Refactor of base machinery a tiny bit more. DONE (#32546)
* Moves a base uid from machienry to a bunch of children as it was literally setting a var that most machines never used. This is probably a good candidate for a component replacement. * Just checking something * Does this fix the compiling not working properly? * And this? * What is going wrong ugh! * params["target"] instead of params["set"] bug was there before I even touched it but my compiling of TGUI caused it or something? * Slight tidying up for what Cyberboss and Antur likes. * Fixes the things that I was asked to fix
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CitadelStationBot
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ef700ef8d7
commit
300c471da9
@@ -63,6 +63,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
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icon_state = "darkmatter_shard"
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density = TRUE
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anchored = FALSE
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var/uid = 1
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var/static/gl_uid = 1
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light_range = 4
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
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@@ -137,6 +139,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
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/obj/machinery/power/supermatter_shard/Initialize()
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. = ..()
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uid = gl_uid++
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SSair.atmos_machinery += src
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countdown = new(src)
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countdown.start()
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