This commit is contained in:
kevinz000
2017-08-29 09:41:11 -07:00
parent 3a015fc2f0
commit 301a581e64
13 changed files with 2388 additions and 2374 deletions
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@@ -1,273 +1,273 @@
/*
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
* .. Sorry for the shitty path name, I couldnt think of a better one.
*
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
* TODO: Cigarette boxes should be ported to this standard
*
* Contains:
* Donut Box
* Egg Box
* Candle Box
* Cigarette Box
* Cigar Case
*/
/obj/item/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
var/fancy_open = FALSE
/obj/item/storage/fancy/PopulateContents()
for(var/i = 1 to storage_slots)
new spawn_type(src)
/obj/item/storage/fancy/update_icon(itemremoved = 0)
if(fancy_open)
var/total_contents = src.contents.len - itemremoved
icon_state = "[icon_type]box[total_contents]"
else
icon_state = "[icon_type]box"
/obj/item/storage/fancy/examine(mob/user)
..()
if(fancy_open)
if(contents.len == 1)
to_chat(user, "There is one [src.icon_type] left.")
else
to_chat(user, "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left.")
/obj/item/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
update_icon()
/obj/item/storage/fancy/content_can_dump(atom/dest_object, mob/user)
. = ..()
if(.)
fancy_open = TRUE
update_icon()
/obj/item/storage/fancy/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
fancy_open = TRUE
return ..()
/obj/item/storage/fancy/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
fancy_open = TRUE
return ..()
/*
* Donut Box
*/
/obj/item/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
storage_slots = 6
can_hold = list(/obj/item/reagent_containers/food/snacks/donut)
spawn_type = /obj/item/reagent_containers/food/snacks/donut
fancy_open = TRUE
/*
* Egg Box
*/
/obj/item/storage/fancy/egg_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "eggbox"
icon_type = "egg"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
name = "egg box"
storage_slots = 12
can_hold = list(/obj/item/reagent_containers/food/snacks/egg)
spawn_type = /obj/item/reagent_containers/food/snacks/egg
/*
* Candle Box
*/
/obj/item/storage/fancy/candle_box
name = "candle pack"
desc = "A pack of red candles."
icon = 'icons/obj/candle.dmi'
icon_state = "candlebox5"
icon_type = "candle"
item_state = "candlebox5"
storage_slots = 5
throwforce = 2
slot_flags = SLOT_BELT
spawn_type = /obj/item/candle
fancy_open = TRUE
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
return
////////////
//CIG PACK//
////////////
/obj/item/storage/fancy/cigarettes
name = "\improper Space Cigarettes packet"
desc = "The most popular brand of cigarettes, sponsors of the Space Olympics."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig"
item_state = "cigpacket"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_BELT
storage_slots = 6
can_hold = list(/obj/item/clothing/mask/cigarette, /obj/item/lighter)
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
/obj/item/storage/fancy/cigarettes/AltClick(mob/user)
if(user.get_active_held_item())
return
for(var/obj/item/lighter/lighter in src)
remove_from_storage(lighter, user.loc)
user.put_in_active_hand(lighter)
break
/obj/item/storage/fancy/cigarettes/update_icon()
if(fancy_open || !contents.len)
cut_overlays()
if(!contents.len)
icon_state = "[initial(icon_state)]_empty"
else
icon_state = initial(icon_state)
add_overlay("[icon_state]_open")
var/i = contents.len
for(var/C in contents)
var/mutable_appearance/inserted_overlay = mutable_appearance(icon)
inserted_overlay.pixel_x = 1 * (i - 1)
if(istype(C, /obj/item/lighter/greyscale))
inserted_overlay.icon_state = "lighter_in"
else if(istype(C, /obj/item/lighter))
inserted_overlay.icon_state = "zippo_in"
else
inserted_overlay.icon_state = "cigarette"
add_overlay(inserted_overlay)
i--
else
cut_overlays()
/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!ismob(M))
return
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
if(cig)
if(M == user && contents.len > 0 && !user.wear_mask)
var/obj/item/clothing/mask/cigarette/W = cig
remove_from_storage(W, M)
M.equip_to_slot_if_possible(W, slot_wear_mask)
contents -= W
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
else
..()
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
/obj/item/storage/fancy/cigarettes/dromedaryco
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon_state = "dromedary"
spawn_type = /obj/item/clothing/mask/cigarette/dromedary
/obj/item/storage/fancy/cigarettes/cigpack_uplift
name = "\improper Uplift Smooth packet"
desc = "Your favorite brand, now menthol flavored."
icon_state = "uplift"
spawn_type = /obj/item/clothing/mask/cigarette/uplift
/obj/item/storage/fancy/cigarettes/cigpack_robust
name = "\improper Robust packet"
desc = "Smoked by the robust."
icon_state = "robust"
spawn_type = /obj/item/clothing/mask/cigarette/robust
/obj/item/storage/fancy/cigarettes/cigpack_robustgold
name = "\improper Robust Gold packet"
desc = "Smoked by the truly robust."
icon_state = "robustg"
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
/obj/item/storage/fancy/cigarettes/cigpack_carp
name = "\improper Carp Classic packet"
desc = "Since 2313."
icon_state = "carp"
spawn_type = /obj/item/clothing/mask/cigarette/carp
/obj/item/storage/fancy/cigarettes/cigpack_syndicate
name = "cigarette packet"
desc = "An obscure brand of cigarettes."
icon_state = "syndie"
spawn_type = /obj/item/clothing/mask/cigarette/syndicate
/obj/item/storage/fancy/cigarettes/cigpack_midori
name = "\improper Midori Tabako packet"
desc = "You can't understand the runes, but the packet smells funny."
icon_state = "midori"
spawn_type = /obj/item/clothing/mask/cigarette/rollie
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims
name = "\improper Shady Jim's Super Slims packet"
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
icon_state = "shadyjim"
spawn_type = /obj/item/clothing/mask/cigarette/shadyjims
/obj/item/storage/fancy/rollingpapers
name = "rolling paper pack"
desc = "A pack of NanoTrasen brand rolling papers."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
storage_slots = 10
icon_type = "rolling paper"
can_hold = list(/obj/item/rollingpaper)
spawn_type = /obj/item/rollingpaper
/obj/item/storage/fancy/rollingpapers/update_icon()
cut_overlays()
if(!contents.len)
add_overlay("[icon_state]_empty")
/////////////
//CIGAR BOX//
/////////////
/obj/item/storage/fancy/cigarettes/cigars
name = "\improper premium cigar case"
desc = "A case of premium cigars. Very expensive."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarcase"
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 5
can_hold = list(/obj/item/clothing/mask/cigarette/cigar)
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
/obj/item/storage/fancy/cigarettes/cigars/update_icon()
cut_overlays()
if(fancy_open)
add_overlay("[icon_state]_open")
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, icon_type)
for(var/c = contents.len, c >= 1, c--)
cigar_overlay.pixel_x = 4 * (c - 1)
add_overlay(cigar_overlay)
else
icon_state = "cigarcase"
/obj/item/storage/fancy/cigarettes/cigars/cohiba
name = "\improper cohiba robusto cigar case"
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
/obj/item/storage/fancy/cigarettes/cigars/havana
name = "\improper premium havanian cigar case"
desc = "A case of classy Havanian cigars."
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
/*
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
* .. Sorry for the shitty path name, I couldnt think of a better one.
*
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
* TODO: Cigarette boxes should be ported to this standard
*
* Contains:
* Donut Box
* Egg Box
* Candle Box
* Cigarette Box
* Cigar Case
*/
/obj/item/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
var/fancy_open = FALSE
/obj/item/storage/fancy/PopulateContents()
for(var/i = 1 to storage_slots)
new spawn_type(src)
/obj/item/storage/fancy/update_icon(itemremoved = 0)
if(fancy_open)
var/total_contents = src.contents.len - itemremoved
icon_state = "[icon_type]box[total_contents]"
else
icon_state = "[icon_type]box"
/obj/item/storage/fancy/examine(mob/user)
..()
if(fancy_open)
if(contents.len == 1)
to_chat(user, "There is one [src.icon_type] left.")
else
to_chat(user, "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left.")
/obj/item/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
update_icon()
/obj/item/storage/fancy/dump_content_at(atom/dest_object, mob/user)
. = ..()
if(.)
fancy_open = TRUE
update_icon()
/obj/item/storage/fancy/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
fancy_open = TRUE
return ..()
/obj/item/storage/fancy/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
fancy_open = TRUE
return ..()
/*
* Donut Box
*/
/obj/item/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
storage_slots = 6
can_hold = list(/obj/item/reagent_containers/food/snacks/donut)
spawn_type = /obj/item/reagent_containers/food/snacks/donut
fancy_open = TRUE
/*
* Egg Box
*/
/obj/item/storage/fancy/egg_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "eggbox"
icon_type = "egg"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
name = "egg box"
storage_slots = 12
can_hold = list(/obj/item/reagent_containers/food/snacks/egg)
spawn_type = /obj/item/reagent_containers/food/snacks/egg
/*
* Candle Box
*/
/obj/item/storage/fancy/candle_box
name = "candle pack"
desc = "A pack of red candles."
icon = 'icons/obj/candle.dmi'
icon_state = "candlebox5"
icon_type = "candle"
item_state = "candlebox5"
storage_slots = 5
throwforce = 2
slot_flags = SLOT_BELT
spawn_type = /obj/item/candle
fancy_open = TRUE
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
return
////////////
//CIG PACK//
////////////
/obj/item/storage/fancy/cigarettes
name = "\improper Space Cigarettes packet"
desc = "The most popular brand of cigarettes, sponsors of the Space Olympics."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig"
item_state = "cigpacket"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_BELT
storage_slots = 6
can_hold = list(/obj/item/clothing/mask/cigarette, /obj/item/lighter)
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
/obj/item/storage/fancy/cigarettes/AltClick(mob/user)
if(user.get_active_held_item())
return
for(var/obj/item/lighter/lighter in src)
remove_from_storage(lighter, user.loc)
user.put_in_active_hand(lighter)
break
/obj/item/storage/fancy/cigarettes/update_icon()
if(fancy_open || !contents.len)
cut_overlays()
if(!contents.len)
icon_state = "[initial(icon_state)]_empty"
else
icon_state = initial(icon_state)
add_overlay("[icon_state]_open")
var/i = contents.len
for(var/C in contents)
var/mutable_appearance/inserted_overlay = mutable_appearance(icon)
inserted_overlay.pixel_x = 1 * (i - 1)
if(istype(C, /obj/item/lighter/greyscale))
inserted_overlay.icon_state = "lighter_in"
else if(istype(C, /obj/item/lighter))
inserted_overlay.icon_state = "zippo_in"
else
inserted_overlay.icon_state = "cigarette"
add_overlay(inserted_overlay)
i--
else
cut_overlays()
/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!ismob(M))
return
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
if(cig)
if(M == user && contents.len > 0 && !user.wear_mask)
var/obj/item/clothing/mask/cigarette/W = cig
remove_from_storage(W, M)
M.equip_to_slot_if_possible(W, slot_wear_mask)
contents -= W
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
else
..()
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
/obj/item/storage/fancy/cigarettes/dromedaryco
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon_state = "dromedary"
spawn_type = /obj/item/clothing/mask/cigarette/dromedary
/obj/item/storage/fancy/cigarettes/cigpack_uplift
name = "\improper Uplift Smooth packet"
desc = "Your favorite brand, now menthol flavored."
icon_state = "uplift"
spawn_type = /obj/item/clothing/mask/cigarette/uplift
/obj/item/storage/fancy/cigarettes/cigpack_robust
name = "\improper Robust packet"
desc = "Smoked by the robust."
icon_state = "robust"
spawn_type = /obj/item/clothing/mask/cigarette/robust
/obj/item/storage/fancy/cigarettes/cigpack_robustgold
name = "\improper Robust Gold packet"
desc = "Smoked by the truly robust."
icon_state = "robustg"
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
/obj/item/storage/fancy/cigarettes/cigpack_carp
name = "\improper Carp Classic packet"
desc = "Since 2313."
icon_state = "carp"
spawn_type = /obj/item/clothing/mask/cigarette/carp
/obj/item/storage/fancy/cigarettes/cigpack_syndicate
name = "cigarette packet"
desc = "An obscure brand of cigarettes."
icon_state = "syndie"
spawn_type = /obj/item/clothing/mask/cigarette/syndicate
/obj/item/storage/fancy/cigarettes/cigpack_midori
name = "\improper Midori Tabako packet"
desc = "You can't understand the runes, but the packet smells funny."
icon_state = "midori"
spawn_type = /obj/item/clothing/mask/cigarette/rollie
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims
name = "\improper Shady Jim's Super Slims packet"
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
icon_state = "shadyjim"
spawn_type = /obj/item/clothing/mask/cigarette/shadyjims
/obj/item/storage/fancy/rollingpapers
name = "rolling paper pack"
desc = "A pack of Nanotrasen brand rolling papers."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
storage_slots = 10
icon_type = "rolling paper"
can_hold = list(/obj/item/rollingpaper)
spawn_type = /obj/item/rollingpaper
/obj/item/storage/fancy/rollingpapers/update_icon()
cut_overlays()
if(!contents.len)
add_overlay("[icon_state]_empty")
/////////////
//CIGAR BOX//
/////////////
/obj/item/storage/fancy/cigarettes/cigars
name = "\improper premium cigar case"
desc = "A case of premium cigars. Very expensive."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarcase"
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 5
can_hold = list(/obj/item/clothing/mask/cigarette/cigar)
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
/obj/item/storage/fancy/cigarettes/cigars/update_icon()
cut_overlays()
if(fancy_open)
add_overlay("[icon_state]_open")
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, icon_type)
for(var/c = contents.len, c >= 1, c--)
cigar_overlay.pixel_x = 4 * (c - 1)
add_overlay(cigar_overlay)
else
icon_state = "cigarcase"
/obj/item/storage/fancy/cigarettes/cigars/cohiba
name = "\improper cohiba robusto cigar case"
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
/obj/item/storage/fancy/cigarettes/cigars/havana
name = "\improper premium havanian cigar case"
desc = "A case of classy Havanian cigars."
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
+181 -181
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@@ -1,182 +1,182 @@
/obj/item/storage/lockbox
name = "lockbox"
desc = "A locked box."
icon_state = "lockbox+l"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 4
req_access = list(ACCESS_ARMORY)
var/locked = TRUE
var/broken = FALSE
var/open = FALSE
var/icon_locked = "lockbox+l"
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
/obj/item/storage/lockbox/attackby(obj/item/W, mob/user, params)
if(W.GetID())
if(broken)
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
return
if(allowed(user))
locked = !locked
if(locked)
icon_state = icon_locked
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
close_all()
return
else
icon_state = icon_closed
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
return
else
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!locked)
return ..()
else
to_chat(user, "<span class='danger'>It's locked!</span>")
/obj/item/storage/lockbox/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
/obj/item/storage/lockbox/emag_act(mob/user)
if(!broken)
broken = TRUE
locked = FALSE
desc += "It appears to be broken."
icon_state = src.icon_broken
if(user)
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
return
/obj/item/storage/lockbox/show_to(mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
else
..()
return
//Check the destination item type for contentto.
/obj/item/storage/lockbox/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return 0
open = TRUE
return ..()
/obj/item/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
/obj/item/storage/lockbox/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
open = TRUE
update_icon()
return ..()
/obj/item/storage/lockbox/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
open = TRUE
update_icon()
return ..()
/obj/item/storage/lockbox/loyalty
name = "lockbox of mindshield implants"
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/loyalty/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/implantcase/mindshield(src)
new /obj/item/implanter/mindshield(src)
/obj/item/storage/lockbox/clusterbang
name = "lockbox of clusterbangs"
desc = "You have a bad feeling about opening this."
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/clusterbang/PopulateContents()
new /obj/item/grenade/clusterbuster(src)
/obj/item/storage/lockbox/medal
name = "medal box"
desc = "A locked box used to store medals of honor."
icon_state = "medalbox+l"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
storage_slots = 10
max_combined_w_class = 20
req_access = list(ACCESS_CAPTAIN)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
can_hold = list(/obj/item/clothing/accessory/medal)
/obj/item/storage/lockbox/medal/AltClick()
if(!locked)
open = (open ? FALSE : TRUE)
update_icon()
..()
/obj/item/storage/lockbox/medal/PopulateContents()
new /obj/item/clothing/accessory/medal/gold/captain(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/security(src)
new /obj/item/clothing/accessory/medal/bronze_heart(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/conduct(src)
/obj/item/storage/lockbox/medal/update_icon()
cut_overlays()
if(locked)
icon_state = "medalbox+l"
open = FALSE
else
icon_state = "medalbox"
if(open)
icon_state += "open"
if(broken)
icon_state += "+b"
if(contents && open)
for (var/i in 1 to contents.len)
var/obj/item/clothing/accessory/medal/M = contents[i]
var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype)
if(i > 1 && i <= 5)
medalicon.pixel_x += ((i-1)*3)
else if(i > 5)
medalicon.pixel_y -= 7
medalicon.pixel_x -= 2
medalicon.pixel_x += ((i-6)*3)
add_overlay(medalicon)
/obj/item/storage/lockbox/medal/sec
name = "security medal box"
desc = "A locked box used to store medals to be given to members of the security department."
req_access = list(ACCESS_HOS)
/obj/item/storage/lockbox/medal/sec/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/silver/security(src)
/obj/item/storage/lockbox/medal/sci
name = "science medal box"
desc = "A locked box used to store medals to be given to members of the science department."
req_access = list(ACCESS_RD)
/obj/item/storage/lockbox/medal/sci/PopulateContents()
for(var/i in 1 to 3)
/obj/item/storage/lockbox
name = "lockbox"
desc = "A locked box."
icon_state = "lockbox+l"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 4
req_access = list(ACCESS_ARMORY)
var/locked = TRUE
var/broken = FALSE
var/open = FALSE
var/icon_locked = "lockbox+l"
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
/obj/item/storage/lockbox/attackby(obj/item/W, mob/user, params)
if(W.GetID())
if(broken)
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
return
if(allowed(user))
locked = !locked
if(locked)
icon_state = icon_locked
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
close_all()
return
else
icon_state = icon_closed
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
return
else
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!locked)
return ..()
else
to_chat(user, "<span class='danger'>It's locked!</span>")
/obj/item/storage/lockbox/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
/obj/item/storage/lockbox/emag_act(mob/user)
if(!broken)
broken = TRUE
locked = FALSE
desc += "It appears to be broken."
icon_state = src.icon_broken
if(user)
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
return
/obj/item/storage/lockbox/show_to(mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
else
..()
return
//Check the destination item type for contentto.
/obj/item/storage/lockbox/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return null
open = TRUE
return ..()
/obj/item/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
/obj/item/storage/lockbox/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
open = TRUE
update_icon()
return ..()
/obj/item/storage/lockbox/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
open = TRUE
update_icon()
return ..()
/obj/item/storage/lockbox/loyalty
name = "lockbox of mindshield implants"
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/loyalty/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/implantcase/mindshield(src)
new /obj/item/implanter/mindshield(src)
/obj/item/storage/lockbox/clusterbang
name = "lockbox of clusterbangs"
desc = "You have a bad feeling about opening this."
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/clusterbang/PopulateContents()
new /obj/item/grenade/clusterbuster(src)
/obj/item/storage/lockbox/medal
name = "medal box"
desc = "A locked box used to store medals of honor."
icon_state = "medalbox+l"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
storage_slots = 10
max_combined_w_class = 20
req_access = list(ACCESS_CAPTAIN)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
can_hold = list(/obj/item/clothing/accessory/medal)
/obj/item/storage/lockbox/medal/AltClick()
if(!locked)
open = (open ? FALSE : TRUE)
update_icon()
..()
/obj/item/storage/lockbox/medal/PopulateContents()
new /obj/item/clothing/accessory/medal/gold/captain(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/security(src)
new /obj/item/clothing/accessory/medal/bronze_heart(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/conduct(src)
/obj/item/storage/lockbox/medal/update_icon()
cut_overlays()
if(locked)
icon_state = "medalbox+l"
open = FALSE
else
icon_state = "medalbox"
if(open)
icon_state += "open"
if(broken)
icon_state += "+b"
if(contents && open)
for (var/i in 1 to contents.len)
var/obj/item/clothing/accessory/medal/M = contents[i]
var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype)
if(i > 1 && i <= 5)
medalicon.pixel_x += ((i-1)*3)
else if(i > 5)
medalicon.pixel_y -= 7
medalicon.pixel_x -= 2
medalicon.pixel_x += ((i-6)*3)
add_overlay(medalicon)
/obj/item/storage/lockbox/medal/sec
name = "security medal box"
desc = "A locked box used to store medals to be given to members of the security department."
req_access = list(ACCESS_HOS)
/obj/item/storage/lockbox/medal/sec/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/silver/security(src)
/obj/item/storage/lockbox/medal/sci
name = "science medal box"
desc = "A locked box used to store medals to be given to members of the science department."
req_access = list(ACCESS_RD)
/obj/item/storage/lockbox/medal/sci/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
+197 -197
View File
@@ -1,197 +1,197 @@
/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/locked = TRUE
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/open = FALSE
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 14
/obj/item/storage/secure/examine(mob/user)
..()
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
if(locked)
if (istype(W, /obj/item/screwdriver))
if (do_after(user, 20*W.toolspeed, target = src))
src.open =! src.open
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
return
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
src.l_hacking = 1
if (do_after(usr, 100*W.toolspeed, target = src))
if (prob(33))
src.l_setshort = 1
src.l_set = 0
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
src.l_hacking = 0
else
src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
/obj/item/storage/secure/attack_self(mob/user)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((src.l_set == 0) && (!src.l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (src.l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", src.code)
if (!src.locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
user << browse(dat, "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.l_set == 1))
src.locked = FALSE
cut_overlays()
add_overlay(icon_opened)
src.code = null
else
src.code = "ERROR"
else
if ((href_list["type"] == "R") && (!src.l_setshort))
src.locked = TRUE
cut_overlays()
src.code = null
src.close(usr)
else
src.code += text("[]", sanitize_text(href_list["type"]))
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src.loc))
if ((M.client && M.machine == src))
src.attack_self(M)
return
return
/obj/item/storage/secure/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return 0
return ..()
/obj/item/storage/secure/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state = "sec-case"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
desc = "A large briefcase with a digital locking system."
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/storage/secure/briefcase/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/briefcase/attack_hand(mob/user)
if ((src.loc == user) && (src.locked == 1))
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
add_fingerprint(user)
else
..()
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/storage/secure/briefcase/syndie
force = 15
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
..()
for(var/i = 0, i < storage_slots - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
max_w_class = 8
anchored = TRUE
density = FALSE
cant_hold = list(/obj/item/storage/secure/briefcase)
/obj/item/storage/secure/safe/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/safe/attack_hand(mob/user)
return attack_self(user)
/obj/item/storage/secure/safe/HoS
name = "head of security's safe"
/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/locked = TRUE
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/open = FALSE
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 14
/obj/item/storage/secure/examine(mob/user)
..()
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
if(locked)
if (istype(W, /obj/item/screwdriver))
if (do_after(user, 20*W.toolspeed, target = src))
src.open =! src.open
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
return
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
src.l_hacking = 1
if (do_after(usr, 100*W.toolspeed, target = src))
if (prob(33))
src.l_setshort = 1
src.l_set = 0
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
sleep(80)
src.l_setshort = 0
src.l_hacking = 0
else
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
src.l_hacking = 0
else
src.l_hacking = 0
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
/obj/item/storage/secure/attack_self(mob/user)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((src.l_set == 0) && (!src.l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (src.l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", src.code)
if (!src.locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=\ref[];type=1'>1</A>-<A href='?src=\ref[];type=2'>2</A>-<A href='?src=\ref[];type=3'>3</A><BR>\n<A href='?src=\ref[];type=4'>4</A>-<A href='?src=\ref[];type=5'>5</A>-<A href='?src=\ref[];type=6'>6</A><BR>\n<A href='?src=\ref[];type=7'>7</A>-<A href='?src=\ref[];type=8'>8</A>-<A href='?src=\ref[];type=9'>9</A><BR>\n<A href='?src=\ref[];type=R'>R</A>-<A href='?src=\ref[];type=0'>0</A>-<A href='?src=\ref[];type=E'>E</A><BR>\n</TT>", message, src, src, src, src, src, src, src, src, src, src, src, src)
user << browse(dat, "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.l_set == 1))
src.locked = FALSE
cut_overlays()
add_overlay(icon_opened)
src.code = null
else
src.code = "ERROR"
else
if ((href_list["type"] == "R") && (!src.l_setshort))
src.locked = TRUE
cut_overlays()
src.code = null
src.close(usr)
else
src.code += text("[]", sanitize_text(href_list["type"]))
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src.loc))
if ((M.client && M.machine == src))
src.attack_self(M)
return
return
/obj/item/storage/secure/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return null
return ..()
/obj/item/storage/secure/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state = "sec-case"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
desc = "A large briefcase with a digital locking system."
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/storage/secure/briefcase/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/briefcase/attack_hand(mob/user)
if ((src.loc == user) && (src.locked == 1))
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
add_fingerprint(user)
else
..()
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/storage/secure/briefcase/syndie
force = 15
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
..()
for(var/i = 0, i < storage_slots - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
max_w_class = 8
anchored = TRUE
density = FALSE
cant_hold = list(/obj/item/storage/secure/briefcase)
/obj/item/storage/secure/safe/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/safe/attack_hand(mob/user)
return attack_self(user)
/obj/item/storage/secure/safe/HoS
name = "head of security's safe"
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