cool
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@@ -275,7 +275,7 @@ Credit where due:
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ears = /obj/item/radio/headset
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gloves = /obj/item/clothing/gloves/color/yellow
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belt = /obj/item/storage/belt/utility/servant
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backpack_contents = list(/obj/item/storage/box/engineer = 1, \
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/reagent_containers/food/drinks/bottle/holyoil = 1)
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id = /obj/item/pda
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var/plasmaman //We use this to determine if we should activate internals in post_equip()
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@@ -43,7 +43,7 @@
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l_pocket = /obj/item/pinpointer/nuke/syndicate
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r_pocket = /obj/item/bikehorn
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id = /obj/item/card/id/syndicate
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backpack_contents = list(/obj/item/storage/box/syndie=1,\
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backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
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/obj/item/kitchen/knife/combat/survival,
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/obj/item/reagent_containers/spray/waterflower/lube)
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implants = list(/obj/item/implant/sad_trombone)
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@@ -127,7 +127,7 @@
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l_pocket = /obj/item/pinpointer/nuke/syndicate
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id = /obj/item/card/id/syndicate
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belt = /obj/item/gun/ballistic/automatic/pistol
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backpack_contents = list(/obj/item/storage/box/syndie=1,\
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backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
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/obj/item/kitchen/knife/combat/survival)
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var/tc = 25
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@@ -173,7 +173,7 @@
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internals_slot = SLOT_R_STORE
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belt = /obj/item/storage/belt/military
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r_hand = /obj/item/gun/ballistic/automatic/shotgun/bulldog
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backpack_contents = list(/obj/item/storage/box/syndie=1,\
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backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
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/obj/item/tank/jetpack/oxygen/harness=1,\
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/obj/item/gun/ballistic/automatic/pistol=1,\
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/obj/item/kitchen/knife/combat/survival)
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@@ -188,7 +188,7 @@
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r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
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internals_slot = SLOT_R_STORE
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belt = /obj/item/storage/belt/military
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backpack_contents = list(/obj/item/storage/box/syndie=1,\
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backpack_contents = list(/obj/item/storage/box/survival/syndie=1,\
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/obj/item/tank/jetpack/oxygen/harness=1,\
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/obj/item/gun/ballistic/automatic/pistol=1,\
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/obj/item/kitchen/knife/combat/survival)
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