compiles
This commit is contained in:
@@ -103,6 +103,9 @@
|
||||
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
|
||||
var/chat_color_darkened
|
||||
|
||||
///Used for changing icon states for different base sprites.
|
||||
var/base_icon_state
|
||||
|
||||
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
|
||||
var/list/targeted_by
|
||||
|
||||
|
||||
@@ -78,9 +78,9 @@
|
||||
. += "fire_overlay"
|
||||
|
||||
if(is_station_level(z))
|
||||
. += "fire_[GLOB.security_level.current_level]"
|
||||
. += mutable_appearance(icon, "fire_[GLOB.security_level.current_level]")
|
||||
. += emissive_appearance(icon, "fire_[GLOB.security_level.current_level]")
|
||||
. += "fire_[GLOB.security_level]"
|
||||
. += mutable_appearance(icon, "fire_[GLOB.security_level]")
|
||||
. += emissive_appearance(icon, "fire_[GLOB.security_level]")
|
||||
else
|
||||
. += "fire_[SEC_LEVEL_GREEN]"
|
||||
. += mutable_appearance(icon, "fire_[SEC_LEVEL_GREEN]")
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
name = "light switch"
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "light1"
|
||||
base_icon_state = "light"
|
||||
plane = ABOVE_WALL_PLANE
|
||||
desc = "Make dark."
|
||||
var/on = TRUE
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
integrity_failure = 0.5
|
||||
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
/// Base turret icon state
|
||||
var/base_icon_state = "standard"
|
||||
base_icon_state = "standard"
|
||||
/// Scan range of the turret for locating targets
|
||||
var/scan_range = 7
|
||||
/// For turrets inside other objects
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "recharger"
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "recharger0"
|
||||
base_icon_state = "recharger"
|
||||
desc = "A charging dock for energy based weaponry."
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 4
|
||||
|
||||
@@ -283,7 +283,7 @@
|
||||
var/combat = FALSE //If it penetrates armor and gives additional functionality
|
||||
var/grab_ghost = FALSE
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
var/base_icon_state = "defibpaddles"
|
||||
base_icon_state = "defibpaddles"
|
||||
var/disarm_shock_time = 10
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
|
||||
|
||||
@@ -548,7 +548,7 @@
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
var/base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
|
||||
base_icon_state = "eshield" // [base_icon_state]1 for expanded, [base_icon_state]0 for contracted
|
||||
var/on_force = 10
|
||||
var/on_throwforce = 8
|
||||
var/on_throw_speed = 2
|
||||
|
||||
Reference in New Issue
Block a user