This commit is contained in:
Artur
2021-07-28 02:13:57 +03:00
committed by Artur
parent 9fcc762b7d
commit 30016f38a8
15 changed files with 94 additions and 13 deletions
+3
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@@ -103,6 +103,9 @@
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
var/chat_color_darkened
///Used for changing icon states for different base sprites.
var/base_icon_state
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
var/list/targeted_by
+3 -3
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@@ -78,9 +78,9 @@
. += "fire_overlay"
if(is_station_level(z))
. += "fire_[GLOB.security_level.current_level]"
. += mutable_appearance(icon, "fire_[GLOB.security_level.current_level]")
. += emissive_appearance(icon, "fire_[GLOB.security_level.current_level]")
. += "fire_[GLOB.security_level]"
. += mutable_appearance(icon, "fire_[GLOB.security_level]")
. += emissive_appearance(icon, "fire_[GLOB.security_level]")
else
. += "fire_[SEC_LEVEL_GREEN]"
. += mutable_appearance(icon, "fire_[SEC_LEVEL_GREEN]")
+1
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@@ -5,6 +5,7 @@
name = "light switch"
icon = 'icons/obj/power.dmi'
icon_state = "light1"
base_icon_state = "light"
plane = ABOVE_WALL_PLANE
desc = "Make dark."
var/on = TRUE
@@ -30,7 +30,7 @@
integrity_failure = 0.5
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
/// Base turret icon state
var/base_icon_state = "standard"
base_icon_state = "standard"
/// Scan range of the turret for locating targets
var/scan_range = 7
/// For turrets inside other objects
+1
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@@ -2,6 +2,7 @@
name = "recharger"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "recharger0"
base_icon_state = "recharger"
desc = "A charging dock for energy based weaponry."
use_power = IDLE_POWER_USE
idle_power_usage = 4
+1 -1
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@@ -283,7 +283,7 @@
var/combat = FALSE //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
var/base_icon_state = "defibpaddles"
base_icon_state = "defibpaddles"
var/disarm_shock_time = 10
var/wielded = FALSE // track wielded status on item
+1 -1
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@@ -548,7 +548,7 @@
force = 3
throwforce = 3
throw_speed = 3
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
var/on_force = 10
var/on_throwforce = 8
var/on_throw_speed = 2