Merge pull request #9764 from Ghommie/Ghommie-cit335
Dreamchecker compatibility changes, part 1.
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@@ -138,7 +138,7 @@
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var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
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slipper.signal_enabled = active
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/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1)
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/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
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if(active)
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if(iscarbon(thrower))
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var/mob/living/carbon/C = thrower
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@@ -31,7 +31,7 @@
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var/recommended_enemies = 0
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var/antag_flag = null //preferences flag such as BE_WIZARD that need to be turned on for players to be antag
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var/mob/living/living_antag_player = null
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var/list/datum/game_mode/replacementmode = null
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var/datum/game_mode/replacementmode = null
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var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
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var/reroll_friendly //During mode conversion only these are in the running
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var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die
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