Merge remote-tracking branch 'citadel/master' into combat_patches_1

This commit is contained in:
silicons
2021-07-18 15:12:52 -07:00
159 changed files with 132112 additions and 130447 deletions
@@ -96,6 +96,7 @@ GLOBAL_LIST_EMPTY(antagonists)
//Proc called when the datum is given to a mind.
/datum/antagonist/proc/on_gain()
set waitfor = FALSE
if(!(owner?.current))
return
if(!silent)
@@ -225,18 +225,22 @@
return ..()
/obj/effect/clockwork/sigil/transmission/process()
var/power_drained = 0
var/power_mod = 0.005
for(var/t in spiral_range_turfs(SIGIL_ACCESS_RANGE, src))
var/turf/T = t
for(var/M in T)
var/atom/movable/A = M
power_drained += A.power_drain(TRUE)
do_process()
CHECK_TICK
/obj/effect/clockwork/sigil/transmission/proc/do_process()
set waitfor = FALSE
var/power_drained = 0
var/power_mod = 0.005
for(var/t in spiral_range_turfs(SIGIL_ACCESS_RANGE, src))
var/turf/T = t
for(var/M in T)
var/atom/movable/A = M
power_drained += A.power_drain(TRUE)
adjust_clockwork_power(power_drained * power_mod * 15)
new /obj/effect/temp_visual/ratvar/sigil/transmission(loc, 1 + (power_drained * 0.0035))
CHECK_TICK
adjust_clockwork_power(power_drained * power_mod * 15)
new /obj/effect/temp_visual/ratvar/sigil/transmission(loc, 1 + (power_drained * 0.0035))
/obj/effect/clockwork/sigil/transmission/proc/charge_cyborg(mob/living/silicon/robot/cyborg)
if(!cyborg_checks(cyborg))
@@ -246,6 +246,36 @@
if(GATEWAY_RATVAR_COMING to INFINITY)
. += "<span class='boldwarning'>The anomaly is stable! Something is coming through!</span>"
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/fulfill_purpose()
set waitfor = FALSE
countdown.stop()
resistance_flags |= INDESTRUCTIBLE
purpose_fulfilled = TRUE
make_glow()
animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
sound_to_playing_players(volume = 100, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/ratvar_rises.ogg')) //End the sounds
sleep(125)
make_glow()
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
QDEL_IN(src, 3)
sleep(3)
GLOB.clockwork_gateway_activated = TRUE
var/turf/T = SSmapping.get_station_center()
new /obj/structure/destructible/clockwork/massive/ratvar(T)
var/x0 = T.x
var/y0 = T.y
for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
var/turf/T2 = I
if(!T2)
continue
var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
if(dist < 100)
dist = TRUE
else
dist = FALSE
T.ratvar_act(dist)
CHECK_TICK
/obj/structure/destructible/clockwork/massive/celestial_gateway/process()
adjust_clockwork_power(2.5) //Provides weak power generation on its own
if(seconds_until_activation)
@@ -306,33 +336,7 @@
glow.icon_state = "clockwork_gateway_closing"
if(GATEWAY_RATVAR_ARRIVAL to INFINITY)
if(!purpose_fulfilled)
countdown.stop()
resistance_flags |= INDESTRUCTIBLE
purpose_fulfilled = TRUE
make_glow()
animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125)
sound_to_playing_players(volume = 100, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/ratvar_rises.ogg')) //End the sounds
sleep(125)
make_glow()
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
QDEL_IN(src, 3)
sleep(3)
GLOB.clockwork_gateway_activated = TRUE
var/turf/T = SSmapping.get_station_center()
new /obj/structure/destructible/clockwork/massive/ratvar(T)
var/x0 = T.x
var/y0 = T.y
for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
var/turf/T2 = I
if(!T2)
continue
var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
if(dist < 100)
dist = TRUE
else
dist = FALSE
T.ratvar_act(dist)
CHECK_TICK
fulfill_purpose()
//Converts nearby turfs into their clockwork equivalent, with ever-increasing range the closer the ark is to summoning Ratvar
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/conversion_pulse()
@@ -60,12 +60,8 @@
delay_remaining += PRISM_DELAY_DURATION
toggle(0, user)
/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
var/turf/own_turf = get_turf(src)
if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !is_station_level(own_turf.z))
forced_disable(FALSE)
return
. = ..()
/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/do_process()
set waitfor = FALSE
var/delay_amount = 40
delay_remaining -= delay_amount
var/efficiency = get_efficiency_mod()
@@ -114,6 +110,14 @@
new /obj/effect/temp_visual/ratvar/prolonging_prism(T)
CHECK_TICK //we may be going over a hell of a lot of turfs
/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
var/turf/own_turf = get_turf(src)
if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !is_station_level(own_turf.z))
forced_disable(FALSE)
return
. = ..()
do_process()
/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost()
return FLOOR(delay_cost, MIN_CLOCKCULT_POWER)
@@ -110,6 +110,7 @@
//Put me in Reebe, will you? Ratvar has found and is going to do a hecking murder on Nar'Sie
/obj/structure/destructible/clockwork/massive/ratvar/proc/clash_of_the_titans(obj/singularity/narsie/narsie)
set waitfor = FALSE
var/winner = "Undeclared"
var/base_victory_chance = 1
while(src && narsie)
@@ -204,26 +204,31 @@
STOP_PROCESSING(SSfastprocess, src)
return ..()
/obj/structure/destructible/cult/pylon/proc/heal_friends()
set waitfor = FALSE
for(var/mob/living/L in range(5, src))
if(iscultist(L) || isshade(L) || isconstruct(L))
if(L.health != L.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
if(ishuman(L))
L.adjustBruteLoss(-1, 0, only_organic = FALSE)
L.adjustFireLoss(-1, 0, only_organic = FALSE)
L.updatehealth()
if(isshade(L) || isconstruct(L))
var/mob/living/simple_animal/M = L
if(M.health < M.maxHealth)
M.adjustHealth(-3)
if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
L.blood_volume += 1.0
CHECK_TICK
/obj/structure/destructible/cult/pylon/process()
if(!anchored)
return
if(last_heal <= world.time)
last_heal = world.time + heal_delay
for(var/mob/living/L in range(5, src))
if(iscultist(L) || isshade(L) || isconstruct(L))
if(L.health != L.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(src), "#960000")
if(ishuman(L))
L.adjustBruteLoss(-1, 0, only_organic = FALSE)
L.adjustFireLoss(-1, 0, only_organic = FALSE)
L.updatehealth()
if(isshade(L) || isconstruct(L))
var/mob/living/simple_animal/M = L
if(M.health < M.maxHealth)
M.adjustHealth(-3)
if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio))
L.blood_volume += 1.0
CHECK_TICK
heal_friends()
if(last_corrupt <= world.time)
var/list/validturfs = list()
var/list/cultturfs = list()
-1
View File
@@ -515,7 +515,6 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/mob/living/silicon/robot_devil = owner.current
var/laws = list("You may not use violence to coerce someone into selling their soul.", "You may not directly and knowingly physically harm a devil, other than yourself.", GLOB.lawlorify[LAW][ban], GLOB.lawlorify[LAW][obligation], "Accomplish your objectives at all costs.")
robot_devil.set_law_sixsixsix(laws)
sleep(10)
if(owner.assigned_role == "Clown" && ishuman(owner.current))
var/mob/living/carbon/human/S = owner.current
to_chat(S, "<span class='notice'>Your infernal nature has allowed you to overcome your clownishness.</span>")
@@ -401,6 +401,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
next_announce += DOOMSDAY_ANNOUNCE_INTERVAL
/obj/machinery/doomsday_device/proc/detonate()
set waitfor = FALSE
sound_to_playing_players('sound/machines/alarm.ogg')
sleep(100)
for(var/i in GLOB.mob_living_list)