Refactor of base machinery a tiny bit more. DONE (#32546)
* Moves a base uid from machienry to a bunch of children as it was literally setting a var that most machines never used. This is probably a good candidate for a component replacement. * Just checking something * Does this fix the compiling not working properly? * And this? * What is going wrong ugh! * params["target"] instead of params["set"] bug was there before I even touched it but my compiling of TGUI caused it or something? * Slight tidying up for what Cyberboss and Antur likes. * Fixes the things that I was asked to fix
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CitadelStationBot
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ef700ef8d7
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300c471da9
@@ -112,8 +112,6 @@ Class Procs:
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var/power_channel = EQUIP
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//EQUIP,ENVIRON or LIGHT
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var/list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames.
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var/uid
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var/global/gl_uid = 1
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var/panel_open = FALSE
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var/state_open = FALSE
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var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures.
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@@ -302,10 +300,6 @@ Class Procs:
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/obj/machinery/proc/RefreshParts() //Placeholder proc for machines that are built using frames.
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return
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/obj/machinery/proc/assign_uid()
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uid = gl_uid
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gl_uid++
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/obj/machinery/proc/default_pry_open(obj/item/crowbar/C)
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. = !(state_open || panel_open || is_operational() || (flags_1 & NODECONSTRUCT_1)) && istype(C)
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if(.)
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