moving files.
This commit is contained in:
@@ -1,284 +0,0 @@
|
||||
/obj/item/organ/genital
|
||||
color = "#fcccb3"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/shape = "human"
|
||||
var/sensitivity = AROUSAL_START_VALUE
|
||||
var/genital_flags //see citadel_defines.dm
|
||||
var/masturbation_verb = "masturbate"
|
||||
var/orgasm_verb = "cumming" //present continous
|
||||
var/fluid_transfer_factor = 0 //How much would a partner get in them if they climax using this?
|
||||
var/size = 2 //can vary between num or text, just used in icon_state strings
|
||||
var/fluid_id = null
|
||||
var/fluid_max_volume = 50
|
||||
var/fluid_efficiency = 1
|
||||
var/fluid_rate = 1
|
||||
var/fluid_mult = 1
|
||||
var/aroused_state = FALSE //Boolean used in icon_state strings
|
||||
var/aroused_amount = 50 //This is a num from 0 to 100 for arousal percentage for when to use arousal state icons.
|
||||
var/obj/item/organ/genital/linked_organ
|
||||
var/linked_organ_slot //only one of the two organs needs this to be set up. update_link() will handle linking the rest.
|
||||
var/layer_index = GENITAL_LAYER_INDEX //Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
|
||||
|
||||
/obj/item/organ/genital/Initialize()
|
||||
. = ..()
|
||||
if(fluid_id)
|
||||
create_reagents(fluid_max_volume)
|
||||
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
|
||||
reagents.add_reagent(fluid_id, fluid_max_volume)
|
||||
update()
|
||||
|
||||
/obj/item/organ/genital/Destroy()
|
||||
if(linked_organ)
|
||||
update_link(TRUE)//this should remove any other links it has
|
||||
if(owner)
|
||||
Remove(owner, TRUE)//this should remove references to it, so it can be GCd correctly
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/genital/proc/update(removing = FALSE)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
update_size()
|
||||
update_appearance()
|
||||
if(linked_organ_slot || (linked_organ && removing))
|
||||
update_link(removing)
|
||||
|
||||
//exposure and through-clothing code
|
||||
/mob/living/carbon
|
||||
var/list/exposed_genitals = list() //Keeping track of them so we don't have to iterate through every genitalia and see if exposed
|
||||
|
||||
/obj/item/organ/genital/proc/is_exposed()
|
||||
if(!owner || CHECK_BITFIELD(genital_flags, GENITAL_INTERNAL|GENITAL_HIDDEN))
|
||||
return FALSE
|
||||
if(CHECK_BITFIELD(genital_flags, GENITAL_THROUGH_CLOTHES))
|
||||
return TRUE
|
||||
|
||||
switch(zone) //update as more genitals are added
|
||||
if(BODY_ZONE_CHEST)
|
||||
return owner.is_chest_exposed()
|
||||
if(BODY_ZONE_PRECISE_GROIN)
|
||||
return owner.is_groin_exposed()
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/organ/genital/proc/toggle_visibility(visibility)
|
||||
switch(visibility)
|
||||
if("Always visible")
|
||||
ENABLE_BITFIELD(genital_flags, GENITAL_THROUGH_CLOTHES)
|
||||
DISABLE_BITFIELD(genital_flags, GENITAL_HIDDEN)
|
||||
if(!(src in owner.exposed_genitals))
|
||||
owner.exposed_genitals += src
|
||||
if("Hidden by clothes")
|
||||
DISABLE_BITFIELD(genital_flags, GENITAL_THROUGH_CLOTHES)
|
||||
DISABLE_BITFIELD(genital_flags, GENITAL_HIDDEN)
|
||||
if(src in owner.exposed_genitals)
|
||||
owner.exposed_genitals -= src
|
||||
if("Always hidden")
|
||||
DISABLE_BITFIELD(genital_flags, GENITAL_THROUGH_CLOTHES)
|
||||
ENABLE_BITFIELD(genital_flags, GENITAL_HIDDEN)
|
||||
if(src in owner.exposed_genitals)
|
||||
owner.exposed_genitals -= src
|
||||
|
||||
if(ishuman(owner)) //recast to use update genitals proc
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.update_genitals()
|
||||
|
||||
/mob/living/carbon/verb/toggle_genitals()
|
||||
set category = "IC"
|
||||
set name = "Expose/Hide genitals"
|
||||
set desc = "Allows you to toggle which genitals should show through clothes or not."
|
||||
|
||||
var/list/genital_list = list()
|
||||
for(var/obj/item/organ/O in internal_organs)
|
||||
if(isgenital(O))
|
||||
var/obj/item/organ/genital/G = O
|
||||
if(!CHECK_BITFIELD(G.genital_flags, GENITAL_INTERNAL))
|
||||
genital_list += G
|
||||
if(!genital_list.len) //There is nothing to expose
|
||||
return
|
||||
//Full list of exposable genitals created
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = input(src, "Choose which genitalia to expose/hide", "Expose/Hide genitals", null) in genital_list
|
||||
if(picked_organ)
|
||||
var/picked_visibility = input(src, "Choose visibility setting", "Expose/Hide genitals", "Hidden by clothes") in list("Always visible", "Hidden by clothes", "Always hidden")
|
||||
picked_organ.toggle_visibility(picked_visibility)
|
||||
return
|
||||
|
||||
/obj/item/organ/genital/proc/update_size()
|
||||
return
|
||||
|
||||
/obj/item/organ/genital/proc/update_appearance()
|
||||
if(!owner || owner.stat == DEAD)
|
||||
aroused_state = FALSE
|
||||
return
|
||||
|
||||
/obj/item/organ/genital/on_life()
|
||||
if(!reagents || !owner)
|
||||
return
|
||||
reagents.maximum_volume = fluid_max_volume
|
||||
if(fluid_id && CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
|
||||
generate_fluid()
|
||||
|
||||
/obj/item/organ/genital/proc/generate_fluid()
|
||||
if(owner.stat != DEAD && reagents.total_volume < reagents.maximum_volume)
|
||||
reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
|
||||
reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))//generate the cum
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/organ/genital/proc/update_link(removing = FALSE)
|
||||
if(!removing && owner)
|
||||
linked_organ = owner.getorganslot(linked_organ_slot)
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = src
|
||||
return TRUE
|
||||
else
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
linked_organ = null
|
||||
return FALSE
|
||||
|
||||
/obj/item/organ/genital/Insert(mob/living/carbon/M, special = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update()
|
||||
RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance)
|
||||
|
||||
/obj/item/organ/genital/Remove(mob/living/carbon/M, special = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
update(TRUE)
|
||||
UnregisterSignal(M, COMSIG_MOB_DEATH)
|
||||
|
||||
//proc to give a player their genitals and stuff when they log in
|
||||
/mob/living/carbon/human/proc/give_genitals(clean = FALSE)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
|
||||
if(clean)
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
qdel(G)
|
||||
if (NOGENITALS in dna.species.species_traits)
|
||||
return
|
||||
if(dna.features["has_vag"])
|
||||
give_genital(/obj/item/organ/genital/vagina)
|
||||
if(dna.features["has_womb"])
|
||||
give_genital(/obj/item/organ/genital/womb)
|
||||
if(dna.features["has_balls"])
|
||||
give_genital(/obj/item/organ/genital/testicles)
|
||||
if(dna.features["has_breasts"]) // since we have multi-boobs as a thing, we'll want to at least draw over these. but not over the pingas.
|
||||
give_genital(/obj/item/organ/genital/breasts)
|
||||
if(dna.features["has_cock"])
|
||||
give_genital(/obj/item/organ/genital/penis)
|
||||
/*
|
||||
if(dna.features["has_ovi"])
|
||||
give_genital(/obj/item/organ/genital/ovipositor)
|
||||
if(dna.features["has_eggsack"])
|
||||
give_genital(/obj/item/organ/genital/eggsack)
|
||||
*/
|
||||
|
||||
/mob/living/carbon/human/proc/give_genital(obj/item/organ/genital/G)
|
||||
if(!dna || (NOGENITALS in dna.species.species_traits) || getorganslot(initial(G.slot)))
|
||||
return FALSE
|
||||
G = new
|
||||
if(istype(G, /obj/item/organ/genital)) //badminnery-proofing.
|
||||
G.get_features(src)
|
||||
G.Insert(src)
|
||||
|
||||
/obj/item/organ/genital/proc/get_features(datum/dna/D)
|
||||
return
|
||||
|
||||
/datum/species/proc/genitals_layertext(layer)
|
||||
switch(layer)
|
||||
if(GENITALS_BEHIND_LAYER)
|
||||
return "BEHIND"
|
||||
if(GENITALS_ADJ_LAYER)
|
||||
return "ADJ"
|
||||
if(GENITALS_FRONT_LAYER)
|
||||
return "FRONT"
|
||||
|
||||
//procs to handle sprite overlays being applied to humans
|
||||
|
||||
/obj/item/equipped(mob/user, slot)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_genitals()
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
update_genitals()
|
||||
|
||||
/mob/living/carbon/human/proc/update_genitals()
|
||||
if(!QDELETED(src))
|
||||
dna.species.handle_genitals(src)
|
||||
|
||||
/datum/species/proc/handle_genitals(mob/living/carbon/human/H)
|
||||
if(!H)//no args
|
||||
CRASH("H = null")
|
||||
if(!LAZYLEN(H.internal_organs) || (NOGENITALS in species_traits) || HAS_TRAIT(H, TRAIT_HUSK))
|
||||
return
|
||||
|
||||
var/list/genitals_to_add[GENITAL_LAYER_INDEX_LENGTH]
|
||||
var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_ADJ_LAYER, GENITALS_FRONT_LAYER)
|
||||
var/list/standing = list()
|
||||
var/size
|
||||
var/aroused_state
|
||||
|
||||
for(var/L in relevant_layers) //Less hardcode
|
||||
H.remove_overlay(L)
|
||||
|
||||
//start scanning for genitals
|
||||
//var/list/worn_stuff = H.get_equipped_items()//cache this list so it's not built again
|
||||
for(var/obj/item/organ/genital/G in H.internal_organs)
|
||||
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
|
||||
LAZYADD(genitals_to_add[G.layer_index], G)
|
||||
//Now we added all genitals that aren't internal and should be rendered
|
||||
|
||||
//start applying overlays
|
||||
for(var/layer in relevant_layers)
|
||||
var/layertext = flatten_list(genitals_layertext(layer))
|
||||
for(var/obj/item/organ/genital/G in genitals_to_add)
|
||||
var/datum/sprite_accessory/S
|
||||
size = G.size
|
||||
aroused_state = G.aroused_state
|
||||
switch(G.type)
|
||||
if(/obj/item/organ/genital/penis)
|
||||
S = GLOB.cock_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/testicles)
|
||||
S = GLOB.balls_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/vagina)
|
||||
S = GLOB.vagina_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/breasts)
|
||||
S = GLOB.breasts_shapes_list[G.shape]
|
||||
|
||||
if(!S || S.icon_state == "none")
|
||||
continue
|
||||
|
||||
var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
|
||||
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]_[aroused_state]_[layertext]"
|
||||
|
||||
if(S.center)
|
||||
genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
|
||||
|
||||
if(use_skintones && H.dna.features["genitals_use_skintone"])
|
||||
genital_overlay.color = "#[skintone2hex(H.skin_tone)]"
|
||||
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size]-s_[aroused_state]_[layertext]"
|
||||
else
|
||||
switch(S.color_src)
|
||||
if("cock_color")
|
||||
genital_overlay.color = "#[H.dna.features["cock_color"]]"
|
||||
if("balls_color")
|
||||
genital_overlay.color = "#[H.dna.features["balls_color"]]"
|
||||
if("breasts_color")
|
||||
genital_overlay.color = "#[H.dna.features["breasts_color"]]"
|
||||
if("vag_color")
|
||||
genital_overlay.color = "#[H.dna.features["vag_color"]]"
|
||||
|
||||
standing += genital_overlay
|
||||
|
||||
if(LAZYLEN(standing))
|
||||
H.overlays_standing[layer] = standing.Copy()
|
||||
standing = list()
|
||||
|
||||
for(var/L in relevant_layers)
|
||||
H.apply_overlay(L)
|
||||
|
||||
@@ -1,134 +0,0 @@
|
||||
/datum/sprite_accessory
|
||||
var/alt_aroused = FALSE //CIT CODE if this is TRUE, then the genitals will use an alternate icon_state when aroused.
|
||||
|
||||
|
||||
//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
|
||||
/datum/sprite_accessory/penis
|
||||
icon = 'modular_citadel/icons/obj/genitals/penis_onmob.dmi'
|
||||
name = "penis" //the preview name of the accessory
|
||||
color_src = "cock_color"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/penis/human
|
||||
icon_state = "human"
|
||||
name = "Human"
|
||||
|
||||
/datum/sprite_accessory/penis/knotted
|
||||
icon_state = "knotted"
|
||||
name = "Knotted"
|
||||
|
||||
/datum/sprite_accessory/penis/flared
|
||||
icon_state = "flared"
|
||||
name = "Flared"
|
||||
|
||||
/datum/sprite_accessory/penis/barbknot
|
||||
icon_state = "barbknot"
|
||||
name = "Barbed, Knotted"
|
||||
|
||||
/datum/sprite_accessory/penis/tapered
|
||||
icon_state = "tapered"
|
||||
name = "Tapered"
|
||||
|
||||
////////////////////////
|
||||
// Taur cocks go here //
|
||||
////////////////////////
|
||||
/datum/sprite_accessory/penis/taur_flared
|
||||
icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' //Needed larger width
|
||||
icon_state = "flared"
|
||||
name = "Taur, Flared"
|
||||
center = TRUE //Center the image 'cause 2-tile wide.
|
||||
dimension_x = 64
|
||||
|
||||
/datum/sprite_accessory/penis/taur_knotted
|
||||
icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' //Needed larger width
|
||||
icon_state = "knotted"
|
||||
name = "Taur, Knotted"
|
||||
center = TRUE //Center the image 'cause 2-tile wide.
|
||||
dimension_x = 64
|
||||
|
||||
/datum/sprite_accessory/penis/taur_tapered
|
||||
icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' //Needed larger width
|
||||
icon_state = "tapered"
|
||||
name = "Taur, Tapered"
|
||||
center = TRUE //Center the image 'cause 2-tile wide.
|
||||
dimension_x = 64
|
||||
|
||||
//Testicles
|
||||
//These ones aren't inert
|
||||
/datum/sprite_accessory/testicles
|
||||
icon = 'modular_citadel/icons/obj/genitals/testicles_onmob.dmi'
|
||||
icon_state = "testicle"
|
||||
name = "testicle" //the preview name of the accessory
|
||||
color_src = "balls_color"
|
||||
|
||||
/datum/sprite_accessory/testicles/hidden
|
||||
icon_state = "none"
|
||||
name = "Hidden"
|
||||
|
||||
/datum/sprite_accessory/testicles/single
|
||||
icon_state = "single"
|
||||
name = "Single"
|
||||
|
||||
//Vaginas
|
||||
/datum/sprite_accessory/vagina
|
||||
icon = 'modular_citadel/icons/obj/genitals/vagina_onmob.dmi'
|
||||
icon_state = null
|
||||
name = "vagina"
|
||||
color_src = "vag_color"
|
||||
|
||||
/datum/sprite_accessory/vagina/human
|
||||
icon_state = "human"
|
||||
name = "Human"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/vagina/tentacles
|
||||
icon_state = "tentacle"
|
||||
name = "Tentacle"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/vagina/dentata
|
||||
icon_state = "dentata"
|
||||
name = "Dentata"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/vagina/hairy
|
||||
icon_state = "hairy"
|
||||
name = "Hairy"
|
||||
|
||||
/datum/sprite_accessory/vagina/spade
|
||||
icon_state = "spade"
|
||||
name = "Spade"
|
||||
|
||||
/datum/sprite_accessory/vagina/furred
|
||||
icon_state = "furred"
|
||||
name = "Furred"
|
||||
|
||||
//BREASTS BE HERE
|
||||
/datum/sprite_accessory/breasts
|
||||
icon = 'modular_citadel/icons/obj/genitals/breasts_onmob.dmi'
|
||||
name = "breasts"
|
||||
color_src = "breasts_color"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/breasts/pair
|
||||
icon_state = "pair"
|
||||
name = "Pair"
|
||||
|
||||
/datum/sprite_accessory/breasts/quad
|
||||
icon_state = "quad"
|
||||
name = "Quad"
|
||||
|
||||
/datum/sprite_accessory/breasts/sextuple
|
||||
icon_state = "sextuple"
|
||||
name = "Sextuple"
|
||||
|
||||
//OVIPOSITORS BE HERE
|
||||
/datum/sprite_accessory/ovipositor
|
||||
icon = 'modular_citadel/icons/obj/genitals/penis_onmob.dmi'
|
||||
icon_state = null
|
||||
name = "Ovipositor" //the preview name of the accessory
|
||||
color_src = "cock_color"
|
||||
|
||||
/datum/sprite_accessory/ovipositor/knotted
|
||||
icon_state = "knotted"
|
||||
name = "Knotted"
|
||||
Reference in New Issue
Block a user