Merge pull request #9764 from Ghommie/Ghommie-cit335

Dreamchecker compatibility changes, part 1.
This commit is contained in:
kevinz000
2019-11-14 01:37:41 -07:00
committed by GitHub
76 changed files with 149 additions and 118 deletions
@@ -138,7 +138,7 @@
var/datum/component/slippery/slipper = GetComponent(/datum/component/slippery)
slipper.signal_enabled = active
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1)
/obj/item/shield/energy/bananium/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
if(active)
if(iscarbon(thrower))
var/mob/living/carbon/C = thrower
+1 -1
View File
@@ -31,7 +31,7 @@
var/recommended_enemies = 0
var/antag_flag = null //preferences flag such as BE_WIZARD that need to be turned on for players to be antag
var/mob/living/living_antag_player = null
var/list/datum/game_mode/replacementmode = null
var/datum/game_mode/replacementmode = null
var/round_converted = 0 //0: round not converted, 1: round going to convert, 2: round converted
var/reroll_friendly //During mode conversion only these are in the running
var/continuous_sanity_checked //Catches some cases where config options could be used to suggest that modes without antagonists should end when all antagonists die