF))
+ I.take_damage(fire_stacks, BURN, "fire", 0)
+
+ bodytemperature += BODYTEMP_HEATING_MAX
+